The 50 Fathoms setting was written for Savage Worlds Explorer’s Edition, but it’s easy to update for the Savage Worlds Adventure Edition. Most of the rules can be used as-is. Those that require a little more work are detailed in this free download. ... [click here for more]
The Guardians of Umbra Jumpstart for Savage Worlds is finally here. Inside this jumpstart you will be able to check out an exciting new race, new edges, new hindrances, new enemies, and much more.
Guardians of Umbra takes place on an alternate Earth during World War II where a race called the aos si’ have returned to the world. Unlike many other RPGs, instead of repelling these... [click here for more]
Things not of this earth crawl through the corpse-choked mud of Flanders. Shapes beyond imagining shamble in the murky chlorine clouds that drift across the Ypres battlefield. Scaled things rise from the dark waters of the Pripet Marshes. Long-dead remains of criminals executed by Romans claw their way toward a sun they haven’t glimpsed in a thousand years.The world is at... [click here for more]
Things not of this earth crawl through the corpse-choked mud of Flanders. Shapes beyond imagining shamble in the murky chlorine clouds that drift across the Ypres battlefield. Scaled things rise from the dark waters of the Pripet Marshes. Long-dead remains of criminals executed by Romans claw their way toward a sun they haven’t glimpsed in a thousand years.The world is at... [click here for more]
The Weird War I setting was written for Savage Worlds Deluxe, but it’s easy to update for the Savage Worlds Adventure Edition. Most of the rules can be used as-is. Those that require a little more work are detailed in this free download. ... [click here for more]