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Clement Sector Fillable Character Sheet

Clement Sector Fillable Character Sheet


A fillable PDF of our official character sheet for use with Independence Games' Clement Sector setting. Enjoy!           ...   [click here for more]
Independence Games  Pay What You Want

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Clement Sector Referee Screen Panels (Portrait)

Clement Sector Referee Screen Panels (Portrait)


At last, here it is!  The perfect GM screen for Clement Sector Referees! On the interior, a wealth of information guaranteed to help out the Clement Sector Referee as he/she runs a game. On the exterior, beautiful art by Ian Stead and Bradley Warnes which will get your players into the Clement Sector mood! Please note that there are 12 pages in the PDF and 4 of those pages are blank.  This is...   [click here for more]
Independence Games  $1.99

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Rider Referee Screen Panels (Portrait)

Rider Referee Screen Panels (Portrait)


Here it is! The perfect GM screen for Rider Referees! On the interior, a wealth of information guaranteed to help out the Rider Referee during a game. On the exterior, beautiful art from Rider to get your players in the Western mood! Please note that there are 16 pages in the PDF and 8 of those pages are blank.  This is required by the printing process for screen inserts.  This is not a mistake....   [click here for more]
Independence Games  $1.99

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21 Characters: Clement Sector Third Edition

21 Characters: Clement Sector Third Edition


Characters for all seasons! 21 Characters brings you 21 denizens of Clement Sector.  These can be used as player characters or non-player characters.  They may be allies, contacts, rivals, or enemies. Within these pages you'll meet a Cascadian Congressman, a young thief from a wartorn world, a racing commentator, a pilot which happens to be an uplifted Panda, a bounty hunter,...   [click here for more]
Independence Games  $5.99

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21 Organizations

21 Organizations


This second edition version of 21 Organizations provides 23 diverse groups from Independence Games' Clement Sector setting each with their own unique history, motives, and goals.  Read about groups as varied as The Reliable Starship Escort Service, The Ducks of Death, Doctors Across the Stars, and Harbringer Productions. In addition, 21 Organizations also includes details and career tracks for the...   [click here for more]
Independence Games  $5.99

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21 Pirate Groups

21 Pirate Groups


Ahoy, mateys! Within these pages are some of Clement Sector's most notorious buccaneers, freebooters, marauders, and raiders.  The worst of the worst.  21 Pirate Groups provides worthy enemies (or allies, we don't judge) for your characters as they ply the spacelanes. Have your characters face off against the growing Red Talon Cartel, the fanatics of The Righteous Few or the horror...   [click here for more]
Independence Games  $5.99

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21 Plots

21 Plots


Have you planned an adventure and, suddenly, your players decide to go a different direction?  Have you been working all week and need some inspiration for a weekend game?  Are you having a mental block? We're here to help! The second edition of our insanely popular 21 Plots presents 21 situations with 6 possible outcomes for a Referee to use with a gaming group.  Within these pages, you will...   [click here for more]
Independence Games  $5.99

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21 Plots Go Forth

21 Plots Go Forth


Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand.  Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  We're here to help you! 21 Plots Go Forth is the fourth in our highly successful Plots series.  The book...   [click here for more]
Independence Games  $5.99

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21 Plots III

21 Plots III


Running a game can often be challenging. Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  Or maybe you're looking for a short session idea for a new group of players. Whatever the reason, we're here to help!  Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations...   [click here for more]
Independence Games  $5.99

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21 Plots Too

21 Plots Too


Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group.  These quick adventures are sure to rescue a Referee or Gamemaster when they are in desperate need of an adventure for their group.  Didn't get time to plan this week?  Need something for a quick pick-up game?  Do you require a...   [click here for more]
Independence Games  $5.99

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21 Plots: Misbehave

21 Plots: Misbehave


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme.  21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group.   These can be useful not only when planning a short diversion from the main campaign, but also on those occasions...   [click here for more]
Independence Games  $5.99

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21 Plots: Planetside

21 Plots: Planetside


Have your players suddenly decided to take time on a world that you originally intended to be a mere pit stop?  Do you need a quick adventure for a new group?  Have the players decided to go in a completely different direction?  We have the cure! A twist on our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme.  21 Plots: Planetside presents...   [click here for more]
Independence Games  $5.99

