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Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master


Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. Refined for five years after the release of the Lazy Dungeon...   [click here for more]
SlyFlourish  $7.99

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Old-School Essentials Advanced Fantasy Referee's Tome

Old-School Essentials Advanced Fantasy Referee's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures! Referee's Tome of Monsters and Treasures This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern...   [click here for more]
Necrotic Gnome  $15.00

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters

NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters


Batten Down the Hatches! Are you looking to run exciting, fast-paced naval encounters where all your players have something to do each turn? Do you want to run cinematic sea battles between ships and terrify your players with sea monster attacks? I wrote this guide after running a weekly seafaring campaign for 5th edition for over a year. NAVAL ENCOUNTERS provides...   [click here for more]
Tribality Publishing  $3.99 $1.95

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Into the Unknown - Book 4: Running the Game

Into the Unknown - Book 4: Running the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 4, the Game Master's guide to running sandboxes and dungeon crawls in the Old School way. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $5.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had gone through...   [click here for more]
Wizards of the Coast  $4.99

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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
Wizards of the Coast  $4.99

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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
Wizards of the Coast  $4.99

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Star Dogs - Referee's Handbook

Star Dogs - Referee's Handbook


The Star Dogs Referee’s Handbook is a collection of tools, tables, and generators for referees running a Science Fiction tabletop roleplaying campaign.  While it has been written for use with Star Dogs, it is system neutral and can be used with any Science Fiction tabletop ruleset.  The Star Dogs Referee’s Handbook contains:  Galaxy Sector Mapper and Stocker. Planet Generator. Outpost/Space...   [click here for more]
Gorgzu Games  $4.99

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1e - Legends & Lore

1e - Legends & Lore


"Here are the legends and lore needed to recreate the heroic quests in the ADVANCED DUNGEONS & DRAGONS world of fantasy" Now you can add the grandeur of epic quests to your game. This book provides the Dungeon Master with details of heroes, gods, and monsters from myth, fiction, and legend for use in creating an AD&D fantasy world. NOTE: In 1985, TSR reprinted "Deities & Demigods" as this...   [click here for more]
Wizards of the Coast  $4.95

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Lingering Injury System

Lingering Injury System


Does it sometimes feel unsatisfying that a fifth-edition character can drop to zero hit points (essentially be on death's door), receive healing, then be back to full fighting strength with absolutely zero reprocussions? If so, this lingering injury system might help. Basically, it presents a very simple set of rules whereby there are mechanical consequences--lingering injuries--when a character...   [click here for more]
Luke Hart  $0.99

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World of Aetaltis: Gamemaster's Guide

World of Aetaltis: Gamemaster's Guide


The World of Aetaltis: Gamemasters Guide contains everything a gamemaster needs to turn their Fifth Edition World of Aetaltis games into legendary campaigns. It’s the third in the series of World of Aetaltis core books, along with the World of Aetaltis: Adventurer’s Guide and the World of Aetaltis: Player’s Guide. Inside this book you’ll...   [click here for more]
Mechanical Muse  $19.99

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Between Dungeons Handbook

Between Dungeons Handbook


Cawood Publishing presents the Between Dungeons Handbook for 5th Edition! A 97-page Game Master's guide, useful for any fantasy RPG. Sometimes the real adventure is between adventures! Do you need mounts, vehicles, stores, inns, taverns, encounters? A collection of useful tables to add depth to your fantasy game. Saves you hours of prep time! The 97-page book includes:...   [click here for more]
Cawood Publishing  $3.95

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System-Neutral: Building Theme

System-Neutral: Building Theme


When discussing any other form of storytelling, the topic of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, a comic book, or even a song. The people having the discussion might be writers, readers, critics, or academics. They will exchange opinions about the deeper meaning of the adventure and what the author was trying to say. For some reason,...   [click here for more]
Lightspress Media  $5.00 $3.00

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Adventures Dark and Deep Game Masters Toolkit

Adventures Dark and Deep Game Masters Toolkit


The Adventures Dark and Deep™ Game Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?" The Game Masters...   [click here for more]
BRW Games  $9.95

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CASTLE OLDSKULL - Character Tables

CASTLE OLDSKULL - Character Tables


This supplement to the 1978 Player’s Tome – as originally authored by E. Gary Gygax and the worthy sages of TSR – provides several decades’ worth of comprehensive improvements, expansions, errata, clarifications, rulings, and interpretive aids for the Advanced rules set of the world’s foremost Fantasy Role-Playing Game.   I. OVERVIEW OF CHARACTER ABILITIES II. ABILITY SCORE...   [click here for more]
Kent David Kelly  $2.99

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World of Farland Game Master's Handbook

