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Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria

Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria


Primordial Spawning Ground of Civilization!   Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea

Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea


The Land of Light and Snow!   Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala

Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala


Heaven on Earth!   Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the best...   [click here for more]
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Weekly Wonders - Archetypes of War Volume I - Footsoldiers

Weekly Wonders - Archetypes of War Volume I - Footsoldiers


Every Day is a Good Day to Die                   There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters...   [click here for more]
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Weekly Wonders - Archetypes of War Volume II - Ranged Assault

Weekly Wonders - Archetypes of War Volume II - Ranged Assault


Fire at Will!                   There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part...   [click here for more]
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Weekly Wonders - Archetypes of War Volume III - The Cavalry

Weekly Wonders - Archetypes of War Volume III - The Cavalry


Here We Come to Save the Day!                   There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters...   [click here for more]
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Weekly Wonders - Archetypes of War Volume IV - Support

Weekly Wonders - Archetypes of War Volume IV - Support


Everybody Loves the Healer   There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Archetypes of War Volume V - Scouts and Spies

Weekly Wonders - Archetypes of War Volume V - Scouts and Spies


Knowing is Half the Battle   There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Archetypes of War Volume VI - Siege Warfare

Weekly Wonders - Archetypes of War Volume VI - Siege Warfare


And The Walls Come Tumbling Down   There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something...   [click here for more]
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Weekly Wonders - Archetypes of War Volume VII - Commanders

Weekly Wonders - Archetypes of War Volume VII - Commanders


Once More into the Breach!   There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Assassin's Armory

Weekly Wonders - Assassin's Armory


The Right Tools For The Job A professional assassination leaves nothing to chance, with everything planned out in meticulous detail, dozens of contingencies, and a solution on hand for every possible problem. But in addition to a very particular set of skills, this also requires a very particular set of tools; tools that can be highly specialized to particular jobs, or far more general in nature....   [click here for more]
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Weekly Wonders - Bardic Masterpieces

Weekly Wonders - Bardic Masterpieces


A Magnum Opus of Masterpieces!   Music and magic have a strong connection, and nowhere is this extraordinary combination more evident in Pathfinder than in the bard. While most bards wield song and spell separately, some combine the magic of the will with extraordinary performances to create something that is truly unique. These are masterpieces, the height of the bard’s craft, and provide a fantastic...   [click here for more]
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Weekly Wonders - Battlefield Haunts

Weekly Wonders - Battlefield Haunts


Haunts of the Battlefield!   There are few places as full of carnage and death as battlefields. Folklore and history are full of tales of haunted battlefields, and yet, perhaps because of the nature of the game, many of the haunts in the Pathfinder Roleplaying Game tend to focus on more enclosed locations. This book presents eight new haunts thematically relating to war and battlefields,...   [click here for more]
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Weekly Wonders - Book of Goblins

Weekly Wonders - Book of Goblins


This little goblin went to market, this little goblin went to war… Everyone’s favorite wacky, zany, loveable little villains, goblins are practically the mascots of the Pathfinder Roleplaying Game, and have been since the beginning. Even before Paizo’s whimsical new take on the small, green menaces, they’ve been a staple of fantasy for ages. Like many fantasy favorites,...   [click here for more]
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Weekly Wonders - Capable Companions

Weekly Wonders - Capable Companions


Ready and Willing Cohorts for Your Campaign Cohorts, while not as important as the PCs themselves, are still important characters to any party. All too often, though, these characters end up as masses of convenient numbers and class features, lacking in personality or motivation for joining the party. While you could certainly introduce existing NPCs as cohorts, not all NPCs make for convenient...   [click here for more]
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Weekly Wonders - Cavalier Archetypes

Weekly Wonders - Cavalier Archetypes


Dark and Stormy Knights!                   Few classes capture the imagery of the valorous and courageous knight as well as the cavalier, with its chivalrous orders, its rallying banner, and its trusty steed. But more player options are always a good thing, and with so much focus directed towards new cavalier orders, there are relatively few cavalier archetypes available to players,...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume I

