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The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos!
Issue #1 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN)
A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages)
A team of investigators... [click here for more] |
Bayt al Azif |
$6.00
|
The new magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #2 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu)
Royal agents investigate the murderous Beast of Gévaudan (18th century, 12 pages)
A party celebrates the return of an adventurer from his latest expedition... [click here for more] |
Bayt al Azif |
$6.00
|
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #3 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN)
A mysterious murderer stalks the industrial workers of Berlin (Classic Era 1920s, 19 pages)
A military team is sent to investigate... [click here for more] |
Bayt al Azif |
$8.00
|
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #4 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu)
A group of strangers awakens in an unfamiliar place (Classic Era 1930s, 10 pages)
A death sets off a search for an unorthodox architect (Classic Era 1930s, 15 pages)
A... [click here for more] |
Bayt al Azif |
$9.00
|
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #5 includes:
2 adventures dual-statted for Call of Cthulhu 7th edition and Cthulhu Dark or Pirate Borg A group of vassals investigate disappearances during the Trojan War (Ancient Greece, 15 pages)
A pirate crew tries to ride out a hurricane (Golden Age of Piracy,... [click here for more] |
Bayt al Azif |
$10.00
|
28 unheimliche Szenen des Cthulhu-Mythos warten darauf von euch mit Farbe gefüllt zu werden.
Schnappt euch die Bundstifte und nehmt euch einen entspannten Moment um noch tiefer in den Mythos eintauchen zu können. ... [click here for more] |
Pegasus Press |
Pay What You Want
|
Island of Ignorance: The Third Cthulhu Companion is a Call of Cthulhu sourcebook and scenario collection published by Golden Goblin Press (in print and PDF). Cthulhu Reborn, in conjunction with Golden Goblin, are pleased to release this deluxe edition of the props/handouts that pertain to the five scenarios found in Island of Ignorance.
◊
Handouts... [click here for more] |
Cthulhu Reborn |
FREE
|
Perhaps the World's finest fantasy art and cosplay magazine.
Dozens of printable poster/print quality images, plus random riddles, magic items. dungeon annd city maps. Plus a Unique ancient artifact suitable for most role playing game systems.
DunJon Fantasy Femme Fatale eZine as it names suggests is fantasy art magazine that primarily focuses upon femme fatales. (Beautiful, yet dangerous women.)... [click here for more] |
Stainless Steel Dragon |
$3.99 $1.99
|
Perhaps the World's finest fantasy art and cosplay magazine.
Dozens of printable poster/print quality images, plus random riddles, magic items. dungeon annd city maps. Plus a Unique ancient artifact suitable for most role playing game systems.
DunJon Fantasy Femme Fatale eZine as it names suggests is fantasy art magazine that primarily focuses upon femme fatales. (Beautiful, yet dangerous women.)... [click here for more] |
Stainless Steel Dragon |
$3.99 $1.99
|
Perhaps the World's finest fantasy art and cosplay magazine.
Dozens of printable poster/print quality images, plus random riddles, magic items. dungeon annd city maps. Plus a Unique ancient artifact suitable for most role playing game systems.
DunJon Fantasy Femme Fatale eZine as it names suggests is fantasy art magazine that primarily focuses upon femme fatales. (Beautiful, yet dangerous women.)... [click here for more] |
Stainless Steel Dragon |
$3.99 $1.99
|
Need something to visualise the next spellbook your adventurers find?
I give you the cover image of The Book of Nazrathul for use in any system and any setting where you might want to introduce a book made of rotten flesh!
This is a JPG file in 600dpi and at scale 3257 x 4791.
Next time your players find a dark ritual, you hand over this image and... [click here for more] |
Tiny Gork |
$2.00
|
This special bundle product contains the following titles.
Gork Stuff - Handouts - Bloody message Regular price: $2.00 Bundle price: $0.97 Format: Image
Need something to handout to your players next time they find a magical scroll, mystical text,a page from a long forgotten spellbook or they intercept a message ?
Then this is for you! From Gork Stuff... [click here for more] |
Tiny Gork |
$14.50 $8.00
|
Miskatonic Country Scenarios: A Keeper's Guide
Agitated in Arkham? Despairing in Dunwich? Indecisive in Innsmouth?
Don't wander the banks of the Miskatonic without this guide to Miskatonic Country scenarios!
Since 1983 Chaosium and its licensees have produced dozens of scenarios set in Lovecraft's fictional Massachusetts towns of Arkham, Dunwich, Kingsport, Innsmouth (and more). This guide helps... [click here for more] |
Sentinel Hill Press |
$4.99
|
S.PETERSEN’S FIELD GUIDE TO LOVECRAFTIAN HORRORS A Field Observer’s Handbook of Preternatural Entities and Beings from Beyond The Wall of Sleep "With its clear visuals and hard-won information, this guide has saved my bacon on more thanvone occasion!"
