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Ken Writes About Stuff Vol. 3
KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable... [click here for more] |
Pelgrane Press |
$24.95
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Start with anthropology fieldwork among the redscale barbarians of the Red Wastes. No, cancel that: the redscale dragonics ate the researchers. Restart with a dig into the myths and aspirations of dragonics influenced by chromatic dragons and the Three. The dig is dicey, but we expect to find monster stats, hierarchy options, adventure hooks, and player character options including feats, talents, and... [click here for more] |
Pelgrane Press |
$2.95
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Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations!
Las Vegas: 1968 is... [click here for more] |
Pelgrane Press |
$2.95
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The Carcosans Are Coming
Have your The Yellow King Roleplaying Game players grown complacent battling gargoyles, vampires, and riot dogs? Do you have a reality horror mystery crying out for a fresh and bizarre villain to drive it?
Legions of Carcosa: The Yellow King Bestiary solves your problems by helping you create some for your Belle Époque art students, Continental... [click here for more] |
Pelgrane Press |
$24.95
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EIGHTEEN WHISPERS TO THE DARKNESS
‘The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.’
So begins H. P. Lovecraft’s essay “Supernatural Horror in Literature,” arguably the most important analysis of horror ever written. Yet while hordes of writers have created works based on Lovecraft’s... [click here for more] |
Pelgrane Press |
$6.40
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Lilith
“Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black Agents vampire... [click here for more] |
Pelgrane Press |
$2.95
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Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to the 13th Age Bestiary 2!
In an epic follow-up to the popular 13th Age Bestiary for the 13th Age RPG, Lions & Tigers & Owlbears: The 13th Age Bestiary 2 introduces more than 250 individual stat blocks... [click here for more] |
Pelgrane Press |
$24.95
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Three monsters of the 13th Age - a free preview of Lions & Tigers & Owlbears: The 13th Age Bestiary 2
The great ghoul, hydra and rakshasa are given the 13th Age treatment in this preview of the 13th Age Bestiary, complete and ready to use.
In an epic follow-up to the popular 13th Age Bestiary for... [click here for more] |
Pelgrane Press |
FREE
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Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from organized... [click here for more] |
Pelgrane Press |
$5.95
|
This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side.
As with most Pelgrane publications, this supplement... [click here for more] |
Pelgrane Press |
$2.95
|
Saigon, 1968: Vietnam’s “Paris of the East” is a hotbed of conflict and intrigue, from the CIA and the Viet Cong to Buddhist monks and Western media. Looking Glass: Saigon 1968 gives you a view into all this, as well as the city’s shadowy underworld of vampires, conspiracies, and the Mythos. This tight city supplement equips GUMSHOE GMs with just enough... [click here for more] |
Pelgrane Press |
$5.95
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You’ve defeated the monsters, now it’s time to loot the lair!
By ENnie award-winning author ASH LAW, Loot Harder: A Book of Treasures brings you hundreds of new magic items for your 13th Age game, including true magic items, consumables, and items for new classes.
Brave adventurers (and GMs) will find game-changing, campaign-defining iconic... [click here for more] |
Pelgrane Press |
$16.95
|
Silver Winner of Best Rules in the 2012 ENnie Awards
Where Mystery Meets Adventure...
Lorefinder puts you in the role of a brave adventurer in search of forbidden secrets and lost treasures. Uncover strange cults, solve baffling murders, or delve into the deepest dungeons and face their denizens – and, if you are both clever and lucky, return to tell the tale. Your fate is in your hands!... [click here for more] |
Pelgrane Press |
$7.95
|
Think of Losing Face as the first chapter in a sword and sorcery novel about your heroes – the adventure starts here!
Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG... [click here for more] |
Pelgrane Press |
Pay What You Want
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President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.
The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite... [click here for more] |
Pelgrane Press |
$2.95
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"This is the single most valuable resource to date for the design of cooperative games."
— Raph Koster, author of A Theory of Fun
"Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers."
