DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
MajiMonsters: Playtest 2

This product is no longer available from DriveThruRPG.com

Average Rating:4.0 / 5
Ratings Reviews Total
0 0
0 1
0 0
0 0
0 0
MajiMonsters: Playtest 2
Click to view
You must be logged in to rate this
pixel_trans.gif
MajiMonsters: Playtest 2
Publisher: Baron Jon Games
by Chase H. [Verified Purchaser]
Date Added: 05/30/2015 19:44:02

Most of my critique come from the playtests habit of making things unclear, such as how when doing AOE attacks, do you roll once to hit and anything within the area that can't defend itself from the attack roll is damaged, or is it once per creature. Another thing that confused me is the matter of binder vs monster combat. Here is the situation all of your bound monsters have been defeated by a wild horde, unbound monsters can attack humans, so the humans need to be able to defend themselves, but humans cannot deal damage to monsters, and running away isn't always an option. The book says that all weapons deal 1D6 damage, but thats only useful against other humans, and also doesn't make sence (a dagger does not equal a longsword) One last foggy area for me may be my fault, but I am a little unclear on what round options and response actions are and when I can do it, from my current understanding is battles go; Movement, Attack, Round, Enemy Turn, Enemy Attack, My response.

My suggestions on what to change and add are as follows

  1. Abandon the rule stating binders cannot damage monsters. Binder stats are so low anyways that it is NEARLY impossible to hit to begin with, but at least you have a chance.

  2. Create a dedicated Weapons list. 1D6 doesn't work for all weapons and is necessary for binder combat, I don't want to play as a monster task master, I want to fight alongside my monster. (Consider weapons affecting Wombatant armed trait)

  3. Within the how to play manual create a short and simple play by play battle, nothing fancy just enough to show when you can perform your actions.

  4. Create a larger inventory list (consider a full page, that includes how to roll damage for certain weapons). I realize that the current inventory list includes a lengthy description but currently with that description you can have 2-3 items in your inventory.

  5. . . ish. The rule stating that if your monster shares affinity with the technique it is using add its affinity bonus seems a little redundant, your being rewarded for knowing something that you know. (I have mixed feelings over this)


Rating:
[4 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Thanks for your feedback Chase! This is precisely the type of constructive criticism we\'re looking for, and it\'s why we\'re running the public playtest. If you haven\'t already, I encourage you to sign up on our forums at www.majimonsters.com to participate in the discussions there!
pixel_trans.gif
Displaying 1 to 1 (of 1 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates