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Mutant City Blues: Brief Cases

Mutant City Blues: Brief Cases


CAGE FIGHTING, MUTANT STYLE! Brief Cases features three session-length adventures for your Heightened Crime Investigators. Blastback: A murder at a mutant-only gym brings the characters into the shadowy world of mutant fighting and a clash with organised crime. To solve this crime, the characters need to unravel the history of the Danger Room and its staff and stop a young man from throwing...   [click here for more]
Pelgrane Press  $6.95

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Night's Black Agents: Solo Ops - The Best of Intentions

Night's Black Agents: Solo Ops - The Best of Intentions


You are Leyla Khan and you’re running from your past. Once, you fell under the psychic thrall of a vampire, and he forced you to do terrible things. Your memory of those awful years is mercifully tattered and incomplete. You know enough to hunt and kill your former masters, and that’s all that’s important. Now, you wage a solo war against the Un-dead. Now your past has found...   [click here for more]
Pelgrane Press  $6.95

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The Seventh Circle

The Seventh Circle


“Whereas the hand of God crafted this fine world, there are places, like that damned rock, that were not touched by His hand, but by those of another. Whatever it is that calls to those who walk its on shores, it waits in the darkness, within the rock, waiting to be let out. If you’re planning on going over there, may God protect you…” You are the presenters and crew...   [click here for more]
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The Thrill of Dracula

The Thrill of Dracula


In THE THRILL OF DRACULA, Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal...   [click here for more]
Pelgrane Press  $6.95

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Trail of Cthulhu: Flying Coffins

Trail of Cthulhu: Flying Coffins


Enemy planes are not the only things hunting in the sky… Early winter, 1918. You are members of the Royal Flying Corps stationed near the Front and rumour has it, the next big push is about to begin. The squadron’s being worked to death, and its champion ace is on the verge of cracking up. Meanwhile the new Hun Circus is racking up kill after kill – but is it the enemy or something else that’s...   [click here for more]
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Trail of Cthulhu: Hell Fire

Trail of Cthulhu: Hell Fire


In the smog and grime of 18th century London, a great evil stirs... In the seedy underclass of the city a plague is taking hold. Its victims are under the sway of something far worse than they can imagine, an entity of disgusting power bent on engulfing the world in disease and death. The Investigators are members of the exclusive, but publicly reviled Hell Fire Club. One of the Club's most trusted...   [click here for more]
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Trail of Cthulhu: Many Fires

Trail of Cthulhu: Many Fires


In the mountains of northern Mexico, something ancient and obscene lies smoldering among ruins older than the Aztecs. In the green valleys beneath the Chihuahuan peaks, the problems are more modern - and they wear gun-belts. Do an unlikely band of Investigators have the courage to tackle the last remnants of Pancho Villa's bandit army? What secrets do they bring to the task? And what will they do when...   [click here for more]
Pelgrane Press  $6.95

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The Yellow King RPG Injury cards

The Yellow King RPG Injury cards


Bullets, blades, tumbles and absinthe overindulgence! This optional accessory allows The Yellow King Roleplaying Game GMs to quickly grab and dish out Injury cards during face-to-face play. Its card selection focuses on the sorts of harm most likely to occur in any investigation into reality-bending occult horror. Ideal for improvised scenarios or sudden swerves into unexpectedly...   [click here for more]
Pelgrane Press  $7.50

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The Yellow King RPG Shock cards

The Yellow King RPG Shock cards


Apprehension, panic, terror, and collapsing causation! This optional accessory helps The Yellow King Roleplaying Game GMs select and hand out Shocks during in-person play. Its card selection focuses on the varieties of fear and emotional disequilibrium most likely to afflict investigators into any reality-altering Carcosan mystery. Perfect for on-the-fly scenarios or abrupt...   [click here for more]
Pelgrane Press  $7.50

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Pelgrane Press  $7.95

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Lorefinder: GUMSHOE Pathfinder Mashup

