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#Feminism - A Nano Game Anthology

#Feminism - A Nano Game Anthology


Looking at the world through a feminist lens reveals absurd, tragic, and fascinating situations. Written by feminists from eleven different countries, #Feminism offers bite-sized takes on contemporary feminist issues. Each of the 34 nano-games in this collection requires between three and five participants, simple (if any) props, and up to an hour of play time. The games range from silly to serious,...   [click here for more]
Pelgrane Press  $14.95

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13 True Ways

13 True Ways


13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell. Omens of the Age As the 13th Age unfolds, its mysteries—and dangers—grow more numerous. Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings,...   [click here for more]
Pelgrane Press  $20.95

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13th Age Battle Scenes - Archmage: Moz's Magnificent Mess

13th Age Battle Scenes - Archmage: Moz's Magnificent Mess


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Archmage: The Lightning Station

13th Age Battle Scenes - Archmage: The Lightning Station


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Archmage: The Overworld Vault

13th Age Battle Scenes - Archmage: The Overworld Vault


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: Corrupted Nature

13th Age Battle Scenes - High Druid: Corrupted Nature


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: The Ritual of Taking

13th Age Battle Scenes - High Druid: The Ritual of Taking


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - High Druid: The Wild Sacrifice

13th Age Battle Scenes - High Druid: The Wild Sacrifice


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Conquer and Defend

13th Age Battle Scenes - Orc Lord: Conquer and Defend


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Old Injuries Repaid

13th Age Battle Scenes - Orc Lord: Old Injuries Repaid


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge

13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
Pelgrane Press  $2.95

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13th Age Core Book

13th Age Core Book


13th Age 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting...   [click here for more]
Pelgrane Press  $24.95

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13th Age Game Master’s Screen and Resource Book

13th Age Game Master’s Screen and Resource Book


13th Age Game Master’s Screen and Resource Book The 13th Age GM’s Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire. The Gamemaster Screen The screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game: Skill...   [click here for more]
Pelgrane Press  $16.95

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13th Age Monthly Volume 1

13th Age Monthly Volume 1


A collection of 4000+ word PDF supplements for the 13th Age RPG, with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all. 13th Age Monthly is overseen and developed by Rob Heinsoo, with a stellar list of contributors that...   [click here for more]
Pelgrane Press  $24.95

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13th Age Monthly Volume 2

13th Age Monthly Volume 2


A collection of 4000+ word 13th Age PDF supplements with new rules systems, 13th Age Bestiary-style monsters, player character options, and more – gathered together for the first time, so you don’t have to wait to get get them all. The collected 13th Age Monthly – Volume 2 includes the following PDFs: Installments January...   [click here for more]
Pelgrane Press  $24.95

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13th Age Soundtrack

13th Age Soundtrack (audio product)


Give your 13th Age game the soundtrack it deserves! The 13th Age Age Soundtrack brings you 30 pieces of music to evoke excitement, suspense, wonder and mystery at your gaming table. Keep it running in the background, play individual tracks to herald the arrival of battle, the icons or a change in location, or use it as inspiration while building worlds, characters and monsters....   [click here for more]
Pelgrane Press  $15.95

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13th Age: Crown of Axis

13th Age: Crown of Axis


Beneath the blood-soaked sands of the arenas lies a secret that could topple the Empire. . . Axis, mighty capital of the Dragon Empire! Here, the markets flow with goods and gold, ambitious nobles rise and fall within the Emperor’s court, knives flash in reeking alleys, and gladiators’ weapons clash to the roar of crowds—while the metallic dragons who guard the Empire watch over it all. Your...   [click here for more]
Pelgrane Press  $5.95

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13th Age: Elven Towers

13th Age: Elven Towers


Recover the hidden power of the Elf Queen! Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th Age, it has turned out to be a terrible idea. Over time, the original elven guardians of the vault’s keys have been stealthily defeated or corrupted; and now...   [click here for more]
Pelgrane Press  $16.95

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13th Age: Eyes of the Stone Thief

13th Age: Eyes of the Stone Thief


Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU. For players: Embark...   [click here for more]
Pelgrane Press  $24.95

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13th Age: Shards of the Broken Sky

