This new edition i have high hopes for, its of increadable quality and the rules changes looks like they are making a serious effort to fill in the "character behind the pilot" as it were. the rules seem pretty straight forward and they took a lot of what makes battletech feel the way it does and wrote it into the way the roleplaying rules play.
My only gripe is that the the rules seem to focus on infantryman level conflict. this could just be the focus of the quickstart however, but i was hoping to see more on what a mechwarrior, aerospace pilot or infantryman does when he's not fighting the good fight with the battletech warfare rules. things like indepth sneaking/espionage rules; social conflcits with ones superiors or other organizations responsible for your unit or living up the life of an explorer in the wilds [call it shore leave]. i suspect these things are in the main rules for purchase, but it would have been pretty cool to see some of those mechanics mixed into this quick start along with the infantry fighting.
this is worth downloading, and i'm very tempted to find the other game mechanics in the main rule book... give this one a read!
Rating: [4 of 5 Stars!] |