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A Dead Reckoning

A Dead Reckoning


There has been corruption under the Eerie Forest for a long time, so long ago that the ancient people built a stone circle and barrow to imprison it. The corruption brooded while armies of goblinoids raged across the land and then one simple act of treachery gave it the chance it needed to manifest again. There is now a monster lurking in that ancient ring of stones, preying on anyone foolish enough...   [click here for more]
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Black magic

Black magic


Once thought by many to be just a myth, a bogeyman to keep the young and rash from wandering the woods, the Swamp Witch has become all too real, abducting young people from their very homes. Witnesses say she travels to and from her hut in the Dread Swamp atop a living shadow. Now the PCs must make their way through the wilderness to confront the Swamp Witch. Is she the harmless hermit she claims...   [click here for more]
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Deadly Ice

Deadly Ice


While sitting quietly in your favorite inn in the city of Areneis, drinking goblets of fair wine and eating dried fruit along with some bits of seasoned cheese, you see an elderly, austere dwarf approaching. “Good evening, noble sirs. My name is Agamar—I’m the seventh cousin of King Hradroom of the dwarven citadel of Kurum-Dam. May I speak with you for a moment? Well, I’m...   [click here for more]
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Entrees, Entrails, Canapes and Corpses

Entrees, Entrails, Canapes and Corpses


People have known about that old fort since it burned down but no-one knows why or how. Once in a while rumours of a necromancer and its undead servants comes to light but nothing ever seems to come of it and while folklore recounts a mage lived nearby surely that was centuries ago. Recently undead have been sighted in the area, people have been attacked and sturdy adventurous folk are needed...   [click here for more]
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One Night at the Red Vampire

One Night at the Red Vampire


Over a century after adventurers defeated the Red Vampire, the manor house from which the undead count reigned has become an inn and tourist attraction. A welcome relief for weary travelers, the Red Vampire’s Way Inn provides soft beds and warm meals in the otherwise inhospitable Eerie Forest. Yet beneath the inn, the Red Vampire’s legacy is not destroyed, but only contained. Tonight an inquisitive...   [click here for more]
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Rooms & Encounters: Desecrated Temple

Rooms & Encounters: Desecrated Temple


You enter a vast hall, some 50 by 65 foot. The 20 foot high, vaulted ceiling is supported by 30 pillars, and riddled with cracks. Tapestries hang in tatters from the walls, and it’s impossible to tell what was once depicted on them. Some remnants of words or aphorisms remain, painted on the pillars, a single letter still legible in places. Wooden benches are piled up against the walls, apparently...   [click here for more]
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Rooms & Encounters: Gormoth the Ever-Hungry

Rooms & Encounters: Gormoth the Ever-Hungry


Even as you approach this darkened chamber, you are overwhelmed by the offensively pungent odor of rotting dung. The stonework here seems different then the rest of the dungeon, strangely out of place, as does the symmetrically awkward structure of the room. Pillars line the room, spaced 5-feet from the outer walls in 10-foot intervals. Unfortunately, your examination of the room is cut quick by...   [click here for more]
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Rooms & Encounters: Midnight Theatre

Rooms & Encounters: Midnight Theatre


At the tunnel’s end is an empty suit of armor posed with its arms swept toward the entrance as though welcoming you in with a bow. The corridor leads to a large room scattered with fragments of brass horns and other instruments. Only the enormous pipe organ opposite the entrance has escaped destruction. Above its vast and varicolored keyboard, long pipes crawl in a twisted mass toward the ceiling....   [click here for more]
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Rooms & Encounters: Pillars of Salt

Rooms & Encounters: Pillars of Salt


As emerge through the salt covered door, your eyes are assaulted by a disorienting contrast of glare and shadow. Like the cramped tunnels leading here, the room inside is limned with salt deposits that cover the walls, floor, and ceiling. Scattered throughout the small chamber, a half dozen or so massive crystalline formations jut in threatening angles like frozen thorn bushes after a midwinter’s...   [click here for more]
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Rooms & Encounters: Shrine of the Sisterhood

Rooms & Encounters: Shrine of the Sisterhood


A thick stone door blocks the doorway, its surface carved with hundreds of shells and undersea plants. The stone has been smashed away around a keyhole beneath a rusty iron pull-ring. It looks as though the lock were destroyed and later repaired. The dungeon’s brick walls give way to a tunnel hewn roughly through the rock. Though wide and high enough to stand upright, the tunnel seems perilous,...   [click here for more]
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Rooms & Encounters: The Crucifixion Chamber