Weekly Wonders - Cinematic Dinosaurs Volume I


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume II

Weekly Wonders - Cinematic Dinosaurs Volume II


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume III

Weekly Wonders - Cinematic Dinosaurs Volume III


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day times. As a...   [click here for more]
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Weekly Wonders - Coin Magic

Weekly Wonders - Coin Magic


Cash In on the Mysterious Magic of Currency!                   Coins have a special sort of magic all their own. They are the scales by which the value of all things are measured, and yet they, themselves, have value only because society accepts that they do. The images and words stamped on coins can tell us a great deal about where and when they came from, and they capture and preserve...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes

Weekly Wonders - Comic Book Vigilante Archetypes


Be the Hero Your Game Deserves!   The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes Volume II

Weekly Wonders - Comic Book Vigilante Archetypes Volume II


Be the Hero Your Game Deserves!   The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes Volume III

Weekly Wonders - Comic Book Vigilante Archetypes Volume III


Be the Hero Your Game Deserves!   The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Conditioning Feats

Weekly Wonders - Conditioning Feats


Unlock Your Potential! A warrior spends hours on the training ground, sparring with others or hacking at combat dummies, building up his strength. Elsewhere, an aspiring ninja runs a gauntlet of nasty traps, attempting to make it through as quickly as possible, and without being hit, to improve her agility and reflexes, while a wizard pores over ancient tomes, memorizing facts and...   [click here for more]
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Weekly Wonders - Downtime Spells

Weekly Wonders - Downtime Spells


An Everyday Sort of Magic   Fireball and lightning bolt are impressive spells, but there’s something of a bias in the Pathfinder Roleplaying Game towards spells that can be used in combat. And this makes sense, because, after all, combat is at the heart of the game’s mechanics. But some groups like to spend some time exploring what their characters do between adventures,...   [click here for more]
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Weekly Wonders - Dream Magic

Weekly Wonders - Dream Magic


Dream a Little Dream Dreams, by their very nature, feel magical. In a dream, strange and inexplicable things happen. The laws of physics need not apply. Anything can be real in a dream. And dreams can feel so oddly real, as well. They are often so much more vivid than other forms of imagination: you see and hear and taste things in dreams, not like stories written down in books, or anything...   [click here for more]
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Weekly Wonders - Drunkard's Grimoire

Weekly Wonders - Drunkard's Grimoire


Drink Deep of the Magic! Whether its drunken monks stumbling into their foes and unleashing fists of fury, alcoholic barbarians swigging down wine as they curse and cut their way to glory, or the charming roguish individual who uses a little alcohol to lower their inhibitions and skate through life, drink has a potent grasp on the imagination when it comes to adventures. This is no surprise,...   [click here for more]
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Weekly Wonders - Drunken Feats

Weekly Wonders - Drunken Feats


Ninety-Nine Bottles of Beer on My Sheet…               When they aren’t delving dungeons, adventurers can often be found in taverns, where they while away the hours planning their next big score, and spending whatever’s left of the last one on booze of all sorts, or so we are told. While there are a handful of feats and archetypes scattered here and there that allow characters to...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath

Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath


A Face Only the Mother of a Thousand Young Could Love!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth

Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth


Harness the Power of Shoggoths!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu

Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu


The Stars Are Right…For Your Next Character!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur

Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur


Be Unspeakable!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth

Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth


Enhance Your Brain Power!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume V - Archetypes of Dagon

Weekly Wonders - Eldritch Archetypes Volume V - Archetypes of Dagon


It’s Better Down Where It’s Wetter!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VI - Archetypes of Yog-Sothoth

Weekly Wonders - Eldritch Archetypes Volume VI - Archetypes of Yog-Sothoth


Dare You Venture Beyond the Gate?                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VII - Archetypes of Nyarlathotep

Weekly Wonders - Eldritch Archetypes Volume VII - Archetypes of Nyarlathotep


An Evil With Many Faces!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VIII - Archetypes of Bokrug

Weekly Wonders - Eldritch Archetypes Volume VIII - Archetypes of Bokrug


The Doom That Came To Your Enemies!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume X - Archetypes of Yig

