Pros:
- The scenario is quite flavourful, and best presented directly after Mayhem in the Earthspur Mines.
- It really develops on the Mulmaster Cloaks and their relationships with other local powers, expanding on the other factions vying for their slice of authority on the Moonsea.
Cons:
- The DM really needs to be on the ball to keep up the pace, otherwise it can become quite monotonous.
- The overall scenario doesn't quite manage to represent the core tension of the elemental cults, and the final encounter doesn't depict the flavour of the featured cult particularly well.
Rating: [3 of 5 Stars!] |
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