Title |
Publisher |
Price |
Welcome to the Future!
Interface-Zero, is the first book in the Interface-Zero Cyberpunk Setting by Reality Deviant Publications. IZ brings your True20 game up to speed with the dark, frenetic world of 2088. Future sourcebooks and adventures will further add to the bleeding edge setting presented in this core setting book.
Didja Bring Your Gun?
Within the pages of Interface-Zero,... [click here for more] |
Gun Metal Games |
$16.53
|
Can You Survive the Age of Blood?
Welcome to Simarra, A land of unspeakable horror, A land in desperate need of Heroes.
The Survivor's Guide to the Age of Blood is the first expansion on the True20 Blood Throne setting, originally Published in True20 Worlds of Adventure, a sourcebook featuring the runners-up of Green Ronin's True20 setting search contest held in the Fall of 2005.
The Survivor's... [click here for more] |
Gun Metal Games |
$16.53
|
What horrors await the Heros when they are tasked with retrieving information from a derelict R'tillek starship? Can they accomplish their mission before the R'tillek fleet comes to reclaim what is rightfully theirs? Find out in this action-packed adventure written by Andrew Bacon!
Salvage Run is a True20 adventure for the Reign of Discordia campaign setting. The adventure begins in Rover's Beacon,... [click here for more] |
Gun Metal Games |
$6.57
|
Note: This product has been revised.
Written by Michael Daumen and Patrick Smith, Technothrillers is an 85 page True20 espionage kit which provides Narrators and Players with everything they need to run exciting, action-packed spy games!
This toolkit includes new rules for using various types of Tradecraft, planning out a mission, vehicle chase rules and TONS of equipment!
... [click here for more] |
Gun Metal Games |
$4.98
|
Note: This product has been revised.
Heroic Toolkits; Vehicles, is the first in a new line of sourcebooks for the True20 game system. Each product in this series will provide Players and Narrators with exciting resources for their True20 series!
Vehicles make exciting props for a True20 story. They create instant images in the minds of players and represent mobility, travel, passion, conflict,... [click here for more] |
Gun Metal Games |
$4.98
|
This alternate history, genre-blending setting for the True20 game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror.
* Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France. * Heroic griffin riders of the French Air Service fight... [click here for more] |
Vigilance Press |
$1.99
|
“Life is a meaningless torture only made bearable when enjoying the misery of others. If you are too blind or weak to accept this... Dear brother... My king... We will use your own suffering to prove it.”
-Salena Valanas on the eve of civil war
Reality Deviant Publications is pleased to bring you Blight Elves; Architects of Despair written by werecabbage Hal... [click here for more] |
Gun Metal Games |
$4.98
|
Let them know obedience. Let them know desolation. But, most of all, let them know pain...
Salena Valanas, instructing the Shapers Guild
Written by Hal Maclean and Mathew Kaiser, The Blighted Bestiary presents a host of new monsters and minions designed to help the blight elves carry out their crusade of visiting misery to... [click here for more] |
Gun Metal Games |
$3.32
|
The Fantastical Currencies product line exists to provide quality visual aids in the form of fantasy money for use with any rpg setting or system.
Fantastical Currencies: Kingdom Edition Vol. 2 provides “realistic” currency that might exist in any fantasy kingdom. We strive to make the money as generic as possible and provide a detailed product that inspires creative game play.... [click here for more] |
Fat Goblin Games |
$1.00
|
RunePunk: The True20 Digital Edition is full of everything you need to explore Dark Steampunk Fantasy Like No Other. New races, background feats, complete detail on the massive, sprawling macropolis of ScatterPoint including adventures, adventure generators, and a robust NPC and Bestiary section. What's more, you'll find complete rules for making steampunk creations all your own!
Requires True20 Adventure... [click here for more] |
Reality Blurs |
$15.00 $5.00
|
The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king.
This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world.
Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going.
This is followed... [click here for more] |
Vigilance Press |
$4.99
|
Forward! Brave the ironwastes, rule the skies, explore the arteries of the world and beyond!
Ambush your enemy, defend your airship, scout the borderlands, delve into mythic ruins and combat mighty foes! The complete rules of The New Epoch await you within.
Campaigns: Four great campaign ideas arranged into manageable chunks. Campaigns, Quests, Chapters, Encounters,... [click here for more] |
Flightless Terror Games |
$19.95 $9.95
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Reality Blurs is proud to present our latest release for T20! Ready to get crafty with the gears? In Gearcraft, you'll get to do just that! This supplement contains everything you need to integrate steampunk into any True20 setting. Imagine building a starspanning steam trawler, a clever automaton to help you on your adventures, a folding fortress to repel pesky enemies, or a... [click here for more] |
Reality Blurs |
$12.00
|
“Here they come again boys!” Loren called out as he readied his musket. The horde of creatures strode out of the sorcerous pale green mist, clambering over the wreck and ruin littering the valley below the great bulwark. Gasps were heard as the grey men lining the bulwark caught sight of their enemy for the first time. Malefic, red glowing eyes stared out of the walking carcasses. Lined... [click here for more] |
Gun Metal Games |
$4.91
|
In GM's Aid I: Party Tracking Sheets, you get five sheets to help make your job as GM easier. Sheet 1 is a Party Tracking Sheet, which lets you keep track of basic party information.
