Title ▲ |
Publisher |
Price |
Jungles, or as they are more commonly known now, tropical rainforests, may be explored by characters looking for lost civilisations and other strangeness. This supplement contains 100 different encounters that can be used to flesh out a jungle expedition, adding background colour and potential adventure hooks. The encounters are influenced by media portrayals of jungles and some of the encounters are... [click here for more] |
Azukail Games |
$1.25
|
Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp... [click here for more] |
Azukail Games |
$1.25
|
This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.25
|
The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
One Hundred encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game a hundred new flavors! Includes objects, sounds, traders, weather, people, conflicts, animals, insects, plants, and the road. ... [click here for more] |
Grey Wolf Writes |
Pay What You Want
|
One Hundred more encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game the next hundred options! Includes roadside buildings, night noises, structures, natural features, processions, locals, beggars, smells, and crime and punishment. ... [click here for more] |
Grey Wolf Writes |
Pay What You Want
|
One Hundred encounters of mystery, magic, and horror for your game. This offering from Grey Wolf Writes includes: Dreams, Signs, Nightmares, Lost Weapons, Lost Items, Fairy Kind, Holes, Doors, Boats and Mercenaries to intrigue your players and enrich your game. Include these flavors of mystery in your game today! ... [click here for more] |
Grey Wolf Writes |
Pay What You Want
|
Forests inhabited by the fey can be full of strange, wonderful and dangerous things to encounter, including the fey themselves. This supplement has a variety of different things to encounter in these woods, some of which may be beneficial, some dangerous and some simply odd. In some cases, the encounters have the potential for more than one of these outcomes. This PDF supports Adobe layers and the... [click here for more] |
Azukail Games |
$1.99
|
One Hundred encounters of mystery, magic, and horror for your game gleaned from the wandering writer Grey Wolf. This offering from Grey Wolf Writes includes: Festivals, Local Events, Disasters, Local Conflicts, Farmers, Adventurers, Shiny Things, Folk Tales, Ghosts and Witches. Include these encounters, tales and characters in your game today! ... [click here for more] |
Grey Wolf Writes |
Pay What You Want
|
One Hundred encounters of mystery, magic, and beauty for your game gleaned from the wandering writer Grey Wolf. This offering from Grey Wolf Writes includes: Fences, Weather, Morning, Evening, Mercenaries, Magic Best Left Alone, Bad Coppers, Hideouts, Secret Meetings, and Murder. Include these encounters, tales and characters in your game today! ... [click here for more] |
Grey Wolf Writes |
Pay What You Want
|
The Latest in the 100 Encounters Series! Welcome to the Barony of Comharren!
Check out the One Hundred Encounters Series for more great items, and don't forget to add music to your game from the Bard Joshua! ... [click here for more] |
Grey Wolf Writes |
Pay What You Want
|
Got 99 problems? Make sure that coming up with a familiar for tonight's game isn't one!
100 Pathfinder Familiars is a finely crafted list of mostly historically accurate and verisimilitudinous familiars collected by our semi-professional crazy cat lady wizards. Perfect for expanding the Pathfinder familiar list in general, or just picking something for your... [click here for more] |
Lee's Lists |
$1.50
|
In a fantasy setting, characters may sometimes travel through the skies by one means or another, or perhaps even visit the Plane of Air. This supplement has 100 things for them to encounter in the air, from the relatively normal to other travellers using various means to the odd and bizarre. These can be used as background colour when travelling or as potential adventure hooks. This PDF supports Adobe... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This PDF gives you 100 different realistic short descriptions of fantasy ships you might run into at sea or in a harbor. Includes Ship's Name, Description and Commander. ... [click here for more] |
Art of War Games |
$0.50
|
Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Floors. All dungeons will have them at some point. In some cases, the floors may be important, relevant or dangerous. In others, the floors will simply be scenery. This supplement has 100 different floors that can be used within a dungeon to flesh out a room. Some of them may appear important or puzzling, but none have any game effect unless the GameMaster decides otherwise. This PDF supports Adobe... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not.... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following... [click here for more] |
Onyx Path Publishing |
$1.79
|
Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following... [click here for more] |
Onyx Path Publishing |
$1.79
|
When characters are travelling between places on the roads and paths, there are going to be other travellers, groups and individuals, pedestrians and riders, on the routes as well. This supplement has 100 different travellers and groups that can enliven a journey. Some of the travellers are innocuous, some are interesting and some may be a potential threat. Others can be a potential source of adventure... [click here for more] |
Azukail Games |
$1.99 $1.79
|
The Latest in the 100 Encounters Series! The latest answer to the question: What does the merchant have for sale?
