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 Hottest GURPS from Steve Jackson Games
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Pyramid #3/059: Conspiracies

Pyramid #3/059: Conspiracies


Uncover the Truth . . . or Work to Conceal It! The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid – the PDF magazine for roleplayers – looks at conspiracies big and small. This issue we offer a doozy of a dossier: "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies to GURPS...   [click here for more]
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Pyramid #3/060: Dungeon Fantasy III

Pyramid #3/060: Dungeon Fantasy III


The Cutting Edge of Dungeon Delving! The omens of a hundred generations have been revealed. Evils lost to the ages shall soon swarm over the land. And – yes – there will be treasure involved. This month's Pyramid – the PDF magazine for roleplayers – returns to the realm of catacomb crawling, with an emphasis on support for GURPS Dungeon Fantasy. This issue's trove includes:...   [click here for more]
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Pyramid #3/061: Way of the Warrior

Pyramid #3/061: Way of the Warrior


Secrets of Sword and Fist, Revealed! With the glint of a sword, a handful of chalk, and salt tossed into the ring, those who fight are now prepared for battle. This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the way of the warrior! This compendium for combatants includes: "More Power to Dungeon Warriors!" – an expansion for GURPS Dungeon Fantasy...   [click here for more]
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Pyramid #3/062: Transhuman Space II

Pyramid #3/062: Transhuman Space II


The Future Is Back! The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid – the PDF magazine for roleplayers – takes a look at the Transhuman Space setting. The latest installment unleashes the following memes: "Three Offices, Port Lowell" explores a handful of the factions active...   [click here for more]
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Pyramid #3/063: Infinite Worlds II

Pyramid #3/063: Infinite Worlds II


Why Settle for the Whole World? Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid – the PDF magazine for roleplayers – reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities. This...   [click here for more]
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Pyramid #3/064: Pirates and Swashbucklers

Pyramid #3/064: Pirates and Swashbucklers


All That's Missing Is a Parrot! Set sail for adventure upon the seven seas . . . or above the spectacular skies, or among sword-and-sorcery associates! This month's Pyramid – the PDF magazine for roleplayers – hoists the Jolly Roger and swings from a chandelier to find maritime muses in unlikely ports. This issue's buried treasure includes: "Swords Against Evil," Sean Punch's expansion...   [click here for more]
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Pyramid #3/065: Alternate GURPS III

Pyramid #3/065: Alternate GURPS III


New Tools for Tinkerers You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid – the PDF magazine for roleplayers – offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes: "Bucket of Points," GURPS Line...   [click here for more]
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Pyramid #3/066: The Laws of Magic

Pyramid #3/066: The Laws of Magic


The Laws of the Universe Are Magical! Mystic circles, arcane pacts, and fundamental forces you don't want to defy – such are oft the ways of magic. This month's Pyramid – the PDF magazine for roleplayers – presents a look at magic where doing the impossible means following the rules . . . and sometimes bending them, if you can get away with it. This spellbinding issue includes:...   [click here for more]
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Pyramid #3/067: Tools of the Trade – Villains

Pyramid #3/067: Tools of the Trade – Villains


Bad Guys Need Great Goodies A grim determination to make the world a more subjugated place isn't always enough. Whether you're a fantasy monarch, a superspy mastermind, or a Nazi officer, sometimes you need an extra edge . . . something those foolish heroes will never be able to overcome. This month's Pyramid – the PDF magazine for roleplayers – looks at resources that villains can...   [click here for more]
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Pyramid #3/068: Natural Magic

Pyramid #3/068: Natural Magic


Nature Is Magic! Arcane forces can be pretty wild . . . and the wilderness can be pretty arcane! This month's Pyramid – the PDF magazine for roleplayers – looks at how the natural and supernatural collide . . . for good and ill. This preternatural publication presents: "The Magic Desert," a sandy site to explore (or escape). Written by GURPS Fantasy-Tech 1: The Edge of Reality...   [click here for more]
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Pyramid #3/069: Psionics II

Pyramid #3/069: Psionics II


Over-Mind Matter! You can move mountains if you put your mind to it . . . sometimes literally! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the mind. This consciousness-expanding installment includes: "A Little Bit Psychic," a meaty mini-supplement from GURPS mastermind Sean Punch. Add dozens of new perks and minor abilities to campaigns...   [click here for more]
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Pyramid #3/070: Fourth Edition Festival

