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A Day Out at the Circus

A Day Out at the Circus


A Pathfinder Roleplaying Game Eventure by Jeff Gomez Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin...   [click here for more]
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A Day Out at the Executions

A Day Out at the Executions


A Pathfinder Roleplaying Game Eventure by Creighton Broadhurst Every month, the normal business of the Low Market is put aside. On this day, Languard executes those guilty of a wide range of crimes. Justice is brutal and final in Ashlar. The populace view execution day as a public holiday and hundreds converge on Low Market to witness the prisoners’ final moments—pedlars sell their wares,...   [click here for more]
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City Backdrop: Languard

City Backdrop: Languard


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is...   [click here for more]
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Deities & Demons (Pathfinder 1)

Deities & Demons (Pathfinder 1)


A Pathfinder 1st Edition Compatible GM’s Resource by Creighton Broadhurst Deities & Demons offers a comprehensive overview of the various divine and demonic powers commonly worshipped in Ashlar and its surrounds. Herein, gathered together for the first time, are details of humanity’s major and minor powers along with a first look at the dwarven, elven, gnome, halfling and orcish pantheons...   [click here for more]
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Deities & Demons (Pathfinder 2)

Deities & Demons (Pathfinder 2)


A Pathfinder 2nd Edition Compatible GM’s Resource by Creighton Broadhurst Deities & Demons offers a comprehensive overview of the various divine and demonic powers commonly worshipped in Ashlar and its surrounds. Herein, gathered together for the first time, are details of humanity’s major and minor powers along with a first look at the dwarven, elven, gnome, halfling and orcish pantheons...   [click here for more]
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Dungeon Backdrop: Aninas Family Crypt (P1)

Dungeon Backdrop: Aninas Family Crypt (P1)


A GM’s Resource by Bart Wynants The black swan’s disapproving glare bores into the top of your skull as you place the chisel against the crypt’s seal. Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike. Sparks fly as steel meets steel, and a shrill death...   [click here for more]
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Dungeon Backdrop: Aninas Family Crypt (P2)

Dungeon Backdrop: Aninas Family Crypt (P2)


A GM’s Resource by Bart Wynants The black swan’s disapproving glare bores into the top of your skull as you place the chisel against the crypt’s seal. Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike. Sparks fly as steel meets steel, and a shrill death...   [click here for more]
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Dungeon Backdrop: Delthur's Folly

Dungeon Backdrop: Delthur's Folly


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden in the wild uplands beyond the Selka River, the sinkhole-mine of Delthur’s Folly is a byword among the locals for a fool’s errand doomed to fail. The only survivor of the fated expedition—driven mad by his ordeal and raving of “the water’s sibilant whispers”—died shortly after staggering into Dunstone...   [click here for more]
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Dungeon Backdrop: Deszraul’s Hold

Dungeon Backdrop: Deszraul’s Hold


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden deep in the hills, Deszraul’s Hold has a sinister reputation. The medusa Dezraul claims the caves and evidence of her fell powers—a bewildering array of uncannily lifelike stone statues—stand about her gloomy domain. All that remains of adventurers daring to face the cave’s snake-headed mistress, the statues...   [click here for more]
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Dungeon Backdrop: Lost Eyrie of the Demon King (P1)

Dungeon Backdrop: Lost Eyrie of the Demon King (P1)


An otherworldly evil festers in the bowels of the Lost Eyrie of the Demon King. And now that evil has attracted a powerful servant—a servant wreaking death and destruction on the surrounding countryside and villages. The local villagers need adventurers to eradicate this terrible threat, but will the heroes realise that something even worse lurks in the eternal dark of the Lost Eyrie of the Demon...   [click here for more]
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Dungeon Backdrop: Lost Eyrie of the Demon King (P2)

Dungeon Backdrop: Lost Eyrie of the Demon King (P2)


