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GROK?!

GROK?!


GROK?! is an adventure role-playing game where you assume the role of an adventurer in a gonzo world of boundless plausibility and use your ingenuity and resourcefulness to overcome strange and perilous threats. Planet Grok was once a haven for trans-dimensional migrants and a bastion of advanced technomancy, until a cataclysm rendered it a desolate hollow planet....   [click here for more]
Lester Burton  $1.00

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OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)

OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)


OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro...   [click here for more]
Skirmisher Publishing  $3.99

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The Codex of the Black Sun: Sorcery for Stars Without Number

The Codex of the Black Sun: Sorcery for Stars Without Number


Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun. In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice...   [click here for more]
Sine Nomine Publishing  $9.99

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HYPERBOREA Player's Manual

HYPERBOREA Player's Manual


HYPERBOREA 3E Player's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),...   [click here for more]
North Wind Adventures  $12.00

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Distant Lights: Creating Borderworld Outposts

Distant Lights: Creating Borderworld Outposts


Motes of Light in the Dark Distant Lights gives a GM a set of tools to build remote planetary outposts, isolated deep-space asteroid colonies, secretive exile stations, and other far-flung motes of human habitation in the sci-fi void. While written for the Stars Without Number sci-fi role-playing game, the GM tools in Distant Lights are...   [click here for more]
Sine Nomine Publishing  $8.99

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Barbaric! 2nd Edition

Barbaric! 2nd Edition


Barbarians! Civilized men huddle behind tall stone walls, trembling at the thought. The soldiers of civilization tighten their shield walls against the oncoming onslaught. And then they come. Savage men and women, screaming at the top of their lungs, oblivious to fear, frothing at the mouth from rage and lust for war. Wave after wave, they storm shields and fortifications. Many die;...   [click here for more]
Stellagama Publishing  $5.99

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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Persons of Interest: Creating Patrons and Nemeses

Persons of Interest: Creating Patrons and Nemeses


Forging Villains and Patrons Persons of Interest offers a selection of system-neutral tools for building antagonists and other NPCs for your GMing needs. While written for the Stars Without Number sci-fi role-playing game, the tools in Persons of Interest are compatible with almost any setting or game system. Within these...   [click here for more]
Sine Nomine Publishing  $7.99

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Stars Without Number: Revised GM Screen

Stars Without Number: Revised GM Screen


This Stars Without Number: Revised Edition portrait-oriented GM screen includes four full-color illustration sheets to set the starfaring mood of your adventures and eight interchangeable inserts to arm you with the quick references you might need during play. In this pack, you'll find: System mechanics summary sheet, with skill checks, saving throws, environmental...   [click here for more]
Sine Nomine Publishing  $4.99

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Barbarians of the Ruined Earth (Standard Cover)

Barbarians of the Ruined Earth (Standard Cover)


For more  DIY RPG Productions info and new, click here!  For apparel, stickers, stamps, etc., click here! This is the standard edition cover for the book by James Hanson.  You can find the Special Edition cover by James V West here.   Barbarians of the Ruined Earth is a weird post-apocalyptic fantasy setting inspired by Thundarr the Barbarian. Throw in a healthy heap of Mad...   [click here for more]
DIY RPG Productions  $15.00

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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.  Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild,...   [click here for more]
Skirmisher Publishing  $0.99

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SURVIVE THIS!! War For The Wasteland - Ashcan Version

SURVIVE THIS!! War For The Wasteland - Ashcan Version


War For The Wasteland is a post nuclear war, set in the former United States, four hundred years after the bombs dropped.  It's a wasteland, filled with waring factions, mutated beings and animals, and people just trying to get by and put back together the pieces of civilization that had been blown off the map. Play as one of four Origins:  Nuke Children, Meatbags, Second, True Citizens, and...   [click here for more]
Bloat Games  $5.00

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Ray Guns & Ruins

Ray Guns & Ruins


This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with...   [click here for more]
Skirmisher Publishing  $2.99

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Active Time Event!!!

Active Time Event!!!


[Mandatory warning that this Zine is specifically intended for use with the Contemporary OSR Classic: Troika! by Melsonian Arts Council. You can find the precursor zine called Active Time Battle!!! for FREE, here!]   Up for a realm hopping adventure? You better get comfy with making weird friends. I’m talking: Uncomfortably Hot Time Traveling Lesbians™ & Canonically Trans Adventurers...   [click here for more]
Wilderwhim  $5.00

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SURVIVE THIS!! Scorched - An Apocalyptic Science Fiction Roleplaying Game

SURVIVE THIS!! Scorched - An Apocalyptic Science Fiction Roleplaying Game


Bloat Games is excited to announce SURVIE THIS!! Scorched. This game is based on the simple concept, "What if Luke never left Tatooine?" It's definitely heavily Star Wars inspired with a side of Mad Max thrown in for good measure. And did we mention, it has Power Armors? SURVIVE THIS!! Scorched is a full stand-alone TTRPG, clocking in at...   [click here for more]
Bloat Games  $9.99