Rooms & Encounters: The Crucifixion Chamber


The arched stairwell dips slightly before it climbs upwards into what appears to be a small symmetrical chamber filled with a dull greenish glow. A distorted and crumpled humanoid shadow trickles across the room’s rune-scripted walls dissipating down the dark basalt steps.    The chamber itself is small and stark, with the exception of it its centerpiece, a raised dais bearing...   [click here for more]
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Rooms & Encounters: The Crypt of the Plague-Bringers

Rooms & Encounters: The Crypt of the Plague-Bringers


The trapdoor lifts upward to reveal a vaulted chamber lined with ten stone sarcophagi, each carved with a humanoid figure and engraved with dust-caked runes. A ten-foot statue of a vulture-like humanoid stands in an alcove halfway down the left wall. The statue has enormous wings and talons tipped with obsidian.   Discover the Crypt of the Plague-Bringers! The Dungeon...   [click here for more]
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Rooms & Encounters: The Fungal Corridor

Rooms & Encounters: The Fungal Corridor


Behind the door, the passage opens into a stale, moldy smelling narrow corridor that arches steeply downwards. Whether the passageway was hand-carved or is simply a crude nature passage, is visually undecipherable as the walls, floor, and ceiling are completely overgrown with pustulate, spongy-looking, sickly grey fungus. Haphazardly constructed, like makeshift suspension bridge, a flight of stairs...   [click here for more]
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Rooms & Encounters: The Hall of Bedlam

Rooms & Encounters: The Hall of Bedlam


Despite the passage of untold centuries, the chamber beyond has lost little of its grandeur and awe. Tucked neatly in the chamber’s perimeter alcoves are six black marble statues of great warriors armed with swords and shields. Gold and silver necklaces hang from the necks of each statue, and an illuminated torch is tightly wedged between an outstretched arm and torso. A tile mosaic of a man wearing...   [click here for more]
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Rooms & Encounters: The Living Tomb

Rooms & Encounters: The Living Tomb


The trap door opens, dim light flickers and unearthly shadows bounce and reflect from every angle and you’re immediately assaulted by the foul stench of ancient rotting blood. A faint creaking sound comes from the ceiling above. As your eyes quickly adjust, you realize that the walls and ceiling of the room are covered in large mirrored panels set into a spidery framework of black lacquered bone.  ...   [click here for more]
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Rooms & Encounters: The Plunderers

Rooms & Encounters: The Plunderers


You enter a large T-shaped room. Large panels of plain gray granite form the walls floor and ceiling. In the center is a raised dais atop of which sits a massive statue of an obese three-horned, four-armed, monkey-like creature. Large gems glitter in each of its eye sockets, and its long forked tongue slithers from an eerie smile. Hammered into the side of the statue, several iron spikes spaced...   [click here for more]
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Rooms & Encounters: The Sinister Vault

Rooms & Encounters: The Sinister Vault


The great doors open smoothly outward to reveal a ten foot wide limestone tunnel leading deep into an expansive vault with a ceiling stretching over 25 ft. above the floor. Obscene glowing skulls light the vault chamber ahead of you from steel hooks mounted on the walls. They stare covetously down at the treasure and objects d?art strewn across the floor and around the four limestone pillars. There...   [click here for more]
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The Andwan Legacy (3.5)

The Andwan Legacy (3.5)


Welcome to the second edition of this short and sweet adventure. The Andwan Legacy was updated to the 3.5 rules; it boasts the new, easier stat block format found in Dungeon Magazine™ #124, and features three completely new battlemaps, two of which are two-pages battlemaps! ...   [click here for more]
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The House Under the Hill

The House Under the Hill


Adventure into a land cloaked of mystery. Discover the old Fourwell’s history and beware the mysterious shrines which stay untouched from ages, hidden in the outskirts of the town. Meet the Fourwell’s inhabitants and, if you dare, enter the dungeon of the House Under the Hill, a ghostly place said to be haunted. The House Under the Hill is...   [click here for more]
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The Invisible Hand