Lorefinder: GUMSHOE Pathfinder Mashup


Silver Winner of Best Rules in the 2012 ENnie Awards Where Mystery Meets Adventure... Lorefinder puts you in the role of a brave adventurer in search of forbidden secrets and lost treasures. Uncover strange cults, solve baffling murders, or delve into the deepest dungeons and face their denizens – and, if you are both clever and lucky, return to tell the tale. Your fate is in your hands!...   [click here for more]
Pelgrane Press  $7.95

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The Gaean Reach Gazetteer

The Gaean Reach Gazetteer


Planets of Peril and Vengeance, Arranged From A-Z An impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedeviling procedures, and wily inhabitants. As one of the implacable revenge-seekers populating The Gaean Reach Roleplaying Game, you know that correct intelligence on these worlds makes all the difference between grim success and howling failure....   [click here for more]
Pelgrane Press  $7.95

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.  We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,...   [click here for more]
Pelgrane Press  $7.99

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The Bones: Us and Our Dice

The Bones: Us and Our Dice


"Come on, natural 20! Daddy needs a new sword of wounding!"   This isn’t about math. It’s about unlucky breaks and victory against all odds.   This isn’t about percentiles and probabilities. It’s about late-night game-ending rolls where everything hinges on that climactic moment when one single die skitters across the table and determines the fate of a hero, a city, an empire…...   [click here for more]
Pelgrane Press  $8.00

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Things We Think About Games

Things We Think About Games


"An unholy mixture of helpful guidebook and jabbing provocation, [Things We Think About Games] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." —Robin D. Laws, creator of HeroQuest and Feng Shui   Will Hindmarch and Jeff Tidball think a lot about...   [click here for more]
Pelgrane Press  $8.00

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Keepers' Screen and Resource Book

Keepers' Screen and Resource Book


Some things are better kept hidden… The Trail of Cthulhu Keeper’s Screen gives you the most important tables, rules and references for GUMSHOE. Combat, contests, tests and the mind-shattering Stability tables are there at your fingertips, giving you more time for GMing, and less fumbling through rule books. And, on the players’ side, Jérôme Huguenin’s breathtaking artwork will add...   [click here for more]
Pelgrane Press  $8.50

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Mutant City Blues: Hard Helix

Mutant City Blues: Hard Helix


THERE’S MURDER AND MAYHEM IN MUTANT CITY... ...and you’ve got four tough new cases to clear. Mutant City Blues creator Robin D Laws brings you four ready-to-play case files to puzzle and challenge your local Heightened Crimes Investigative Unit. The Hard Helix: A controversial researcher into mutant powers Sidney Dorris is found murdered the evening before his scheduled announcement...   [click here for more]
Pelgrane Press  $8.50

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Albion's Ransom: Worm of Sixty Winters

Albion's Ransom: Worm of Sixty Winters


Worm of Sixty Winters is a full-length campaign for The Esoterrorists. It works as a stand alone adventure, or as the sequel to Albion’s Ransom: Little Girl Lost. An Esoterrorist weather control ritual has brought sudden blizzards and extreme temperatures to an unsuspecting England. This they hope will be the first stage of the Fimbulvetr of Norse mythology – a dreadful winter...   [click here for more]
Pelgrane Press  $8.75

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The Gaean Reach

The Gaean Reach


Quandos Vorn Must Die! In an impossibly distant future, our species has dispersed to the stars. Traveling in slender spacecraft, armed with projacs and needle guns, we have settled countless worlds. Cultures are everywhere different, yet propelled in the end by fundamental qualities humankind cannot shed: greed, egoism, pettiness, and a crippling passion for procedure. Across the vastness...   [click here for more]
Pelgrane Press  $8.75

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Trail of Cthulhu: Stunning Eldritch Tales

Trail of Cthulhu: Stunning Eldritch Tales


Four Heart-Pounding Pulp Adventures for Trail of Cthulhu Strolling Arkham’s fog-veiled streets, you stumble across a humble antiquarian bookshop you’ve never before noticed. Driven by the febrile compulsions of the committed bibliophile, you slip inside. Soon you find yourself in its ill-lit basement, the stench of rotting paper assailing your nostrils. Ducking down, your fingers lunge...   [click here for more]
Pelgrane Press  $8.75

