Title |
Publisher |
Price |
Bring the beasts, NPCs, cyphers, and artifacts of an alternate Appalachia to your game table!
In an alternate Appalachia, where beings of immeasurable madness and malice have begun to stir, objects of power, unusual magics, and strange creatures are sometimes encountered. This 100-card deck puts a selection of them at your fingertips, giving you convenient and easy access to cyphers, artifacts, creatures,... [click here for more] |
Monte Cook Games |
$19.99
|
In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [click here for more] |
Monte Cook Games |
$9.99
|
This is the Cypher System version of the Planar Resource Deck. There is also a 5E version.
Spells, creatures, and magic items from across the planes—and at your fingertips!
The planar multiverse is filled with an infinite range of fascinating and dangerous creatures, unusual magics, and strange and powerful magic items. This 100-card deck puts a selection of them at your fingertips, giving... [click here for more] |
Monte Cook Games |
$19.99
|
Track and trade XP without wearing a hole in your character sheet!
In the Old Gods of Appalachia Roleplaying Game, players earn experience points not for killing monsters, but for facing unexpected challenges, protecting those close to them, and uncovering dark forces and sinister plots.
You might rack up your XP between sessions, but most commonly you receive experience points during... [click here for more] |
Monte Cook Games |
$9.99
|
Rusthaven is a sourcebook for the roleplaying game Numenera and adds new creatures, organisations, descriptors and foci, new NPCs, a completely new set of Iron Wind-caused mutations known as ‘corrosions’ and, of course, the location of Rusthaven itself. It covers multiple types of Iron Wind, how society reacts to them and the prejudices that exist out of fear and ignorance towards the Wind and... [click here for more] |
Dark Liquid Games |
$29.99
|
Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today.
Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more... [click here for more] |
Metal Weave Games |
$15.99
|
Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.
Whether in the streets of Goblintown or the prestigious halls of the Academy of Arcane Apprenticeship, people try to scrape by, make a living, and survive from one day to the next. You, however, are looking for something... [click here for more] |
Full Moon Enterprises |
$74.65
|
When the sea goddess Elvirath discovered that her high priest had become obsessed with necromancy, she unleashed her wrath.
Her once beautiful temple was desecrated, filled with hideous undead that used to be her most devout worshippers.
Ships founder on sharp rocks. Sailors are dying of foul plagues. Powerful creatures from the deep are surfacing again. It has to stop.
Somebody has to deliver... [click here for more] |
Mr.Tarrasque |
$20.00
|
What if I told you there is a world below this one? A world with its own sun? Full of strange peoples, amazing discoveries, and unspeakable horror? Finding your way down to this world is almost impossible.
Finding a way back up, well, that’s worse.
The Sun Below: City on the Edge, is an epic adventure for Numenera that takes place deep below the surface of the Ninth... [click here for more] |
Dread Unicorn Games, LLC |
$17.99 $12.69
|
The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory?
This campaign consists of 5 linked scenarios that can be also played... [click here for more] |
Janek Sielicki |
$15.99 $12.99
|
Unleash your GMing creativity!
GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously,... [click here for more] |
Monte Cook Games |
$20.00
|
On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond.
On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your... [click here for more] |
Monte Cook Games |
$7.35
|
A banished power fights to return to the Ninth World.
A fallen moon of The Sun Below begins to stir.
The Knocker at the Door begins to awake.
A Numenera adventure for all tiers.
49 page adventure for all tiers, 16 page bestiary, new numenera, dozens of GM Intrusions, and player handouts.
Who is the Sleeping Lady? What’s in the numenera mines? What is knock, knock, knocking at the door? Hang... [click here for more] |
Dread Unicorn Games, LLC |
$10.95
|
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [click here for more] |
Monte Cook Games |
$20.05
|
IMPORTANT NOTE: This is NOT a complete roleplaying game.
But, then again, it’s not meant to be.
You hold in your hands Shotguns & Sorcery: The Player’s Guide. This comprises only 108 pages of Shotguns & Sorcery: The Roleplaying Game, less than half the original. This bargain-priced edition is meant to be used in two ways.
First, it’s here to give... [click here for more] |
Full Moon Enterprises |
$9.95
|
DOWN THESE MEAN STREETS
ELVES, ORCS, AND EVERYONE
IN BETWEEN WHO LIVES IN DRAGON CITY MUST GO
As a people, the residents of Dragon City are bound together mostly by fear. Whether that fear springs from the undead creatures who claw at the Great Circle, or from the iron claw of the Dragon Emperor, or from any of the dozens of horrific monsters... [click here for more] |
Full Moon Enterprises |
$23.95
|
Scores of personalities from every corner of Ptolus—at your fingertips!