The Invisible Hand


Goblins have long been a nuisance to travelers in the Eerie Forest, but recently they have become organized. The goblin horde has been attacking caravans and nearby villages. Even stranger, from their symbols and gestures the goblins appear to be devil worshipers. Heroes are needed to travel into enemy territory and defeat the mysterious entity who leads the goblins. Do the PCs have what it takes...   [click here for more]
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The Legend of The Steel General (2nd edition)

The Legend of The Steel General (2nd edition)


Download Missing Page (46) HERE The Legend of the Steel General is the first chapter of the Seven Avengers Saga, which continues in "The Twenty Sides of the Evil" and in "Warriors of Dream". While this module is specifically designed for the world of Arthad and it is part of a saga that unfolds in that setting, it can be adapted to any campaign setting and easily played as a stand-alone adventure....   [click here for more]
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The Road to Revolution: The Bloody Fix

The Road to Revolution: The Bloody Fix


Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by...   [click here for more]
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The Road to Revolution: The Skullcrackers

The Road to Revolution: The Skullcrackers


Welcome to The Road to Revolution Campaign Arc; a series of adventures designed for use with the 3.5 version of the world’s most popular role-playing game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written...   [click here for more]
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Threads of the Orb Weaver

Threads of the Orb Weaver


Can a recent earthquake in the Eerie Forest and a long-lost artifact of the Drow be connected somehow? A young scholar of magic and religion just came back from an expedition to Spiderhaunt Manor with a terrifying tale of his narrow escape from spiderlike, murderous humanoids and an ominous shadow lurking among the ruins of the dilapidated building. The scholar is now looking for an explanation...   [click here for more]
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El Asentamiento Enterrado de Khandar Thung (1e)

El Asentamiento Enterrado de Khandar Thung (1e)


Nos complace presentar la primera entrega de la colección pionera de aventuras originales diseñadas exclusivamente para la Primera Edición del mejor juego de rol de todos los tiempos. El Asentamiento Enterrado de Khandar Thung El Asentamiento Enterrado de Khandar Thung es una aventura de Primera Edición diseñada para un grupo de 3 a 6 jugadores de primer nivel....   [click here for more]
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The Buried Settlement of Khandar Thung (1e)

The Buried Settlement of Khandar Thung (1e)


We proudly present a new collection of original adventures exclusively designed using the First Edition of the best role playing game of all times. The Buried Settlement of Khandar Thung The Buried Settlement of Khandar Thung is a First Edition adventure designed for a group of 3-6 first level players. Characters can advance...   [click here for more]
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{Roll20 VTT} El Asentamiento Enterrado de Khandar Thung (1e)

{Roll20 VTT} El Asentamiento Enterrado de Khandar Thung (1e)


Nos complace presentar la primera entrega de la colección pionera de aventuras originales diseñadas exclusivamente para la Primera Edición del mejor juego de rol de todos los tiempos. El Asentamiento Enterrado de Khandar Thung El Asentamiento Enterrado de Khandar Thung es una aventura de Primera Edición diseñada para un grupo de 3 a 6 jugadores de primer...   [click here for more]
1st Adventures  $6.99

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{Roll20 VTT} The Buried Settlement of Khandar Thung (1e)

{Roll20 VTT} The Buried Settlement of Khandar Thung (1e)


We proudly present a new collection of original adventures exclusively designed using the First Edition of the best role playing game of all times. The Buried Settlement of Khandar Thung The Buried Settlement of Khandar Thung is a First Edition adventure designed for a group of 3-6 first level players. Characters can advance to level 3 if...   [click here for more]
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Little Feet: The Legend of Gimcrack Jack

Little Feet: The Legend of Gimcrack Jack


Little Feet is a collection of adventure books for children ages 8-12 and their parents. Each book is composed of three chapters, and each chapter can be run in one or two hours of playing time. This way play sessions can be run on weeknights between dinner and bedtime as well as weekends. It is our hope that Little Feet adventures will help parents introduce family-friendly...   [click here for more]
2 Kings Games  $4.99

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Duel of the Elements

Duel of the Elements


A war rages in the universe. The Elemental Gods are locked in an eternal war to expand their dominion on the physical plane. In this adventure, it is the Elemental Earth Lord Moerg invading the realm of Umwansh, Lord of the Tides, and his ally Pelagia, Goddess of the sea. Back Cover The water around the ship begins to smoke and roil, bubble and boil. Steam rises up making the area humid. Before the...   [click here for more]
2 Old Guys Games  $4.99

