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Academy, fraternity, guild, order, school, society . . . fantasy has many names for wizardly cliques and factions. Sometimes, these are merely social constructs. Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles.
GURPS Thaumatology: Magical Styles aims to bring this richness to... [click here for more] |
Steve Jackson Games |
$9.00
|
Beware of the Banestorm
Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races . . . and by people snatched from our Earth by the cataclysmic Banestorm!
Whole villages were transported – from such diverse locales as medieval England, France, Germany and the Far East. Yrth is a world of cultural conflict, where the Crusades aren't ancient history – they're... [click here for more] |
Steve Jackson Games |
$9.00
|
Time on Your Hands?
GURPS Timeline is the ultimate resource for the Time Travel GM. It presents all of human history – from the Big Bang to Operation Desert Storm – in a convenient, easy-to-use chronology. History is big, but GURPS Timeline makes it easy for the GM to find his way around.
GURPS Timeline... [click here for more] |
Steve Jackson Games |
$9.00
|
Back to Nature
Is a dungeon absolutely essential to killing things and taking their stuff? Not really! Every fantasy hero spends at least as much time trekking through the wilds as skulking underground -- and of course the great outdoors is big, which spells opportunity. So don't let the "Dungeon" in GURPS Dungeon Fantasy 16: Wilderness Adventures fool you. This weighty... [click here for more] |
Steve Jackson Games |
$11.00
|
Game Aids (maps and tokens) for the Steve Jackson's Death Test 1 & 2. Possession of the Death Test 1 & 2 are necessary for full play. ... [click here for more] |
Dario Corallo |
$2.16
|
From the dawn of civilization to the Middle Ages – or in any fantasy game – GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. It's 128 pages of detailed research and game ideas:
Weapons: Cleave an enemy's skull with a stone axe, stab him with a bronze sword, or impale him on your obsidian-tipped... [click here for more] |
Steve Jackson Games |
$9.00
|
Show Some Spirit
The idea that spirits are associated with animals, locations, and natural forces is widespread. Shamans, medicine men, channelers, and other spirit-workers of cultures that hold such beliefs don't merely communicate with these entities – they invite possession, sometimes physically transforming into something else for the duration. This is a path to great power, but it isn't... [click here for more] |
Steve Jackson Games |
$6.00
|
Arcane Assistance at Your Fingertips
For heroes of the Dungeon Fantasy Roleplaying Game, a well-timed modicum of magic can mean the difference between victory and death. Dungeon Fantasy Magic Items offers you an emporium of enchantment, stocked with wondrous weapons, armor, wands, jewelry, potions, and more. It's an assortment of awesome aids for... [click here for more] |
Steve Jackson Games |
$7.00
|
A Reflection of Adversity
An eldritch mirror holds the key to demonic power. Courageous and mighty adventurers must face impossible odds to track it down.
You have to stop those guys from taking the treasure you plan to steal!
GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon presents an adventure for four or more GURPS Dungeon Fantasy... [click here for more] |
Steve Jackson Games |
$11.00
|
Tournament of Treachery
Welcome to Harkwood! Fame and fortune await you in Baron Fenmarc's Prize Tourney, the largest tournament in southern Caithness! But it won't be easy - there are over a hundred knights and adventurers, ready to compete with sword and lance, bow and crossbow.
The bazaar at the Tournament carries its own enticements and opportunities. Merchants have journeyed to Harkwood as well,... [click here for more] |
Steve Jackson Games |
$4.00
|
When it comes to steampunk, it's important to be of good character. Fortunately, that's easier than ever, thanks to GURPS Steampunk 3: Soldiers and Scientists. This supplement builds off of the campaign-world information of GURPS Steampunk 1: Settings and Style to present the information you need to make amazing Victorian-era adventurers for GURPS... [click here for more] |
Steve Jackson Games |
$12.00
|
In the beginning, an adventure consisted of meeting an old wizard in a tavern, and following the dusty map he gave you and your friends. Inevitably, you were led to a complex series of rooms, usually underground, filled with monsters and their treasure. You slew the monsters, took the treasure, and returned to the tavern to celebrate (or heal your wounds).
