This booklet was made up of "short and sweet, quick and dirty guidelines" that provide a solid foundation for those with little or no idea of where to start. Perfect for me. Venger gives you some practical ways to come up with an adventure idea and how to turn that into enough material to become a playable adventure that should hit all the points of interest for your players. Guidelines for writing with style, sandbox vs railroading, and a nice breakdown of an adventure into its composite pieces were the most helpful to me mainly because I was a blank slate and needed help getting started with the basics. Advice on setting a scene and when to end it or take it up a notch and up the stakes was also new info for me and I'm glad it was included. As good as this was, the book How to Game Master Like a F+cking Boss was such a bigger book of GM tips and advice that I'd recommend that if you read this one and want to get more of Venger's advice on GMing.
[4 of 5 Stars!]