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The Total Party Kill Primer - Vol. 2 (5E)

The Total Party Kill Primer - Vol. 2 (5E)


The Total Party Kill Primer (Vol. 2) contains three ready-to-play encounters designed to test fifth edition adventurers to their limits. Each encounter includes tactical guidelines and scaling suggestions to adapt to the specifics of your party and challenge them to their limits. Bring them on. ...   [click here for more]
2CGaming, LLC  $3.99

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Between The Falls - A Wilderness Dungeon Adventure for 5E

Between The Falls - A Wilderness Dungeon Adventure for 5E


Between the Falls is a wilderness dungeon crawl adventure for a 3rd level party. It is designed with plot hooks in mind for a player that has went through the Hope Not Lost adventure, or it can just be an adventure for any fantasy RPG campaign setting, or better yet a one shot adventure with pregenerated characters that come with the adventure. Between the Falls come with: A Full...   [click here for more]
A Hole In The Ground Terrain & Games  $3.99

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Cave of the Bone Dwellers Intro Adventure for Legacy of the Ancients

Cave of the Bone Dwellers Intro Adventure for Legacy of the Ancients


Cave of the Bone Dwellers is an introduction adventure for the Legacy of the Ancients Campaign Setting. This adventure is designed to give the players an exciting experience that will forever link them into the Tarmalon Galactic Museum. This adventure requires the Legacy of the Ancients Campaign and Player's Guide. Quick Synopsis The players are asked to investigate the...   [click here for more]
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Hope Not Lost - A Solo Origin Story for a 1st Level Cleric (5th Edition Compatible)

Hope Not Lost - A Solo Origin Story for a 1st Level Cleric (5th Edition Compatible)


Hope Not Lost Hope Not Lost is a Solo Origin Adventure for a first level cleric. Hope Not Lost is designed for one gamemaster and one player.  Though Hope Not Lost is designed for 5th Edition Dungeons & Dragons it can easily be adapted to most RPG systems. The adventure begins with the player's birth when they are left on the steps of a temple. The priest of the church raises the player...   [click here for more]
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Legacy of the Ancients - Campaign and Player's Guide

Legacy of the Ancients - Campaign and Player's Guide


In 1987 one of the most popular and beloved computer roleplaying games (CRPGs) of the time came out for the Commodore 64, Apple IIE, and PC. Under a license from the original creators Charles and John Dougherty we have faithfully created a campaign and player's guide for this setting. This project was succesfuly funded on February 28th, 2019 on kickstarter by 110 backers. 1987 Cover Art The Core...   [click here for more]
A Hole In The Ground Terrain & Games  $9.99

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Prophecy of Mancella Adventure for Legacy of the Ancients

Prophecy of Mancella Adventure for Legacy of the Ancients


Prophecy of Mancella is an adventure for the Legacy of the Ancients Campaign Setting. This adventure is designed for players of 2nd to 3rd level who are already patrons of the Tarmalon Galactic Museum. This adventure requires the Legacy of the Ancients Campaign and Player's Guide. Quick Synopsis The players are asked to travel to the City of Mazelton by the Caretaker to...   [click here for more]
A Hole In The Ground Terrain & Games  $4.99

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The Halls of Runehammer - A Classic Dungeon Crawl for 5E

The Halls of Runehammer - A Classic Dungeon Crawl for 5E


About the Halls of Runehammer The Halls of Runehammer is a classic dwarven dungeon crawl for 5th edition dungeons and dragons. The core adventure module is desigend for characters who are second level and should take a party up to 4th level. The Halls of Runehammer was funded by 151 backers on Kickstarter on May 8th, 2017. The following are some of the highlights of the kickstarter and game. Features...   [click here for more]
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(5E) B01: Under His Skin

(5E) B01: Under His Skin


A 5th Edition compatible adventure for four to six PCs of levels 1-2 Saben Behi is lauded amongst his peers for his study of the very nature of magic has touched lives across the world. But he remains secluded, and has suddenly fallen silent after suggesting he was studying the art of necromancy to extend one’s life forever. The PCs arrive at the wizard’s tower to find it in...   [click here for more]
AAW Games  $6.99

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(5E) B01: Under His Skin (Fantasy Grounds)