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The Late Trapper's Lament

The Late Trapper's Lament


The Late Trapper's Lament An adventure in Hyperborea for characters of 1st through 2nd level ++++++++++++++ “You there, marines! I have a task for you. Come earn your keep, dogs.” Your party has accepted work as marines aboard a cog called Otherworldly Obelisk. The ship has berthed in Ragnarrheim, a Viking town of New Vinland, with plans to continue to Port...   [click here for more]
North Wind Adventures  $10.00

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Barbarians of the Ruined Earth (Special Edition Cover)

Barbarians of the Ruined Earth (Special Edition Cover)


For more  DIY RPG Productions info and new, click here!  For apparel, stickers, stamps, etc., click here! This is the Special Edition cover for the book by James V. West.  You can find the Standard Edition cover by James Hanson here.   Barbarians of the Ruined Earth is a weird post-apocalyptic fantasy setting inspired by Thundarr the Barbarian. Throw in a healthy heap of Mad...   [click here for more]
DIY RPG Productions  $15.00

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War For The Wasteland - Minimalist Lo-Fi Sci-Fi Tabletop RPG

War For The Wasteland - Minimalist Lo-Fi Sci-Fi Tabletop RPG


War For The Wasteland Minimalist Sci-Fi Tabletop RPG “Less rules, more fun!” Written by Eric Bloat, Art by Phil Stone, for Bloat Games Inspired by 2400 LO-FI SCI-FI RPG by Presendo Games, Jason Tocci, 24XX SRD. War For The Wasteland is a post nuclear war, set in the former United States, four hundred years after the bombs dropped.  It's a wasteland, filled with waring factions,...   [click here for more]
Bloat Games  $4.00 $2.00

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Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic.  This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
Skirmisher Publishing  $1.99

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Base of Operations (Troopers: RedHack - Recovered Intel)

Base of Operations (Troopers: RedHack - Recovered Intel)


Base of Operations provides easy base creation rules for players to easily build functional bases for their PCs. Rules are provided to build city, wasteland, and starship/space station bases. Over 40 types of facilities, ranging from armories to xeno-biology labs, are provided to choose from! This ruleset is written as concisely as possible, to make sure the PCs actually use it! ...   [click here for more]
TheNatOne  Pay What You Want

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The Living Building

The Living Building


“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared...   [click here for more]
Skirmisher Publishing  $1.99

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Night Land

Night Land


Now with an updated cover!! A Weird-Fantasy Roleplaying Game Setting, for use with Old-School Essentials. Character Levels 2–3. Print copies available from www.singingflame.com. Night Land is a realm where the sun has extinguished and its ashes lay strewn across a landscape. One after one, the stars in the universe are entering their ultimate stages of life, and existence is evaporating...   [click here for more]
Singing Flame  $7.99

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Night of the Killbots: Run or Die

Night of the Killbots: Run or Die


Phantom Palace shopping centre is selling an item of a life time! What do you do if you don't have the cash? GRAB AND DASH! Only one problem. Stealing the power relic has triggered the mini mall's security system and an army of killbots are closing in! That leaves one option: RUN OR DIE!! ...   [click here for more]
Super Savage Systems  Pay What You Want

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Mutation Artifacts

Mutation Artifacts


Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.  Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant...   [click here for more]
Skirmisher Publishing  $0.99

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Sleazoid Mutant Freaks From Cannibal Island

Sleazoid Mutant Freaks From Cannibal Island


VACATION IS OVER! You went from sipping atomic Mai Tais and virgin Pina Coladas on a beach in FrogTown to waking up in a cold tub filled with ice and some random stitches where your kidney used to be. The good news is they were dumb enough to toss you in the tub with all your gear, the bad news is your skin is turning green. A great adventure for one-shots and convention games!  Comes with printable...   [click here for more]
Super Savage Systems  $7.00 $5.00

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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did...   [click here for more]
Skirmisher Publishing  $2.99

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Thirsty for More!

Thirsty for More!


JULY 1ST Massive update! Complete layout makeover as well as major editing. Looks better than ever, you won't want to miss this! That's right! The 1st supplement to "Neon Lords of the Toxic Wasteland" is here! The solo rules and adventure packs quite a punch! This high octane adventure pits your favorite neon scum face to face and against the odds. Construct traps to take down those mutie scum, you're...   [click here for more]
Super Savage Systems  $1.00

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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Manhattan Missions

Manhattan Missions


WARNING! If you do not have a Triple Platinum Key Card, DO NOT DOWNLOAD! 15 pulse-pounding pages! 5 one page adventures designed to run one a night!  Delve deep into the lost city called Manhattan and learn its deep dark secrets. ...   [click here for more]
Super Savage Systems  $10.00 $7.00