Sheet 2 is an Adventure Record Sheet. On this sheet you can keep track of each adventure - whether one of your own devising or a game module you purchased - and how many game sessions it takes to complete the adventure.... [click here for more] |
Purple Duck Games |
$1.96
|
Your party finds all sorts of cool and potentially valuable treasure as they explore ruins, dungeons, wilderness and tombs, and yet when it comes to selling the items - or even just distributing them among your party - you can't remember what you have, what you know about it, what you think it might be worth or anything else about it. You keep notes scattered here and there, as do the rest of the players... [click here for more] |
Purple Duck Games |
$1.00
|
The Best Knight in the World is an introductory adventure for Arthur Lives! mixing investigation, psychological horror, and cinematic action.
It is designed to bring together a group of 1st level True20 characters who, though they are Incarnations of Arthurian legend, have not yet recognized themselves.
That will change for at least some of the heroes by the end of this story, as they unite to... [click here for more] |
Vigilance Press |
$2.99
|
I tell you, there's something I just don't trust about the squids. Yeah, that's what I said, squids! Report me to the Tolerance committee if you want but Angari have got tentacles instead of ears. That's pretty squidy to me. And they smell like swamp water too...
Yeah, I've seen ‘em, and smelt ‘em, up close. I was a gunnery officer back when we hit Chintaro -the second time,... [click here for more] |
Gun Metal Games |
$4.98
|
Liber Artefactorum is a 36 page supplement containing complete rules for creating supernatural items for the True20 system, including: • Armor, shields, and weapons • Charms: single use items of particular feats or powers. • Devices: items imbued with special abilities • Enhancers: items that augment character by granting special abilities • Foci: items that improve the... [click here for more] |
Expeditious Retreat Press |
$8.00
|
Enter a world of psionic power and mental might, where the thoughts of its citizens can become reality. Explore a world devastated millenia ago by a disaster brought about by magic, a magic that no longer exists. Discover a world without gods or clerics, without wizards or mages, a world that embraces the power of psionics and the art of the mind. Enter the Third Dawn Campaign Setting.
Learn about... [click here for more] |
Dreamscarred Press |
$6.47
|
Step into the dreamscape and uncover an ever-changing world where reason fades into the mists of slumber, and imagination emerges into a land of fanciful dreams and dreadful nightmares. Within these 200 pages are: An overview of Nevermore Detailed history, geography and inhabitants of its 5 domains Comprehensive True20 rules for playing in Nevermore Flora, fauna, and adversaries of Nevermore Over... [click here for more] |
Expeditious Retreat Press |
$15.00
|
A Karma Kard is a BINGO-style game card containing four grids of 25 squares, filled with random numbers within the range of a given die roll type (e.g., d20, 3d6, or d100). Bell curves are not taken into account—these are truly random distributions of numbers. Multiples of a number might appear, with a total absence of another, on a per grid basis. Each KARMA KARD is unique.
Each player gets... [click here for more] |
aethereal FORGE |
$1.99
|
DREDAN is an RPG Campaign Setting that crashes Science Fiction and Fantasy together in a concise volume for DMs and Players alike. A detailed rule set mixing ancient and futuristic play within 28 planetary systems encompassing 70+ planetary bodies. You are no longer limited to one world within a material plane.
DREDAN campaign sourcebook uses a mixture of the futuristic rules from the popular Traveller... [click here for more] |
Metal & Myth, LLC |
$21.95 $9.95
|
Land of Lore Lands of Nevermore: The Wyrd is a domain where illusion and reality meld together in a surreal existence, where the fantastic and impossible are not only possible but prevalent. The spirits of the Unseelie fey that drowned at the beginning of the Forgotten Age still haunt the landscape seeking revenge upon all who are unfortunate enough to cross their path. In addition to these vengeful... [click here for more] |
Expeditious Retreat Press |
$6.00
|
The Dreadlands: Land of Nightmares The borders of this diabolic domain are watched with a wary eye and its infernal inhabitants are a constant threat to both mortals and fey. It is a land seeded with curses, watered with tears, and infused with wrath. Its bitter fruits are naught, but a ruinous harvest of nightmares. In addition to information about the domain, also uncover the diaboli, a breed of... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Lands of Nevermore: The Hedge $6.00 The Hedge: Land That Lies Between The Hedge marks the boundaries betwixt the other domains, melding the elements of the domains it borders and forging an admixture that can be as thin as a veil or as wide as a sea depending upon where one encounters it. In present times, the Hedge stands guard, separating and shielding the enlighted realms of the Eye and southern... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Welcome to the Eye, a domain renowned for its relative stability and subtle reflections of reality. The Eye is one of the few places in the world where neverite, the only stable element in Nevermore, is both abundant and easily obtainable. Envious eyes are constantly turned towards this domain by greedy mortals and fey alike and this concerns the dreamlords who rule here. Though the streets of their... [click here for more] |
Expeditious Retreat Press |
$6.00
|
The children of Oaktown are disappearing in the night! Despite parents' precautions and the hamlet's patrols, they are no where to be found. While fear and despair grips the adults of Oaktown, the remaining children are locked away until the unseen threat passes. However a group of older siblings and cousins all receive a mysterious dream. What does this dream mean? Where will it lead them?... [click here for more] |
Expeditious Retreat Press |
$6.00
|