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21 Plots: Samaritan

21 Plots: Samaritan


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme.  21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters.  Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful not...   [click here for more]
Independence Games  $5.99

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21 Villains

21 Villains


Where would the good guys be without the villains? 21 Villains provides 21 assorted antagonists to use against your characters.  From street thugs to dictators, this volume has them all!  Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters.  Your characters can face off against such enemies...   [click here for more]
Independence Games  $5.99

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A Fifth of 21 Plots

A Fifth of 21 Plots


Have a shot of adventure! Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand.  Perhaps your campaign isn't quite ready.  Maybe the last campaign finished a session or two early.  Maybe your players have strayed from the expected path.  We're here to help you! A Fifth of 21 Plots is the fifth in our puntastically named and...   [click here for more]
Independence Games  $5.99

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Clement Sector Coloring Book

Clement Sector Coloring Book


Add your own color! For your relaxation and pleasure, we present to you seventeen of Clement Sector's finest starships for you to customize as you see fit!  Now you have the opportunity to color in the art of fan favorite artist Ian Stead.  Want a yacht colored like a bumblebee? Done. Want to have a red Strikemaster-class brig? Perhaps a blue and gold Rucker-class merchant? It's your decision!...   [click here for more]
Independence Games  $5.99

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Ships of Clement Sector 13: Strikemaster Class Brig

Ships of Clement Sector 13: Strikemaster Class Brig


Independence Games is proud to present the thirteenth entry in our line of products dedicated to the starships of Clement Sector. As the end of the twenty-third century approached, the United States authorized construction of a small warship to reduce the need for the USSN to use larger vessels for escort and patrol duties. Like other major national powers the United States was finding that maintaining...   [click here for more]
Independence Games  $5.99

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Ships of Clement Sector 14: Boyne-class Replenishment Ship

Ships of Clement Sector 14: Boyne-class Replenishment Ship


Independence Games is proud to present the fourteenth entry in our line of products dedicated to the starships of Clement Sector. A successful support vessel with a long service history, the Boyne-class was designed for use by the Royal Navy but was a very successful export even before the ship entered service, eventually serving in national navies, system navies, and defense forces across...   [click here for more]
Independence Games  $5.99

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Ships of Clement Sector 15: Milligan-class Hospital Ship

Ships of Clement Sector 15: Milligan-class Hospital Ship


Independence Games is proud to present the fifteenth entry in our line of products dedicated to the starships of Clement Sector. Designed to replace the trio of aging Centaur-class hospital ships HMHS Centaur, Polkan and Kinnara in Royal Navy service, the Milligan-class was successfully exported even before the new ship design had been accepted and entered service,...   [click here for more]
Independence Games  $5.99

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Tech Update: 2350

Tech Update: 2350


The future is here! Nothing stays the same!  Time marches onward and so do technological advances.  Clement Sector and Earth Sector are no different. Though nearly twenty years have passed since the Conduit Collapse event forever isolated Clement Sector from Earth, the pace of research into new technologies continues unabated.  On both sides of the long-vanished...   [click here for more]
Independence Games  $5.99

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Hell's Paradise

Hell's Paradise


Hell's Paradise is a adventure involving a CCA (Cascadia Colonization Authority) team being sent on a rescue mission to an unexplored world in the Dawn Subsector of Tranquility Sector.  One of Clement Sector's most popular adventures, this exciting excursion has caused havoc with convention groups for years! TXE-605b, known to some as Calliope, is an untapped planet whose barren surface but breathable...   [click here for more]
Independence Games  $6.99

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21 Vehicles Third Edition

21 Vehicles Third Edition


Need a ride? 21 Vehicles is the first book in a new series set within our Clement Sector setting.  Within this publication are details and illustrations of twenty-one civilian and military vehicles that can be typically found within Clement Sector. All the vehicles have been designed using the Cepheus Engine Vehicle Design Guide (also written by the author of this book)...   [click here for more]
Independence Games  $7.99

