A simple, straight forward exploration adventure with a tough fight at the end. It has very little set-up, just grab it and go. Great opportunity for a creative DM to have fun with NPCs. Great to run on short notice, just classic D&D.
I almost had the party TPK themselves trying to save one of their comrades unconscious in the razorvine at the final encounter, while the razorvine bush was on fire, so that was fun! But everyone was standing up, nervous, excited, so that was all the more gratifying.
[5 of 5 Stars!]