—Ernest P. Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic University Weird shapes in the park? Odd rumbling... [click here for more] |
Chaosium |
$17.95 $9.49
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"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country."
- The Dunwich Horror
This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu... [click here for more] |
Sentinel Hill Press |
Pay What You Want
|
"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows"
- H.P. Lovecraft, "The Shadow Out of Time"
With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the focus on this issue. ... [click here for more] |
Sentinel Hill Press |
$4.99
|
“Innsmouth? Well, it’s a queer kind of a town down at the mouth of the Manuxet. Used to be almost a city—quite a port before the War of 1812—but all gone to pieces in the last hundred years or so... And why is everybody so down on Innsmouth? Well, young fellow, you mustn’t take too much stock in what people around here say... Some of the stories would make you laugh—about old Captain... [click here for more] |
Sentinel Hill Press |
$12.49
|
"[H]e went back to Arkham, the terrible witch-haunted old town of his forefathers in New England, and had experiences... which made him seal forever certain pages in the diary of a wild-minded ancestor."
HP Lovecraft - "The Silver Key"
Welcome to the latest issue of The Arkham Gazette, the magazine all about Lovecraft Country for the Call of Cthulhu© role-playing... [click here for more] |
Sentinel Hill Press |
$12.49
|
Then beyond the hill’s crest I saw Kingsport outspread frostily in the gloaming; snowy Kingsport with its ancient vanes and steeples, ridgepoles and chimney-pots, wharves and small bridges, willow-trees and graveyards; endless labyrinths of steep, narrow, crooked streets, and dizzy church-crowned central peak that time durst not touch; ceaseless mazes of colonial houses piled and scattered at... [click here for more] |
Sentinel Hill Press |
$13.99
|
The theme of THE BLACK SEAL's first issue is Strange Britain. Inside, we expose the bizarre and mysterious landscape of these haunted isles; - the ancient and forbidden knowledge of antiquity; the secrets of the modern-day conspiracy; the forgotten, dangerous places of power and mystery. THE BLACK SEAL is your guide to the Secret Country behind the mundane facade of everyday life in Britain.
Issue... [click here for more] |
The Black Seal |
$13.00 $4.75
|
Who watches the Watchmen? The second issue of THE BLACK SEAL delves into the secret history of the deadliest branch of Britain's security apparatus, the Paranormal Intelligence Section for Counter-Intelligence, Espionage and Sabotage - better known as PISCES. We examine the Hidden Agenda of Britain's secret chiefs and the geography of the Captive State they have laboured to create.
Issue contents:... [click here for more] |
The Black Seal |
$14.50 $4.75
|
There are still, depend upon it, quaint, undiscovered countries and continents of strange extent. - Arthur Machen, The Three Imposters
Alien cultures. Strange things and even stranger places. The third issue of THE BLACK SEAL embarks on a whirlwind world tour of the weird and the not-so-wonderful; offering a terrifying glimpse into the darker corners of this strange, mad planet we all live... [click here for more] |
The Black Seal |
$15.50 $4.75
|
“That is not dead which can eternal lie…”
The magazine of modern horror gaming, The Black Seal, is back from an extended suspended animation with an 80-page issue for Call of Cthulhu seventh edition.
The Black Seal #4 is an issue about the ‘persistence of life’ with six articles and scenarios related to this theme or are adjacent to it. Filling out the rest... [click here for more] |
Sixtystone Press |
$10.00
|
Originally published in 2016, The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. Please read the 'Please Note' below before purchasing.
The Blasphemous Tome 1 is packed with articles, including a memoir of the shed, the secret history of Attract Fish, a graphic description of what Matt does to the dice that... [click here for more] |
Paul Fricker |
$50.00
|
Originally published in 2017, The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. Please read the 'Please Note' below before purchasing.
The Blasphemous Tome 2 sees the return of several columns, as well as some new features.
Highlights include:
A Peek Inside the Recording Studio Cocktail Corner The Ludomancers... [click here for more] |
Paul Fricker |
$50.00
|
Episode 100 – The Good Friends ponder the appeal of Lovecraft
As Call of Cthulhuwriters, it’s no exaggeration to say that Lovecraft plays a central role in our lives. He is a larger presence than many people we actually know in person and who aren’t dead. But why is this the case? What is it about the man and his work that exerts such a hold on us?
