Beats, new rules for social combat, new rules for monster creation, and broadening of Vices are all great new additions to the second addition. I got the PDF on a whim, but these new rules convinced me to invest in a paper copy as well. The clues system takes weight off of the GM, but personally I'm not fond of it because my players enjoy figuring out puzzles for themselves rather than having their characters do it via die rolls.
Rating: [5 of 5 Stars!] |