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13th Age Battle Scenes - High Druid: Corrupted Nature

13th Age Battle Scenes - High Druid: Corrupted Nature


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
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13th Age Battle Scenes - High Druid: The Ritual of Taking

13th Age Battle Scenes - High Druid: The Ritual of Taking


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
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13th Age Battle Scenes - High Druid: The Wild Sacrifice

13th Age Battle Scenes - High Druid: The Wild Sacrifice


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
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13th Age Battle Scenes - Orc Lord: Conquer and Defend

13th Age Battle Scenes - Orc Lord: Conquer and Defend


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
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13th Age Battle Scenes - Orc Lord: Old Injuries Repaid

13th Age Battle Scenes - Orc Lord: Old Injuries Repaid


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
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13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge

13th Age Battle Scenes - Orc Lord: Rafting Razoredge Gorge


Less Prep, More Play! Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers....   [click here for more]
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7 Icon Campaign

7 Icon Campaign


Start with a thought experiment: What would happen if we compressed the 13 icons into 7? Build on GM notes and player questionnaires from Jonathan’s 7-icon home campaign. Polish to a dangerous sheen with six new feats, spells, and talents inspired by the stories of the ‘new’ icons and usable in any 13th Age game. 7...   [click here for more]
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Alarums & Incursions: Downtime for Six Icons

Alarums & Incursions: Downtime for Six Icons


Fun random tables to generate mini-stories for player characters between adventures, or figure out what a character was up to when their player couldn’t make it to Game Night. Each icon-related task or experience includes a suggested contact, a temporary background, or a reward. GMs can also use these tables to generate zany plot ideas for NPCs related to the Archmage, Crusader, Diabolist, Dwarf...   [click here for more]
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Alchemy

Alchemy


Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning. Alchemy is...   [click here for more]
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Alexandria-Class Vessel Deckplans

Alexandria-Class Vessel Deckplans


Favored by crews specializing in intelligence operatioins, the robust computer systems and versatile communications ports of the Alexandria-class provide it high security against invasive data acquisition. More details and full deckplans for this brand-new ship class for Ashen Stars. A GUMSHOE Community Content title - requires Ashen Stars from...   [click here for more]
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Bast

Bast


“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th...   [click here for more]
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Candles, Clay & Dancing Shoes

Candles, Clay & Dancing Shoes


Your PC has gold to burn? Spend it on something that could make everyone’s lives more interesting—especially the GM! Here are six new useful, bizarre, and effective one-use magic items, festooned with multiple adventure hooks and campaign variants. Is that dwarf wearing a featherlight skirt beneath his kilt? If you fire an exorcist missile at a dybbuk at twilight, which one of...   [click here for more]
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Children of the Icons

Children of the Icons


“I’m the child of an icon.” This One Unique Thing taps into one of fantasy’s most powerful archetypes — and generates a huge amount of player investment in the campaign. Here, players will find inspiration and advice on how this deep connection can play out at the table. For GMs, Gareth presents four possible “children of the icons” campaigns along with two tough monsters...   [click here for more]
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Coin Tricks

Coin Tricks


How can we make those monster-guarded piles of coins more interesting…? There are few things a sword-and-spell-slinging adventurer loves more than a full coin purse — so why not take advantage of it? Coin Tricks by Rob Heinsoo and Lynne Hardy turns the one thing that all PCs will literally die to obtain into a rich source of plot hooks and monsters. It includes: Coin zombies,...   [click here for more]
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Die Glocke

Die Glocke


According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through the legend to the truth...   [click here for more]
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Dragon Riding

Dragon Riding


The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?) Dragon Riding is the first...   [click here for more]
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Echo & Gauntlet

Echo & Gauntlet


Start with a nasty magical strike force that works for the Crusader. Continue in a supernatural landscape that speeds their magic. Finish with campaign-tier hooks and player character options for people who were at least temporarily on the side of the end-justifies-the-means Crusade. Echo & Gauntlet is the tenth installment of the 13th Age Monthly subscription....   [click here for more]
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Eidolons

Eidolons


These bizarre, other-dimensional creatures present themselves as aspects of mortal concepts — meanwhile twisting reality into shapes that have nothing to do with mortal concepts. This comprehensive 13th Age Bestiary-style monster writeup is a gift to GMs who don’t mind shaking the tree until walruses and new philosophies fall out. Eidolons is the fifth...   [click here for more]
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Eyes of the Stone Thief - 5e Compatible