An otherworldly evil festers in the bowels of the Lost Eyrie of the Demon King. And now that evil has attracted a powerful servant—a servant wreaking death and destruction on the surrounding countryside and villages. The local villagers need adventurers to eradicate this terrible threat, but will the heroes realise that something even worse lurks in the eternal dark of the Lost Eyrie of the Demon...   [click here for more]
Raging Swan Press  $3.75

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Dungeon Backdrop: Martryn Manor (P1)

Dungeon Backdrop: Martryn Manor (P1)


A GM’s Resource by Bart Wynants A dissonant chorus of low moaning and high-pitched laughter echoes from the grand ballroom, where Languard’s lowest elements mingle with its haughty elite. Luxuriating in their black euphoria, they pose no threat to your exploration of Martryn Manor. In fact, the debauchery provides an excellent diversion—with most of the guards tending to the guests’ extravagant...   [click here for more]
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Dungeon Backdrop: Martryn Manor (P2)

Dungeon Backdrop: Martryn Manor (P2)


A GM’s Resource by Bart Wynants A dissonant chorus of low moaning and high-pitched laughter echoes from the grand ballroom, where Languard’s lowest elements mingle with its haughty elite. Luxuriating in their black euphoria, they pose no threat to your exploration of Martryn Manor. In fact, the debauchery provides an excellent diversion—with most of the guards tending to the guests’ extravagant...   [click here for more]
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Dungeon Backdrop: Onyx Prison of the Demon King (P1)

Dungeon Backdrop: Onyx Prison of the Demon King (P1)


A GM’s Resource by Bart Wynants Legends tell of Blackshard Hold—a dwarven redoubt nested far to the south, in the all but impenetrable Forest of Gray Spires. The dwarves of clan Kildare built the hold around a vast monolith of glimmering black onyx. For years, they dwelled there, mining the precious stone and accruing wealth from trading with Dulwich, Wellswood, and even the city of Languard,...   [click here for more]
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Dungeon Backdrop: Pit of Unquiet Souls (P1)

Dungeon Backdrop: Pit of Unquiet Souls (P1)


A GM’s Resource by Creighton Broadhurst Saare’s Pit has another, more lurid, name—and for good reason. The Pit of Unquiet Souls squats at the centre of a nest of macabre tales of madness, horror and death. It is said, those who spend too much time in the abandoned mine often go mad or disappear entirely, and old miners’ tales tell of the pit’s very rocks whispering horrible secrets to those...   [click here for more]
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Dungeon Backdrop: Starfall Chantry (P1)

Dungeon Backdrop: Starfall Chantry (P1)


A GM’s Resource by Bart Wynants Lurking twixt the crag-jagged hills south of Dunstone sit the ruined remains of an old dwarven fortress-temple. Rusted helms and broken blades jut from the surrounding soil like cast-off husks of iron grain, betraying the area’s violent history. Over the centuries, thousands have fought and died to possess this land, staining the earth with the blood of the slain....   [click here for more]
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Dungeon Backdrop: The Crumbled Tower

Dungeon Backdrop: The Crumbled Tower


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within...   [click here for more]
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Dungeon Backdrop: The Death King's Forlorn Isle (5e)

Dungeon Backdrop: The Death King's Forlorn Isle (5e)


A 5e Compatible GM’s Resource by Bart Wynants A keening gale tears across the Bitter Sea, parting the clouds above to unveil a turgid crimson moon. Ominous rumbling resounds from the churning waters below. The surface of the sea boils and bubbles like a witch’s cauldron—its waves foaming and swelling like a suppurating sore until a mass of jagged black rock erupts from the lightless depths....   [click here for more]
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Dungeon Backdrop: The Death King's Forlorn Isle (P2)

Dungeon Backdrop: The Death King's Forlorn Isle (P2)


