Title |
Publisher |
Price |
City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more] |
Skirmisher Publishing |
$49.75
|
This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out... [click here for more] |
Topix Media Lab |
$14.99 $14.92
|
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #5 includes:
2 adventures dual-statted for Call of Cthulhu 7th edition and Cthulhu Dark or Pirate Borg A group of vassals investigate disappearances during the Trojan War (Ancient Greece, 15 pages)
A pirate crew tries to ride out a hurricane (Golden Age of Piracy,... [click here for more] |
Bayt al Azif |
$19.00
|
You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and... [click here for more] |
Parts Per Million |
$7.99
|
You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs... [click here for more] |
Parts Per Million |
$7.99
|
Once, in the time before the gods forgot their names, when the world was flat and floated on a sea of chaos, there was an age of gleaming cities, untamed wilderness, enlightened devils, greedy spirits, and mighty heroes. This was the age of the Exalted, champions empowered by the highest of gods.
Tomb of Dreams will jumpstart your group’s Exalted game—all you... [click here for more] |
Onyx Path Publishing |
$8.00
|
Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the ninth through sixteenth issues of AXIOMS into an easy-to-use reference. It includes:
Issue #9 - All Creatures Great and Small
Issue #10 - Macabre Monsters, Twisted Temples, and Grim Guardians
Issue #11 - The Empyrean... [click here for more] |
Autarch |
$25.00
|
Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This first issue contains:
* Rules for using black powder firearms
* Rules for horses in the Frozen City
* Rules for Knightly Orders which add variety to your knights and templars
* Alone in the Crypt – a solo Frostgrave scenario... [click here for more] |
Joseph A. McCullough |
$11.00
|
You dream you’re in a chapel. Small, high-pitched voices sing an ancient song. Yet a sense of unease washes through you. The core is more macabre. Dream yields to waking confusion. Dust, bones and dried death. A flickering torch. Underground. A crypt.
You catch a wisp of a breeze, heavy with the stench of rot. You gag. Yet a breeze suggests a way out. You take the... [click here for more] |
Fervent Workshop |
$12.00
|
Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares.
The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night.
This book is a collection of tips, advice, and examples on running scarier horror games.
This book grew out of a run of blog articles... [click here for more] |
Parts Per Million |
$7.99
|
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #3 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN)
A mysterious murderer stalks the industrial workers of Berlin (Classic Era 1920s, 19 pages)
A military team is sent to investigate... [click here for more] |
Bayt al Azif |
$18.00
|
“That is not dead which can eternal lie…”
The magazine of modern horror gaming, The Black Seal, is back from an extended suspended animation with an 80-page issue for Call of Cthulhu seventh edition.
The Black Seal #4 is an issue about the ‘persistence of life’ with six articles and scenarios related to this theme or are adjacent to it. Filling out the rest... [click here for more] |
Sixtystone Press |
$24.99
|
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #4 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu)
A group of strangers awakens in an unfamiliar place (Classic Era 1930s, 10 pages)
A death sets off a search for an unorthodox architect (Classic Era 1930s, 15 pages)
A... [click here for more] |
Bayt al Azif |
$18.00
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99
|
Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This issue contains:
* Rules for Dragons in Frostgrave, including a co-operative scenario.
* Traps in Ghost Archipelago, including a solo scenario.
* Frostgrave Mech War, rules and a scenario for fighting... [click here for more] |
Joseph A. McCullough |
$13.00
|
Step back into the Dark Ages...
...into a time when the clans, high and low, battle for blood and power.
Welcome to The Cainite Conspiracies
This collection of short stories inspired by the 20th Anniversary edition of Vampire: The Masquerade Dark Ages features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and... [click here for more] |
Onyx Path Publishing |
$8.99
|
The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos!
Issue #1 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN)
A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages)
A team of investigators... [click here for more] |
Bayt al Azif |
$10.00
|
"It wouldn't be magic's cutting edge if it didn't make someone bleed." -- Carbon, founder of the Cloud Infinite Reapers
The Price of Disobedience
All societies have rules--even societies of mages. But rules were made to be broken. For the Awakened, shattered laws raise sinister forces. The Left-Hand Path tempts sorcerers with forbidden power, fulfilling their desires at... [click here for more] |
Onyx Path Publishing |
$28.99
|
The new magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #2 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu)
Royal agents investigate the murderous Beast of Gévaudan (18th century, 12 pages)
A party celebrates the return of an adventurer from his latest expedition... [click here for more] |
Bayt al Azif |
$15.00
|
Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door.
As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives.
This book hopes to guide you through running more successful mystery adventures and doing so... [click here for more] |
Parts Per Million |
$7.99
|
Spellcaster: The Frostgrave Magazine exists to bring new rules, scenarios, and gaming ideas for players of Frostgrave and Frostgrave: Ghost Archipelago.