— Richard Launius, designer of Arkham Horror
“Required reading for game designers of any kind, bursting at... [click here for more] |
Pelgrane Press |
$9.95
|
In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow. The This is Normal Now setting is the present day we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, in which ordinary people band together, slowly realizing that they are the key to ending... [click here for more] |
Pelgrane Press |
$5.95
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President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game... [click here for more] |
Pelgrane Press |
$2.95
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Rules for riding horses, war rhinos, giant lizards, bison, giant spiders, sable antelopes, and other critters into 13th Age battles. If you recognized some of these as Gloranthan creatures, that’s because this issue of the Monthly will include content aimed at 13th Age in Glorantha that will be perfectly at home in other fantasy campaign worlds. By Rob Heinsoo.
Mounted... [click here for more] |
Pelgrane Press |
$2.95
|
A stand-alone GUMSHOE game of contemporary super powers
Ten years ago, 1% of the population gained mutant powers.
1% of the citizens means 1% of the criminals!
...and you're the cops who clean up the mess.
EVER SINCE the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.
Police work will never be the... [click here for more] |
Pelgrane Press |
$20.95
|
Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.
As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the... [click here for more] |
Pelgrane Press |
$20.95
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The GUMSHOE Community program provides a variety of free resources for publishers, including logos, layout templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, art, and cartography.
This title includes the following files:
Mutant City Blues Community Content Packaged InDesign folder
Mutant City Blues Community... [click here for more] |
Pelgrane Press |
FREE
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CAGE FIGHTING, MUTANT STYLE!
Brief Cases features three session-length adventures for your Heightened Crime Investigators.
Blastback: A murder at a mutant-only gym brings the characters into the shadowy world of mutant fighting and a clash with organised crime. To solve this crime, the characters need to unravel the history of the Danger Room and its staff and stop a young man from throwing... [click here for more] |
Pelgrane Press |
$6.95
|
THERE’S MURDER AND MAYHEM IN MUTANT CITY...
...and you’ve got four tough new cases to clear.
Mutant City Blues creator Robin D Laws brings you four ready-to-play case files to puzzle and challenge your local Heightened Crimes Investigative Unit.
The Hard Helix: A controversial researcher into mutant powers Sidney Dorris is found murdered the evening before his scheduled announcement... [click here for more] |
Pelgrane Press |
$8.50
|
Issue #4 of Ken Writes About Stuff Volume 3
Ten years after the ghost flu hit, the world is changed — but the secret world stays the same. Enemies of your country still plot, terrorists still scheme — but now they might have superpowers. An espionage-specops frame for Mutant City Blues takes the super fights into the shadows.
Mutant City Spies is the... [click here for more] |
Pelgrane Press |
$4.45
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Night's Black Agents has been nominated for five ENnie awards for Best Rules, Best Interior Art, Best Rules, Best Writing and Product of the Year. Find out why!
The Cold War is over. Bush’s War is winding down.
You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly.
Then you got out, or you got shut out, or you got burned out. You didn’t come... [click here for more] |
Pelgrane Press |
$24.95
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Night’s Black Agents player characters are highly trained super-spies, veterans of dozens of covert operations, ready to use guile and lethal force to overcome any obstacle. Night’s Black Agents players are even tougher.
Ready yourself for the inevitable conflict with our Director’s Screen, keeping your notes and maps hidden until that final dramatic reveal. Four panels with... [click here for more] |
Pelgrane Press |
$14.95
|
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Night's Black Agents Regular price: $14.97 Bundle price: $18.96 Format: PDF Night's Black Agents has been nominated for five ENnie awards for Best Rules, Best Interior Art, Best Rules, Best Writing and Product of the Year. Find out why!
The... [click here for more] |
Pelgrane Press |
$57.85 $43.95
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With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock.... [click here for more] |
Pelgrane Press |
$16.95
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Excess Baggage is a twenty-minute demo scenario by Kevin Kulp for Night's Black Agents, a new GUMSHOE Game from Kenneth Hite (Trail of Cthulhu) that brings the excitement of your favorite high-octane spy thrillers to the table.
Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible... [click here for more] |
Pelgrane Press |
FREE
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You used to be a spy. You were part of the clandestine world, backed up by the full strength of the shadow state. Then you asked the wrong questions, discovered things you shouldn’t know about who really rules the world.
You found the truth. You found the vampires – and got burned.
You’re all alone against them.
One player. One Gamemaster.
The odds are against you.... [click here for more] |
Pelgrane Press |
$24.95
|
You are Leyla Khan and you’re running from your past. Once, you fell under the psychic thrall of a vampire, and he forced you to do terrible things. Your memory of those awful years is mercifully tattered and incomplete. You know enough to hunt and kill your former masters, and that’s all that’s important. Now, you wage a solo war against the Un-dead.
Now your past has found... [click here for more] |
Pelgrane Press |
$6.95
|
Deadlier things than vampires lurk in the shadows. They’re called multinational corporations.
When the agents are tipped off to the vampire Conspiracy’s next move, it seems like check and mate — but the rescue of a kidnap victim halfway around the world leads them into the hall-of-mirrors world of corporate espionage. The web of deception and malfeasance they uncover will take... [click here for more] |
Pelgrane Press |
$5.95
|
Five desperate adventures to save the living from the hungry dead!
They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength for when they need it. They are fast –... [click here for more] |
Pelgrane Press |
$17.95
|
Gangsters, Smugglers, Arms Dealers... and Vampires.
From the Ukraine, through Vienna and Baghdad, you must fight your way to the top of the conspiracy, past Soviet spies, con men and the supernatural horrors all out for your blood.
The Lisky Bratva, a Russian mafiya brotherhood, will do anything to stop you.
Keep running. Keep fighting. Make that red line on the map... [click here for more] |
Pelgrane Press |
$15.95
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The Stranger wears the Pallid Mask, the Stranger says he wears no mask.
In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow.In the Aftermath setting, the Yellow King and his minions, the Castaigne regime, have been driven from America, and the shattered nation must be rebuilt... [click here for more] |
Pelgrane Press |
$4.95
|
A 13th Age Bestiary-style entry for magical guardians created by the Elf Queen, who gradually leave the Queen’s magic behind and become part of nature’s rhythms—as controlled by the High Druid. What happens to ancient elven secrets when they’re finally allowed to blossom? By Cal Moore & Rob Heinsoo.
Nymphs is the tenth installment of the second 13th... [click here for more] |
Pelgrane Press |
$2.95
|
Scenarios and articles for Cugel-level The Dying Earth RPG games.
Within this substantial booklet you will find:
A comprehensive gazetteer of Azenomei Town - its customs, inhabitants, and opportunities for misadventure and malfeasance. Followed by an accompanying piece on Pergolo: the Manse of Iucounu, including full plans and... [click here for more] |
Pelgrane Press |
$5.95
|
“You wanna shoot me, Marshal? You ain’t fast enough, and my posse has a pyromaniac gadgeteer who’s already aiming at ya. You ain’t got the grit. You want me, I’ll be traveling the owl-hoot trail.”
– Calabash Twigg, orcish outlaw, part-time bounty hunter and a very bad man
To ride the owl-hoot trail: to take up as an outlaw.
– American Old West idiom
Owl Hoot... [click here for more] |
Pelgrane Press |
$9.95
|
Go beyond a single timeline and explore the endless parallel worlds of the multiverse.
This book expands upon the Parallel Realities campaign framework presented in TimeWatch, providing more information on the Company, the Labyrinth, and how to explore other dimensions. You'll find new character options, equipment that could only arise in a divergent timeline, details of over 50 other dimensions,... [click here for more] |
Pelgrane Press |
$9.94
|
Phantom of the Bastille is a complete scenario for Fear Itself 2nd Edition by Rick Dakan that takes players into the darkest corners of Paris on the eve of the French Revolution.
