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Fully usable with The White Wyvern Inn Black & White miniature scale tiles, The Spirit of the White Wyvern is made for a group of player characters of levels 4 to 5, inclusive. Whether your taste is for roleplay, investigation, or daring combat, experience the welcome at the White Wyvern Inn. With cheerful customers, exotic travelers, and a thing that goes bump every night, you’re certain... [click here for more] |
0one Games |
$4.99
|
Want more beginners adventures? Here they are! Curse of the Sickled Hand is a basic Pathfinder adventure written by Mario Barbati. It features simplified statblocks for monsters and is fully playable with the simplified ruleset. It includes battlemaps for running the fights, handouts, some pawns and plenty of GM's tips. It will also include a "Pro" appendix to allow veteran GMs to fully enjoy the adventure,... [click here for more] |
0one Games |
$8.99
|
Want more beginners adventures? Here they are! Fangs from the Past is a basic Pathfinder adventure written by the master adventure writer Tito Leati. It features simplified statblocks for monsters and is fully playable with the simplified ruleset. It includes battlemaps for running the fights, handouts, some pawns and plenty of GM's tips. It will also include a "Pro" appendix to allow veteran... [click here for more] |
0one Games |
$8.99
|
Want more beginners adventures? Here they are! Murder a la Carte is a basic Pathfinder adventure written by Tom Knauss. It features simplified statblocks for monsters and is fully playable with the simplified ruleset. It includes battlemaps for running the fights, handouts, some pawns and plenty of GM's tips. It will also include a... [click here for more] |
0one Games |
$9.99
|
Want more beginners adventures? Here they are! Wrath of the Orc God is a basic Pathfinder adventure written by David Schwartz. It features simplified statblocks for monsters and is fully playable with the simplified ruleset. It includes battlemaps for running the fights, handouts, some pawns and plenty of GM's tips. It will also include a "Pro" appendix to... [click here for more] |
0one Games |
$8.99
|
By popular demand, another 0one Games classic returns in Pathfinder form. Return to the Andwan villa and face the beautiful and devious Zifis and her rival, the subtle Harvey Blackmoor once again. See you searching the legacy soon, and don't forget your sunflower seeds!
gorgeous 3d maps
This is a generic adventure set in a small town. It can be inserted easily into any campaign... [click here for more] |
0one Games |
$6.00
|
Welcome to the next great expansion to the already expansive Great City Campaign Setting. The Elder Wards brings to life five new wards hidden within the Great City each of which lies beyond the reach or influence of the Kortezian government. The five new wards include: The Brute Runs — miles secret mazes once used by the rebel Hardy Brutes... [click here for more] |
0one Games |
$19.99
|
Welcome to The Sinking, Campaign Serial. Animation, written by Tom Ganz, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose various plots... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial. Ascension of the Prophet, written by Mario Barbati, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial. Bear Hunting, written by Mario Barbati, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose various plots... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial, Season II.
Beneath the Shadowheart, written by Tim Hitchcock, is part of an ongoing series set in the Great City. The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence.
Each one will be a stand-alone adventure, designed to be played in... [click here for more] |
0one Games |
$1.99
|
Welcome to the Sinking, a campaign serial designed for use with the Pathfinder Roleplaying Game. This book contains twenty adventures set in the Great City. The adventures are tied to one single catastrophic event, a giant sinkhole opening in the very hearth of the Great City. While the first season adventures are loosely tied to the plot, the second season goes deeply into the mystery going straight... [click here for more] |
0one Games |
$34.95
|
Welcome to The Sinking, Campaign Serial, Season II.
Doom Golem Rising, written by Tim Hitchcock with Savannah Broadway, is the final episode of a series set in the Great City.
This one is a longer (41 pages) adventure and should be played in 2-3 game sessions.
The PCs delve back into the Dungeon under the Mountain into... [click here for more] |
0one Games |
$6.99
|
Welcome to The Sinking, Campaign Serial. Epicenter Rising, Written by Tim Hitchcock, serves as the pilot to an ongoing series set in the Great City. This is not the first adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial. Infestation, written by Rob Manning, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose various plots are all... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial, Season II.
Locks of the Panopticon, written by John Ling, is part of an ongoing series set in the Great City. The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence.
Each one will be a stand-alone adventure,... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial. Politics Unusual, written by Rob Manning, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose various... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial, Season II. Seeking Dawn, written by Stefan Happ, is part of an ongoing series set in the Great City. The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence.
Each one will be a stand-alone adventure, designed to be played in a single evening’s play.
