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 Hottest 3.5, Core Rulebooks
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Player's Handbook (3.5)

Player's Handbook (3.5)


Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the 3.5 edition of the Dungeons &...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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Player's Handbook II (3.5)

Player's Handbook II (3.5)


MAKE YOUR CHARACTERS THE BEST THEY CAN BE Whether you’re creating a new character or improving an existing one, the Player’s Handbook II supplement has something you need. This volume provides new character options for all players: New class features for all of your favorite classes A rebuilding system that allows you to update existing characters New advancement options...   [click here for more]
Wizards of the Coast  $16.99

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town,...   [click here for more]
Wizards of the Coast  $19.99

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Player's Guide to Faerûn (3.5)

Player's Guide to Faerûn (3.5)


The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update...   [click here for more]
Wizards of the Coast  $14.99

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An Adventurer's Guide to Eberron (3.5)

An Adventurer's Guide to Eberron (3.5)


Explore a World of Magic and Mystery This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See...   [click here for more]
Wizards of the Coast  $9.99

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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
Wizards of the Coast  $14.99

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Planar Handbook (3.5)

Planar Handbook (3.5)


Explore Never-Ending Realms of Adventure Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little courage,...   [click here for more]
Wizards of the Coast  $14.99 $10.49

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Teacher Gamer Handbook

Teacher Gamer Handbook


The Teacher-Gamer Handbook delivers a skillset framework of 36 life-skills for educators to facilitate limitless RPG classroom games in schools and offscreen experiences for learners 10 years and older. Includes a full-scale ready-to-play semester course of literacy driven lesson plans for 40+ hours of co-creative play. Bringing RPGs into education is teaching narrative, critical...   [click here for more]
Wild Mind Training  $29.99

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Microlite2020 Complete

Microlite2020 Complete


Microlite2020 is a new branch of the Microlite20 D20-based rules-lite system. It takes the Microlite20 core rules and makes some updates and changes to incorporate some of the design ideas that have been developed in Microlite20 supplements and variants since the core rules were released in 2006. The more noticeable changes include: The four Microlite20...   [click here for more]
RetroRoleplaying  Pay What You Want

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Delta World Roleplaying Game Setting Core Guidebook

Delta World Roleplaying Game Setting Core Guidebook


DELTA WORLD:  EVERYTHING HAS CHANGED. SURVIVE AND THRIVE IN A POST-APOCALYPTIC WORLD OF MUTANTS, ANDROIDS, CYBORGS, ROBOTS, AND HIGH TECHNOLOGY! Delta World is a wild and sparsely populated future Earth.  It is 150 years after The Great Catastrophe, an apocalyptic global war that resulted in the complete destruction of civilized society.  The...   [click here for more]
Blue Crab Party, L.L.C.  $9.99

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $4.99

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Microlite2020 Old School Edition Complete

Microlite2020 Old School Edition Complete


Microlite2020 Old School Edition Complete is a variant of the new Microlite2020 branch of the Microlite20 system designed to work with 0e, B/X, and 1e adventures and settings. It takes the Microlite2020 core rules makes some changes and additions to make the system more compatible with adventures and settings designed for 0e, B/X, and 1e editions of the world's most...   [click here for more]
RetroRoleplaying  Pay What You Want

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Cordyceps Rules Expansion - P1E/OGL 3.5

Cordyceps Rules Expansion - P1E/OGL 3.5


CORDYCEPS RULES EXPANSION P1E/3.5 OGL A Pathfinder First Edition/3.5E OGL-compatible, setting-agnostic Cordyceps Rules Expansion to help you bring the strange and terrifying story of biologically induced fungal zombie-ism into your campaigns! With this expansion, you will have all the tools you need to incorporate a new mutated form...   [click here for more]
Blue Crab Party, L.L.C.  $4.99

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Doom Striders

Doom Striders


Catapults and ballistae are the weapons of yesterday’s armies, impersonal tools of warfare that were imprecise and whose loyalties depended on the crews manning them. Doom Striders presents a new type of weapon designed for more heroic play styles and face-to-face encounters. Whether you’re looking for a weapon to throw at your opponents in the next mass combat encounter, or an effective offense...   [click here for more]
Bastion Press  $9.99

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The System Reference Document for 3.5 Game Mechanics (Volume Two)

The System Reference Document for 3.5 Game Mechanics (Volume Two)


PLEASE NOTE: The PDF of this product is IDENTICAL to The System Reference Document for 3.5 Game Mechanics (Volume One). In order to make a print version of this product available, the document had to be split into two volumes. The following information applies to the PRINT VERSION of this product:  This is Volume TWO of our compilation of the System Reference Document...   [click here for more]
Bards and Sages  Pay What You Want

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  Manor Most Foul - a Mörk Borg Dungeon Crawl