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100 Oddities for a Graveyard

100 Oddities for a Graveyard


Welcome to 100 Oddities for a Graveyard, the fourth entry in Skirmisher Publishing’s popular "Oddities" series! As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games...   [click here for more]
Skirmisher Publishing  $0.99 $0.69

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Mask of the Other

Mask of the Other


In 1974, something came out of the sea during the invasion of Cyprus, killing Greeks and Turks indiscriminately until it was bombed into dormancy and entombed. In 1988 a rock band disappeared while filming on an abandoned island-town off the coast of Japan. In 1991, a squad of US infantry was attacked in Iraq by a bulletproof, invisible entity. "Mask of the Other" connects these disparate...   [click here for more]
Greg Stolze  $5.00 $3.45

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Spirit of the Century Presents: Dinocalypse Now

Spirit of the Century Presents: Dinocalypse Now


AN INVASION... FROM PREHISTORY! When the Century Club is called in to prevent the assassination of FDR, it’s just another day on the job—but what they discover puts not just the President, but the entire world in jeopardy. With psychic dinosaurs taking over Manhattan and beyond, it’s up to Sally Slick, Jet Black, Mack Silver, and the other Centurions to save humanity—from...   [click here for more]
Evil Hat Productions, LLC  $2.99

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Enter The Shadowside - Core Book

Enter The Shadowside - Core Book


Life is a resistance to what came before it, and to what comes after. The universe of things is the illusion, as is the sense of our birth as the beginning and death as our end. At a primal level you know this to be true: the dullness of this world sends your mind wandering, and in dreams you've been given glimpses of elsewhere. You remember what this elsewhere felt like, because...   [click here for more]
FableForge  $4.99 $3.44

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $24.99 $14.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $19.99 $14.99

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Enter The Shadowside - DESTINY

Enter The Shadowside - DESTINY


Some games are about winning and others are about telling a story; Enter the Shadowside is very much about telling a story -a story about the dark days before the End of the World, and about the seven mysterious organizations which compete for occult power, travelling back and forth between our realm and the realm of the dead while everything unravels. Through "Hierogamy" characters...   [click here for more]
FableForge  $9.99 $6.89

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The Modern Path - Arcana of the Modern World [PFRPG]

The Modern Path - Arcana of the Modern World [PFRPG]


Follow the Modern Path to a walk on the magical side! Arcana of the Modern World explores the different ways to incorporate the use of magic in a modern-style RPG genre. Building on the foundations of the Modern Path: Heroes of the Modern World. To compliment the Modern Hero class, there are new feats, traits, trainings, & difficulties; along with new magical Archetypes to...   [click here for more]
Game Room Creations  $5.99 $4.13

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Battles of the Zombie Apocalypse: Volume One: Operation Skullcrusher

Battles of the Zombie Apocalypse: Volume One: Operation Skullcrusher


"We came up to the main gym. Those things were packed inside like sardines. Just standing there, they didn’t make a sound, they just stood. As soon as we pushed inside the room, they all turned and moved on us. We advanced shoulder to shoulder, firing as we went. Around me I could see soldiers disappear into the crowd of zombies. Like a sinking ship slipping beneath the waves. By the...   [click here for more]
Toxic Bag Productions, Inc.  $3.98 $2.75

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Dragon #368 (4e)

Dragon #368 (4e)


Birth of the Cool by Chris Youngs: Cool new characters. Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting. Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels. Expeditionary Dispatches - Stillwater...   [click here for more]
Wizards of the Coast  $4.99

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Godwalker

Godwalker


Democracy isn't just a good idea - it's the foundation of the universe all the way down. Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each...   [click here for more]
Greg Stolze  $5.00 $3.45

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KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
Kobold Press  $19.99 $9.99

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The Rifter #61

The Rifter #61


The Rifter® is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new monsters, villains, characters, O.C.C.s, powers, magic, weapons, adventure and ideas...   [click here for more]
Palladium Books  $11.95 $5.99

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Dungeon Delve (4e)

Dungeon Delve (4e)


Deadly Dungeons for All Levels! If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther! This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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KOBOLD Guide to Combat

KOBOLD Guide to Combat


A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood. Combat! At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power. Between these covers, 20 master game designers and storytellers...   [click here for more]
Kobold Press  $19.99 $9.99

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KOBOLD Guide to Gamemastering

KOBOLD Guide to Gamemastering


Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your...   [click here for more]
Kobold Press  $19.99 $9.99

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The Justice Corp

The Justice Corp


The wait is now over. Have you ever wanted a Superhero Military Group to throw into your campaign? If so, then this is the pdf for you and your campaign “The Justice Corp “. What is The Justice Corp? Well in short, “The Justice Corp” is the first hero group to receive official recognition from the U.S. Government, as well as, recognition from other International organizations....   [click here for more]
Louis E Danhoff - AHC  $9.00