Pyramid #3/070: Fourth Edition Festival


A Decade of Greatness? Go, Fourth! It was August 2004 when the GURPS Basic Set for GURPS Fourth Edition made its debut. This month's Pyramid – the PDF magazine for roleplayers – celebrates the first 10 years of the Fourth Edition. Many of the authors who've brought the Fourth Edition to life are here, revisiting classic supplements with new options and material....   [click here for more]
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Pyramid #3/071: Spaceships II

Pyramid #3/071: Spaceships II


The Ship of Things to Come! If we're ever to dwell among the stars, the odds are good we'll be using spaceships. Fortunately, this month's Pyramid will help ensure you're not caught empty-handed and star-struck! This armada of adventure includes: "Reign of Steel: Deep Space," where GURPS Reign of Steel author David L. Pulver takes that setting nearly two decades into the future...   [click here for more]
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Pyramid #3/072: Alternate Dungeons

Pyramid #3/072: Alternate Dungeons


Dungeons, Only Different! Everyone loves gathering friends for a good GURPS Dungeon Fantasy tomb-looting exploit. But sometimes you want to shake things up. Do things differently. Think "outside the dungeon." This issue of Pyramid – the PDF magazine for roleplayers – takes your Dungeon Fantasy game into unexpected realms. This month's untraditional treasures...   [click here for more]
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Pyramid #3/073: Monster Hunters II

Pyramid #3/073: Monster Hunters II


Don't Go Gently Into The Night Keeping the monsters at bay takes skill, courage, resources, luck, and a secret or two. You'll get most of those with this month's Pyramid, the PDF magazine for roleplayers. This arcane collection takes on the fight against the forces of darkness, with a special emphasis on GURPS Monster Hunters. This issue's awesome arsenal includes: "Tactical...   [click here for more]
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Pyramid #3/074: Wild West

Pyramid #3/074: Wild West


It's Our "Most Wanted" Pyramid Yet! There's a strange newcomer in town . . . one that promises to shake things up for outlaws and marshals alike. It's this month's Pyramid – the PDF magazine for roleplayers! In this issue, we turn our steely focus toward Wild West gaming. The gold mine that awaits you includes: "Ashiwi County," an in-depth look at the Ashiwi (or, as the Spanish called...   [click here for more]
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Pyramid #3/075: Hero's Jackpot

Pyramid #3/075: Hero's Jackpot


Reward Yourself! Sure, you can say that being a hero means trying to do the right thing in bad situations. But the truth is, sometimes you're doing it for the loot. This month's Pyramid – the PDF magazine for roleplayers – looks at rewards, gifts, and stuff that heroes can use . . . whether they're in the past, present, or future! This vault of awesomeness includes: "Just Rewards,"...   [click here for more]
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Pyramid #3/076: Dungeon Fantasy IV

Pyramid #3/076: Dungeon Fantasy IV


Go Fourth, Dungeon Delver! The teeming tombs of vile creatures are chittering with excitement and they're dying for you to visit! This month's Pyramid – the PDF magazine for roleplayers – returns for a fourth time to the realm of GURPS Dungeon Fantasy, with a trove of articles sure to interest players and GMs alike. This issue includes: "Psychic Swords Against...   [click here for more]
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Pyramid #3/077: Combat

Pyramid #3/077: Combat


These Are Fighting Words! One of the joys of RPGs is the ability to solve a whole range of problems with good old-fashioned battle. This month's Pyramid – the PDF magazine for roleplayers – looks at matters great and small, past and present in relation to GURPS combat. This action-packed issue includes: "Combat Writ Large," a detailed compilation and expansion of all things...   [click here for more]
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Pyramid #3/078: Unleash Your Soul

Pyramid #3/078: Unleash Your Soul


Tap The Power Of The Spirit! Heroes and villains are often made of sterner stuff than the rest of humanity. They've got fortitude. They've got style. Most of all, they've got spirit! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the spirit, and how it can be used for good or nefarious purposes. Our soulful selections include: "Blessed Be," an extensive...   [click here for more]
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Pyramid #3/079: Space Atlas