Lovecraft was a complex figure,... [click here for more] |
Paul Fricker |
FREE
|
Episode 101 – The Good Friends disappear down the memory hole
We’re back and we’re indulging in some therapeutic negativity. Normally, we use the podcast to talk about things we like. This time we’re venting our bile ducts, spewing forth about aspects of gaming, books and films that give us dyspepsia. We are generally positive, or at least as positive as people who write about soul-crushing... [click here for more] |
Paul Fricker |
FREE
|
Episode 102 – The Good Friends are sucked into Event Horizon
We’re back and we’re heading out into uncharted space. Where better to talk about horror movies? This time it’s the turn of 1997’s Event Horizon, an ambitious film that blends science fiction, cosmic horror, religious imagery and extreme gore to create something that should have been exceptional. It is blessed with... [click here for more] |
Paul Fricker |
FREE
|
Episode 103 – The Good Friends puzzle out the appeal of investigative games
We’re back, and we’re polishing our magnifying glasses, scraping the gum off our shoes and hunting for clues. This is the first of two episodes delving into the appeal of investigative games. A big topic such as this demands extra resources, so we have brought in Mike Mason, line editor for Call of Cthulhu,... [click here for more] |
Paul Fricker |
FREE
|
Episode 104 – The Good Friends puzzle out more of the appeal of investigative games (Part 2)
We’re back and we’re wrapping up our investigation into, um, investigations. This is the second part of our look at investigative games. Once again, we are joined by Mike Mason, line editor for Call of Cthulhu. Following on from last episode‘s discussion of player techniques, this time we delve... [click here for more] |
Paul Fricker |
FREE
|
Episode 105 – The Good Friends illuminate the World of Darkness
We’re back and we’re sharpening our fangs, picking the nits out of our fur and preparing for some paradox. Born in 1991 out of Vampire: the Masquerade, the World of Darkness has grown, changed and completely reinvented itself many times since. As a result, our discussion covers only the very basics of its history. Simply cataloguing... [click here for more] |
Paul Fricker |
FREE
|
Episode 106 – The Good Friends create some non-player characters
We’re back and we’re poring over stat blocks, writing up physical descriptions and searching the internet for names. This is the first of two episodes about NPCs. Our focus this time is on how we create non-player characters that our players will remember (probably with muttered curses) for years to come. Next episode delves... [click here for more] |
Paul Fricker |
FREE
|
Episode 107 – The Good Friends play some non-player characters
We’re back and we’re putting on silly voices, adopting exaggerated mannerisms and making life as miserable as possible for the player characters. In other words, we’re playing NPCs. This is the follow-up to our discussion last episode about creating memorable non-player characters. Now we’re offering advice on how to bring... [click here for more] |
Paul Fricker |
FREE
|
Episode 108 – The Good Friends look for the magic in Mage: the Awakening
We’re back and we’re following up episode 105‘s discussion of the World of Darkness with a more detailed look at one of the core games that make up the current incarnation of the line. Mage: the Awakening is the reinvention of the RPG that started life as Mage: the Ascension. Onyx Path released a second, heavily... [click here for more] |
Paul Fricker |
FREE
|
Episode 109 – The Good Friends answer The Call of Cthulhu
We’re back and we’re talking about one of Lovecraft’s best-known stories. The Call of Cthulhu probably boasts more name recognition than any other Lovecraft tale. This is largely due to the ubiquity of old squidhead himself. Between the term “Cthulhu Mythos” and Chaosium using the story’s name for their groundbreaking RPG, Cthulhu... [click here for more] |
Paul Fricker |
FREE
|
Episode 110 – The Good Friends hold for The Call of Cthulhu
We’re back and we’re still being haunted by those hellish dreams surfacing from lost R’yeh like bubbles of pure madness. This is the second part of our discussion of Lovecraft’s classic weird tale, The Call of Cthulhu. Last episode we talked about the first two acts of the story. This time, we wrap up the synopsis, discuss adaptations... [click here for more] |
Paul Fricker |
FREE
|
Episode 111 – The Good Friends play R’lyeh Roulette: Monster Madness
We’re back and we’re giving the wheel of misfortune another spin. In our earlier R’lyeh Roulette episodes — 37 and 60 — we rolled for random spells from the spreadsheet that would one day become The Grand Grimoire of Mythos Magic. This time we’re using the Malleus Monstorum as our roulette wheel, rolling for... [click here for more] |
Paul Fricker |
FREE
|
Episode 112 – The Good Friends pick up their pacing
We’re back and we’re putting ourselves through our paces. Over on our Google+ Community, Tore Nielsen recently asked us to explain a little more about how we handle pacing in games. It’s a topic we touched upon back in our discussion of Beginnings, Middles and Ends. We hope there is enough new material here to justify a new episode. We certainly... [click here for more] |
Paul Fricker |
FREE
|
Episode 113 – The Good Friends solve the puzzle of Hellraiser
We’re back and we have such sights to show you. Or tell you. Can you really tell a sight? You can tell of it, but does that really convey the same visceral impact? This is all getting rather tortuous, appropriately enough. Regardless of which orifices you use to receive us, we are here to tell you all about Clive Barker’s 1987 horror... [click here for more] |
Paul Fricker |
FREE
|
Episode 114: The Good Friends resolve their social conflicts
We’re back and we’re intimidating goons, charming cult leaders and fast-talking the slow-witted. This is our look at the use of social conflicts in RPGs. By this, we don’t mean arguments over whose turn it was to bring the snacks or whether that roll of 00 was really cocked. Instead, we’re talking about the use of social skills in... [click here for more] |
Paul Fricker |
FREE
|
Episode 115 – The Good Friends are transformed by Shub-Niggurath
We’re back and we’re dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother’s milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of our ongoing look at the gods of the Mythos, continuing from our recent episode about Dagon.