13th Age: Shards of the Broken Sky


Flying realm down!  A 13th Age RPG sandbox adventure for player characters level 1-7 (and a bit beyond). When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check. The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice...   [click here for more]
Pelgrane Press  $20.95

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13th Age: The Strangling Sea

13th Age: The Strangling Sea


Enter the graveyard of doomed ships Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary. Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is...   [click here for more]
Pelgrane Press  $6.95

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7 Icon Campaign

7 Icon Campaign


Start with a thought experiment: What would happen if we compressed the 13 icons into 7? Build on GM notes and player questionnaires from Jonathan’s 7-icon home campaign. Polish to a dangerous sheen with six new feats, spells, and talents inspired by the stories of the ‘new’ icons and usable in any 13th Age game. 7...   [click here for more]
Pelgrane Press  $2.95

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A Cigarette, A Blindfold, and You

A Cigarette, A Blindfold, and You


It is a terrible thing to fall into the hands of a living god, friends! In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow. The Wars setting explores an alternate Europe in the 1940s, where a great Continental War fueled by alien science and sorcery drags with no end to the suffering...   [click here for more]
Pelgrane Press  $4.95

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Absinthe in Carcosa

Absinthe in Carcosa


The Handout to End All Handouts The City Guide That Shatters Reality At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow. Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world it described, Carcosa, had sunk its traces...   [click here for more]
Pelgrane Press  $20.95

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Accretion Disk

Accretion Disk


An Accretion Disk forms around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes. It holds true for stars and black holes – and for politics and crime, too. And let’s face it – you’re the ones who are going to be standing in the path of that explosive...   [click here for more]
Pelgrane Press  $15.95

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Alarums & Incursions: Downtime for Six Icons

Alarums & Incursions: Downtime for Six Icons


Fun random tables to generate mini-stories for player characters between adventures, or figure out what a character was up to when their player couldn’t make it to Game Night. Each icon-related task or experience includes a suggested contact, a temporary background, or a reward. GMs can also use these tables to generate zany plot ideas for NPCs related to the Archmage, Crusader, Diabolist, Dwarf...   [click here for more]
Pelgrane Press  $2.95

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Albion's Ransom: Little Girl Lost

Albion's Ransom: Little Girl Lost


Little Girl Lost is a full-length campaign for The Esoterrorists. Written by Ian Sturrock (Conana, BESM d20), it's a race against time to rescue the daughter of your Ordo Veritatis boss. It's set in the UK, but designed for US operatives. Investigators Abroad You're all experts in your field. The amount you know about the dire work of the Esoterrorists, it's a wonder you're not mad,...   [click here for more]
Pelgrane Press  $8.95

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Albion's Ransom: Worm of Sixty Winters

Albion's Ransom: Worm of Sixty Winters


Worm of Sixty Winters is a full-length campaign for The Esoterrorists. It works as a stand alone adventure, or as the sequel to Albion’s Ransom: Little Girl Lost. An Esoterrorist weather control ritual has brought sudden blizzards and extreme temperatures to an unsuspecting England. This they hope will be the first stage of the Fimbulvetr of Norse mythology – a dreadful winter...   [click here for more]
Pelgrane Press  $8.75

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Alchemy

Alchemy


Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning. Alchemy is...   [click here for more]
Pelgrane Press  $2.95

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Alexandria-Class Vessel Deckplans

Alexandria-Class Vessel Deckplans


Favored by crews specializing in intelligence operatioins, the robust computer systems and versatile communications ports of the Alexandria-class provide it high security against invasive data acquisition. More details and full deckplans for this brand-new ship class for Ashen Stars. A GUMSHOE Community Content title - requires Ashen Stars from...   [click here for more]
Pelgrane Press  $2.95

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All's Fair at Azenomei (FoF:1.1)

All's Fair at Azenomei (FoF:1.1)


A new adventure for the Dying Earth RPG! Part of the Footsteps of Fools (FoF) series. This pdf-exclusive adventure is set in the bustling town of Azenomei during the annual Great Fair. At this time of year the town is packed to bursting, and opportunities for the wily entrepreneur are almost innumerable. It is the first episode (1.1) in the huge Cugelesque adventure-arc: The Footsteps of Fools....   [click here for more]
Pelgrane Press  $4.95