Ptolus is a vast city, peopled with an amazing variety of dynamic characters. Ptolus: Monte Cook’s City by the Spire brings scores of them to life, complete with personality, quirks, relationships, and illustrations, as well as game stats. The 100-card Ptolus NPC Deck pulls these characters out of the book and... [click here for more] |
Monte Cook Games |
$20.03
|
Generate random cyphers on the fly for your modern, sci-fi, or other realistic game
Cyphers—single-use abilities that characters gain over the course of play—lie, not surprisingly, at the heart of the Cypher System. In many genres, cyphers come in the form of items, like magic potions, one-shot spell scrolls, or bits of alien technology.
But physical items with overt, supernatural-seeming effects... [click here for more] |
Monte Cook Games |
$20.04
|
Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects.
This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending... [click here for more] |
Monte Cook Games |
$20.05
|
Create fantastic, whimsical adventures for your No Thank You, Evil! game
Someone stole all the robot waiters from The Cake Is a Pie, a famous cake and pizza restaurant. Clues lead to an alien factory where everyone looks the same. Can the players overcome obstacles and hazards, confront Joe the Giant, and solve the mystery to return the robot waiters?
Journey into Storia in adventures... [click here for more] |
Monte Cook Games |
$21.52
|
Step aboard the Desperate Measures in A Major Minor Problem, our second sci-fi adventure. In this two-sided adventure, you can choose to play as the capable crew of the Desperate Measures or as a group of resourceful young privateers striving to save their world. Will you discover the truth in time to stop an explosive ending?
This 23-page adventure comes with options and... [click here for more] |
Unformed Worlds |
$8.99
|
One Hundred New Artifacts in a Convenient Deck
In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine.... [click here for more] |
Monte Cook Games |
$20.05
|
100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The... [click here for more] |
Monte Cook Games |
$19.99
|
A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.
As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.
They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means of resurrection... [click here for more] |
Metal Weave Games |
$19.99
|
Generate endless ruins and adventure, in prep or on the fly!
The Numenera Ruin Mapping Engine is one of the most popular features of Jade Colossus: Ruins of the Prior World, the essential GM’s companion for adventure building in the weird and wondrous Ninth World. The 100-card Ruin Deck builds on this feature, letting you quickly and easily generate ruins as you prep for your game, or... [click here for more] |
Monte Cook Games |
$19.99
|
IT'S A DIRTY JOB
BUT SOMEONE'S GOT TO DO IT
EVEN IF IT MEANS CRAWLING
THROUGH DRAGON CITY'S GUTS
When undead trouble comes scratching at the cellar door of everyone’s favorite speakeasy on the edge of Goblintown, the bartender begs the patrons for help rooting it out. They have to move fast before the Imperial Dragon’s Guard... [click here for more] |
Full Moon Enterprises |
$14.95
|
This deck contains 52 creatures and NPCs for your Shotguns & Sorcery roleplaying game, plus two cards with instructions and credits. One side features basic Cypher System stats, and the other has a full-color image of a character or creature from the RPG on it.
Use these cards to build encounters quickly and easily, or to create them randomly on the fly. Then give your players a look... [click here for more] |
Full Moon Enterprises |
$11.95
|
When someone steals your sun and takes it to another dimension, you have to give chase.
A Numenera adventure for all tiers.
The Sun Below has been stolen. Most of thieves are gone, but the PCs find one of the thieves' transdimensional ships, the Gravitas Mislaid, has tarried. It's possible for the PCs to get aboard and follow the other thieves to where the Sun Below was taken.
Once aboard,... [click here for more] |
Dread Unicorn Games, LLC |
$14.95
|
Breathe life into an infinite variety of NPCs—for any campaign!
Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly when time... [click here for more] |
Monte Cook Games |
$19.99
|
The Strange is all about exploration and discovery in the odd recursions surrounding Earth. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful... [click here for more] |
Monte Cook Games |
$8.05
|
The Fair Folk of Winter are brilliant, dangerous, and keen. Do you have what it takes to walk among them?
In The Unseelie Saga, Players take on the roles of darkly magical Fae whose actions will decide the fate of the Winter Court. Fae are living magic and as dangerous as that sounds. The Unseelie are Fae who are most powerful from the second half of autumn through the first half of... [click here for more] |
Unformed Worlds |
$28.00
|
Sometimes characters are inspired even when their players aren’t
Sometimes things just come together. Sometimes you just happen to have exactly the ideal tool, or the perfect insight.
And sometimes it’s great to give the players just a touch of inspiration and additional narrative control. And a little extra reward for a particularly challenging encounter or adventure.