Now Dungeon Fantasy 1: Adventurers... [click here for more] |
Steve Jackson Games |
$9.00
|
Know Your Place
GURPS Dungeon Fantasy 1: Adventurers simplified GURPS character creation for hack 'n' slash gaming. Then 35 supplements came along – plus dozens of issues of Pyramid – and vastly expanded heroic career options. "More is better" is the delver's motto, but deciding what role to play shouldn't feel like a puzzle for the players to solve before... [click here for more] |
Steve Jackson Games |
$6.00
|
At Your Fingertips (And Away From Prying Eyes!)
The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers!
This sturdy... [click here for more] |
Steve Jackson Games |
$11.00
|
A pirate said to Alexander the Great, "Because I have only one ship, I am called a pirate. Because you have a great navy, you are called an Emperor."
Villains. Where would the heroes be without them?
Probably unemployed.
The hero may be the star of his story, but it takes a prize villain to bring out the best in him! GURPS Villains is a compilation of dastardly foes from... [click here for more] |
Steve Jackson Games |
$9.00
|
Dungeons just got more dangerous.
The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange... [click here for more] |
Steve Jackson Games |
$16.00
|
Ever wanted to design a wizard but been boggled by the rules or stumped by creative block? GURPS Wizards is the solution: a complete guide to wizard design. Inside you'll find essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters. The role of each wizard is discussed, along with suggestions for integrating it... [click here for more] |
Steve Jackson Games |
$9.00
|
Life in London is nasty, brutish, and short. So are you.
This game more or less relates to the sad lives and hard times of persons living in late Georgian London – that is, the city is more or less London, the individuals concerned are more or less persons, and King George is more or less late. The year is 1830.
A roleplaying game usually sends characters on an exploration in which they seek elusive... [click here for more] |
Steve Jackson Games |
$11.00
|
Watch Your Step!
In the Dungeon Fantasy Roleplaying Game, not all threats can be overcome with swords or spells. Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone . . . or... [click here for more] |
Steve Jackson Games |
$7.00
|
In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. When it comes to creating fantastic cities, you don't need an eldritch tome crackling with power; you only need GURPS Thaumatology:... [click here for more] |
Steve Jackson Games |
$11.00
|
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the... [click here for more] |
Steve Jackson Games |
$13.00
|
Feel the Power!
Cunning bards, holy paragons, tree-friends, and subtle wizards, quick to anger. All of them break the natural order of the mundane, even while protecting it. Find within these pages examples of each type, with advice to match.
Built with and expanding on the material presented in the Delvers to Grow core book, Smart Delvers provides... [click here for more] |
Gaming Ballistic, LLC |
$9.99
|
The Best Defense
Every low-tech fighter (and every gamer!) knows that the secret to surviving slings and arrows -- not to mention swords, musket balls, and dragon bites -- is a good suit of armor. GURPS Low-Tech and GURPS Low-Tech Companion 2: Weapons and Warriors deliver handsomely in that department . . . but it can take a lot of number-juggling... [click here for more] |
Steve Jackson Games |
$7.00
|
Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time .... [click here for more] |
Steve Jackson Games |
$13.00
|
Flashing Blades, Lethal Arrows
Deadly archers, subtle thieves, flamboyant swashbucklers, and dedicated unarmed martial artists deliver death from the flanks. And they’ll never see it coming.
Built with and expanding on the material presented in the Delvers to Grow core book, Fast Delvers provides examples of the four key professions as they... [click here for more] |
Gaming Ballistic, LLC |
$9.99
|
"You open the door, and discover a 10 by 10 room. You see a large orc, and a chest."
When adventures were just hack-n-slash, running the game was easy. Roll for the monster. Randomly determine the treasure. Move on to the next room. But how do you recreate the fun and simplicity of the dungeon crawl using the GURPS system?
