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 Featured Product
Cities Without Number
by Sine Nomine Publishing

The new sandbox cyberpunk game from Sine Nomine, built with system-neutral creation tools for dystopian worlds, criminal undertakings, and sinister megacorps. Compatible with Stars Without Number and Worlds Without Number for more genre-blending fun.

Cities Without Number
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Merrymaker | A CY_BORG Compatible Player Class

Merrymaker | A CY_BORG Compatible Player Class


Jingle bells, Cy city’s hell, G0 got my mom. I’m tired of this, it has to end, I’ll bring you all along. -- The Merrymaker is a new Christmas-themed class for the CY_BORG RPG. Team up with your cybernetic companion RV-d01f or hang out with your crew the 31V35 to make Cy city a little merrier. Whatever that...   [click here for more]
B.J. Keeton  Pay What You Want

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Mudpuppy Miniatures: Cyber-Lich

Mudpuppy Miniatures: Cyber-Lich


Possessing ready access to a host of ancient technologies and artifacts, the Cyber-Lich is the ultimate in post-apocalyptic monsters. An immortal fusion of genius-level human consciousness melded seamlessly with quantum processors and cybernetics, the Cyber-Lich operates at a level above mere organic minds or even advanced, god-like AIs. Armed with a Staff of Vaporous Depostion, Adaptive Shield Harness,...   [click here for more]
Mudpuppy Games  $0.99

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Mudpuppy Miniatures: Telepathic Rat

Mudpuppy Miniatures: Telepathic Rat


A seemingly innocuous inhabitant of the post-apocalyptic future, the telepathic rat is known to be used as scout and spy by Beast Thing tribes, and tamer variations are sometimes kept as familiars by tribal shamans and rover-priests. Is the telepathic rat a powerful pet or a menacing minion of a mutant foe? You decide. This 3D-printable miniature is ready-to-print without slicer supports. For role...   [click here for more]
Mudpuppy Games  $0.99

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Mutation Artifacts

Mutation Artifacts


Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.  Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant...   [click here for more]
Skirmisher Publishing  $0.99

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Notable Bars, Clubs, & Cafes: Navy Blue

Notable Bars, Clubs, & Cafes: Navy Blue


Notable Bars, Clubs, & Cafes: Navy Blue gives Lowlife 2090 players a location in a middle-class district of Mendoza City where players can meet, get jobs, and have fun. It's intended to help game masters flesh out their own games by doing some of the work for them. This title includes background information on the bar, its owner, and some of its staff. It also includes plot hooks that can be hand...   [click here for more]
Wiley Gambit Gaming  $0.99

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Notable Bars, Clubs, & Cafes: Next Gen Cafe

Notable Bars, Clubs, & Cafes: Next Gen Cafe


In this second volume of Notable Bars, Clubs, & Cafes, we are introduced to one of many cafes in Mendoza City's Central Business district, Next Gen Cafe. We learn about the owner, Alea Valwraek, two of her employees, and a hacker that sometimes works for her. We also discover that the Alea has some secrets that she wants very badly to keep from the megacorps that are running...   [click here for more]
Wiley Gambit Gaming  $0.99

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Omega-Terra World Map

Omega-Terra World Map


Omega-Terra World Map Set 10,000 years after the fall of a super-science culture, Omega-Terra is a savage, retro-future world filled with wonders to satiate desires both subtle and obscene. Under a bloated red sun and the ever-present “sky arc” ring system, the climate is tropical from pole-to-pole. The planet is dominated by mile-high hothouse jungles, and punctuated by crater...   [click here for more]
Mudpuppy Games  $0.99

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Poisoned! An OSR Variant Rule Broadsheet

Poisoned! An OSR Variant Rule Broadsheet


POISONED is an alternative to save or die poisons for use in your OSR game of choice. Ultimately it is not much less lethal than by the book OSR poison rules but it adds a bit more spice and drama to the mix. I wanted a bit more mechanically-supported tension and drama to accompany a creature becoming poisoned beyond just save-or-damage/death. This one-page variant rule develops the concept of distinguishing...   [click here for more]
Hexed Press  Pay What You Want

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Post Apocalyptic Equipment Cards Vol 1

Post Apocalyptic Equipment Cards Vol 1


Post Apocalyptic Equipment Cards, Volume I The first set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $0.99

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Post Apocalyptic Equipment Cards Vol 2

Post Apocalyptic Equipment Cards Vol 2


Post Apocalyptic Equipment Cards, Volume II This second set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $0.99

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Post Apocalyptic Equipment Cards Vol 4

Post Apocalyptic Equipment Cards Vol 4


Post Apocalyptic Equipment Cards, Volume IV This fourth set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $0.99