With all France on the brink, a haunting figure in the Bastille brings portents of supernatural plague and murder. As Freemasons dedicated to discovering hidden truths and bettering the world, the PCs... [click here for more] |
Pelgrane Press |
$4.95
|
Phoenixes are more than a symbol—they seem functionally immortal, though there may be years or decades or even centuries between some rebirths. Rob Heinsoo and ASH LAW bring these fiery elementals to 13th Age, with writeups for the flamebird phoenix, resurgent phoenix, void phoenix, and solar phoenix. You’ll also find phoenix-themed magic items, adventure hooks, and more!
Phoenix is... [click here for more] |
Pelgrane Press |
$2.95
|
A fast play adventure for The Esoterrorists
Not all miracles are holy
Profane Miracles is designed for a group of 3-6 players looking for a fast-paced, action-packed adventure to set the blood pumping.
It’s easy to pick up and play.
Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled "psychic to the stars" Cassandra Madrigal.... [click here for more] |
Pelgrane Press |
$4.95
|
A collection of new monsters that Rob Heinsoo and Jonathan Tweet enjoy inflicting on their players—and now you can unleash them at your table. These magical masterminds, icon-trained kobolds, and cloaked skeletal phantoms have surprising abilities that challenge adventurers to think hard about their tactics.
Rakshasas & Reavers is the first installment of the second 13th... [click here for more] |
Pelgrane Press |
$2.95
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Too long have the Dying Earth’s arch-magicians labored without a sourcebook to call their own. Now you can fully immerse yourself in the impossibly powerful milieu of the world’s most notable denizens.
With new rules for competitive play, you can finally prove to your fellow wizards that you are the most quick-witted, fashionable, seductive, and pedantically obstructive of them all!
Armed with... [click here for more] |
Pelgrane Press |
$15.95
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All proceeds from the sale of this adventure will go to the Heroes in the Dark charity.
First Class on the Titanic is exciting in itself but when you are invited to a private viewing of one of the world’s great curiosities, you jump at the chance. The mummy of Hettunaway, Priestess of Amun-Ra, the Unlucky Mummy is being shipped to New York and donated to the Metropolitan Museum of Art by its owner,... [click here for more] |
Pelgrane Press |
$5.95
|
It’s a treacherous galaxy for crooks: You have to stay one step ahead of the Combine, compete with rival gangs, and make enough money to survive. You’re always looking for an angle — the clues to lead you to the next big score. Do enough digging, and you’ll find even the galaxy’s mightiest have secrets they’re desperately trying to hide. Uncovering them could be the biggest score of all.... [click here for more] |
Pelgrane Press |
$8.95
|
Schemers
Betrayal Knows No Boundaries
A cruel lover who refashions her prey. A bioengineered warrior on the run. An internet mapping service with a stalker’s eye. A carjacker with a conscience. A Victorian thespian turned super-criminal. A murderer of video game characters. All these and more meet in the poison-soaked pages of Schemers, a genre-spanning short fiction exploration of grand schemes, Machiavellian... [click here for more] |
Pelgrane Press |
$6.40
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See Page XX is an irregular column written by Robin D Laws for Pelgrane Press Ltd. This collection brings together the first twenty four column.
As a publisher, my reason for asking Robin D Laws to create See Page XX column was as a way of bring traffic to the Pelgrane Press website. As a GM and rpg enthusiast, it was like having my own expert on tap to write about any rpg issues to... [click here for more] |
Pelgrane Press |
$3.95
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The DramaSystem rules engine, from acclaimed designer Robin D. Laws, takes the basic structure of interpersonal conflict underlying fiction, movies and television and brings it to the world of roleplaying. This simple framework brings your creativity to the fore and keep a surprising, emotionally compelling narrative constantly on the move.
Similar to the ones in Hillfolk and Blood... [click here for more] |
Pelgrane Press |
$1.50
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