Dungeon Fantasy: Dungeons... [click here for more] |
Steve Jackson Games |
$9.00
|
Wield the Might of the Five Elements!
The Chinese view of the elements (xing) is rich and nuanced, with cycles of creation and destruction: earth refines into metal, smothers fire, is covered by wood, and absorbs water. These interactions are as flavorful as they are balanced – perfect for a magic system! GURPS Thaumatology: Chinese Elemental Powers blends... [click here for more] |
Steve Jackson Games |
$9.00
|
Through The Doorway To Adventure
Not all fantasy starts and ends in a world of wonder. Many a classic has natives of our world traveling into dreams, under the hill, through the looking glass . . . to a "portal realm." Gaming out such adventures poses many challenges – ask any GM who's had to deal with rifle-toting dragon-slayers!
GURPS Fantasy: Portal Realms is... [click here for more] |
Steve Jackson Games |
$9.00
|
You Want This!
The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful?
Dungeon... [click here for more] |
Steve Jackson Games |
$16.00
|
Hold the Line!
Stalwart fighters, powerful grapplers, raging barbarians, and divinely empowered warriors for the gods. All take their place on the front line of combat, meeting the foes head-on.
Built with and expanding on the material presented in the Delvers to Grow core book, Strong Delvers provides examples of the four key professions as... [click here for more] |
Gaming Ballistic, LLC |
$9.99
|
Get ready for the ride of an elvish lifetime!
In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
"My guy is a bard-swashbuckler-thief. And he's half-angel!" "Oh yeah? Mine is a dual-wielding shadow elf who shoots spells from his bow!" "Pff, I have a hot nymph wizard with 20 extra energy points and psionics . . ."
Even on a dungeon crawl, there's more to life than loot. A big bank account isn't half as useful as nifty powers, skills, and spells when it comes... [click here for more] |
Steve Jackson Games |
$9.00
|
Not all sleeps peacefully in the Hunted Lands.
Generations ago, the warrior and berserker Krysuvik defended the small hamlet of Skalavik from the predations of marauding bandits and wild faerie. By might and stratagem, he built Skalavik into one of the largest settlements in the Hunted Lands northwest of the Citadel at Norðvörn. In time, he took the fight to all enemies ... even before they became... [click here for more] |
Gaming Ballistic, LLC |
$13.99
|
Power Of Life And Death
Tales of magic almost always include "death spells" among the abilities of sorcerers. These curses don't merely wound, control, immobilize, or incapacitate their victims -- they kill in one shot. GURPS Magic: Death Spells offers 48 genuine death spells spanning every college of magic. Each has its own strengths, weaknesses, peculiarities, and... [click here for more] |
Steve Jackson Games |
$7.00
|
Researchers, scientists, and engineers have worked for millennia trying to turn the possible into the practical. But for every successful innovation, thousands have remained tantalizingly out of reach, lurking just a hair's breadth from the feasible . . . just an aching angstrom beyond the achievable . . . just beyond the edge of reality.
GURPS Fantasy-Tech 1: The Edge of... [click here for more] |
Steve Jackson Games |
$9.00
|
Some Conditions May Apply
Self-righteous ascetics aside, delvers love loot. They especially appreciate rare and unique artifacts, which provide not only powers that enemies don't expect, but also something to brag about to allies (or anybody else who'll listen . . .). The difficulty with such things is that they bend, even break the rules in ways that give GMs headaches.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
|
Further Tails of Adventure!
Many heroes of the Dungeon Fantasy Roleplaying Game will launch their careers with I Smell a Rat, the adventure included in the game. Dungeon Fantasy: Against the Rat-Men picks up where that story leaves off, with new dangers and new rewards. The rat-men are ready to strike against the surface... [click here for more] |
Steve Jackson Games |
$7.00
|
In the Weird West, a deck of cards can be a lethal weapon. For hucksters, poker isn't just a game – it's a path to supernatural power. The huckster tries to master a manitou, an evil spirit from Indian mythology – but the consequences of failure can be deadly. For everyone.