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Realm of the Technomancer

Realm of the Technomancer


"It's Mutant Future™ mayhem!" "No, it's a Labyrinth Lord™ dungeon crawl!" Relax, guys, you're both right! REALM OF THE TECHNOMANCER challenges players of both campaign types with an unusual dimensional crossover adventure, presented in a unique back-to-back format. Just open the side you want to use tonight! Something new has invaded an important underground complex......   [click here for more]
Catthulhu  Pay What You Want

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Sapphal: Three Clusters World Book 02

Sapphal: Three Clusters World Book 02


Once, the Orion Arm was humanity's plaything, the Earth Alliance expanding by leaps across interstellar space. But as happens with all our species creates, it was destroyed through greed and lust for power and spite. A thousand years on, space is still dark, but light sometimes flickers for a while in a little corner here or there. The dream of the Alliance dies hard, and over and over one world or...   [click here for more]
Baggage Books  $0.99

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Shadowdark Classes in the Junkers Universe - A Character Creation Supplement

Shadowdark Classes in the Junkers Universe - A Character Creation Supplement


Shadowdark Classes in the Junkers Universe is a character creation supplement which provides guidance and some examples of how players can add some sci-fi flavour to the four classes included in the Shadowdark RPG system.  The Junkers universe is an original setting which brings the fantastic Shadowdark RPG system into the sci-fi genre, without losing any of the grim and gritty...   [click here for more]
Matt Beames  Pay What You Want

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The Cthulhu Hack: Strange Materials

The Cthulhu Hack: Strange Materials


Based on events from topical science news, this The Cthulhu Hack Presents release expounds and expands on the possible explanations for fresh discoveries made by China's space program on the surface of the Moon. A strange "gel-like" substance has been found on the far side of the Moon by China's lunar rover Yutu-2. Found at the bottom of a small crater, the gel is reported...   [click here for more]
Just Crunch Games  $0.99

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The Galactic Realm of The Hyperspace Sea

The Galactic Realm of The Hyperspace Sea


Based on the elegantly simple GD20 system The Galactic Realm of The Hyperspace Sea is a truly epic space opera RPG. Twelve powerful civilizations sprawl across the countless planets of the Hyperspace Sea - filling the universe with intrigue, drama and conflict on an interstellar scale! Players may take on a wide range of roles, from clerical, bureaucratic, military or trade -  serving their civilization...   [click here for more]
Gorgzu Games  $0.99

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The Vigilante Hack

The Vigilante Hack


From Bloat Games, the creators of SURVIVE THIS!! Zombies! and The Zombie Hack comes an all new roleplaying game, The VigilanteHack, based off the popular game by David Black, The Black Hack. The Vigilante Hack takes the rules and mechanics of The Black Hack out of a fantasy setting and applies them to the modern day.  The streamlined, rules-light system, allows for quick and easy use of play and...   [click here for more]
Bloat Games  $0.99

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The Vigilante Hack - SANCTUARY ASYLUM

The Vigilante Hack - SANCTUARY ASYLUM


Sanctuary Asylum is a supplement for The Vigilante Hack, based on very popular, The Black Hack by David Black.  Sanctuary Asylum features the new class: The Cat Burgular, Random Asylum Generators, Random Inmate Generators, Notable Villains, Drugs of SanMed, and 2 adventures:  "Fever Dream" and "When All Hell Breaks Loose". More about The Vigilante Hack: The Vigilante Hack takes the rules and mechanics...   [click here for more]
Bloat Games  $0.99

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Threats of the Frontier vol. 2

Threats of the Frontier vol. 2


Few predators on Prometheus can match the ferociousness and versatility of the draks. Capable of adapting to almost any environment, these fearsome reptilian carnivores come in many different breeds, with new variants being constantly encountered… sometimes too close for comfort. This sourcebook for The Frontier RPG introduces six new enemies to bite and maul any adventurers venturing into...   [click here for more]
One Dwarf Army  $0.99

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Threats of the Frontier vol. 3

Threats of the Frontier vol. 3


This sourcebook for The Frontier RPG introduces four new enemies that can be introduced in your campaigns: the Trelamorphs. Single-cell organisms with translucent bodies that are hard to spot and dangerous acid-based attacks, they are bound to challenge any players unlucky enough to stumble upon them. ...   [click here for more]
One Dwarf Army  $0.99

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UNDERTIPPED BARISTA | Player Class for CY_BORG

UNDERTIPPED BARISTA | Player Class for CY_BORG


people suck. you knew it before you took the job. now it's your religion. you draw hearts with foam. you take their inane and complex orders. you try to laugh at their banal jokes. it's a good day if they say thank you. it's a miracle if they leave you a single credit. you hate them. -- The Undertipped Barista is a player class...   [click here for more]
B.J. Keeton  $1.99 $0.99

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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and out...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game's most crucial aspects - next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated to providing...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced in the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information, game...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.  Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres.  Wisdom...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.  Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.  One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things...   [click here for more]
Skirmisher Publishing  $0.99

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