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Albion's Ransom: Little Girl Lost

Albion's Ransom: Little Girl Lost


Little Girl Lost is a full-length campaign for The Esoterrorists. Written by Ian Sturrock (Conana, BESM d20), it's a race against time to rescue the daughter of your Ordo Veritatis boss. It's set in the UK, but designed for US operatives. Investigators Abroad You're all experts in your field. The amount you know about the dire work of the Esoterrorists, it's a wonder you're not mad,...   [click here for more]
Pelgrane Press  $8.95

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Cthulhu Apocalypse: The Apocalypse Machine

Cthulhu Apocalypse: The Apocalypse Machine


On November 2nd, 1936, the world died. Humanity perished, women and men died in their millions. Finally, the stars had come right, and the things that had lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans. Yet you survived this destruction. Some miracle or design left you alive to watch the destruction of everything humanity...   [click here for more]
Pelgrane Press  $8.95

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Cugel's Compendium of Indispensable Advantages

Cugel's Compendium of Indispensable Advantages


The first supplement for the The Dying Earth RPG, and full of useful advice for non-Dying Earth swindlers and ne'er-do-wells. For sound commerical reasons, we have made this supplement indispensable to both players and Game Moderators alike. A mere sample of this supplements contents offers proof: A new power, the Tweak: Procure advantage in specific situations....   [click here for more]
Pelgrane Press  $8.95

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Invasive Procedures

Invasive Procedures


The kids all say Our Lady's Hospital is haunted. You can see why, when you look at it, that big gloomy pile of staring windows and rusting beds. They should have torn the place down years ago, instead of letting it linger on like this. I'd hate to be a patient there. They send you there to die.   You are a patient in an old, rambling hospital. Part of it is shut down, part...   [click here for more]
Pelgrane Press  $8.95

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Rogues' Galaxy

Rogues' Galaxy


It’s a treacherous galaxy for crooks: You have to stay one step ahead of the Combine, compete with rival gangs, and make enough money to survive. You’re always looking for an angle — the clues to lead you to the next big score. Do enough digging, and you’ll find even the galaxy’s mightiest have secrets they’re desperately trying to hide. Uncovering them could be the biggest score of all....   [click here for more]
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Shadows of Eldolan

Shadows of Eldolan


A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true...   [click here for more]
Pelgrane Press  $8.95

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The Book of Loot

The Book of Loot


Let us have a moment of silence for the defeated monsters. Now, let us take their stuff. What’s In This Book Loot! That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play. The Book...   [click here for more]
Pelgrane Press  $8.95

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The Dracula Dossier: The Edom Field Manual

The Dracula Dossier: The Edom Field Manual


Drink from the chalice, and join the ranks of the unseen immortals. You’re on the inside now. You know what must be done to defend Queen and Country, to defend everything we’ve built, everything we stand for. You deserve access to the innermost sanctum, and this is your key – the EDOM FIELD MANUAL. It will tell you everything you need to know about Operation Edom – what we do, how we do it,...   [click here for more]
Pelgrane Press  $8.95

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The Valkyrie Gambit

The Valkyrie Gambit


A trio of TimeWatch Roleplaying Game adventures: face Nazis, dinosaurs, power-crazed Egyptian gods, and—worst of all—yourself! The Sphinx and the Madman Why does the Great Sphinx of Giza suddenly have your face? In an alternate history, you may be your own worst enemy…and your future self has a lot to answer for! Can you restore the true timeline? The Misery Trumpets A...   [click here for more]
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Trail of Cthulhu: Soldiers of Pen and Ink

Trail of Cthulhu: Soldiers of Pen and Ink


Soldiers of Pen and Ink is a Trail of Cthulhu campaign set in the dark heart of the Spanish Civil War A comrade is lost. Enemies surround you, and your fellow soldiers cannot be trusted. Can you rescue your friend while retaining your sanity? Madrid, 1936. The Investigators have come to Spain to shoot a documentary on the war sympathetic to the Republican...   [click here for more]
Pelgrane Press  $8.95