World of Farland Game Master's Handbook


The Secrets of the World of Farland! The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have conquered the lands, but the forces of good have staged a rebellion. The battle rages, and the world hangs in the balance. Which side will win? That’s up...   [click here for more]
World of Farland  $8.99

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The Knack Hack

The Knack Hack


The Knack Hack A set of three elegant skill systems for use with THE BLACK HACK and other OSR games: knacks, skills, and backgrounds.  KNACKS are things you're good at. Like, "I might be strong, but I'm really good at lifting things." Or, "I might not be that dextrous, but I'm particularly good at picking locks." SKILLS are the traditional skill...   [click here for more]
Verdigris Press  $1.00

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Odysseys & Overlords Game Master's Guide

Odysseys & Overlords Game Master's Guide


A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys...   [click here for more]
Aegis Studios  $4.25

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The Pirate GM's Essential Nautical Charts and Tables

The Pirate GM's Essential Nautical Charts and Tables


This GM Accessory is compatible with the 5th edition of the World's Most Popular Fantasy RPG. Are you looking for simple yet detailed rules for ships of all sorts? Congratulations! You've found them. The Pirate GM's Essential Nautical Charts and Tables Includes . . . Rules for both Simple Ships and Sailing Ships 27 Different Tables and Charts 2 Different Ship...   [click here for more]
Black Shark Enterprises  $4.00

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Survivalist's Guide to Spelunking

Survivalist's Guide to Spelunking


Explore the Underworld with New York Times Best-Selling author Douglas Niles. New tools, tables, and rules for 5E. The Definitive Guide to Underworld Survival!  This tome contains the collected wisdom of legendary dwarven delver Dugmore Dumple. Dugmore takes you through crystalline caverns, fungal jungles and maze-like passages of his home beneath the surface, even skirting the upper regions of...   [click here for more]
AAW Games  $29.99

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Gamma World Game Masters Guide (GW 6e)

Gamma World Game Masters Guide (GW 6e)


 The World at Your Fingertips It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign. Making It All Work This book gives you solid, practical advice. Learn how to modify the rules for...   [click here for more]
Wizards of the Coast  $11.99

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Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $17.99

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town,...   [click here for more]
Wizards of the Coast  $19.99

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Dungeon Master's Kit (4e)

Dungeon Master's Kit (4e)


If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!...   [click here for more]
Wizards of the Coast  $19.99

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2099 Wasteland

2099 Wasteland


NUCLEAR FIRE HAS CONSUMED THE WORLD in this 5th Edition OGL campaign setting sourcebook for apocalyptic science fiction roleplaying! This alernate timeline of Hypercorps 2099 has been wracked by atomic weapons, the surface of the Earth raised and nearly devoid of life. Recently miraculous events have made the world a bearable place for those who hid below in underground shelters...   [click here for more]
Legendary Games  $19.99

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Vast Kaviya: Naked Dragon's Lair

Vast Kaviya: Naked Dragon's Lair


Don't have the Vast Kaviya campaign setting yet? No worries! You can fully enjoy this module with nothing more than the free 40 page primer. GMs using their own homebrew worlds will be in good shape as well but the adventure is best when played in the gritty, hard fought, and desperate sword-and-sandal lands of Vast Kaviya.  Rumors spread of a mysterious group at the top of Mukkiya Mountain...   [click here for more]
Legendary Games  $4.99

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Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns


What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
Wizards of the Coast  $9.99

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Colonial Troopers: Knight Hawks

Colonial Troopers: Knight Hawks


Rules light space combat system, Spacestations, Alien Worlds & Creatures for OSR games. A Colonial Troopers Supplement The emphasis for Colonial Troopers has always been squad level missions. Eradicating bug hives, smashing pirate dens, taking paid jobs to wipe out a crime boss, or steal a piece of tech from a rogue group. Spaceships were just a way to get from one place to another. With...   [click here for more]
Night Owl Workshop  $9.00

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Extreme Encounters: Weather and Terrain: Necrotic

Extreme Encounters: Weather and Terrain: Necrotic


Create Blighted, Cursed, and Unholy Lairs in Minutes! Quick, easy templates to spice up encounters, travel, and especially boss fights with demons, devils, druids, necromancers, undead, and warlocks, or staging battles in the lower planes. In this extreme template pack, you get environment rules as well as new monsters and treasure ideas for: Blighted Wilderness (magical...   [click here for more]
MageGate Games  $3.99

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Extreme Encounters: Weather and Terrain: Cold

Extreme Encounters: Weather and Terrain: Cold


Create Winter Storms and Cold Monster Lairs in Minutes! Enjoy quick, easy templates to spice up encounters, travel, and especially boss fights with frost giants, water elementals, silver or white dragons, as well as campaigns featuring cold creatures or undead that live in cold climates or emerge in winter. In this extreme template pack, you get environment...   [click here for more]
MageGate Games  $3.99