GURPS Deadlands: Hexes is a collection of spells for your GURPS Deadlands game. Some of... [click here for more] |
Steve Jackson Games |
$8.00
|
Membership Hath Its Privileges
Delvers need civilization in the sense that without it, selling loot, collecting rewards, buying better gear, and scoring lucrative quests would be difficult. On the other hand, paying taxes, obeying petty laws, and kowtowing to your "betters" . . . well, those aspects aren't so appealing. While even the toughest heroes rarely go it alone, savvy ones would sooner... [click here for more] |
Steve Jackson Games |
$9.00
|
Vegetation -- omnipresent, silent, essential for life, and able to kill. The fauna discounts the flora at its own peril.
GURPS Magic: Plant Spells expands on the green-based magical college from GURPS Magic with a cornucopia of new information, including:
Full GURPS information on broad botanical categories and stats for... [click here for more] |
Steve Jackson Games |
$7.00
|
Swords and Sorcery
GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items.
All of the familiar magical shops from GURPS Magic Items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps,... [click here for more] |
Steve Jackson Games |
$9.00
|
Enemies All Around!
GURPS Bunnies & Burrows is a translated version of the classic roleplaying game originally published in 1976. Completely revised, expanded and converted to GURPS Third Edition, it presents a world in which player characters are rabbits . . . faced with a land full of monstrous, hungry foes, with humans worst of all!
GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
In the Chest You Find . . .
Enchanted swords . . . marvelous rings . . . animated armor . . . wands and staffs of devastating power. Here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign, from exotic trinkets to mighty artifacts. Categories include swords and weapons, armor, wizardly tools, thief's supplies, clothing, jewelry, healing tools, necromantic items... [click here for more] |
Steve Jackson Games |
$9.00
|
Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . .
Aces and Eights... [click here for more] |
Steve Jackson Games |
$7.00
|
The City of Three Laws
Located at the juncture of three very different nations, the city of Tredroy has evolved an identity all its own. It's a place of sophistication, trade, diplomatic intrigue . . . and sometimes knives in the night. It's a place where everyday behavior on the West Bank can be a serious offense on the East, and your only hope for freedom might be a dash across the hundred-yard bridge!... [click here for more] |
Steve Jackson Games |
$4.00
|
Strong of Arm and Steely of Eye
Mighty barbarians hacking away with massive broadswords and battle-weary grunts with cordite-stung eyes come to life! GURPS Warriors expands upon the template system introduced by GURPS guru Sean "Dr. Kromm" Punch in GURPS Wizards so you can get on with the game!
Inside you'll find... [click here for more] |
Steve Jackson Games |
$9.00
|
Six young warriors -
Sent to do the work of thousands!
Generations ago, the orc-hordes swarmed east into the peaceful kingdom of Caithness. Now they're coming back. Last time, it took an army to stop them; This time, your lord is sending you . . .
Orcslayer is the first combat adventure for Man to Man. It's both a combat game and a roleplaying adventure.... [click here for more] |
Steve Jackson Games |
$4.00
|
Treasures from the Past, Better Than Ever!
Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,... [click here for more] |
Steve Jackson Games |
$16.00
|
This is the PDF version of Hall of Judgment for the Dungeon Fantasy RPG, Powered by GURPS, updated with errata, new maps, and the print version was given a luxurious offset print run - it is the second edition of this product, produced under license from Steve Jackson Games.
The adventure... [click here for more] |
Gaming Ballistic, LLC |
$23.99
|
The awesome eldritch energies harnessed by those who can summon allies from thin air should never be used for deeds as frivolous dungeon-crawling expeditions -- unless there is the promise of really good loot. Dungeon Fantasy 9: Summoners details the amazing abilities of those who can bring powerful beings into the world. Anyone who seeks to tap the natural and unnatural... [click here for more] |
Steve Jackson Games |
$9.00
|