Pyramid #3/079: Space Atlas


Getting Out of Your System! If you've got a spaceship, you likely want to leave our solar system and travel to new worlds. This month's Pyramid – the PDF magazine for roleplayers – can help by providing new planets to explore and ways to get there! This passport to the unknown includes: "Ostara," a colony of outcast Earth troublemakers who have turned into something else, thanks...   [click here for more]
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Pyramid #3/080: Fantasy Threats

Pyramid #3/080: Fantasy Threats


You Can't Spell Wondrous or Hazardous Without Us! Danger comes in all different kinds in medieval magical worlds. Fortunately, there are heroes to deal with this plethora of perilous problems. This month's Pyramid – the PDF magazine for roleplayers – looks at fantasy threats, from crypt-crawling creatures to personal problems to kingdom-claiming connivers. Its phenomenal features include:...   [click here for more]
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Pyramid #3/081: Horrific Creations

Pyramid #3/081: Horrific Creations


Creepy Creations for Countless Campaigns! Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid – the PDF magazine for roleplayers – checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include: "Iraqi Irruptor Blues," an adventure for GURPS...   [click here for more]
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Pyramid #3/082: Magical Creations

Pyramid #3/082: Magical Creations


Conjure See How Magical This Issue Is? Relics! Potions! Charms and more! All of these and other magical enticements have been created for you in this month's Pyramid, the PDF magazine for roleplayers. This issue's spellbinding summonings include: "Dungeon Brewmasters," new rules for brewing potions and chemicals in GURPS Dungeon Fantasy, by Jason "PK" Levine, author...   [click here for more]
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Pyramid #3/083: Alternate GURPS IV

Pyramid #3/083: Alternate GURPS IV


Consider the Alternatives! The possibilities are endless with GURPS, and in the latest Pyramid – the PDF magazine for roleplayers – we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include: "Pointless...   [click here for more]
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Pyramid #3/084: Perspectives

Pyramid #3/084: Perspectives


Bring a Whole New Perspective to Your GURPS Game! Sometimes the most amazing thing you can do with your gaming is to look at things from a new angle, shake things up, and challenge your perspectives. This issue of Pyramid – the PDF magazine for roleplayers – is devoted to looking at things from a different point of view. Its senses-stretching articles include: "The Long and the Short...   [click here for more]
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Pyramid #3/085: Cutting Edge

Pyramid #3/085: Cutting Edge


Bringing You Tomorrow . . . Today! The future isn't some far-off wonderland; it encroaches on the present with every passing moment! This issue of Pyramid – the PDF magazine for roleplayers – checks out skills, ideas, and tech from the not-too-distant future, whether it's a transhuman tomorrow, a cyberpunk society, or something even stranger. This issue features: "Training for the Tech,"...   [click here for more]
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Pyramid #3/086: Organizations

Pyramid #3/086: Organizations


Get Organized! It's never been easier to spotlight organizations in your GURPS game, thanks to GURPS Boardroom and Curia and GURPS Dungeon Fantasy 17: Guilds. We're amping up our organizational efforts with this month's Pyramid – the PDF magazine for roleplayers – as we look at all things group-related. This issue features: "What's in a Lair?,"...   [click here for more]
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Pyramid #3/087: Low-Tech III

Pyramid #3/087: Low-Tech III


The Past Is Back, Better Than Ever! Olden times come to life with new gaming goodness! This month's Pyramid -- the PDF magazine for roleplayers -- once again revisits the past, with fresh opportunities to discover intriguing treasures to enliven your pre-modern gaming. This month's timeless tome contains: "The Broken Blade," an optional look at weapon quality in GURPS. Douglas...   [click here for more]
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Pyramid #3/088: The End Is Nigh

Pyramid #3/088: The End Is Nigh


Get Ready for the End Times! All it'll take is a computer glitch in a lead-lined silo, and the apocalypse could be upon us! This month's Pyramid – the PDF magazine for roleplayers – looks at what comes next, with post-apocalyptic goodies that will be invaluable to gamers using GURPS Action, GURPS Zombies, or the forthcoming GURPS After the End. The...   [click here for more]
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Pyramid #3/089: Alternate Dungeons II

