Everybody in roleplaying games has to start somewhere - typically somewhere bucolic, a bit isolated from the outside world.
Tolkien had his Shire. Harn has Minarsas Castle and environs, including sleepy Lothlarny in the north and Runuld in the east. Minarsas is a semi-isolated fiefdom to the east of the Kingdom of Kaldor, the big "default good kingdom" of Harn.
This 40-page article has all the legendary meticulous attention to detail which has characterised every Harn product since the first articles appeared on the market. Interior and exterior maps and plans are included, and no detail is skimped, from the local characters (the fourteen-year-old would-be adventuress; her comatose mother who may, or may not, be being poisoned to keep her under; the local swaggering bully of a Laranian priest whom you know is only there for the characters to beat up later on, once they've beefed up their abilities with a few adventures notched into their belts ...) to the ancient abandoned Khuzan kyg (abandoned Dwarf mine) to the squabbling Guilds and the annual Wool Fair (and the shenanigans that can happen there).
In all, this article is a forty page catalyst designed to shove starter player characters down the road to High Adventure on Harn.
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