RATING 4 out of 5
Anyone familiar with D&D/Pathfinder could be playing within 5 minutes. the rules are basically the same. Roll 1d20 and compare it to the Armor Class of the opponent. Skill checks are 2d6 with a target number of 9. Class bonuses and career ranks add to your roll. Equal 9 and you succeed.
Very simple rules presented in a simple but beautiful format while not including obscure rules are a major plus for me.
The 5 classes available are again simple to understand and with the multi-class option you can create any style of character you may want in a more modern setting of investigating and fighting all kinds of normal and fantasy creatures or people.
Additional good points
-Beyond the first few pages and 1 later in the book all the pages are black and white.
-Plenty of creatures to battle
-A sample adventure
-A large variety of spells
-a large variety of modern equipment, vehicles and weapons
- little to no artwork
-Even though Wyverns are presented and in its description dragons are mentioned, none are presented(I always need dragons)
- Beyond that I can't really say anything particularly bad
In my earlier days of RPG games my group often times took to different time eras and while reading the PDF I was taken back to those times as this game doesn't seem to concentrate on the minutia of rules but instead on the fun and interaction.
Also while reading I had visions of zeppelins instead of planes and more of a steam punk setting but possibly including futuristic hover vehicles. My creativity was immediately put to work. THANK YOU.
[4 of 5 Stars!]