The Good: I'm coming off of running two sessions of Star Trek Adventures, and I'm very satisfied with the system. It seems to take the best things from a lot of different systems and combine them into something cohesive and fun. The two groups I ran had a good time, which is most important, but I also think this RPG fosters a spirit of cooperation and diplomacy over "kicking in the door and killing things," which is important for Star Trek to do.
The history of Star Trek setting in the book is SUPER interesting. As a long time Trekker, I learned a couple things about the setting, so I know it was thoroughly researched.
The Bad: There are some typos in the book, but I'm sure they'll be fixed in errata or a new printing.
It also feels like the players should have a decent working knowledge of Star Trek to play. I think the setting information helps, but I had a few people unfamiliar with Star Trek playing, and they seemed a little bit lost for a lot of the play session.
Overall, it's a good book, worthy of your money. The setting information alone is worth the price of admission.
Rating: [5 of 5 Stars!] |