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Trail of Cthulhu: Arkham Detective Tales Extended Edition

Trail of Cthulhu: Arkham Detective Tales Extended Edition


Down these mean streets no man should go...   Cyclopean skyscrapers, bizarre cults, strange foreigners and eerie alleyways – the cities of New York and Arkham stand on the threshold between the modern age and the Mythos. No-one in the NYPD speaks of it, but everyone knows that certain neighborhoods are to be left alone and that there are worse things than criminals in the shadows....   [click here for more]
Pelgrane Press  $9.75

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Ashen Stars Music: All We Have Forgotten

Ashen Stars Music: All We Have Forgotten (audio product)


All We Have Forgotten is music for Ashen Stars by James Semple, Marie-Anne Fischer and Yaiza Varona, the talent behind the chilling Eternal Lies Suite. All We Have Forgotten contains 10 original tracks and 4 stings, short bursts of music to mark the end of a scene. The tracks are supplied as MP3s so can be quickly loaded onto any player to add that extra dimension and atmosphere to...   [click here for more]
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Ashen Stars: The Justice Trade

Ashen Stars: The Justice Trade


Now the war’s over, and you and your crew of freelance effectuators patrol the edge of civilized space, trying to pay the bills while you keep the peace. But the competition in this line is fierce, and sometimes you have to cut corners — which makes you wonder if justice bought and paid for is any justice at all… The Justice Trade contains three adventures for Ashen...   [click here for more]
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Beyond the Mountains of Magnatz (FoF:4)

Beyond the Mountains of Magnatz (FoF:4)


A picaresque series of adventures for the Dying Earth, featuring the evolving exploits of advancing Cugel-level characters. BEYOND THE MOUNTAINS OF MAGNATZ (Footsteps of Fools: Part 4) You may have thought your adventurous rogues were trapped in the barren north until the sun went dark. But no, the former Lords of Cil are on the move again. Initially reprising their roles as the heralded Lords, the...   [click here for more]
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Demons of the Dying Earth

Demons of the Dying Earth


Dare you download the Demons the Demons of the Dying Earth? Sucked up from unspeakable subworlds, demon are fearsome and worthy opponents for Turjan-level magicians. Even Turjan's mentor Pandelume was given pause by such an otherworldy abomination. With witches, demonists, Valdaran's Green Legion and horrific magic in equal measure, the Demons of the Dying Earth will put your most blase character...   [click here for more]
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Esoterrorists: The Love of Money

Esoterrorists: The Love of Money


Six months ago, Ordo Veritatis agent John Sheldon went off the organisation's radar following an emotional breakdown in the wake of losing his wife in a car crash. He held his sister, fellow Ordo Veritatis agent Caroline Sheldon responsible for her death as she was drunk at the wheel that night. Psychiatric Metrics feared John went out to perform a solo mission to...   [click here for more]
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Fields of Silver

Fields of Silver


An epic campaign for the Dying Earth RPG in the tradition of Jack Vance’s early Dying Earth Tales. The Dying Earth isn’t all rapier wits and dry humor. Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with ancient...   [click here for more]
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Friendly Local Game Store: A Five-Year Path to a Middle-Class Income

Friendly Local Game Store: A Five-Year Path to a Middle-Class Income


Build the Store Your Community Deserves. Tabletop gaming is on the rise. If you love games like Catan,, Magic: The Gathering, or Dungeons & Dragons; like the sound of being your own boss; and are willing to dive deep into what it takes to build a successful business, then this is a book for you. In Friendly Local Game Store, you’ll learn what you need to know...   [click here for more]
Pelgrane Press  $9.95

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Hamlet's Hit Points

Hamlet's Hit Points


See Your Stories Like Never Before Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back. Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited,...   [click here for more]
Pelgrane Press  $9.95

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Hillfolk card deck

Hillfolk card deck


SHUFFLE UP SOME HILLFOLK INSPIRATION! This custom playing card deck for Hillfolk and DramaSystem includes face cards styled for your next saga of Iron Age Drama. Special scene prompts appear on each card, giving you suggestions to jump-start your creativity the next time you’re stumped for a scene. In addition to illustrations for the face cards and the standard playing cards element, each card...   [click here for more]
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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Pelgrane Press  $9.95