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Atlanta-class Carrier

Atlanta-class Carrier


Prepare to launch fighters! One of the largest ships in Earth Sector, the Atlanta-class carrier is the main capital ship of the Southern Alliance Navy. The Atlanta-class carriers are often the centerpiece of a strike group and stand ready to launch their fighters. The Atlanta-class carrier is a 3800 tonne vessel which is heavily armed and armored.  The Atlanta also carries...   [click here for more]
Independence Games  $9.99

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Bridgetown-class Escort and Cape-class SDB

Bridgetown-class Escort and Cape-class SDB


Quick and deadly! As quickly as the realization that New Perth and the entirety of Clement Sector were truly alone swept across the system, New Perth began to take steps to ensure its newfound independence, so abruptly thrust upon it, was secured.  The Bridgetown-class Escort and the Cape-class System Defense Boat are two results of those steps. The Bridgetown is a 500-tonne escort ship with 6G...   [click here for more]
Independence Games  $9.99

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Brightwater-class Personal Yacht

Brightwater-class Personal Yacht


Travel in comfort! Unhappy with the limited yacht options of mostly larger designs, Indian robotics billionaire Arjun Giridhar decided to commission a new, smaller yacht design.  He specified that the ship had to be the smallest hull possible for a Zimm capable ship, have moderate normal space acceleration, and provide very high-class accommodation for up to four passengers....   [click here for more]
Independence Games  $9.99

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Careers of the Old West

Careers of the Old West


Independence Games is proud to present Careers of the Old West, our career catalog for Rider.  This book presents 20 career tracks for use in building the background of your Rider characters. What did you do before you became an adventurer?  These include careers things as varied as Barbers, Barkeeps, and Shopkeepers to Rustlers, Sharpshooters, Actors, and Wild West Show Performers!   This book...   [click here for more]
Independence Games  $9.99

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Coner-class Trader

Coner-class Trader


Derided by some as the ugliest and most unreliable ship ever made, the Coner (pronounced as “Connor”) is a common sight in both Earth Sector and Clement Sector.  Despite the many downsides of the ship, the Coner has a dedicated following of people such as the Coner Owners’ Association, who love the much maligned little ship.  The 200-tonne trader is an inexpensive option for many who are willing...   [click here for more]
Independence Games  $9.99

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Copeline-class Merchant Vessel

Copeline-class Merchant Vessel


Best of the best! The Copeline-class merchant vessel is quickly becoming the most popular ship in Earth Sector!  Created in 2348 by Corolys Shipbuilding Company, the ship has overtaken such venerable designs as the Rucker and Atlas among merchants in Earth Sector. The Copeline is a 300-tonne...   [click here for more]
Independence Games  $9.99

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Cybersneaks:  Hacking in Clement Sector

Cybersneaks: Hacking in Clement Sector


Shall we play a game? As long as there have been computers, there have been those who wanted to hack them.  From those who are committing criminal acts for profit to those who are doing so in support of a cause, cybersneaks are out there lurking. A companion piece to Outlaw: Crime in Clement Sector, Cybersneaks: Hacking in Clement Sector gives the background and history...   [click here for more]
Independence Games  $9.99

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Famous Characters of the Old West

Famous Characters of the Old West


Make new friends (or enemies)! This book features 19 famous historical characters from the Old West.  Each has a full character sheet and a short biography and each is ready to be added to your Rider campaign.  Meet such figures as Billy the Kid, Butch Cassidy and the Sundance Kid, Jesse James, Wyatt Earp, Doc Holliday, and Johnny Ringo! Use them as NPCs for your next...   [click here for more]
Independence Games  $9.99

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Grand Safari

Grand Safari


Winner of the 2018 Zhodani Base Award for Best Adventure! Restless?  Bored?  In need of adventure? Fret no more!  Join the Grand Safari! Grand Safari is a campaign for Clement Sector, Cepheus Engine or any other 2d6 based science fiction RPG.  Grand Safari features six linked adventure scenarios designed to challenge any character.  The Safari, sponsored by the Gentlemen's Club of...   [click here for more]
Independence Games  $9.99

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Hercules-class Heavy Freighter

Hercules-class Heavy Freighter


Winner of the 2018 Zhodani Base Award for Best Ship or Deckplan!   Along with James Lancaster’s ubiquitous Atlas-class freighter design, the Hercules-class heavy freighter is considered to be a second generation gravitic drive design with the first generation being simple conversions of existing reaction drive vessels without internal gravity fields and inertial compensators....   [click here for more]
Independence Games  $9.99

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Historical Ships of Clement Sector 1: Trent-class Destroyer

Historical Ships of Clement Sector 1: Trent-class Destroyer


The Ships of Clement Sector series presents a ship from the rich history of Clement Sector. The Trent-class destroyer is a reaction drive vessel used by the United States Space Navy in the early days of colonization into Clement Sector.  The 1500-tonne destroyer was launched in 2185 to provide security and to protect the United States' fledgling interstellar colonies. The Trent-class...   [click here for more]
Independence Games  $9.99

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Interface:  Cybernetics in Clement Sector Third Edition

Interface: Cybernetics in Clement Sector Third Edition


We can rebuild you... In Clement Sector, cybernetics are considered unfashionable on most worlds.  On the majority of planets, they'll provide you with a replacement grown to order.  However, like all things in Clement Sector, there's always a difference of opinion. Interface: Cybernetics in Clement Sector details the use of cybernetics in the Clement Sector setting.  From those...   [click here for more]
Independence Games  $9.99

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Knox-class Frigate

Knox-class Frigate


Prepared for action! The Knox-class frigate is a part of the United States Space Navy's holy trinity:  The Lexington-class cruiser, the Farragut-class destroyer, and the Knox-class frigate.  Designed by American legend Joyner Williamson, these ships have served the since 2294.  Found in both Clement Sector and Earth Sector, these ships are used by...   [click here for more]
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Lance-class Gunboat

Lance-class Gunboat


Ready to fire! The Lance-class is a 300-ton Royal Navy gunboat that revived the concept of a gunboat.    Armed with a 50-ton particle beam spinal mount and a railgun barbette, the Lance had the capability to be a serious threat to larger warships.  The Lance was used by the British to defend their colonial holdings in Earth Sector and inspired several nations...   [click here for more]
Independence Games  $9.99

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Lion-class Battlecruiser

Lion-class Battlecruiser


Designed to provide heavy support for independent cruiser squadrons, act as cruiser squadron flagships, to undertake escort duties and to engage in commerce raiding, the Lion-class battlecruisers of the Royal Navy are recognized as being the most modern capital ships in service with any national navy. Taking advantage of TL13 innovations in Earth Sector, the 5000 tonne Lion-class battlecruiser is...   [click here for more]
Independence Games  $9.99

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Long Road to Redemption (Third Edition)

Long Road to Redemption (Third Edition)


Assistance requested... In this two-part campaign adventure which has now been updated to be compatible with Clement Sector Third Edition, the characters are asked to take some unusual cargo from Boone in Sequoyah Subsector to Dashwood in Dade Subsector.  No problem there, right?  Just a standard run. Then when the characters arrive at Dashwood they are asked for assistance from...   [click here for more]
Independence Games  $9.99

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Opportunity-class Light Trader

Opportunity-class Light Trader


Fast and reliable! Introduced into service in 2330, the Opportunity-class was Corolys Shipbuilding Company’s entry into the light trader market.   The designers of the ship focused on high thrust in-system drive and maximizing the cargo space in the smallest starship hull size available. The Opportunity is a 100-tonne light trader which is found throughout...   [click here for more]
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Pleiades-class Light Freighter

Pleiades-class Light Freighter


Compact and ready to go! Need a freighter?  On a budget?  We have the ship for you! Smaller sister ship to the venerable Atlas-class, the Pleiades is a 300 tonne light freighter designed in competition to the Rucker-class.  Perfect for a crew who are carrying cargo and campaigning through Earth Sector or Clement Sector! This...   [click here for more]
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Roosevelt-class Intercept Destroyer

