This is another in the "cabinet of adventures" that gets pulled out when we need a good tier2 adventure but have nothing planned.
There's a lot of replayability because of the various "choose from this list" type of encounters, and it also lets you customize it based on the players you have at the table. If you have PCs that will have a blast diving into the puzzle and skill challenge, you can even add in a few extra. There's some simple slugfest combats so that you can challenge your players that love the tactical side of the game, and you can even get some surprising RP as your players can discover weird politics between two different sets of foes (and if they're good, maybe even play them against each other).
I put this in my "low energy when I arrive, but great payoff" category. It's easy to pull off a great session with it. Sometimes when I come in to run games for our playgroup, I've had a rough day and I kind of want to fall back on something familiar that I know that works, and by the end of the evening I've had a blast and the players always have too.
And the end combat is a challenge, and the reward... one in particular is the sort that even players that have been through it before will play it again for their chance at it.
|