Heading high into the mountains,... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial. Tatterdemalion, written by David Schwartz, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose various... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial. The Devil's Smuggler, written by John Ling, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose various... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial, Season II. The Freedom Gambit, written by Thurston Hillman, is part of an ongoing series set in the Great City. The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence.
Each one will be a stand-alone adventure, designed... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial. The Malchort Cabal, written by Tim Hitchcock, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number... [click here for more] |
0one Games |
$3.98
|
Welcome to The Sinking, Campaign Serial, Season II. The Mole, written by David Schwartz, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Each one will be a stand-alone adventure, designed to be played independently without a specific... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial. The Plumb Line, written by Tito Leati, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose various plots... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial, Season II. The Skullfire Inquisition, written by Michael O'Day, is part of an ongoing series set in the Great City. The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence.
Each one will be a stand-alone adventure, designed to be played in a single evening’s play.
At the instigations... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial, Season II. The Tribunal Edicts, written by Tim Hitchcock, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Following the trial of the Malchort Cabal (Season... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial. Tunnels of Despair, written by Stefan Happ, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose various... [click here for more] |
0one Games |
$1.99
|
Welcome to The Sinking, Campaign Serial, Season II. Widow's Walk, written by David Schwartz, is part of an ongoing series set in the Great City. The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence.
Each one will be a stand-alone adventure, designed... [click here for more] |
0one Games |
$1.99
|
The Spirit of the White Wyvern Game Pack Content • 34 pages adventure: Fully usable with The White Wyvern Inn Black & White miniature scale tiles, The Spirit of the White Wyvern is made for a group of player characters of levels 4 to 5, inclusive. Whether your taste is for roleplay, investigation, or daring combat, experience the welcome at the White Wyvern Inn. With cheerful customers,... [click here for more] |
0one Games |
$6.98
|
The Terror of Tumbledown Game Pack Content • 28 pages adventure: “The Terror of Tumbledown” is a Pathfinder Roleplaying Game compatible scenario for 5th-level player characters, written by Willie Walsh and illustrated by Bradley McDevitt and Gerry Swanson. The adventure makes a stiff challenge especially in its final encounters, and it introduces three new dangerous monsters. It is set... [click here for more] |
0one Games |
$7.98
|
A-Series Adventure Omnibus
25 adventures spanning over 1,100 pages.
The complete collection of Adventureaweek.com's A-Series adventure modules
Note: The PDF file is the same for volumes 1 & 2 (all A-Series adventures are included in the PDF) but print files are different and contain half the adventures in the first volume book and the other half... [click here for more] |
AAW Games |
$69.00
|
A-Series Adventure Omnibus
25 adventures spanning over 1,100 pages.
The complete collection of Adventureaweek.com's A-Series adventure modules
Note: The PDF file is the same for volumes 1 & 2 (all A-Series adventures are included in the PDF) but print files are different and contain half the adventures in the first volume book and the other half... [click here for more] |
AAW Games |
$69.00
|
FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP
CALLING ALL BEGINNER PATHFINDER GMS AND PLAYERS!
A Pathfinder adventure for beginner players and game masters, 4 PCs of levels 1-2
Prepare to be schooled!
Exallizar Preparatory Academy is a place that, for generations, has trained the best and brightest heroes in the land. All of the... [click here for more] |
AAW Games |
$5.99
|
FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP
CALLING ALL BEGINNER PATHFINDER GMS AND PLAYERS!
by Kevin Mickelson Cover and Interior Art by Amanda Mickelson AaW Basic Iconics by Tim Tyler
A Pathfinder compatible adventure for beginner players and game masters, 4 PCs of levels 1-2
Fall into heroism!
The young... [click here for more] |
AAW Games |
$5.99
|
FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP
A Pathfinder compatible adventure for beginner players and game masters, 4 PCs of level 3
This adventure can be run to completion in 3-6 hours.
The long cold is approaching!
As food grows scarcer, monsters grow more desperate – and before long a peaceful monastery is besieged... [click here for more] |
AAW Games |
$5.99
|
FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP
A Pathfinder RPG compatible classic style adventure for four to six PCs of levels 3-5
The first adventure in Adventureaweek.com’s Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game. C1 is an extremely challenging,... [click here for more] |
AAW Games |
$6.99
|
It should have been a simple salvage job. Board the derelict, grab the goods and get back in time for dinner. Easy as lying. Only problem is that the ship isn't exactly derelict. It's just unconscious and suffering from one whale of an allergic reaction. It seems that a hold full of exotic tea leaves doesn't much agree with a bioship’s digestion.
