Title |
Publisher |
Price |
A Pathfinder Roleplaying Game Eventure by Jeff Gomez
Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Eventure by Jeff Gomez
Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin duo forced to be slapstick... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral Eventure by Jeff Gomez
Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin duo forced... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game Eventure by Creighton Broadhurst
Every month, the normal business of the Low Market is put aside. On this day, Languard executes those guilty of a wide range of crimes. Justice is brutal and final in Ashlar. The populace view execution day as a public holiday and hundreds converge on Low Market to witness the prisoners’ final moments—pedlars sell their wares,... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Eventure by Creighton Broadhurst
Every month, the normal business of the Low Market is put aside. On this day, Languard executes those guilty of a wide range of crimes. Justice is brutal and final in Ashlar. The populace view execution day as a public holiday and hundreds converge on Low Market to witness the prisoners’ final moments—pedlars sell their wares, beggars beg for coin and... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral Eventure by Creighton Broadhurst
Every month, the normal business of the Low Market is put aside. On this day, Languard executes those guilty of a wide range of crimes. Justice is brutal and final in Ashlar. The populace view execution day as a public holiday and hundreds converge on Low Market to witness the prisoners’ final moments—pedlars sell their wares, beggars beg... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game adventure for four 5th-level PCs by John Bennett
The Lonely Coast’s most remote village, Oakhurst broods under the dark boughs of the Tangled Woods. Rumours of incest, murder and vile rites during the black of night surround its insular citizens. It is a place most wise people avoid as the very air seems inhospitable to strangers. Yet in the rumours is a grain of truth,... [click here for more] |
Raging Swan Press |
$8.99
|
A Pathfinder Roleplaying Game GM’s Resource supplement by loads of great designers
Bored of giving out the same old treasures? Find yourself describing hoards that include “gems worth 100 gp,” “a piece of jewellery worth 500 gp or a masterwork longsword?” Want to add in more flavour to your treasure hoards, but simply don’t have the time to create them yourself?
All That Glimmers... [click here for more] |
Raging Swan Press |
$13.99
|
Pathfinder Roleplaying Game-compatible GM's resource by Mike Welham
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Nicholas Wasko
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett
Ages ago, when humans lived in caves and stared in wonder up at the glistening night sky, the ancient troglodyte empire of Ssar’targontha thrived and prospered in the deep places of the world. For thousands of years, from atop their gloom-shrouded ziggurats set at the very centre of the canal-ringed cities, the empire’s... [click here for more] |
Raging Swan Press |
$4.95
|
A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Creighton Broadhurst and Martin Tideswell
Champion of evil and dark nemesis of the paladin, the antipaladin stands as a bulwark against the forces of light and weal. Worshipping corrupt gods or foul demons, antipaladins work to spread darkness and chaos throughout the world. Antipaladins often stand at the centre of the blackest, vilest plots... [click here for more] |
Raging Swan Press |
$3.99
|
A Pathfinder Roleplaying Game GM'S RESOURCE supplement by David Posener
The twisted spriggan Knights of the Rampant Horror, astride their fearsome krenshar steeds, prowl beneath the tangled branches of a forest haunted with creeping mists. These howling marauders travel the wood's claustrophobic roadways, lurking until they can extract tribute from travellers on lonely, creaking bridges or capture... [click here for more] |
Raging Swan Press |
$3.99
|
A GM’s Resource by Creighton Broadhurst
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their... [click here for more] |
Raging Swan Press |
$3.45
|
A GM’s Resource by Creighton Broadhurst
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their... [click here for more] |
Raging Swan Press |
$3.45
|
A GM’s Resource by Creighton Broadhurst
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their... [click here for more] |
Raging Swan Press |
$3.45
|
A GM’s Resource by Creighton Broadhurst
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their... [click here for more] |
Raging Swan Press |
$3.45
|
A GM’s Resource supplement by Robert Brookes
Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and... [click here for more] |
Raging Swan Press |
$6.45
|
A GM’s Resource supplement by Robert Brookes
Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and... [click here for more] |
Raging Swan Press |
$6.45
|
A GM’s Resource supplement by Robert Brookes
Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and... [click here for more] |
Raging Swan Press |
$6.45
|
A GM's Resource by Creighton Broadhurst
This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst
This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst
This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst and Bart Wynants
This instalment presents ghasts, ghouls, skeletons, wights and zombies.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst and Bart Wynants
This instalment presents ghasts, ghouls, skeletons, wights and zombies.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst and Bart Wynants
This instalment presents ghasts, ghouls, skeletons, wights and zombies.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst
Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is... [click here for more] |
Raging Swan Press |
$6.45
|
A 5e compatible GM’s Resource supplement by Creighton Broadhurst
Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty... [click here for more] |
Raging Swan Press |
$6.45
|
A System Neutral Edition GM’s Resource supplement by Creighton Broadhurst
Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy,... [click here for more] |
Raging Swan Press |
$6.45
|
The Order of the Dictum fights crime and corruption in a lawless society. They are the voice of the people, and an ally to those who desire law and order. But are they as benevolent as they seem? Is the code of order they seek to establish what the people truly want? A dark force lurks at the centre of this cult, and those that expect to find a kindred vigilant may instead discover too late that the... [click here for more] |
Raging Swan Press |
$4.99
|
Protected by the roiling waters of the ocean, the Fane of the Undying Sleeper lies at the top of a set of stone steps only exposed at the lowest ebb of the lowest spring tides. Protected by impregnable stone doors, the fane has lain undisturbed for centuries. Once the lair of a heretical and degenerate demon-worshipping cult the benighted, profane place has never known the tread of human feet. None... [click here for more] |
Raging Swan Press |
$4.99
|
A GM’s Resource by Bart Wynants
The black swan’s disapproving glare bores into the top of your skull as you place the chisel against the crypt’s seal. Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike. Sparks fly as steel meets steel, and a shrill death... [click here for more] |
Raging Swan Press |
$3.75
|
A GM’s Resource by Bart Wynants
The black swan’s disapproving glare bores into the top of your skull as you place the chisel against the crypt’s seal. Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike. Sparks fly as steel meets steel, and a shrill death... [click here for more] |
Raging Swan Press |
$3.75
|
A GM’s Resource by Bart Wynants
The black swan’s disapproving glare bores into the top of your skull as you place the chisel against the crypt’s seal. Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike. Sparks fly as steel meets steel, and a shrill death... [click here for more] |
Raging Swan Press |
$3.75
|
A GM’s Resource by Bart Wynants
The black swan’s disapproving glare bores into the top of your skull as you place the chisel against the crypt’s seal. Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike. Sparks fly as steel meets steel, and a shrill death... [click here for more] |
Raging Swan Press |
$3.75
|