Pyramid #3/089: Alternate Dungeons II


New Domains of Adventure! Pick up your sword and get ready for adventure as we take GURPS Dungeon Fantasy into totally different realms! This issue of Pyramid – the PDF magazine for roleplayers – offers up meaty new options for your Dungeon Fantasy (or just plain GURPS fantasy) games. Its supplement-length features include: "Havens and Hells," a...   [click here for more]
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Pyramid #3/090: After the End

Pyramid #3/090: After the End


Yesterday's Gone; Tomorrow Begins Now! The world may have ended, but the fun is just beginning! The latest installment of Pyramid – the PDF magazine for roleplayers – unleashes the potential of GURPS After the End, with loads of new material to enhance your post-apocalyptic possibilities. This issue's radioactively radiant features include: "Are We Not Men?," an expanded look...   [click here for more]
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Pyramid #3/091: Thaumatology IV

Pyramid #3/091: Thaumatology IV


Magic Like Lightning, So Shocking and Dangerous Where wizards duel and a dark tome hides, where metal spells and foul brews reside, where spirits lurk in machines to awake, let this Pyramid help your magic to make! The latest installment of Pyramid – the PDF magazine for roleplayers – is another assortment of arcane-expanding miscellany, perfect to add all manner of new excitement...   [click here for more]
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Pyramid #3/092: Zombies

Pyramid #3/092: Zombies


The Dead Strike Back! You thought it was safe to walk past a graveyard? The dead have other ideas! This installment of Pyramid – the PDF magazine for roleplayers – is dedicated to exploring a single versatile threat: zombies. This issue's pulse-pounding pages contain: "Unlife Support," a discussion of various GURPS options for including playable free-willed zombies...   [click here for more]
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Pyramid #3/093: Cops and Lawyers

Pyramid #3/093: Cops and Lawyers


When Law and Order Hang in the Balance The peal of a squad-car siren. The banging of a judge's gavel. These sounds can spell sweet relief . . . or stomach-dropping doom. This month's Pyramid brings the forces of the police and the legal systems to your gaming table. "Mass Combat in the City" is GURPS Mass Combat author David Pulver's guide to police vs. large criminal groups. "Above...   [click here for more]
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Pyramid #3/094: Spaceships III

Pyramid #3/094: Spaceships III


Space is a pretty big place. Learn your way around it well enough to create five-star campaigns in this month's issue of Pyramid, the PDF magazine for roleplayers. In “So You Want To Build a Spaceship” by Roger Burton West and Timothy Ponce, you'll find out how to build spaceships to fit the feel of your campaign – whether your story is one of slick intergalactic exploration or simply...   [click here for more]
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Pyramid #3/095: Overland Adventures

Pyramid #3/095: Overland Adventures


Not all paths are paved. Or safe. In a low-tech world, travel can be dangerous. Explore the perils of getting from here to there in this month’s issue of Pyramid, the PDF magazine for roleplayers. In "The Emerald Hell," you'll discover the adventure potential of jungles, with ideas for travel, survival, combat, dangers, and even campaigns. This month in David L. Pulver's column, encounter...   [click here for more]
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Pyramid #3/096: Tech and Toys IV

Pyramid #3/096: Tech and Toys IV


Upgrade your tomorrow. The future is waiting to be determined. Expand your possibilities with this month's issue of Pyramid, the PDF magazine for roleplayers. With "High-Tech Buildings" by Matt Riggsby, you'll construct modern and futuristic structures, complete with amenities. In David L. Pulver's latest column, devise ultra-tech armor that fits your vision. Whether you're looking for offensive...   [click here for more]
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Pyramid #3/097: Strange Powers

Pyramid #3/097: Strange Powers


Unleash the uncanny. Extraordinary abilities may belong to those you least expect . . . including yourself. Unchain the impossible in this month's issue of Pyramid, the PDF magazine for roleplayers. "High Psi" by Kelly Pedersen amps up psionic powers, making them more powerful than ever. This month's column from David L. Pulver adds anime-flavored anthropomorphized high-tech weapons. Whether...   [click here for more]
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Pyramid #3/098: Welcome to Dungeon Fantasy

Pyramid #3/098: Welcome to Dungeon Fantasy


Adventure awaits the brave. The most difficult part of the heroic journey is often the beginning. We make embarking easier than ever for GURPS Dungeon Fantasy adventurers in this month's issue of Pyramid, the PDF magazine for roleplayers. With "You All Meet at an Inn," expectations flip when the heroes find themselves desperately defending a tavern. In this issue's included bestiary,...   [click here for more]
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Pyramid #3/099: Death and Beyond