Assuming that the PCs can survive the antibodies,... [click here for more] |
AAW Games |
$15.99
|
Future’s Past: First Contact
The PC's minds are cast back through time, possessing the bodies of doomed scientists and soldiers aboard Edge Station. Druune cells already infect the crew and loved ones, who surreptitiously sabotage and undermine the station’s defenses. Worse, a mysterious enemy with knowledge of the future has a vested interest in seeing the tragedy proceed on schedule.... [click here for more] |
AAW Games |
$9.99
|
…The time loop begins.
You prepare, you fight, you die.
The time loop begins...
Central is coming. It always comes. With dreamlike vagueness, you recall dying hundreds of times, but each felt like a victory. You believed your sacrifice foiled a god, and protected a universe from a dark, war-torn future. You were... [click here for more] |
AAW Games |
$9.99
|
Future's Past: Paying Forward
This is not your first time at Edge Station.
You've already died here.
Abandoned by Central, infected with an intelligent plague, and told to spend the rest of your short life destroying a doomsday device, you’ve got a choice to make.
Edge Station still holds dark secrets, and should even a single druune travel back in time, the ramifications could be apocalyptic.... [click here for more] |
AAW Games |
$9.99
|
You leave behind your friends to die. You have before, and will again. You tell yourself you must. Central is here. You have minutes to prepare, but seconds can be an eternity… when you have a time machine. How many galaxies are you willing to sacrifice? And how do you live with yourself… if you win? Tomorrow’s End is the conclusion to the five-part Future’s... [click here for more] |
AAW Games |
$9.99
|
FOR FANTASY GROUNDS VIRTUAL TABLETOP
For 4-6 PCs Levels 2-3
Long ago these chambers served as a meeting place for dignitaries and politicians. Those responsible for maintaining the well-being of the people also held the hidden agenda of ensuring their own permanent and corrupt installment as overseers to the general populace. A cataclysmic event... [click here for more] |
AAW Games |
$2.99
|
FOR FANTASY GROUNDS VIRTUAL TABLETOP
For 4 PCs of Level 1
This lair is a seasonal home for a small group of goblinoid raiders that have been terrorizing the local region. If hunted by the PCs and tracked here, they retreat into the inside of this ancient complex (located 3-5 miles from the nearest trade route and community of any size).
Mini-Dungeons... [click here for more] |
AAW Games |
$2.99
|
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP
For 4-6 PCs of Levels 10-11
Followers of earth deities literally worship the ground they walk on and have always built below-ground shrines. A school of four gnome mages called the Earth Barons was no exception, constructing one such holy place where a desert met a range of rocky hills. Recently however, the mages were wiped... [click here for more] |
AAW Games |
$2.99
|
FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP
For 4-6 PCs of Levels 5-6
The ruins of a temple are located in a nearby forest. Long ago abandoned by its original priests, an evil cult of sorcerers has taken up residence and begun kidnapping denizens from nearby villages. Local authorities are desperate for assistance and offering a 5,000 gp reward to thwart the cult’s... [click here for more] |
AAW Games |
$2.99
|
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP
For 4-6 PCs of Level 1
The Soularium sits in a back alley in the Temple District. Ostensibly it is a house of charity, a place where the downtrodden come and are received with open arms but in truth it is the lair of Q’xetl, an unbound quasit who is collecting souls. When he gathers enough, he plans to use them to bargain... [click here for more] |
AAW Games |
$2.99
|
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP
For 4-5 PCs of Levels 5-6
A century ago these subterranean chambers were used by a splinter group of assassins as a secret lair and shrine to their vile goddess. They were wiped out by a rival cult more than 70 years ago, and today the chambers should be unused and forgotten hidden behind the collapsed entrance tunnel. Recently... [click here for more] |
AAW Games |
$2.99
|
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP
For 4-5 PCs of Levels 4-5
The PCs find a carving of the outline of the place appears in an ancient temple to an avian goddess. Under the carving is the phrase: “Your changed heart will soar!” Give the players a copy of the complex, with rough-and ready edges, but make it similar to the Aztec images of their gods such as Quetzalcoatl... [click here for more] |
AAW Games |
$2.99
|
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP
For 4-5 PCs of Levels 4-5
Home to a coven of three green hags, who call themselves the Daughters of the Morass. Fervent followers of Jubilex, they have bound a number of slimes and oozes to their service, mainly to protect their home. From their sunken home near the centre of the swamp, which they have named Carrionholme, they... [click here for more] |
AAW Games |
$2.99
|
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP
For 4-5 PCs of Levels 6-7
“When revenge calls, act as the tiger... with hard-favor’d rage!”
In the sub-continent, some extreme religious cults have taken to eradicating the essentially-neutral local weretigers. One such band, the law-focused Light-from-Darkness, developed a precise ritual that withdrew... [click here for more] |
AAW Games |
$2.99
|