A Pathfinder 2nd Edition Roleplaying Game Compatible GM’s Resource by Bart Wynants A keening gale tears across the Bitter Sea, parting the clouds above to unveil a turgid crimson moon. Ominous rumbling resounds from the churning waters below. The surface of the sea boils and bubbles like a witch’s cauldron—its waves foaming and swelling like a suppurating sore until a mass of jagged...   [click here for more]
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Dungeon Backdrop: The House of Yspher (P2)

Dungeon Backdrop: The House of Yspher (P2)


A Pathfinder 2nd Edition Roleplaying Game Compatible GM’s Resource by Bart Wynants The lonely house on the hill is no place to spend the night. Many a weary traveller on the road to Dunstone has sought shelter there from the dangers of the night, only to find even darker terrors lurking inside the house’s crumbling walls. Those who find death beyond the shadowed threshold are considered fortunate,...   [click here for more]
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Dungeon Backdrop: The Ruin of Bleak Hill (P1)

Dungeon Backdrop: The Ruin of Bleak Hill (P1)


A GM’s Resource by Bart Wynants The Mottled Spire’s wild, rugged uplands lie beyond the Selka River. Crumbling ruins and abandoned mines—the leavings of civilisation’s ebbing tide—dot the hills. One such place is the isolated wind-blasted ruin of Bleak Hill Manor. Here once dwelled the wizard-sage Ilmatar Tiera before her untimely death at unknown hands. The centuried ruin—decayed and...   [click here for more]
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Dungeon Backdrop: The Shadow Fane

Dungeon Backdrop: The Shadow Fane


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge,...   [click here for more]
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Dungeon Backdrop: The Splintered Crypt

Dungeon Backdrop: The Splintered Crypt


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Famed for his unswerving devotion to his celestial lord and his magical sword, Demon Bane, Kal Voren was a paladin-hero of old. For five decades he stood between Ashlar’s commonfolk and the darkness ever-pressing in on the small, isolated domain. Death is an implacable foe, however, and eventually old age caught up...   [click here for more]
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Dungeon Backdrop: Undercity Chapel (P1)

Dungeon Backdrop: Undercity Chapel (P1)


A GM’s Resource by Bart Wynants Nameless things slither against your legs as you wade through the foetid waters of Languard’s sewers. The nauseating stench is thick enough to cut with a blade, causing your eyes to water and your stomach to heave. Even your torch-flame seems affected, flaring and sputtering wildly like a wet candle. There’s no turning back, however. The chittering, squeaking...   [click here for more]
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Dungeon Backdrop: Undercity Chapel (P2)

Dungeon Backdrop: Undercity Chapel (P2)


A GM’s Resource by Bart Wynants Nameless things slither against your legs as you wade through the foetid waters of Languard’s sewers. The nauseating stench is thick enough to cut with a blade, causing your eyes to water and your stomach to heave. Even your torch-flame seems affected, flaring and sputtering wildly like a wet candle. There’s no turning back, however. The chittering, squeaking...   [click here for more]
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Five Nights at the Scythe

Five Nights at the Scythe


A Pathfinder Roleplaying Game Eventure by Creighton Broadhurst Standing on a dingy side street in Low City the Scythe has a reputation as a place for hard drinking and its entertainers. Nights at the Scythe are rarely boring—particularly when the legendary halfling bard, Dricolen Nimblefinger, is playing—but most time-crunched GMs gloss over the time between adventures because there are...   [click here for more]
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Forbidden Isle of the Nightstalkers (P1)

Forbidden Isle of the Nightstalkers (P1)


The backwater village of Thornhill is a dismal, dreary place. Its folk—superstitious, backward peasants—have little to do with the outside world. Sometimes, though, the outside world intrudes on Thornhill and its folk.  A century ago, a vampire came to Thornhill. Crusading adventurers destroyed the beast, but not without great cost. Before its destruction, the night-stalker infected several villagers...   [click here for more]
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Forgotten Sepulchre of the Father (Pathfinder)

Forgotten Sepulchre of the Father (Pathfinder)