Eyes of the Stone Thief - 5e Compatible


Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU....   [click here for more]
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Further Alarums: Downtime for Seven Icons

Further Alarums: Downtime for Seven Icons


More random tables for your player characters’ between-adventure mini-stories—this time for heroes connected to the Great Gold Wyrm, High Druid, Lich King, Orc Lord, Priestess, Prince of Shadows, and the Three. Each mini-story includes a reward, a temporary background, or a temporary contact; plus a question or two that will help players contribute to the campaign. By Gareth Ryder-Hanrahan. Further...   [click here for more]
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Galileo Uplift

Galileo Uplift


To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development. Galileo Uplift...   [click here for more]
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Gladiators

Gladiators


Who among the gladiators will ascend to fame and glory today, and who will fall? In the Dragon Empire, the imperial city of Axis is the hub of civilization—but even there, the barbaric spectacle of bloody arena combat draws cheering crowds.  Here you’ll find notes on gladiatorial armor, dragon patrons, crest-taking, staged holy wars, Dragon Empire gladiators as they compare to Roman Empire...   [click here for more]
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GUMSHOE Zoom: Martial Arts

GUMSHOE Zoom: Martial Arts


GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such as Raid: Redemption, The Matrix, or Haywire, or even as a set piece in a “straight”...   [click here for more]
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GUMSHOE Zoom: Mind Control

GUMSHOE Zoom: Mind Control


GUMSHOE Zoom: Mind Control You are growing very interested. The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort, or a film like ScannersPush,InceptionVideodrome,...   [click here for more]
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Hideous Creatures: Byakhee

Hideous Creatures: Byakhee


Hideous Creatures: Byakhee “Apart from the curiously repellent feeling of human flesh under my hands, and furred wings, I was not able to ascertain what these creatures were like.” Servants of Hastur or misperceived shantaks? Astral psychopomps or sidereal scavengers? Climb aboard the byakhee and find out! Byakhee are interstellar hunters, flying between the stars on vast membranous...   [click here for more]
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Hideous Creatures: Dark Young of Shub-Niggurath

Hideous Creatures: Dark Young of Shub-Niggurath


Hideous Creatures: Dark Young of Shub-NiggurathWorlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell and Hydra, or to...   [click here for more]
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Hideous Creatures: Deep Ones

Hideous Creatures: Deep Ones


HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere. Hideous Creatures: Deep Ones...   [click here for more]
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Hideous Creatures: Ghouls

Hideous Creatures: Ghouls


Hideous Creatures: Ghouls “These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine! Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell...   [click here for more]
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Hideous Creatures: Great Race of Yith

Hideous Creatures: Great Race of Yith


“As mental barriers wore down, I beheld great masses of thin vapour in various parts of the building and in the streets below. These steadily grew more solid and distinct, till at last I could trace their monstrous outlines with uncomfortable ease.” From unguessable aliens to cone-shaped librarians to beetle-conquerors, the Great Race of Yith takes many forms. Learn to recognize them, before they...   [click here for more]
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Hideous Creatures: Hounds of Tindalos

Hideous Creatures: Hounds of Tindalos


HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm. These lean, ravening creatures dwell at the farthest beginnings...   [click here for more]
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Hideous Creatures: Hunting Horror

Hideous Creatures: Hunting Horror


“I see it—coming here—hell-wind—titan blur—black wings—Yog-Sothoth save me—the three-lobed burning eye. . . .” Avatar or servitor, this winged and coiling horror haunts the dark and hunts those who seek it out. Shine a little light on this most shadowy of creatures! In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every...   [click here for more]
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Hideous Creatures: Lloigor

Hideous Creatures: Lloigor


Hideous Creatures: Lloigor “You make the usual mistake — of thinking of them as being like ourselves. They weren’t.” God or monster? Species or phenomenon? Dragon or disc — or discontinuity? Invisible, invulnerable, inexplicable — the vile vortices of the lloigor encompass all and care for nought. The lloigor are vortices of immaterial vibration in natural form, and completely...   [click here for more]
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Hideous Creatures: Mi-Go

Hideous Creatures: Mi-Go


“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in a hellish cosmos? Listen...   [click here for more]
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Hideous Creatures: Rat-Things

Hideous Creatures: Rat-Things


Hideous Creatures: Rat-Things “Witnesses said it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands.” Witch become rat, or thing become hyper-physicist? Familiar-ize yourself with Lovecraft’s creepiest creation. Rat-things resemble ordinary rats, and are easily mistaken for them at a distance....   [click here for more]
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Hideous Creatures: Shoggoth

Hideous Creatures: Shoggoth


Hideous Creatures: Shoggoth Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li! Abdul Alhazred attempted desperately to claim that there...   [click here for more]
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Hideous Creatures: Star Vampires

Hideous Creatures: Star Vampires


Hideous Creatures: Star Vampires “The human blood on which it had fed revealed the hitherto invisible outlines of the feaster.” Invisible outlines that shall be expanded upon, extended even, into all sorts of dimensions. Are they summoned demons or feral predators? Are they kindred or competitors to Colin Wilson’s Space Vampires? Herein we trace the Shambler From the Stars, with bonus Night’s...   [click here for more]
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Hideous Creatures: Tcho-Tcho

Hideous Creatures: Tcho-Tcho


Hideous Creatures: Tcho-Tcho “The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the...   [click here for more]
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Hideous Creatures: Wendigo

Hideous Creatures: Wendigo


In spite of his exceeding mental perturbation, Simpson struggled hard to detect its nature, and define it …” Cannibal spirit or arctic ogre? Wind-walking demigod or folie a faim? Hunt the Wendigo down — or up into the skies, where mad auroras roll. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate...   [click here for more]
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High Druid's World

High Druid's World


A collection of playable monster stats for NPC druids and powerful druidic dragons. Creatures from level 3 to level 11 demonstrate how player-character style spells can be adapted to ‘monstrous’ applications. Also includes ideas on the philosophy of the High Druid and notes on what’s hidden by the green canopies of the forests on our cityfolk map of the Dragon Empire. By Rob Heinsoo. High...   [click here for more]
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Home Bases

Home Bases


Simple new mechanics for player characters who want a castle, tavern, sacred grove to call home and build stories around. Includes rules for the obligations that can make or break your base, examples to suit many different campaigns, and new magic items  for characters who want to put down roots. Home Bases is the twelfth installment of the 13th Age Monthly subscription....   [click here for more]
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Kroma Draconics

Kroma Draconics


Start with anthropology fieldwork among the redscale barbarians of the Red Wastes. No, cancel that: the redscale dragonics ate the researchers. Restart with a dig into the myths and aspirations of dragonics influenced by chromatic dragons and the Three. The dig is dicey, but we expect to find monster stats, hierarchy options, adventure hooks, and player character options including feats, talents, and...   [click here for more]
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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations! Las Vegas: 1968 is...   [click here for more]
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Lilith

Lilith


Lilith “Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black Agents vampire...   [click here for more]
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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this supplement...   [click here for more]
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Losing Face

Losing Face


Think of Losing Face as the first chapter in a sword and sorcery novel about your heroes – the adventure starts here! Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG...   [click here for more]
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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.  The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
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Mounted Combat

Mounted Combat


Rules for riding horses, war rhinos, giant lizards, bison, giant spiders, sable antelopes, and other critters into 13th Age battles. If you recognized some of these as Gloranthan creatures, that’s because this issue of the Monthly will include content aimed at 13th Age in Glorantha that will be perfectly at home in other fantasy campaign worlds. By Rob Heinsoo. Mounted...   [click here for more]
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Nymphs

Nymphs


13th Age Bestiary-style entry for magical guardians created by the Elf Queen, who gradually leave the Queen’s magic behind and become part of nature’s rhythms—as controlled by the High Druid. What happens to ancient elven secrets when they’re finally allowed to blossom? By Cal Moore & Rob Heinsoo. Nymphs is the tenth installment of the second 13th...   [click here for more]
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Phoenix

Phoenix


Phoenixes are more than a symbol—they seem functionally immortal, though there may be years or decades or even centuries between some rebirths. Rob Heinsoo and ASH LAW bring these fiery elementals to 13th Age, with writeups for the flamebird phoenix, resurgent phoenix, void phoenix, and solar phoenix. You’ll also find phoenix-themed magic items, adventure hooks, and more! Phoenix is...   [click here for more]
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