Wednesday, April 17, 2024

Lords of Wards, Part III

Ward Divinities & Cults
Protective deities grant access to certain lords of wards.

Greek & Roman
Apollo: angelic & elemental fire
Athena / Minerva: angelic
Dionysus: fey & demonic
Hades / Dis Pater: devilish & elemental earth
Hephaestus / Vulcan: elemental fire & earth
Hecate: devilish, demonic, & fey
Hermes: angelic & fey
Hestia / Vesta: angelic
Zeus: angelic & elemental air

Wednesday, April 10, 2024

Lords of Wards, Part II

What might be kept out might not resolve what's within.

Warding Tests
1-4. How much time to spare? The warder becomes (overly?) cautious for the next 1d3 days, causing his ward spells to each take 1d12 rounds longer to cast. If he experiences this test again while it's still in effect, then the time required is compounded (2d12, 3d12 extra rounds to cast, etc.) for the duration.

5-7. What the warder would resist becomes increasingly trying, even under normal circumstances. When exposed to what he last cast a warding spell against (e.g. cruelty, disorder, jerkishness, etc.), the warder must save vs. death/ make a Will save DC 10 or suffer a -3 penalty to all rolls. This test lasts for the next 1d3 days, though if experienced while the same is still in effect, it becomes permanent. Perhaps its time for another warding spell?

Wednesday, April 3, 2024

Lords of Wards, Part I

Lords of Wards grant spells that protect individuals or areas via angelic, fey, elemental, demonic, or devilish craft. Each prevents access to that which could harm or can even prevent the escape of such perils too.

Ways of Wards
Wards may bar or contain that which is...
Angelic: disorderly, disruptive, messy, unhealthy, jerkish, or cruel
Fey: orderly, restrictive, banal, unhealthy, prudish, or cruel
Elemental: hot, cold, airy, watery, or earthy
Demonic: orderly, restrictive, banal, healthy, normal, or kind
* Devilish: disorderly, disruptive, unhealthy, free, or kind

Wednesday, March 27, 2024

Lords of Maidens, Part III

Maidens can embody the essence of their lords and divinities. What is more, such beautiful entities can often be found in the entourage of goddesses too, whose beauty is greater yet.

Maiden Divinities & Cults
Certain types of maidens tend to serve certain divinities.

Greek & Roman
Aphrodite / Venus: fey (nymphs & sirens) & elemental (fire & water)
Artemis / Diana: fey (fairty godmothers & sprites) & elemental (earth)
Athena / Minerva: angelic (muses & valkyries)
Hecate / Trivia: devilish (erinyes), demonic (succubi), & fey (fairy godmothers)
Hera / Juno: angelic (guardian angels & ancestral spirits) & devilish (nemeses & erinyes)
Hestia / Vesta: angelic only (guardian angels, muses, & ancestral spirits)

Wednesday, March 20, 2024

Lords of Maidens, Part II

As with mortal maidens, supernatural maidens can surely test as well.

Maiden Tests
1-7. Longing, the enchanted one loses access to his maiden for a time, being unable to call upon her and also suffering a -1d3 penalty to all rolls for the next 1d3 days. With her return, he will likely feel more connected again, though perhaps more of a man from the experience too.

Wednesday, March 13, 2024

Lords of Maidens, Part I

Working at the behest of divinities, lords of Maidens send angelic, fey, elemental, demonic, or devilish spirit women to be companions for mortals. Such maidens may then use their powers on their behalf, which can be quite compelling.

Ways of Maidens
Maidens are...
Angelic: peaceful, harmonious, & bountiful, remaining honorable and pure
Fey: wondrous, enchanting, & sentient, though elusive or entrapping
* Elemental: fiery, cold, wet, dry, or airy.
Demonic: bizarre, mutagenic, wanton, and possessing, but can be quite enticing.
* Devilish: empowering, dominating, punishing, and entrapping, though may be rewarding

Wednesday, March 6, 2024

Lords of Realms, Part III

Realms can range from heavenly to horrifying, and might even stretch to where one is. The lords provide the doors to such places, but the gods themselves can give their followers the keys, even if they themselves don't exactly match the realm's alignment.

Realm Divinities & Cults

Greek & Roman
Hades (Dis Pater): Beneath the earth, his faithful call upon earthy elemental and taking demonic lords of realms most often.
Hermes (Mercury): Travelling any of the realms, his messengers are most at home in the angelic and fey.
Poseidon: To sea realms, watery elemental and fey lords are fitting.
Zeus: Atop Mt. Olympus, he is served by both the angelic and the airy elemental lords.

Wednesday, February 28, 2024

Lords of Realms, Part II

Harnessing the power of lords of supernal realms doesn't come without risk. Those who do so can face such tests, whether they travel to such realms or not.

Realm Tests
1-7. Oh, the places that know you. The wayfarer loses access to all his powers and spells (not just his realm ones). He also emits an aura of the realm he follows for the next 4d6 hours. Treat as Conjure Realm (see Part I), but it follows him wherever he goes, having a range of 1d6 x 60', and its characteristics change every 1d3 hours (reroll on the realm table). Once it ends, then his powers and spells will be returned to him.

Wednesday, February 21, 2024

Lords of Realms, Part I


Lords of Realms are supernatural servants of divinities and can be angelic, fey, elemental, demonic, or devilish. They grant different abilities and spells to mortals, though what they are is based on other planes of existence.

Ways of Realms
Realms can be...
* Angelic: peaceful, harmonious, bountiful, but restricted to the goodly
* Fey: wondrous, enchanting, sentient, but tricky
* Elemental: fiery, frosty, airy, watery, or earthy
* Demonic: bizarre, mutagenic, wanton, and possessing
* Devilish: empowering, dominating, punishing, and entrapping