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Extreme Encounters: Weather and Terrain: Earth

Extreme Encounters: Weather and Terrain: Earth


Create Earthquakes and Forest, Mountain, and Underground Monster Lairs in Minutes! Enjoy quick, easy templates to spice up encounters, travel, and especially boss fights with earth elementals, dragons, hags, hill or stone giants, as well as campaigns featuring forest creatures or monsters that live in hills or mountains, or deep underground....   [click here for more]
MageGate Games  $3.99

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Exodus Post Apocalyptic RPG - Overseer's Guide

Exodus Post Apocalyptic RPG - Overseer's Guide


The Exodus Overseer's Guide is the Game Master's Guide for running the Exodus Post-Apocalyptic RPG game. The rules within are designed to alter the Apocalyptic experience into a hoard of different Apocalyptic scenarios as well as teach how to be the Overseer. Many rules from the d20/Modern OGL document have been updated to fit into an apocalyptic setting along with new or expanded...   [click here for more]
Glutton Creeper Games  $21.95

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Extreme Encounters: Weather and Terrain: Spirit

Extreme Encounters: Weather and Terrain: Spirit


Create Astral, Ethereal, Ghost, and Great Old One Monster Lairs in Minutes! Enjoy quick, easy templates for Game Masters to spice up encounters, travel, and especially boss fights with aberrations, celestials, fiends, liches, Great Old Ones, or incorporeal undead like ghosts, wraiths, and specters, as well as for staging battles in the Astral and Ethereal Planes,...   [click here for more]
MageGate Games  $3.99

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The Pirate GM's Right Fist

The Pirate GM's Right Fist


This GM Accessory is compatible with both Pathfinder and Any edition of the most popular fantasy rpg. Do you want to run a detailed and interesting pirate-themed game that your players will remember for years to come?  Well, then you're in luck, Matey. Within these guarded pages are the tables and charts a GM needs to run fun and detailed nautical adventures in any RPG, even...   [click here for more]
Black Shark Enterprises  $2.00

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Extreme Encounters: Weather and Terrain: Poison

Extreme Encounters: Weather and Terrain: Poison


Create Jungles, Sewers, Swamps, and Poison Monster Lairs in Minutes! Quick, easy templates to spice up encounters, travel, and especially boss fights with green dragons, hags, plant creatures, venomous creatures, vermin, or staging battles or travel in jungles, sewers, or swamps. In this Poison template pack, you get environment rules as well as new monsters...   [click here for more]
MageGate Games  $3.99

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Extreme Encounters: Weather and Terrain: Water

Extreme Encounters: Weather and Terrain: Water


Create Water Monster Lairs in Minutes! Enjoy quick, easy templates to spice up encounters, travel, and especially boss fights with aquatic creatures, fey, hags, merfolk, and water elementals, as well as for staging battles in coastal areas, flood zones, fog, lakes, rivers, and oceans. In this extreme template pack, you get environment rules as well as new monsters...   [click here for more]
MageGate Games  $3.99

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Extreme Encounters: Weather and Terrain: Fire

Extreme Encounters: Weather and Terrain: Fire


Create Raging Infernos and Fire Monster Lairs in Minutes! Quick, easy templates to spice up encounters, travel, and especially boss fights with devils, fire elementals, fire giants, gold or red dragons, or staging battles in burning buildings, forest fires, volcanos, the Hells, or the Elemental Plane of Fire.  In this extreme template pack, you get environment...   [click here for more]
MageGate Games  $3.99

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Extreme Encounters: Weather and Terrain: Air

Extreme Encounters: Weather and Terrain: Air


Create Raging Storms and Flying Monster Lairs in Minutes! Enjoy quick, easy templates to spice up encounters, travel, and especially boss fights with flying or storm-based monsters. 5th Edition (5e) Game Masters can use them to run intense, cinematic encounters using air elementals, blue or bronze dragons, cloud or storm giants, as well as campaigns featuring flying...   [click here for more]
MageGate Games  $3.99

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Teacher Gamer Handbook

Teacher Gamer Handbook


The Teacher-Gamer Handbook delivers a skillset framework of 36 life-skills for educators to facilitate limitless RPG classroom games in schools and offscreen experiences for learners 10 years and older. Includes a full-scale ready-to-play semester course of literacy driven lesson plans for 40+ hours of co-creative play. Bringing RPGs into education is teaching narrative, critical...   [click here for more]
Wild Mind Training  $29.99

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Extreme Encounters: Weather and Terrain: Radiant