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100 Monsters

100 Monsters


Got 99 problems? Make sure that coming up with some sweet monster art for tonight's game isn't one! 100 Monsters is a finely crafted list of mostly historically accurate and verisimilitudinous monster art collected by our semi-professional monster artists. Perfect for illustrating your game or showing your players what stuff looks like. A sample of what...   [click here for more]
Lee's Lists  $2.00

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Excavator Monthly Compendium

Excavator Monthly Compendium


Now you can get all six copies of Excavator Monthly Magazine in one book! Each article, relic, mutant beast, non-player character and other feature has been placed into categories within this hefty tome. Never forget a copy again. Both game masters and players of The Mutant Epoch role playing game can carry all the magazines in one handy book and quickly flip to any resource with...   [click here for more]
Outland Arts  $26.99 $11.99

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Gods of the Fall: Breath of God

Gods of the Fall: Breath of God


The Gods are Dead—Now It’s Your Turn There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute. Then Elanehtar fell to earth like a vengeful star, sparking cataclysm, destroying the gods, and plunging the world into a...   [click here for more]
Monte Cook Games  $1.99

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anomaly 1

anomaly 1


Do you remember those old Terran Trade Authority books where the authors invented a consistent science-fiction setting revealed only through the fictional descriptions of various stunning images? This is like that. It's an imagination pump for any science-fiction game that travels through the nearest stars around Earth finding meaning in stunning high-resolution 3d renderings of fractal objects and...   [click here for more]
VSCA Publishing  $9.95

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Aventurischer Bote #166 (PDF) als Download kaufen

Aventurischer Bote #166 (PDF) als Download kaufen


Der Aventurische Bote 166 berichtet ausführlich über die Beta-Challenge und das aventurische Briefspiel. Dazu enthält er zahlreiche, nützliche Spielhilfen, die teilweise in Grenzregionen vordringen, wie z.B. der Archipel der Risso. Außerdem befasst sichAnnelie Dürr mit der Vergangenheit und den gegenwärtigen Problemen der Rabenmark, gibt Einblicke in die Entwicklung...   [click here for more]
Ulisses Spiele  $3.52

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Best of Fenix - More than Zombies

Best of Fenix - More than Zombies


Åsa Roos on voodoo and how to incorporate this religion and the myths surrounding it into your roleplaying campaign, as well as how to adjust it for different settings. Two scenario seeds are included. "M'sieu looks a bit pale. Please, have a seat. Standing and swaying like that cannot be good. M'sieu? " Frederick Wilson, recently arrived at New Orleans. He was not...   [click here for more]
Askfageln  $1.95 $1.35

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Best of Fenix Volume 1 - Auberond

Best of Fenix Volume 1 - Auberond


In this fantasy campaign setting by Christoffer Krämer an elf like race must try to survive as their peaceful harmonic world turns into a hostile apocalyptic death trap. “Such was the harmony in our paradise that we didn’t even have a word for what befell us”. Imagine beauty. Imagine perfection. Imagine a world overflowing with honey and nectar. Imagine paradise. Imagine...   [click here for more]
Askfageln  $1.95

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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #367 (4e)

Dragon #367 (4e)


Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D. Epic Faerun by Richard Baker: Heroes of the Realms find new options at epic levels with these new epic destinies. Ecology of the Genasi by Rodney Thompson: Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign. Intelligent...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #370 (4e)

Dragon #370 (4e)


Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat. Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #371 (4e)

Dragon #371 (4e)


New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers. Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy. Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #377 (4e)

Dragon #377 (4e)


Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity. Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class Tu'narath, City of Death by Robert J....   [click here for more]
Wizards of the Coast  $4.99

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Dragon #389 (4e)

Dragon #389 (4e)


"My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really. Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career. Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #170 (4e)

Dungeon #170 (4e)


Betrayal at Monadhan By David Noonan: The Scales of War Adventure Path continues into the epic tier. The characters are visited by an enigmatic new ally who sends them on a quest to the Shadowfell, to hunt down a lich working for Tiamat. But their journey must first take them to Monadhan, a Domain of Dread ruled by a powerful undead dragon dark lord. The characters must locate the...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #176 (4e)

Dungeon #176 (4e)


Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate. Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good. The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Dealer Maze Deck 1

Dungeon Dealer Maze Deck 1


Successfully funded with a $22,000 Kickstarter. Make unlimited random dungeons with this 54 card deck. Roll 1D20 to orient the new cards: north, east. south, or west. Pair with our Undead Village deck for massive random settings. "Dungeon Dealer's decks [are] a quintessential supplement to tabletop roleplaying." Easy Roller Dice More at SeveredBooks.com...   [click here for more]
Severed Books  $12.99