Weekly Wonders - Eldritch Archetypes Volume X - Archetypes of Yig


Revenge is a Dish Best Served Cold-Blooded…                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XI - Archetypes of the Great Race of Yith

Weekly Wonders - Eldritch Archetypes Volume XI - Archetypes of the Great Race of Yith


Archetypes Out Of Time                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XII - Archetypes of Leng

Weekly Wonders - Eldritch Archetypes Volume XII - Archetypes of Leng


Archetypes of Your Dreams                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XIII - Archetypes of Azathoth

Weekly Wonders - Eldritch Archetypes Volume XIII - Archetypes of Azathoth


Archetypes of the Mad Sultan                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XIV - Archetypes of the Wind Walker

Weekly Wonders - Eldritch Archetypes Volume XIV - Archetypes of the Wind Walker


Archetypes of Wintry Madness                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and...   [click here for more]
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Weekly Wonders - Eldritch Items

Weekly Wonders - Eldritch Items


Occult Weapons and Weird Science   From dread books with ancient secrets, to obscure cult relics and alien technologies that man was not meant to know, the worlds of the eldritch and the strange contain many unique and powerful magic items. This book contains fifteen new magic items with a focus on eldritch, alien, and Lovecraftian themes, including:   The brain box, a strange device that...   [click here for more]
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Weekly Wonders - Fantastic Familiars

Weekly Wonders - Fantastic Familiars


Make Your Familiar More Magical!   Ever wish your familiar was a bit more exciting than something you could go out and pick up at the pet shop? Do you ever want something that feels a bit more special, but don’t want to have to spend an entire feat just to have a familiar that feels like it’s worthy of the name. This book presents five new familiars with a more fantastic bent, which combine...   [click here for more]
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Weekly Wonders - Feats of Exploration

Weekly Wonders - Feats of Exploration


Do You Have What It Takes To Survive? The wilderness. Nearly every great fantasy story features some amount of time trekking through the vast and untamed expanse of nature. From The Lord of the Rings to The Belgariad, The Wheel of Time, and even your gaming table, it seems almost inevitable that mighty heroes will be challenged by the daunting power of the awe-inspiring...   [click here for more]
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Weekly Wonders - Fiendish Herbs

Weekly Wonders - Fiendish Herbs


Taste of the Forbidden Fruit!   Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want to wander off into the...   [click here for more]
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Weekly Wonders - Fog and Garden Giants

Weekly Wonders - Fog and Garden Giants


These Giants Aren’t So Jolly               These days, it seems that there is a giant for every type of terrain. Hills, deserts, forests, oceans, taigas, hot places, cold places…the list goes on and on. Despite this great variety of giants, their abilities and stat blocks tend to be quite similar, leaving one to wonder what the point of so many similar giants is, and why it is that...   [click here for more]
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Weekly Wonders - Forgotten Oni

Weekly Wonders - Forgotten Oni


Strange and Exotic Oni               Introduced in the Pathfinder Bestiary 3, oni are a race of evil outsiders inspired by eastern mythology. In Pathfinder, each oni is associated with a particular race of humanoid creature, and many of them are based on giants. By now, a wide variety of humanoid races have had oni made in their image, each oni using the original race as...   [click here for more]
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Weekly Wonders - From the Bags of Giants

Weekly Wonders - From the Bags of Giants


A Giant Collection of Treasures!                   Besides being large, the one thing that giants all seem to have in common is their tendency to collect strange and unusual treasures in the oversized bags that they carry with them as they roam across the land. While gems, gold, and magic items are all things that you can find in a giant’s bag, there are also plenty of “treasures”...   [click here for more]
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Weekly Wonders - From the Bags of Giants Volume II

Weekly Wonders - From the Bags of Giants Volume II


A Giant Collection of Treasures!                   Besides being large, the one thing that giants all seem to have in common is their tendency to collect strange and unusual treasures in the oversized bags that they carry with them as they roam across the land. While gems, gold, and magic items are all things that you can find in a giant’s bag, there are also plenty of “treasures”...   [click here for more]
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