Extreme Encounters: Weather and Terrain: Radiant


Create Desert, Holy, Lunar, and Solar Monster Lairs in Minutes! Enjoy quick, easy templates to spice up encounters, travel, and especially boss fights with any GM running encounters using celestials, desert creatures, lycanthropes, moon or sun worshipper cults, moonlit aberrations from beyond the stars, and for staging battles in sun-baked badlands, deserts, or...   [click here for more]
MageGate Games  $3.99

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The World of The Lost Lands: Rules Addendum (5e)

The World of The Lost Lands: Rules Addendum (5e)


You have the The Lost Lands at your fingertips, now you and your players can delve deeper into our world with the rules tailored for the Fifth Edition of the world’s most popular role playing game! Included within you will find 35 New Subclasses 15 New Races and Subraces New Spells and Gear for your adventures Welcome to the Lost Lands. A lifetime of adventures awaits! ...   [click here for more]
Frog God Games  $9.99 $5.99

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Amazons vs Valkyries: Druid Circles

Amazons vs Valkyries: Druid Circles


  The Daughters of Ares and the Daughters of Odin…  A Mythic World of Chaos and War…   Amazons vs Valkyries: Druid Circles   Pages: 8 Game System: OGL 5E  Genre: Classical Age (Greek/Norse Mythology)   This PDF presents two new druid circles for the Amazons vs Valkyries setting. Circle of Abundance. These druids serve their communities as...   [click here for more]
Bloodstone Press  $1.99 $1.49

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The Pirate GM's Ships to Plunder

The Pirate GM's Ships to Plunder


This GM Accessory is compatible with both Pathfinder and Any edition of the most popular fantasy rpg. This is a collection of 10 different merchant ships available for plundering, adventure seeds, or whatever you want to use them for Inside You Will Find 10 Ships With . . . Ship Names, Histories and Descriptions Captains with Both Personalities and Stats Crews...   [click here for more]
Black Shark Enterprises  $2.00

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Extreme Encounters: Weather & Terrain: Acid

Extreme Encounters: Weather & Terrain: Acid


Create Acid and Slime Monster Lairs in Minutes! Enjoy quick, easy templates to spice up encounters, travel, and especially boss fights with acid and slime monsters. 5th Edition (5e) Game Masters can use them to run intense, cinematic encounters using aberrations, black dragons, or oozes, as well as any campaign featuring Cthulhu cosmic horror or...   [click here for more]
MageGate Games  $3.99

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Unorthodox Monsters: Goblins

Unorthodox Monsters: Goblins


Goblins are found in nearly every realm. They breed quickly and can be nuisance in nearly any society. While goblins are most dangerous in large hordes, there are few champion-quality goblins that can be a serious challenge to any adventurer. Beware of any goblin that claim to be your friend, especially those that want to borrow gold.   Table of Contents: • Goblin (Standard) • Goblin Runt •...   [click here for more]
The Le Games  $5.00

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The Drac Hack

The Drac Hack


The Drac Hack - a creature list for THE BLACK HACK. This changes *everything*. That's what I said after reading David Black's wonderfully elegant oldschool RPG system, The Black Hack. All those old modules could be dusted off and shared with players of all levels of RPG experience, requiring very little prep from the GM, and very little work for the players....   [click here for more]
Fatbelly Press  $1.00

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The Pirate GM's Sinister Fist

The Pirate GM's Sinister Fist


This GM Accessory is compatible with both Pathfinder and Any Edition of the most popular fantasy rpg in history Do you want to run detailed and interesting nautical-themed games that your players will remember for years to come? Well, then you've come to the right place, Matey. Within these pages are the tables and charts a GM needs to create the salty backgrounds for fun and detailed...   [click here for more]
Black Shark Enterprises  $2.00

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SEVEN VOYAGES of ZYLARTHEN Volume 4: The Campaign

SEVEN VOYAGES of ZYLARTHEN Volume 4: The Campaign


REVISED EDITION. Seven Voyages of Zylarthen is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights,...   [click here for more]
Campion & Clitherow  $6.95

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SCRAPPER: POWERED BY 5e MISSION DIRECTORS MANUAL OF OPERATIONS

SCRAPPER: POWERED BY 5e MISSION DIRECTORS MANUAL OF OPERATIONS


Scrapper: powered by 5e is a unique sci-fi setting for 5e, where players take the roles of scrappers - hardworking salvage engineers who crawl through dangerous wrecks looking for valuables to sell. Using unique classes and abilities, they explore the wrecks of the Old War from their bases in the Star Graves. From here, they launch upon missions to discover the mysteries of the ancient...   [click here for more]
The Dark Peak Gaming Systems  $14.99

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