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The Frontier

The Frontier


Burn, slash, cut, incinerate, shoot, maul, vaporise, maim, slaughter, electrocute, rend, blast and disintegrate your way through The Frontier! Inspired by action roleplaying games, such as Borderlands and Destiny, The Frontier is a sci-fi game of hi-octane action that focuses on the simpler pleasures of life. Explore the...   [click here for more]
One Dwarf Army  $8.99 $5.99

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Into The Rad

Into The Rad


Into The Rad A Mark of the Odd Solo Game. This game is a mashup of the original Into The Odd rules, from the SRD, a retro-clone of Gamma World(tm), and a really simple solo roleplaying system that uses the Into The Odd Luck roll as a basic decision making roll. Into The Rad can be played as a regular RPG, or solo, with no changes. The book contains rules for creating your character, mutations,...   [click here for more]
Parts Per Million  $7.99

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Vaults of Vaarn #1

Vaults of Vaarn #1


The sun is dying and the wreckage of countless eons litters the parched wastes of Vaarn, the desolate country that common folk call the blue ruin. It is said that these sky-coloured sands hide the graves of the Autarchs; have swallowed the buried arcologies in which the true seed of humankind was preserved through the Great Collapse; conceal forgotten crypts of memory, decaying crystalline lattices...   [click here for more]
Graculus Droog  Pay What You Want

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Vast Grimm Space Cruisers

Vast Grimm Space Cruisers


Starship Creation, Combat, & Additional Locations Your LEGION has survived and discovered a new-to-you starship. Now that you’ve got it, you need a few places you can stop to fuel up, make repairs, and get some advice on keeping it flying. Starship creation rules Six starship classes Starship combat rules Modding the starship Three new locations Generators for abandoned starships Space...   [click here for more]
Infinite Black  $10.00

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Vast Grimm Space Raiders

Vast Grimm Space Raiders


Classes, Factions, & Hex Crawl Adventure Not ready to join a Legion and save the ‘verse? Maybe you’re better suited as a raider, plundering, pillaging, and salvaging all that remains. Now's your chance to join a faction! History of raiders Four new classes Seven factions Quadrant maps for faction control Revenant’s Revenge hex crawl adventure through "The Graveyard" region New NPCs Random...   [click here for more]
Infinite Black  $10.00

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Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4


In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle in, and...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes


When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even  insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant...   [click here for more]
Skirmisher Publishing  $2.99

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Drifting Offline | A subspace anomaly designed for DEATH IN SPACE

Drifting Offline | A subspace anomaly designed for DEATH IN SPACE


With a total of 14 rooms across 3 levels, Drifting Offline has you exploring the inside of the M-class harvester that has swallowed your ship hole. Where did it come from? And how will you escape? This thrilling adventure that has you racing against time while defending yourself against a deadly artificial intelligence. Will you make it out alive?! Hook: "Your team finds itself drifting...   [click here for more]
The Dungeon's Key  $10.00 $5.99

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Pariahs of Vaarn #1

Pariahs of Vaarn #1


Pariahs of Vaarn is a full-colour bestiary zine for Vaults of Vaarn, the science-fantasy RPG.  Thrill to the exploits of thirteen new creatures that prowl the blue wastelands at the end of time. Sentient concrete blocks, time-travelling knights from an unimaginable future, an immortal anteater, fatally misguided moth doctors, psychic parasites, quantum daemons,...   [click here for more]
Graculus Droog  $2.00

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Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their effects,...   [click here for more]
Skirmisher Publishing  $0.99

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Vaults of Vaarn: The Adventures

Vaults of Vaarn: The Adventures


The mysterious, far-future wasteland of Vaarn is expanded in this pack of short format adventure locations. Together Khenet RockEigin OasisThe Tomb of Nassak An-Rah, The Fount of Illustrious Flesh and Caeba in the Maw provide four challenging dungeons and two safe havens for your vault raiders.  Khenet Rock is a...   [click here for more]
Graculus Droog  $3.99

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Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2


The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,...   [click here for more]
Skirmisher Publishing  $0.99

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Aquilus Issue 1

Aquilus Issue 1


A new OSR zine! Welcome to the hallucinogenic realm of Aquilus, an atmospheric, dream-like setting for use with OSR, B/X, or similar tabletop RPGs. Each issue will explore various elements of this weird world, centering around a detailed location in Aquilus that players can adventure within. Also included are random tables, new beasts,...   [click here for more]
Singing Flame  $5.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Great Plains Apocalypse

Great Plains Apocalypse


FLY OVER COUNTRY IS CALLING... Better grab your standard set of polyhedron dice with two extra six-siders.  Civilization has collapsed.  The East and West Coast folks are kaiju munchies.  Not a bad time to visit the flyover country, except the cryptids haunting the landscape are looking to complete humanity’s extinction.  Keep your allies close and make sure your weapons are loaded because...   [click here for more]
Shadow Drifter Games  $3.50

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously...   [click here for more]
Skirmisher Publishing  $0.99

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