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Owl Hoot Trail

Owl Hoot Trail


“You wanna shoot me, Marshal? You ain’t fast enough, and my posse has a pyromaniac gadgeteer who’s already aiming at ya. You ain’t got the grit. You want me, I’ll be traveling the owl-hoot trail.” – Calabash Twigg, orcish outlaw, part-time bounty hunter and a very bad man To ride the owl-hoot trail: to take up as an outlaw. – American Old West idiom Owl Hoot...   [click here for more]
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The Esoterror Summoning Guide

The Esoterror Summoning Guide


The Esoterror threat is growing. The membrane is thinning. Eradicating the threat did not work. Surpressing the threat is failing. The next step is Containment. We will have to create quarantine zones of areas of high supernatural presence and designate safe zones for habitation. Using force against the Esoterrorists has not worked. We must understand them and their methods in order to defeat them....   [click here for more]
Pelgrane Press  $9.95

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The Primer of Practical Magic

The Primer of Practical Magic


Give your d20 magician a taste of the Dying Earth The Primer of Practical Magic is filled with extraordinary spells, items and new powers for the magicians in your campaign. Whether you wish to spin your enemies to death with Phandaal's Gyrator, or control them like a puppet with Clambard's Rein of the Long Nerves, this is the libram for the discerning wizard's library. The Primer...   [click here for more]
Pelgrane Press  $9.95

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Parallels

Parallels


Go beyond a single timeline and explore the endless parallel worlds of the multiverse. This book expands upon the Parallel Realities campaign framework presented in TimeWatch, providing more information on the Company, the Labyrinth, and how to explore other dimensions. You'll find new character options, equipment that could only arise in a divergent timeline, details of over 50 other dimensions,...   [click here for more]
Pelgrane Press  $9.98

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Shadows of Eldolan | Roll20 VTT

Shadows of Eldolan | Roll20 VTT


NOTE: THIS IS THE ROLL20 CONVERSION. YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT Watch a playthrough video of Shadows of Eldolan: Part 1 & Part 2 A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival...   [click here for more]
Pelgrane Press  $9.99

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The Book of Unremitting Horror (d20 version)

The Book of Unremitting Horror (d20 version)


Players in horror campaigns are a little too accustomed to the nightmares their characters face; even the most eldritch of tentacular horrors is less intimidating when you know exactly what it is, because your PC has faced it before. New times demand new nightmares. This, therefore, is a book of horrors, not a manual of monsters. The horrors are nightmarishly intimate, often created from human vice,...   [click here for more]
Pelgrane Press  $9.99

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Apocrypha

Apocrypha


Times can change, reality can shift. What is considered fact one day can become fiction the next. Choosing what to believe can be difficult for TimeWatch agents but they would be wise not to dismiss anything. Just because something might not be true now, doesn't mean that won't change. Apocrypha provides a wealth of information for players and GM alike including new insight into the Time Watch organization,...   [click here for more]
Pelgrane Press  $10.60

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Trail of Cthulhu Player's Guide

Trail of Cthulhu Player's Guide


The Trail of Cthulhu Player's Guide is all the player's stuff from GUMSHOE Trail of Cthulhu, including the complete Trail GUMSHOE system, character creation, equipment lists, player tips and forms. It weighs in at 99 pages, compared with the potent 248 Ken Hite-ened pages of the full Trail, available here. You uncover mysteries in dusty libraries and bloody crime scenes. You...   [click here for more]
Pelgrane Press  $10.95

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Trail of Cthulhu: The Final Revelation

Trail of Cthulhu: The Final Revelation


The more you discover, the more the Mythos infects your mind. Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust. The Final Revelation collects for the first time the four sanity-destroying Purist adventures for Trail of Cthulhu written by award winning RPG writer Graham Walmsley. With a framing scenario by Scott Dorward, The Final Revelation gives...   [click here for more]
Pelgrane Press  $11.95

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