Check out the One Hundred Encounters Series for more great items, and don't forget to add music to your game from the Bard Joshua! ... [click here for more] |
Grey Wolf Writes |
Pay What You Want
|
This supplement has 100 items that could be found in the lair of a necromancer, from small to large, individual items to room decorations. Many are unpleasant, dealing with death and dead things and, though some undoubtedly have value, characters may suffer consequences if they try to sell them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page... [click here for more] |
Onyx Path Publishing |
$1.25
|
This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page... [click here for more] |
Onyx Path Publishing |
$1.25
|
This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page... [click here for more] |
Onyx Path Publishing |
$1.25
|
One Hundred examples of the Magical Arts, gathered for you by the wandering chronicler Grey Wolf. This issue includes an introduction by the greatest secretary in the known worlds, A. Peachtree, and various and sundry items: Weapons, Totems, Servants, Clothing, Trinkets, Art, Furnishings, Tools, Locations, and Toys. Add these wondrous items to your game today, and delight, dismay, and bewitch your... [click here for more] |
Grey Wolf Writes |
Pay What You Want
|
Should characters be beside a body of water at some point, especially large ones such as seas and oceans, they may stumble across various bits of debris and other items that could be found on a beach, whether rocky or otherwise. These could be lost or discarded from ships or simply usually found in such locations. This list has 100 different such items, from scene dressing to useful to valuable to... [click here for more] |
Azukail Games |
$1.00
|
Characters will not be the first to enter a dungeon and that doesn't even consider creatures that might be living there. These previous visitors and occupants may well have left markings on the walls and this supplement has 100 examples of such. Some of the markings are simply words and sentences, and are marked by quotes. Others may be sketches, drawings or other graffiti. Some of the entries have... [click here for more] |
Azukail Games |
$1.00
|
Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports... [click here for more] |
Azukail Games |
$1.49
|
Whilst exploring a dungeon, or other suitable location, characters could stumble across effects that are left over from magical events in the past. These effects may be the unintended consequences of what's happened in the area. The effects can be minor or puzzling, and may cease once an area is left, though they may cause problems whilst they are active. This PDF supports Adobe layers and the page... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Living creatures get buried, and often in some form of sarcophagus or coffin. This supplement has 100 different sarcophagi and coffins to find. In some cases, the container itself is unusual; in others, it's the contents that are strange. Some are potentially dangerous. They can be used to decorate locations or as potentially something more. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Secret doors, hidden passages and hard to find compartments are a staple of dungeon design, as well as for other buildings and constructions. This supplement has 100 such for characters to find. They range from the well concealed that have hidden or unusual triggers, to the more normal that are simply not visible without searching. Whether or not the hidden areas lead to passages to other parts that... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have at a fantasy port. Most of the encounters are suited for the docks themselves, but a few could be used for the attached settlement. They can be used as background colour or perhaps as a source of adventure hooks or encounter ideas. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters will sometimes venture into cold regions. These could the frozen polar realms, in mountainous areas or simply during the wintertime in temperate and colder regions. This supplement has 100 different encounters for cold locations. Some are potentially useful, some are potentially dangerous and some are just puzzling. They can be used as a source of adventure hooks in some cases, or simply... [click here for more] |
Azukail Games |
$1.25
|
Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 different statues of different types that could be found in a dungeon. They range from realistic depictions of things, creatures and people to more stylised depictions to things that do not appear to depict anything known. The statues range from those of single creatures to groups carved into dioramas. Though these statues are assumed to be large constructions, they can also... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Alleys are unlike the larger roads. They typically get less traffic through them, may come to abrupt ends and can be a place where bits and pieces of junk end up. This supplement has 100 things to find in a fantasy alley, from the odd to the potentially worrying. They can be used to add colour to an alley and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Mage's towers, and other places they might live in, can have strange things inside them, some magical and some just unusual. This supplement has 100 different things that can be used to decorate a mage's tower. Some are large and part of the tower's structure; others are much smaller, from furniture to oddities. They can be used to enhance a tower or in some cases the source of potential adventure... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Alchemy labs are common in fantasy, whether they belong to a wizard or other spelluser, or to a dedicated alchemist. This supplement has 100 things to find in such a lab, some mundane, some alchemical and some magical. They can range from junk to valuable to dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample... [click here for more] |
Azukail Games |
$1.79 $1.49
|
When characters are travelling through a wooded area, they may only be told that they see some trees. There are far more things to encounter in woods and forests than that, and this is a list of 100 different such things to see, hear and find. These can be used to simply flesh out an otherwise boring journey, as potential hooks for encounters should the GM wish or simply to make players think that... [click here for more] |
Azukail Games |
$1.00
|
100 Tokens of Feathery Fascination
Looking for that one shot magic item that is cost effective but invaluable based on the situation? 100 Tokens of feathery fascination offers a plethora of minor magical items that offer benefits based on the token type. Each token may be used only once, but their relative cost makes them accessible to even low level characters. This supplement also provides charts... [click here for more] |
The Knotty-Works |
$4.95
|
100 TOTALLY ASSORTED FANTASY TREASURES 2 “Toad’s spit! The thing won’t budge!” the thief exclaims as he works desperately at the lock on the old vault door. “Stand back!” the barbarian orders before delivering a series of powerful blows at the stone door. Sparks fly, indicating that an ancient trap was in place, but no one seems wounded or affected by magic. The structure... [click here for more] |
Fishwife Games |
$1.00
|