Shub-Niggurath appealed... [click here for more] |
Paul Fricker |
FREE
|
Episode 116 – The Good Friends dig into The Shunned House
We’re back and we’re digging into another Lovecraft story, looking for the horrors that lie beneath. The Shunned House is one of the more minor of Lovecraft’s major stories, if that makes any sense. It is a lengthy, substantial piece that certainly shares thematic elements with his Mythos tales, if not any explicit continuity.... [click here for more] |
Paul Fricker |
FREE
|
Episode 117 – The Good Friends conjure up their thoughts on Sorcerer
We’re back and we’re scratching pentagrams into the floor, muttering blasphemous incantations and making ill-advised pacts with demons. This episode is our discussion of Ron Edwards’ influential indie RPG, Sorcerer. Kicking off a self-publishing revolution in the late 1990s, Sorcerer was arguably a manifesto as much as a... [click here for more] |
Paul Fricker |
FREE
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Episode 118 – The Good Friends get some of that old-time Mythos religion
We’re back and we’re making offerings to twisted idols, praying in inhuman tongues and performing rites passed down through strange aeons. This is our look at the role religion plays in the Cthulhu Mythos. Specifically, we try to make sense of how worship of the Great Old Ones relates to more wholesome beliefs. To do so,... [click here for more] |
Paul Fricker |
FREE
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Episode 119 – The Good Friends get more of that old-time Mythos religion
We’re back and we’re starting a cult. No, worse than that — we’re starting three of them! Last episode, we looked at how real religions and their practices might inform our depiction of Mythos sects in Call of Cthulhu. Now we’re taking things one step further. Building on what we’ve learnt, we try to picture what... [click here for more] |
Paul Fricker |
FREE
|
Episode 120 – The Good Friends play back The Stone Tape
We’re back and we’re watching in helpless terror as echoes of the dead past haunt us, screaming endlessly. This is our look at the classic 1972 British horror film, The Stone Tape. Fittingly, the BBC originally broadcast it as a ghost story for Christmas. We may be a day late on that front, but the nights are still cold and dark, and the... [click here for more] |
Paul Fricker |
FREE
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Episode 121 – The Good Friends delve into System Matters
We’re back and we’re wondering just what it is we’ve been doing with all these dice. Inspired by our mention of Ron Edwards’ System Does Matter essay in our recent episode on Sorcerer, we give some thought to how mechanics shape play.
As well as talking about theory, we also try to provide some concrete examples.... [click here for more] |
Paul Fricker |
FREE
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Episode 122 – The Good Friends observe the rituals of folk horror
We’re back and we’re hiding in the hedgerows, weaving twisted little corn dollies and performing unspeakable acts of Morris dancing. This episode is our discussion of the very British subgenre of folk horror. In particular, we’re looking into the Folk Horror Revival and how it ties into the childhood fears of those old enough... [click here for more] |
Paul Fricker |
FREE
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Episode 123: The Good Friends rekindle their love for The Wicker Man
We’re back and we’re erecting monstrous effigies, playing deadly games and proclaiming that Sumer is Icumen In. OK, it’s February, but we’re sure that summer is out there somewhere. In fact, as we mention, the cast and crew of The Wicker Man had to pretend that a Scottish November offered the warmth of late spring. We Britons... [click here for more] |
Paul Fricker |
FREE
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Episode 124: The Good Friends open up to inspiration and development
We’re back and we’re baring all. The most common thing people seem to ask writers is “Where do you get your ideas?” Apparently, “By eating the brains of more talented writers” isn’t as helpful an answer as we’d hoped. Maybe discussing our creative process in depth might prove more useful. Please forgive us if we... [click here for more] |
Paul Fricker |
FREE
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