Roosevelt-class Intercept Destroyer


Fast and agile! Built as a 1200 tonne pirate killer with 5G thrust, the Roosevelt-class Intercept Destroyer is a Cascadian Naval vessel built to chase down adversaries too fast for other naval vessels and operate within the upper atmosphere of gas giants.  The Roosevelt is designed with Cascadian cultural styling in mind and thus presents a sleek appearance along with its...   [click here for more]
Independence Games  $9.99

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Ships of Clement Sector 16: Rucker-class Merchant

Ships of Clement Sector 16: Rucker-class Merchant


Independence Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector.  Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector.  Building on the information found in Clement Sector, Ships of Clement Sector 16 lovingly...   [click here for more]
Independence Games  $9.99

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Ships of Clement Sector 17: Atlas-class Freighter

Ships of Clement Sector 17: Atlas-class Freighter


Independence Games is proud to present the seventeenth entry in our line of products dedicated to the starships of Clement Sector.  Ships of Clement Sector 17 covers the Atlas-class freighter which is the second most commonly found ship in Clement Sector.  Building on the information found in The Clement Sector Core Setting Book, Ships of Clement...   [click here for more]
Independence Games  $9.99

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The Slide

The Slide


The race is on! The Slide is a pirate route leading from the Winston Subsector of Clement Sector to the Peel Subsector of Ariel Sector.  The route runs through the wild untamed subsectors along the trailing edge of the colonized subsectors.  It is a dangerous proposition for the best of ships and crews. Ever so often though, the pirates hold a...   [click here for more]
Independence Games  $9.99

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Tim's Guide to the Ground Forces of Cascadia Subsector

Tim's Guide to the Ground Forces of Cascadia Subsector


Stay informed! In a subsector made up of independent worlds, it is important to know the military situation that you might find when you arrive on a planet. While governments have vast intelligence networks for that sort of information, the well-prepared rely on the Tim’s Guide to help them understand each planet’s ground forces. As the Wendy’s Guides are for space...   [click here for more]
Independence Games  $9.99

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Tim's Guide to the Ground Forces of Hub Subsector

Tim's Guide to the Ground Forces of Hub Subsector


Stay informed! In an ever-changing universe, it is important to know the military situation that you might find when you arrive on a planet. While governments have vast intelligence networks for that sort of information, the general public relies on the Tim’s Guide to help them understand each planet’s ground forces. As the Wendy’s Guides are for space navies, the Tim’s...   [click here for more]
Independence Games  $9.99

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Trade Empire-class Commercial Transport

Trade Empire-class Commercial Transport


If you need it carried to another system, the Trade Empire is the ship to do it! The Trade Empire-class Commercial Transport is a massive 4500 tonne superfreighter.  This large vessel is capable of hauling 2670 tonnes of cargo through Earth Sector! Designed to carry mass quantities of materials for the large corporations in Earth Sector, this superfreighter has been used by corporations to carry...   [click here for more]
Independence Games  $9.99

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Wendy's Guide to the Fleets of Cascadia Subsector Third Edition

Wendy's Guide to the Fleets of Cascadia Subsector Third Edition


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different.  While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information.  Most starship captains have Wendy's Naval...   [click here for more]
Independence Games  $9.99

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Wendy's Guide to the Fleets of Earth Sector, Volume 1

Wendy's Guide to the Fleets of Earth Sector, Volume 1


Get your intel! Incoming intelligence! Ship captains need information about the systems to which they are traveling. These captains depend on Wendy’s Naval Weekly as their primary source of naval fleet information.  It is rare to find a ship captain that doesn’t have Wendy’s Naval Weekly on their handcomps or mindcomps. Wendy’s Guide to the Fleets of Earth Sector...   [click here for more]
Independence Games  $9.99

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Wendy's Guide to the Fleets of Earth Sector, Volume 2

Wendy's Guide to the Fleets of Earth Sector, Volume 2


Incoming intelligence! Ship captains need information about the systems to which they are traveling. These captains depend on Wendy’s Naval Weekly as their primary source of naval fleet information.  It is rare to find a ship captain that doesn’t have Wendy’s Naval Weekly on their handcomps or mindcomps. Wendy’s Guide to the Fleets of Earth Sector Volume 2 is...   [click here for more]
Independence Games  $9.99

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