Pyramid #3/099: Death and Beyond


Embrace the hereafter. For some worlds, death isn't the end; it's the beginning of new and exciting possibilities. We spring beyond this mortal coil with this month's issue of Pyramid, the PDF magazine for roleplayers. "Necro-Psi" by Christopher R. Rice unleashes necromantic abilities through a lens of psionic might. This month's column from David L. Pulver lets players become...   [click here for more]
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Pyramid #3/100: Pyramid Secrets

Pyramid #3/100: Pyramid Secrets


Treasures await the intrepid. For years, Pyramid – the PDF magazine for roleplayers – has delivered monthly delights to your gaming table. In this, our 100th issue, we bring you material that spans the possibilities of GURPS in all its amazement. "Infinite Weapons" arms you with new GURPS High-Tech firearms you might find across the GURPS Infinite Worlds...   [click here for more]
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Pyramid #3/101: Humor

Pyramid #3/101: Humor


Embark on a journey of a thousand smiles. The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use...   [click here for more]
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Pyramid #3/102: Epic

Pyramid #3/102: Epic


The impossible is all in a day's work. Sometimes you just want to take your games to the extreme, where too much of a good thing makes it even better. Behold, this month's epic issue of Pyramid, the PDF magazine for roleplayers! Forge mighty weapons and useful artifacts in GURPS with the power of imbuements. Face fearsome armies amid all-out war in GURPS Dungeon Fantasy....   [click here for more]
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Pyramid #3/103: Setbacks

Pyramid #3/103: Setbacks


Not all challenges can be solved with a sword or blaster. To rise against adversity, you must first understand the problems you face. This issue of Pyramid, the PDF magazine for roleplayers, presents a variety of setbacks and obstacles for adventurers to overcome. David L. Pulver offers a system for GURPS Spaceships malfunctions to endure and fix. Matt Riggsby gives designer's...   [click here for more]
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Pyramid #3/104: Dungeon Fantasy Roleplaying Game

Pyramid #3/104: Dungeon Fantasy Roleplaying Game


The dungeon beckons; dare you answer the call? It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or...   [click here for more]
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Pyramid #3/105: Cinematic Magic

Pyramid #3/105: Cinematic Magic


When the lights dim, magic's glow is undeniable. Some magic is so exciting, explosive, and hyperkinetic, it feels like it's flying off the screen and into your mind. This issue of Pyramid, the PDF magazine for roleplayers, provides new kinds of magical options for cinematic universes. Use the power of GURPS Thaumatology: Sorcery in your super-heroic settings. Revel in David L....   [click here for more]
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Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

Pyramid #3/106: Dungeon Fantasy Roleplaying Game II


The dungeons are stocked, and the heroes are ready. The time for adventure is nigh . . . and you're prepared! This issue of Pyramid, the PDF magazine for roleplayers, offers more excitement for the Dungeon Fantasy Roleplaying Game. Add new threats to your underground lairs with six sinister undead from Sean Punch and eight deadly traps from Christopher R. Rice. Outfit your dungeon...   [click here for more]
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Pyramid #3/107: Monster Hunters III

Pyramid #3/107: Monster Hunters III


You are the world's only hope against the forces of darkness. The shadows are insatiable, the odds are insurmountable . . . but your determination is unstoppable! This issue of Pyramid, the PDF magazine for roleplayers, adds new options and threats to GURPS Monster Hunters. Take arms against implacable ghosts with strange abilities. Battle a cosmic horror from beyond the edge of...   [click here for more]
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Pyramid #3/108: Dungeon Fantasy Roleplaying Game III

Pyramid #3/108: Dungeon Fantasy Roleplaying Game III


The dungeons are more dangerous than ever. Sharpen your sword and summon your friends; you'll need them to survive! This issue of Pyramid, the PDF magazine for roleplayers, expands the Dungeon Fantasy Roleplaying Game by bringing you more of what you're hunting for. Learn how to augment existing monsters with Dungeon Fantasy RPG designer Sean Punch, and use those...   [click here for more]
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