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The Necromancers Have Done It Again!
A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Animate Your Game Today!
A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content, it’s... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Animate Your Game Today!
A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Animate Your Game Today!
A Necromancer’s Almanac: 2017 is a compilation of all the material produced in 2017 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, Obscure Arcana, and Exotic Encounters. With over 170 pages of gaming content, it’s not hard to believe that this book was a full year in the making.... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Oh, What Tangled Webs You’ll Weave!
Spiders have an ancient and primordial hold on the human mind. These tiny, often harmless creatures are nonetheless incredibly frightening to many, and are at least vaguely unsettling and alien to most. It’s no surprise, then, that spiders have a long and storied tradition in fantasy media and roleplaying games, including an... [click here for more] |
Necromancers of the Northwest |
$0.99
|
Close Encounters of Every Kind!
Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have explored the idea of alien... [click here for more] |
Necromancers of the Northwest |
$4.99
|
The Stars Are Right!
Fantasy worlds are full of secret societies that dress in strange garb, meet in hidden places at predetermined and arcane times, chant strange chants, and perform eldritch rituals whose significance could never truly be understood by an outsider. These secret orders, brotherhoods, and cabals are collectively known as cults, and their members, cultists,... [click here for more] |
Necromancers of the Northwest |
$14.99
|
Reach New Heights of Depravity
It is the fond dream of nearly every gaming group to run an “evil campaign” some day. You know the one: instead of playing brave heroes out to save the day from dastardly villains, the party takes on the role of the evildoer, and, between trying to demonstrate how much more nefarious they are than each other, work together to perform some... [click here for more] |
Necromancers of the Northwest |
$6.99
|
Beware the Wrath of the Mummy!
Perhaps one of the first things that one thinks of when considering Egyptian settings is the mummy, one of the most iconic undead creatures in all of fantasy media. These bandage-wrapped guardians are often portrayed as being imbued with great power by their transformation. But in the Pathfinder Roleplaying Game, their low CR and simple stat-block... [click here for more] |
Necromancers of the Northwest |
$1.49
|
A Terrifying Merger of Cold Steel and Undead Flesh!
The vordis are a group of construct-like creatures that are part machine and part undead, preserved flesh. The vordis come in many shapes and sizes, and indeed, they are in many ways more of a culture or an organization than they are a race. Their numbers grow by harvesting the flesh of living creatures, which they incorporate... [click here for more] |
Necromancers of the Northwest |
$1.49
|
A Terrifying Merger of Cold Steel and Undead Flesh!
The vordis are a group of construct-like creatures that are part machine and part undead, preserved flesh. The vordis come in many shapes and sizes, and indeed, they are in many ways more of a culture or an organization than they are a race. Their numbers grow by harvesting the flesh of living creatures, which they incorporate... [click here for more] |
Necromancers of the Northwest |
$1.49
|
A Terrifying Merger of Cold Steel and Undead Flesh!
The vordis are a group of construct-like creatures that are part machine and part undead, preserved flesh. The vordis come in many shapes and sizes, and indeed, they are in many ways more of a culture or an organization than they are a race. Their numbers grow by harvesting the flesh of living creatures, which they incorporate... [click here for more] |
Necromancers of the Northwest |
$1.49
|
The Dreaded Curses Return!
In folklore and fantasy media, curses are powerful supernatural forces that are not to be trifled with, which can take on lives of their own, and respond to the actions of the poor wretches unfortunate enough to have been accursed. These curses are mysterious and terrifying, punishing transgressors for their misdeeds and reacting to the events... [click here for more] |
Necromancers of the Northwest |
$1.49
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Patrons Like You’ve Never Seen Them Before
Wizards get their magic from studying tomes. Sorcerers inherit their magic from their parents. Clerics get their magic from their god. Druids get their magic from nature. And witches get their magic from an eldritch pact made with a supernatural patron…at least in theory. But the mechanics behind the witch’s patron class... [click here for more] |
Necromancers of the Northwest |
$7.99
|
It Takes More Than Fangs to Be A Vampire!
For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different interpretations... [click here for more] |
Necromancers of the Northwest |
$2.99
|
Poisons and diseases have been a part of the 3.5 OGL and the Pathfinder Roleplaying Game since the beginning, but for many, they have never quite measured up. Any poison that didn’t do Constitution damage was a nuisance, not a threat, and poisons and diseases alike were treated as something for the cleric to wave away between combats with a convenient spell or two.... [click here for more] |
Necromancers of the Northwest |
$5.99
|
Master the Power of Fiends
For centuries, the idea of summoning otherworldly creatures and binding them to our will, or using them to perform powerful magic, has fascinated people of every culture. From fantasy games and movies, to famous plays, like Goethe’s Faust, and even documents such as the infamous Key of Solomon said to provide instructions on the... [click here for more] |
Necromancers of the Northwest |
$17.99
|
A Tale of Revenge and Blood!