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DungeonLord's Ultimate Resource Bundle

DungeonLord's Ultimate Resource Bundle


This awesome bundle features over 1000 pages of content! (Don't worry this 50+ Meg PDF is well booked-marked.) It contains tons of supplements! (Pretty much everything SSD has published role-playing wise for the last 25 years. (1990-2015 As part of our 25 year discount sale we offering this pack for just 49.95 about 50% off their normal RPGnow prices.) This PDF includes the following Supplements....   [click here for more]
Stainless Steel Dragon  $120.00 $99.95

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Founding Fathers: The Glorious Birth of the Terran Republic

Founding Fathers: The Glorious Birth of the Terran Republic


"Founding Fathers: The Glorious Birth of the Terran Republic" is a work of fiction set in the Conquered Armies RPG Universe. It covers the birth as it happened and as it is taught 200 years later. It runs in a parallel style, with a sequence written from the perspective of the eventual Founding Fathers of the Terran Republic and from the perspective of a High School Senior researching a...   [click here for more]
Conquered Armies  $3.74

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HackJournal #34

HackJournal #34


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated HackMaster players and GameMasters who meet online and in person to discuss and play the HackMaster roleplaying game. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’...   [click here for more]
Kenzer & Company  $2.99

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HackJournal #35

HackJournal #35


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated HackMaster players and GameMasters who meet online and in person to discuss and play the HackMaster roleplaying game. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’...   [click here for more]
Kenzer & Company  $2.99

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HackJournal #36

HackJournal #36


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated HackMaster players and GameMasters who meet online and in person to discuss and play the HackMaster role-playing game. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’...   [click here for more]
Kenzer & Company  $2.99

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HackJournal #37

HackJournal #37


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated Players and GameMasters who meet online and in person to discuss and play Kenzerco's role-playing games. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’ rules previews for...   [click here for more]
Kenzer & Company  $2.99

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HackJournal #38

HackJournal #38


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated Players and GameMasters who meet online and in person to discuss and play Kenzerco's role-playing games. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’ rules previews for...   [click here for more]
Kenzer & Company  $2.99

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HackJournal #39

HackJournal #39


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated Players and GameMasters who meet online and in person to discuss and play Kenzerco's role-playing games. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’ rules previews for...   [click here for more]
Kenzer & Company  $2.99

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HackJournal #40

HackJournal #40


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated Players and GameMasters who meet online and in person to discuss and play Kenzerco's role-playing games. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’ rules previews for...   [click here for more]
Kenzer & Company  $2.99

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HackJournal #41

HackJournal #41


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated Players and GameMasters who meet online and in person to discuss and play Kenzerco's role-playing games. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’ rules previews for...   [click here for more]
Kenzer & Company  $2.99

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HackJournal #42

HackJournal #42


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated Players and GameMasters who meet online and in person to discuss and play Kenzerco's role-playing games. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’ rules previews for...   [click here for more]
Kenzer & Company  $2.99

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HackJournal #43

HackJournal #43


The HackJournal is a quarterly PDF magazine designed specifically for (and by) the members of the HackMaster Association – an organization of dedicated Players and GameMasters who meet online and in person to discuss and play Kenzerco's role-playing games. HackJournal also previews special pre-release material, including ‘alpha’ and ‘beta’ rules previews for...   [click here for more]
Kenzer & Company  $3.99

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Judges Guild Journal (Jun-Jul 1977)

Judges Guild Journal (Jun-Jul 1977)


The Judges Guild Journal (Installment M) as released in 1977. Eight pages of glorious game history. Jocular Judgements, Omniscient Opinions, Shrewd Slants from the Sagacious Sage, and contributions from the Makistakator, Demented Demography by Bob Bledsaw, the Quest of Klanker Wildfoot in Modron, and Tips from the Tower. ...   [click here for more]
Judges Guild  $1.99

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Kobold Quarterly 8

Kobold Quarterly 8


KOBOLD QUARTERLY Magazine #8 The mysteries of ink magic, the power of extradimensional monster,and the joy of bar brawls -- KQ8 has it all! Plus, this issue features articles on medieval medicine, an Ecology of the Golem, an indestructible new PC race, and we even provide dozens of warlord battle cries for the 4E gamers. Not to mention the interview with R.A. Salvatore, the...   [click here for more]
Kobold Press  $8.99 $3.99

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Predation: The Age of Crest and Bone

Predation: The Age of Crest and Bone


A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up. We’ve...   [click here for more]
Monte Cook Games  $1.99

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