The 100-card Asset... [click here for more] |
Monte Cook Games |
$20.04
|
Scores of creatures at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Cypher System Creature Deck contains 99 weird and wondrous Cypher System creatures, drawn from the Cypher System Rulebook and beyond. When you need to build an encounter (either... [click here for more] |
Monte Cook Games |
$19.99
|
Scores of foes at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from The Ninth World Bestiary 2, Into the Night, Into the Deep, and Into the Outside.... [click here for more] |
Monte Cook Games |
$19.99
|
XP Cards with Added Effects!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall into... [click here for more] |
Monte Cook Games |
$6.05
|
In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [click here for more] |
Monte Cook Games |
$8.05
|
Generate random salvage results—and GM intrusions—and save loads of time doing it!
Shins. Iotum. Oddities and artifacts. Parts. Everything you want from a salvage attempt—even GM intrusions—is now at your fingertips. Save time at the game table and in prep by skipping the salvage tables and simply drawing a card. The top portion gives you the salvage result, including not just iotum, shins,... [click here for more] |
Monte Cook Games |
$20.04
|
Turn up your decks to eleven!
The Numenera Creature Deck and Numenera Cypher Deck are incredible resources for GMs, saving valuable time during game prep and at the table. And both have been followed by sequel decks (Numenera Creature Deck 2 and Numenera Cypher Deck 2), doubling the number of creatures and cyphers available.
So where do you go from there?
With the Numenera Cypher... [click here for more] |
Monte Cook Games |
$15.04
|
Over one and a half MILLION cyphers!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
I love giving my players cyphers that are at least a little bit randomized, but are... [click here for more] |
Monte Cook Games |
$15.05
|
The easiest way to build and run Ninth World encounters
Populate your encounters with weird and wondrous Ninth World creatures quickly and easily. Generate them randomly from a selection you build. Or create encounters on the fly. Then give your players a look at the foes they face.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from the Ninth World Bestiary 3.... [click here for more] |
Monte Cook Games |
$19.99
|
Granting—and getting—XP just got even more exciting!
In Numenera, exploration and risk are everything. Players earn experience points for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XP are useful... [click here for more] |
Monte Cook Games |
$8.04
|
Legacy Product This product was created in the early publishig days and may no be of the quality many have expected us to produce.
Avaliable Download Formats .PDF .MOBI .EPUB
A good tale can be worth more than a thousand shins. At least, that is what the Mechanical Bard says. For a tale can lead to great discovery or even great ruin... This Anthology presents to the Numenera... [click here for more] |
Metal Weave Games |
Pay What You Want
|
Goody White's Book of Folk Magic is a Pathfinder-compatible sourcebook written in-character by a knowledgeable witch named Goody White, explaining ways to cure illness, ward off undead, brew a love potion, or afflict your enemies. Translated to Pathfinder RPG game terms by Sean K Reynolds, it presents each of these 45 "folk remedies" as a spell, witch hex, and ritual. Much like actual folk... [click here for more] |
Sean K Reynolds Games |
$19.99 $5.70
|
A feather that opens a door.
A door that opens to infinite worlds.
And now a tabletop RPG that lets you explore them all.
Vurt: The Tabletop Roleplaying Game is an RPG based on the visionary and hallucinatory science fiction of author Jeff Noon (winner of the Arthur C. Clarke award). Amid the glass-strewn streets of the lethal and anarchic... [click here for more] |
Ravendesk Games |
$37.69
|
The Chaos Cypher System Game Master Emulator GM Screen Inserts comes with 4 pages of quick reference materials laid out in landscape format for you to use on the inside of you GM slip case, or you can lay them out and have them close to hand. The pack also contains 5 pages of logo free artwork and an additional 5 pages of the same artwork containing the Chaos logo, allowing you to mix and choose the... [click here for more] |
Realmweaver Games |
$9.75
|
Your Cypher system character should be pampered! What better way to do it than by capturing them in the Cypher System Character Folio Journal?
A lot can happen to your character in an adventure, much less a campaign. A lot can happen to your character sheets between adventures. One of the worst thing is that they can get damaged or even lost.
The Cypher System Character Journal captures your character... [click here for more] |
Scott E Pond Designs |
$5.95
|
Your Cypher system character should be pampered! What better way to do it than by capturing them in the Cypher System Character Folio Journal?
A lot can happen to your character in an adventure, much less a campaign. A lot can happen to your character sheets between adventures. One of the worst thing is that they can get damaged or even lost.
The Cypher System Character Journal captures your character... [click here for more] |
Scott E Pond Designs |
$5.95
|