This issue contains:
* Expanded rules for rangifer, including rangifer shamans with their own spell list, new rangifer soldier types, and a two-scenario solo campaign.
* Rules for making deals with thieves’ guilds in Frostgrave.... [click here for more] |
Joseph A. McCullough |
$12.00
|
Dive into a mystical valley filled to the brim with adventure and intrigue with this setting guide for fifth edition!
Welcome to Freebone Vale, a region filled with adventure and mystery, surrounded by alpine peaks. The valley is named after the Freebone River that runs through it. High up, the Shielding Peaks mountains act as a snowy barrier to the lands beyond, while the barren wastelands of the... [click here for more] |
T.M. van Dalen RPG |
$29.99
|
"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.
Would you trust... [click here for more] |
White Wolf |
$9.49
|
Add a Thieves' Guild to your D&D campaign!
Unearthed Spoils Special Edition - In The Shadows contains the following content:
OVERVIEW - Let’s make a deal! Learn about Thieves’ Guilds, and what it takes to join their ranks.
THE SEEDY UNDERBELLY - Organize a Thieves’ Guild in your campaign with these expansive rules.
ROGUISH ARCHETYPES - These five subclasses... [click here for more] |
Grim Press |
$29.99
|
Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the first eight issues of AXIOMS into an easy-to-use reference. It includes:
Issue #1 - Magic. Eldritch secrets are revealed.
Issue #2 - Beastmen. The savage swords of chaos, are unleashed.
Issue #3 - Economics. He who has the... [click here for more] |
Autarch |
$25.00
|
Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting... [click here for more] |
James Grammaticus |
Pay What You Want
|
We’ve got the wand you need!
Welcome to Aarlstrom’s Magical Wand Shop, a full-color collection of over two dozen wands to pick for your next adventure. Wands range from common to artifact rarity and are all compatible with D&D 5E or any roleplaying system.
More than a mere spellcasting stick, each wand contains details about its design, use, instructions for crafting, and accompanying... [click here for more] |
Spiel Knights |
$14.99 $7.99
|
For the first time, the Book of Nod has been restored with new files that perfectly replicate the first edition, but cleaned up so that the text can all be read, and many previously-lost details of the art are finally able to be discerned.
Legends of the Undead
The first vampires remember their first nights, but do not speak of them. Others... [click here for more] |
White Wolf |
$14.99
|
Introducing Campaign Compendiums: Village Design Journal, the ultimate tool for any Gamemaster looking to bring their fantasy world to life. This book is a comprehensive collection of blank forms that will guide you through creating a fully-realized, immersive village.
Each section of the journal covers a different aspect of village life, including geography, local business,... [click here for more] |
Fat Goblin Games |
$12.95
|
The world is a Lie
A prison for souls warped by an Abyss of madness. People Sleep through their lives, never knowing the wonders and terrors concealed from them. Awakened mages see the Lie for what it is, scratching the surface and uncovering the World of Darkness' Mysteries. Each is a revelation, a danger, an obsession in the making. Armed with magic and a need to know, mages confront... [click here for more] |
Onyx Path Publishing |
$8.01
|
"Do you know who I am?"
“I don’t, sir. I don’t. And that’s not the best way to ask for special—”
“No, no, I mean, do you know who I am? I’m having trouble remembering right now.”
Thus begins these excerpts from the columns of the Nova Age's most opinionated freelance journalist. Swine and Cheese Party contains... [click here for more] |
Onyx Path Publishing |
$8.99
|
"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows"
- H.P. Lovecraft, "The Shadow Out of Time"
With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the focus on this issue. ... [click here for more] |
Sentinel Hill Press |
$9.99
|
We are like you. We live in your cities, we laugh at your jokes, we share your good times and your bad ones. We meet you in clubs and back alleys, at glamorous parties and dive bars. We need you, to sate our endless hunger. We are your Kindred.
They are the smoke and the darkness, things that could have been you or us, creatures of hunger that humanity stole the night from. They are the Strix.... [click here for more] |
Onyx Path Publishing |
$10.99
|
Everything you need to play in a mystical valley filled to the brim with adventure and intrigue for fifth edition!
Welcome to Freebone Vale, a region filled with adventure and mystery, surrounded by alpine peaks. The valley is named after the Freebone River that runs through it. High up, the Shielding Peaks mountains act as a snowy barrier to the lands beyond, while the barren wastelands of the highly... [click here for more] |
T.M. van Dalen RPG |
$9.99
|
The young warrior known as Visiting Flare wanders Vaneha in search of the answers to the jumbled broken puzzle that is his past.
In times of stress he catches fleeting glimpses of a time when his power reshaped history, but he does not know whether those visions are real or what they mean. When the truth is revealed to him, his past and present will collide and legends will come alive once more.
This... [click here for more] |
Onyx Path Publishing |
$11.99
|
Available in Paperback, EPUB, and PDF (30 reading pages)
Warning: Reading this book will make you want to play D&D!