(5E) B01: Under His Skin (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 1-2 Saben Behi is lauded amongst his peers for his study of the very nature of magic has touched lives across the world. But he remains secluded, and has suddenly fallen silent after suggesting he was studying the art of necromancy to extend one’s...   [click here for more]
AAW Games  $6.99

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(5E) BASIC03: A Giving Time (Fantasy Grounds)

(5E) BASIC03: A Giving Time (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for beginner players and game masters, 4 PCs of level 3 This adventure can be run to completion in 3-6 hours. The long cold is approaching! As food grows scarcer, monsters grow more desperate – and before long a peaceful monastery is besieged by savage beasts of...   [click here for more]
AAW Games  $6.99

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(5E) C01: Alagoran's Gem (Fantasy Grounds)

(5E) C01: Alagoran's Gem (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition classic style adventure for four to six PCs of levels 3-5 The first adventure in Adventureaweek.com’s Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game. C1 is an extremely challenging, traditional dungeon crawl crafted...   [click here for more]
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(5E) C02: Goblin Cave

(5E) C02: Goblin Cave


A 5th Edition compatible adventure for four to six PCs of Levels 1-2 The village of Svor has a problem, travelers on the main road are being robbed by bandits.  The magistrate has requested assistance from the king, but help will take weeks to arrive.  In the meantime the PCs are called upon to investigate the robberies.  Clues lead the group through Svorian Forest and across Murky...   [click here for more]
AAW Games  $6.99

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(5E) C02: Goblin Cave (Fantasy Grounds)

(5E) C02: Goblin Cave (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of Levels 1-2 The village of Svor has a problem, travelers on the main road are being robbed by bandits. The magistrate has requested assistance from the king, but help will take weeks to arrive. In the meantime the PCs are called upon to investigate the robberies....   [click here for more]
AAW Games  $6.99

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(5E) Shattered Heart Adventure Path #1: The Ties that Bind

(5E) Shattered Heart Adventure Path #1: The Ties that Bind


A 5th Edition compatible adventure for four to five 6th level player characters. Michael Allen the winner of the Pathmaster Adventure Writing contest brings us the first installment of the long awaited Shattered Heart Adventure Path: The Ties that Bind. A genesis of fellowship for four to five 6th level player characters.  Still reeling from the twin disasters of the Great...   [click here for more]
AAW Games  $9.99

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(5E) Shattered Heart Adventure Path #2: The Temple of Jewels and Mirrors

(5E) Shattered Heart Adventure Path #2: The Temple of Jewels and Mirrors


A 5th Edition compatible adventure for four to five level 7 player characters.  Carlyetta Wesleigh once again seeks the PCs' help to restore the earth temple of the Great Mother, which stands as testament to the ancient bond between the halflings and dwoerg of Picollo.  The last temple of the goddess to be abandoned during the Hoyrall Wars, the Temple of Jewels and...   [click here for more]
AAW Games  $9.99

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(5E) U01: Dark Days in Stoneholme

(5E) U01: Dark Days in Stoneholme


Dark Days in Stoneholme is a D&D 5th Edition compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme. Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with...   [click here for more]
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(5E) U01: Dark Days in Stoneholme (Fantasy Grounds)

(5E) U01: Dark Days in Stoneholme (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP Dark Days in Stoneholme is a D&D 5th Edition compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme. Waves of supernatural darkness sweep over the subterranean...   [click here for more]
AAW Games  $6.99

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(5E) U02: Murder in Stoneholme

(5E) U02: Murder in Stoneholme


A 5th Edition compatible adventure in the Underworld for four to six PCs of levels 3-4 A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events, the city now finds itself facing a mysterious killer,...   [click here for more]
AAW Games  $6.99

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(5E) U02: Murder in Stoneholme (Fantasy Grounds)

(5E) U02: Murder in Stoneholme (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure in the Underworld for four to six PCs of levels 3-4 A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events,...   [click here for more]
AAW Games  $6.99

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(5E) U03: Death Comes to Stoneholme

(5E) U03: Death Comes to Stoneholme


A 5th Edition compatible adventure for four to six 5th level PCs When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired to prevent, touched by accusations of devil worship which strike...   [click here for more]
AAW Games  $6.99

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  “Please Kill the Rats in My Cellar” - and other starting quests for beginner heroes. (5E)