A Pathfinder Roleplaying Game Adventure for 1st-level characters by Creighton Broadhurst Hidden beneath the tumbled, mossy ruin of a once sacred church, the Forgotten Sepulchre of the Father has lain undisturbed for 80 years ever since a night of madness and death consumed the now ruined village of Greystone. However, the sepulchre could not remain undisturbed forever. The machinations of an...   [click here for more]
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Four Nights at the Orc's Head

Four Nights at the Orc's Head


A Pathfinder Roleplaying Game Eventure by Creighton Broadhurst Notorious throughout the duchy of Ashlar as the haunt of adventurers preparing to dare Gloamhold’s depths, the Orc’s Head is a place of tall tales, hard drinking and the occasional barroom brawl. Decent folk rarely venture inside. Nights at the Orc’s Head are rarely boring, but most time-crunched GMs gloss over the time between...   [click here for more]
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Gloamhold Campaign Guide

Gloamhold Campaign Guide


A System Neutral Old-School Megadungeon by Creighton Broadhurst Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled...   [click here for more]
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GM's Miscellany: Eventures (P1)

GM's Miscellany: Eventures (P1)


A GM’s Resource supplement by Creighton Broadhurst, Jeff Gomez, Jacob W. Michaels and Bart Wynants This GM’s Miscellany presents seven eventures ready for your campaign! Use them as a change of pace from the same old dungeon crawls and wilderness expeditions or as an opportunity for role-playing and urban exploration. Eventure are akin to a normal adventure, but do not (normally) feature...   [click here for more]
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GM's Miscellany: Eventures (P2)

GM's Miscellany: Eventures (P2)


A GM’s Resource supplement by Creighton Broadhurst, Simon Butler, Jeff Gomez, Jacob W. Michaels and Bart Wynants This GM’s Miscellany presents seven eventures ready for your campaign! Use them as a change of pace from the same old dungeon crawls and wilderness expeditions or as an opportunity for role-playing and urban exploration. Eventure are akin to a normal adventure, but do not (normally)...   [click here for more]
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GM's Miscellany: Mini-Eventures I (P1)

GM's Miscellany: Mini-Eventures I (P1)


A GM’s Resource supplement by Creighton Broadhurst Even the smallest town has more locations than all but the most diligent and time-rich GM could ever hope to detail and design. To make matters even worse, when an adventuring party gets to a town or city, the characters often have the irritating habit of going off exploring. What’s a GM to do? Designed specifically for you, the busy GM,...   [click here for more]
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GM's Miscellany: Mini-Eventures I (P2)

GM's Miscellany: Mini-Eventures I (P2)


A GM’s Resource supplement by Creighton Broadhurst Even the smallest town has more locations than all but the most diligent and time-rich GM could ever hope to detail and design. To make matters even worse, when an adventuring party gets to a town or city, the characters often have the irritating habit of going off exploring. What’s a GM to do? Designed specifically for you, the busy GM,...   [click here for more]
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GM's Miscellany: Mini-Eventures II (P1)

GM's Miscellany: Mini-Eventures II (P1)


A GM’s Resource supplement by Creighton Broadhurst Even the smallest town has more locations than all but the most diligent and time-rich GM could ever hope to detail and design. To make matters even worse, when an adventuring party gets to a town or city, the characters often have the irritating habit of going off exploring. What’s a GM to do? Designed specifically for you, the busy GM,...   [click here for more]
Raging Swan Press  $6.45

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GM's Miscellany: Mini-Eventures II (P2)

GM's Miscellany: Mini-Eventures II (P2)


A GM’s Resource supplement by Creighton Broadhurst Even the smallest town has more locations than all but the most diligent and time-rich GM could ever hope to detail and design. To make matters even worse, when an adventuring party gets to a town or city, the characters often have the irritating habit of going off exploring. What’s a GM to do? Designed specifically for you, the busy GM,...   [click here for more]
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Kobolds of the Fallen Halls