The Trilogy of Blood is a trio of adventures designed for vampiric PCs of 5th level, using the rules for vampire player characters from the free Liber Vampyr: Secrets of the Blood, although the adventures are suitable for any evil characters of roughly 5th level. Originally developed to be run at Paizocon, these adventures put the PCs... [click here for more] |
Necromancers of the Northwest |
$4.99
|
You can never have too many friends!
The public playtest of Pathfinder Roleplaying Game: Occult Adventures featured a medium with access to a wide number of very unique spirits, each with a specific name and personality, as well as granting access to various powers and abilities. For the final version of the book, however, the medium’s selection of spirits was scaled... [click here for more] |
Necromancers of the Northwest |
$7.49
|
Reap the Wages of Sin
Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally... [click here for more] |
Necromancers of the Northwest |
$9.99
|
A Taste of Something Strange!
Sometimes, you just want to add a little bit of strange to your game. Perhaps you were inspired by a recent television sensation’s second season, or maybe you’ve always been a fan of extradimensional horror and a live fast attitude. Either way, this book presents the tools to bring a little bit of strangeness to your game. Included are two monsters, the... [click here for more] |
Necromancers of the Northwest |
$1.49
|
You’re Gonna Need a Bigger Boat!
With their potent ability to enslave minds, and their body-altering mucus that transforms hearty adventurers into sniveling skum, aboleths may very well be the most terrifying monsters beneath the waves, even if they may not be the most powerful. And with their civilization predating most humanoid races’ very existence, and their close ties to famous lost civilizations... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Every Day is a Good Day to Die
There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Fire at Will!
There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Here We Come to Save the Day!
There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Everybody Loves the Healer
There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Knowing is Half the Battle
There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger... [click here for more] |
Necromancers of the Northwest |
$1.49
|
And The Walls Come Tumbling Down
There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something... [click here for more] |
Necromancers of the Northwest |
$1.49
|
A Magnum Opus of Masterpieces!
Music and magic have a strong connection, and nowhere is this extraordinary combination more evident in Pathfinder than in the bard. While most bards wield song and spell separately, some combine the magic of the will with extraordinary performances to create something that is truly unique. These are masterpieces, the height of the bard’s craft, and provide a fantastic... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Haunts of the Battlefield!
There are few places as full of carnage and death as battlefields. Folklore and history are full of tales of haunted battlefields, and yet, perhaps because of the nature of the game, many of the haunts in the Pathfinder Roleplaying Game tend to focus on more enclosed locations. This book presents eight new haunts thematically relating to war and battlefields,... [click here for more] |
Necromancers of the Northwest |
$1.49
|
A Face Only the Mother of a Thousand Young Could Love!
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Harness the Power of Shoggoths!
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and... [click here for more] |
Necromancers of the Northwest |
$1.49
|
The Stars Are Right…For Your Next Character!
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Be Unspeakable!
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the... [click here for more] |
Necromancers of the Northwest |
$1.49
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Enhance Your Brain Power!
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to... [click here for more] |
Necromancers of the Northwest |
$1.49
|
It’s Better Down Where It’s Wetter!
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,... [click here for more] |
Necromancers of the Northwest |
$1.49
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Dare You Venture Beyond the Gate?
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,... [click here for more] |
Necromancers of the Northwest |
$1.49
|
An Evil With Many Faces!
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace... [click here for more] |
Necromancers of the Northwest |
$1.49
|
The Doom That Came To Your Enemies!
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Revenge is a Dish Best Served Cold-Blooded…
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Archetypes Out Of Time
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Archetypes of Your Dreams
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Archetypes of the Mad Sultan
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Archetypes of Wintry Madness
The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Occult Weapons and Weird Science
From dread books with ancient secrets, to obscure cult relics and alien technologies that man was not meant to know, the worlds of the eldritch and the strange contain many unique and powerful magic items. This book contains fifteen new magic items with a focus on eldritch, alien, and Lovecraftian themes, including:
The brain box, a strange device that... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Make Your Familiar More Magical!
Ever wish your familiar was a bit more exciting than something you could go out and pick up at the pet shop? Do you ever want something that feels a bit more special, but don’t want to have to spend an entire feat just to have a familiar that feels like it’s worthy of the name. This book presents five new familiars with a more fantastic bent, which combine... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Maladies of the Mind
Madnesses, a new affliction introduced in Pathfinder Roleplaying Game: GameMastery Guide, and refined in Pathfinder Roleplaying Game: Horror Adventures, provide a way for GMs to assault a character’s sanity and self-control, in addition to the more physical threats that many adventurers face. There are many kinds of madness, however, and those books sampled... [click here for more] |
Necromancers of the Northwest |
$1.49
|
Make a Deal With a Devil!
Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike... [click here for more] |
Necromancers of the Northwest |
$1.49
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Unlock the Power In Your Veins
Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand.... [click here for more] |
Necromancers of the Northwest |
$1.49
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Mysteries From Beyond the Grave
Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand.... [click here for more] |
Necromancers of the Northwest |
$1.49
|