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Alteregomania

Alteregomania


The skies above New Olympus are patrolled by caped crusaders, but these superior beings are far from heroes. They wield their powers with reckless disregard, serving the interests of corporate overseers, and silencing those who oppose their will. You are Klara Koenig, investigative journalist for The Pedestrian newspaper, and you intend to prove the privileged superhuman elite do not yet...   [click here for more]
Pelgrane Press  $14.95

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And Thence to Almery (FoF:5)

And Thence to Almery (FoF:5)


AND THENCE TO ALMERY (Footsteps of Fools: Part 5) This publication follows on from Beyond the Mountains of Magnatz and is the final in the epic ‘In the Footsteps of Fools…’ series. Stranded in the desolate barren reaches of the upper Scamander, all seems lost until a peculiar band of pilgrims and their raft are discovered. After the perils of the mighty river, and colorful...   [click here for more]
Pelgrane Press  $4.95

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Apocrypha

Apocrypha


Times can change, reality can shift. What is considered fact one day can become fiction the next. Choosing what to believe can be difficult for TimeWatch agents but they would be wise not to dismiss anything. Just because something might not be true now, doesn't mean that won't change. Apocrypha provides a wealth of information for players and GM alike including new insight into the Time Watch organization,...   [click here for more]
Pelgrane Press  $10.56

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Ascolais and the Land of the Falling Wall:Excellent Prismatic Spray 4/5 double issue

Ascolais and the Land of the Falling Wall:Excellent Prismatic Spray 4/5 double issue


To Ascolais, the Falling Wall and Beyond! Once the heart of the reach of Grand Motholam, the Land of the Falling Wall and Ascolais are now picturesque ruins. The people are strange, the places stranger, the opportunities and diversions unparalleled. This double issue of The Excellent Prismatic Spray is your well-nigh irresistible invitation to discover the Dying Earth’s heartlands for yourself....   [click here for more]
Pelgrane Press  $4.95

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Ashen Stars

Ashen Stars


Ashen Stars is the newest full-length, stand-alone GUMSHOE product from RPG legend, Robin D. Laws. They call you lasers. Sometimes you’re called scrubbers, regulators, or shinestars. To the lawless denizens of the Bleed, whether they be pirates, gangsters or tyrants, you’re known in less flattering terms. According to official Combine terminology, the members of your hard-bitten starship...   [click here for more]
Pelgrane Press  $24.95

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Ashen Stars Music: All We Have Forgotten

Ashen Stars Music: All We Have Forgotten (audio product)


All We Have Forgotten is music for Ashen Stars by James Semple, Marie-Anne Fischer and Yaiza Varona, the talent behind the chilling Eternal Lies Suite. All We Have Forgotten contains 10 original tracks and 4 stings, short bursts of music to mark the end of a scene. The tracks are supplied as MP3s so can be quickly loaded onto any player to add that extra dimension and atmosphere to...   [click here for more]
Pelgrane Press  $9.95

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Ashen Stars: Dead Rock Seven

Ashen Stars: Dead Rock Seven


Some mysteries, you really don't want to solve. If the thing at the centre of the labyrinth starts hunting you, you'll wish you'd never started searching in the first place. Some truths are buried for a reason. The sound of claws on metal grew louder. Something scraped at the outside of the sealed hatch. 'This is impossible. They're dead.' ...   [click here for more]
Pelgrane Press  $14.95

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Ashen Stars: Tartarus

Ashen Stars: Tartarus


A new adventure for Ashen Stars from Robin D Laws. In this scenario of exploration and confrontation in a devastatingly hostile environment, hard-bitten lasers, who know enough not to touch the gooey stuff or take off their helmets in an untested biosphere, investigate the demise of a survey crew doomed by the above mistakes, and more. The interstellar corporation Shrawley-Gosha Industries offers...   [click here for more]
Pelgrane Press  $5.95