“Stephen’s delightful memoir makes you want to travel upstream to your own formative D&D headwaters, dig out your old graph-paper maps and worn dice, and rediscover the gateway to what the author calls ‘the fantastic path.’” —Ethan Gilsdorf,... [click here for more] |
DONJON LANDS |
$7.99
|
PART ONE OF A FOUR-VOLUME SET!
EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES...
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and... [click here for more] |
Evil Hat Productions, LLC |
$31.25
|
In the Age of Sorrows heroes were chosen by the gods to stand or fall as champions of Creation. Whether they narrowly escaped death, struck a death-bargain with the goddess of sharks, or faced hellish aberrations, their heroic deeds ring throughout the ages.
Tales from the Age of Sorrows gathers a dozen tales about the Solar Exalted, Chosen of the Unconquered Sun, and their mighty foes.
Stories are... [click here for more] |
Onyx Path Publishing |
$8.98
|
Gillian Jericho is a young blogger with the interview of a lifetime: the mysterious Antaeus of Team Tomorrow. He’s a nova, one of the superpowered beings that started to appear in the world ten years ago.
But the interview takes a bizarre twist, and Gillian soon learns why Antaeus wants to speak to her... and some of the hidden secrets about the world of Trinity Continuum: Aberrant.
This comic... [click here for more] |
Onyx Path Publishing |
$6.99
|
“A hero is any person really intent onmaking this a better place for all people.”
- Maya Angelou
Tales of Heroes brings you the stories of Scion, from the streets of London to dusty roads in Terra Incognitae. Sneak into the Underworlds, visit the world’s largest divine convention, and party (or fight) with Maenads and Amazons.
This anthology features fifteen stories by talented authors,... [click here for more] |
Onyx Path Publishing |
$8.99
|
I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek?
What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you... [click here for more] |
Parts Per Million |
$9.99
|
When the Sidereal Velta and the Dragon-Blooded Lani arrive in Whitewall to investigate the shocking murder of a god, they find a mystery that points to Velta’s past in the city.
As the pair follows the god slayer’s trail, they find an increasingly bizarre set of circumstances outside the confines of fate.
Something more is happening in Whitewall, and they must get to the bottom of it before the... [click here for more] |
Onyx Path Publishing |
$6.99
|
Make a trek over a glacier in the middle of a blizzard to prove your innocence in this adventure for fifth edition!
This adventure sets your players on a trail of blood, leading them onto a glacier just as chilling as the supernatural murder mystery they are about to uncover. The silent snow here covers many ancient secrets, testing their survival and investigation skills — and, not to mention,... [click here for more] |
T.M. van Dalen RPG |
$13.99
|
Even The Book of Nod speaks of her but little. She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale.
Embraces Her Children for the Final Nights
A Book of Nod-style tome of vampire myths and... [click here for more] |
White Wolf |
$8.50
|
On the hunt, your blood races. When something hunts you, it runs cold. Your blood carries the future of Uratha and the burning fire of kuruth. It’s powerful, but ultimately transient.
You know things in your bones. They change with your forms but stay strong. The power of your teeth and claws comes from your bone. It runs deeper than blood, a slow power that doesn’t fade.
So you hunt. It’s... [click here for more] |
Onyx Path Publishing |
$9.99
|
In a world of transhuman survival and horror, technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien.
After the Fall is the first anthology from Posthuman Studios, set in the world of... [click here for more] |
Posthuman Studios |
$14.99
|
ENnie Award Nominee for 2018: Best Writing
Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse.
The Key
The Junk Shop
Into the West
Inside
At the Shore
In the Back Seat
Kay’s Voice
The Witness
Dear Cind
The Phone Man and I
The Lady of the Rock
Between Here and Forever
It Was Not Her
Words
End of the World of the End
What the Voice Said
Water... [click here for more] |
Arc Dream Publishing |
$9.99
|
"[H]e went back to Arkham, the terrible witch-haunted old town of his forefathers in New England, and had experiences... which made him seal forever certain pages in the diary of a wild-minded ancestor."
HP Lovecraft - "The Silver Key"
Welcome to the latest issue of The Arkham Gazette, the magazine all about Lovecraft Country for the Call of Cthulhu© role-playing... [click here for more] |
Sentinel Hill Press |
$16.99
|
Food is Life
We are what we eat. As mages throughout history have realized, the foods that sustain our bodies sustain enlightenment as well. Such foods become extensions of the people and cultures that create them. Now Brother Oliver Lyon, Knight Templar and a humble baker’s son, travels around the world hunting the Fallen and gathering fine recipes along the way.
Enchanting... [click here for more] |
Onyx Path Publishing |
$8.50
|
For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind... [click here for more] |
Onyx Path Publishing |
$8.51
|