Kobolds of the Fallen Halls


In the cloying dark of a dwarven hold long lost to fang and claw, two degenerate tribes of furtive kobolds fight a brutal war of deadly traps and sudden ambush. Driven relentlessly on by their draconic masters, only the utter annihilation of one tribe will end this decades-long rivalry. Kobolds of the Fallen Halls includes: Eight new feats Four new spells Two complete dragon hoards Twenty...   [click here for more]
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Languard Locations: Beyond the Walls

Languard Locations: Beyond the Walls


A Pathfinder Roleplaying Game Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled...   [click here for more]
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Languard Locations: Fishshambles

Languard Locations: Fishshambles


A Pathfinder Roleplaying Game Compatible GM’s Resource by Beth Breitmaier, Dave Breitmaier, Rachael Cruz, Steve Hood, John Large, Stewart Moyer, Tyler Omichinski and Rob Smith Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of...   [click here for more]
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Languard Locations: High City

Languard Locations: High City


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed...   [click here for more]
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Languard Locations: Low City

Languard Locations: Low City


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed...   [click here for more]
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Languard Locations: The Shambles

Languard Locations: The Shambles


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed...   [click here for more]
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Languard Locations: The Wrecks

Languard Locations: The Wrecks


A Pathfinder Roleplaying Game Compatible GM’s Resource by Richard Pett Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a...   [click here for more]
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Languard Locations: Under the City

Languard Locations: Under the City


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Steve Hood and Richard Pett Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed...   [click here for more]
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Night of the Masks

Night of the Masks


A Pathfinder Roleplaying Game Eventure by Bart Wynants Every year, Duke Armas Nenonen hosts a fabulous masked ball to celebrate Ashlar’s Day of Founding. The duke’s guests number in the hundreds and include some of the most famous—and infamous—citizens of Languard and beyond. On occasion, invitations are extended to adventurers who have somehow managed to impress...   [click here for more]
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Places of Power: Fraywrack

Places of Power: Fraywrack


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken...   [click here for more]
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Raisa’s Auction Most Wondrous

Raisa’s Auction Most Wondrous


A Pathfinder Roleplaying Game Compatible Eventure by Creighton Broadhurst Raisa Ojanen, of Raisa’s Curios fame (or perhaps notoriety if you believe the rumours), has secured another batch of wondrous magical items for sale at another of her famous auctions! Only the great, the good or the wealthy are admitted to these exclusive gatherings during which thousands of gold crowns reputedly change...   [click here for more]
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Raisa’s Auction Most Wondrous (P2)

Raisa’s Auction Most Wondrous (P2)


A Pathfinder 2nd Edition Roleplaying Game Compatible Eventure by Creighton Broadhurst Raisa Ojanen, of Raisa’s Curios fame (or perhaps notoriety if you believe the rumours), has secured another batch of wondrous magical items for sale at another of her famous auctions! Only the great, the good or the wealthy are admitted to these exclusive gatherings during which thousands of gold...   [click here for more]
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Sacred Blood (P1)

Sacred Blood (P1)


A GM’s Resource by Bart Wynants Stone and secrets form the foundations of storied Languard, jewel of Ashlar and seat of its power. In spite of its strong walls and numerous allies, the ancient city is poised to fall. Deep within the bowels of Languard’s labyrinthine undercity, a half-forgotten chapel is the only thing keeping the coming darkness at bay. When a failed attempt at ransacking the...   [click here for more]
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Sacred Blood (P2)

Sacred Blood (P2)


A GM’s Resource by Bart Wynants Stone and secrets form the foundations of storied Languard, jewel of Ashlar and seat of its power. In spite of its strong walls and numerous allies, the ancient city is poised to fall. Deep within the bowels of Languard’s labyrinthine undercity, a half-forgotten chapel is the only thing keeping the coming darkness at bay. When a failed attempt at ransacking the...   [click here for more]
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