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Ashen Stars: Terra Nova

Ashen Stars: Terra Nova


The Terra Nova, last of the great luxury liners from the Combine’s heyday, is dead, a victim of disaster now drifting in the space between worlds. Her final call echoes across the Bleed. The last of the survivors clutch desperately to life, waiting for rescue. All but one, that is. One of them waits only for a chance to finish the job, uncovering a secret which the Terra Nova has kept hidden for...   [click here for more]
Pelgrane Press  $5.95

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Ashen Stars: The Justice Trade

Ashen Stars: The Justice Trade


Now the war’s over, and you and your crew of freelance effectuators patrol the edge of civilized space, trying to pay the bills while you keep the peace. But the competition in this line is fierce, and sometimes you have to cut corners — which makes you wonder if justice bought and paid for is any justice at all… The Justice Trade contains three adventures for Ashen...   [click here for more]
Pelgrane Press  $9.95

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Bast

Bast


“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th...   [click here for more]
Pelgrane Press  $2.95

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Behind Enemy Times

Behind Enemy Times


Behind Enemy Times is a series of missions for the TimeWatch RPG. Run them separately or as a linked campaign. Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized,  with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted...   [click here for more]
Pelgrane Press  $12.95

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Beyond the Mountains of Magnatz (FoF:4)

Beyond the Mountains of Magnatz (FoF:4)


A picaresque series of adventures for the Dying Earth, featuring the evolving exploits of advancing Cugel-level characters. BEYOND THE MOUNTAINS OF MAGNATZ (Footsteps of Fools: Part 4) You may have thought your adventurous rogues were trapped in the barren north until the sun went dark. But no, the former Lords of Cil are on the move again. Initially reprising their roles as the heralded Lords, the...   [click here for more]
Pelgrane Press  $9.95

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Blood on the Snow

Blood on the Snow


A DramaSystem Companion Kick your mastery of Robin D. Laws’ DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is — an imagination-stretching compendium of DramaSystem insights and ideas. Blood on the Snow contains: LARP rules from Emily Care Boss. Take the drama off...   [click here for more]
Pelgrane Press  $20.95

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Book of the Underworld

Book of the Underworld


The Underworld calls! Can you resist its dark lure? The expanse of the Dragon Empire is as nothing compared to the vast and mysterious realms that lie beneath it. Deep within the Underworld lie adventure and treasure—as well as madness and death. But what is reward without risk? With the Book of the Underworld, designer Gareth Ryder-Hanrahan (Eyes of the Stone...   [click here for more]
Pelgrane Press  $12.95

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Candles, Clay & Dancing Shoes

Candles, Clay & Dancing Shoes


Your PC has gold to burn? Spend it on something that could make everyone’s lives more interesting—especially the GM! Here are six new useful, bizarre, and effective one-use magic items, festooned with multiple adventure hooks and campaign variants. Is that dwarf wearing a featherlight skirt beneath his kilt? If you fire an exorcist missile at a dybbuk at twilight, which one of...   [click here for more]
Pelgrane Press  $2.95

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Children of the Icons

Children of the Icons


“I’m the child of an icon.” This One Unique Thing taps into one of fantasy’s most powerful archetypes — and generates a huge amount of player investment in the campaign. Here, players will find inspiration and advice on how this deep connection can play out at the table. For GMs, Gareth presents four possible “children of the icons” campaigns along with two tough monsters...   [click here for more]
Pelgrane Press  $2.95

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Coin Tricks

Coin Tricks


How can we make those monster-guarded piles of coins more interesting…? There are few things a sword-and-spell-slinging adventurer loves more than a full coin purse — so why not take advantage of it? Coin Tricks by Rob Heinsoo and Lynne Hardy turns the one thing that all PCs will literally die to obtain into a rich source of plot hooks and monsters. It includes: Coin zombies,...   [click here for more]
Pelgrane Press  $2.95

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Compendium of Universal Knowledge

Compendium of Universal Knowledge


The complete encylopedia of the Dying Earth This is the book we should have released second. It includes reliable information on everything that has ever existed*. It details all the major people, places, creatures and phenomena within the Dying Earth and also offer the expansions, speculations and comments of other contributors, as well as asides into the Vancean oeuvre. For the Dying Earth roleplaying...   [click here for more]
Pelgrane Press  $19.95

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