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 Hottest Titles from Goodman Games
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 Newest Titles in This Section
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Mutant Crawl Classics #3: Incursion of the Ultradimension

Mutant Crawl Classics #3: Incursion of the Ultradimension


A Level 2 Adventure for MCC RPG It rises — silent, ancient, and ominous — from the depths of the Monster Ocean. A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen on Terra A.D. spill forth the ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world. What...   [click here for more]
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Mutant Crawl Classics #4: Warlords of ATOZ

Mutant Crawl Classics #4: Warlords of ATOZ


A Level 3 Adventure for MCC RPG When your hothouse jungle home is suddenly flooded with dispossessed refugees, they all tell the same tale. A conquering horde of warlords wielding magic boom sticks are wiping out whole villages and enslaving the inhabitants — all in the name of a surviving Ancient One they worship as a god. The tribal elders send you and your Seeker team out to investigate,...   [click here for more]
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Mutant Crawl Classics #5: Blessings of the Vile Brotherhood

Mutant Crawl Classics #5: Blessings of the Vile Brotherhood


A Level 4 Adventure for MCC RPG When your tribe’s prize possession — a functioning medibot — finally breaks down, your Seeker team is given a holy quest. Take the dead bot on a long and perilous journey to the the monks of The Holy Medicinal Order in hopes that their shamans can repair it. But the monks are not as the legends portray, and there is definitely something dark and dangerous...   [click here for more]
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Mutant Crawl Classics #6: The Apocalypse Ark

Mutant Crawl Classics #6: The Apocalypse Ark


A Level 5 Adventure for MCC RPG The Ancients called it Beta Collection Unit NC-787. Its mission – to find, collect, and categorize animals and plants, record their DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. Then the Great Disaster came. Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it for...   [click here for more]
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Mutant Crawl Classics #7: Reliquary of the Ancient Ones

Mutant Crawl Classics #7: Reliquary of the Ancient Ones


A Tournament Funnel Adventure for MCC RPG When a terraquake reveals that your jungle village has existed for centuries atop an installation of the Ancient Ones, your good fortune seems to good to be true. Surely enough artifacts and ancient lore exist to satisfy desires for power both subtle and gross. But your tribe’s Seeker teams are all out on missions, so it falls to you and your youngling...   [click here for more]
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Mutant Crawl Classics #8: The Data Orb of Mankind

Mutant Crawl Classics #8: The Data Orb of Mankind


For the first time, an entire 24-page supplement devoted to a single artifact of the Ancient Ones! The most holy of ancient relics, The Data Orb of Metakind has been passed down between tribal shamans and mystic mutants from generation to generation for thousands of years. If you can successfully bond with the golden orb’s AI, tetrabytes of arcane technological data can be yours,...   [click here for more]
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Mutant Crawl Classics #9: The Evil of the Ancients

Mutant Crawl Classics #9: The Evil of the Ancients


A Level 3 Adventure For centuries it has lurked in the dark, forgotten by man and mutant – a terrible entity left behind by the Ancients’ meddling in cosmic forces they did not fully understand. Trapped in this world, this alien intellect seeks only to escape, but to do so, it requires lives. What the adventurers think is just another forgotten vault left behind by the Ancients may in truth...   [click here for more]
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PC Pearls

PC Pearls


Bring your characters alive... ...then keep them that way! PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each designed to spark the imagination and bring your character to life! This inspiration is presented alongside...   [click here for more]
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Scrivener of Strange Wor(l)ds

Scrivener of Strange Wor(l)ds


A Game Designer’s Notebook Writers are desperate and dangerous souls, seldom allowed out in pleasant company. Best left alone in their garrets and fed a steady diet of red meat and whiskey, these madmen and women create horrible works of written art, works they unleash on the unwitting public! Only the brave efforts of editors and publishers can keep these maniacs restrained. But...   [click here for more]
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The Devil's Chapbook

The Devil's Chapbook


A Game Designer’s Notebook Harley has been writing Goodman Games adventures since DCC #17: Doom of the Savage Kings, which is good because he is really slow. Collected herein are bits that distracted him from meeting his deadlines. Reviewers say this about Harley Stroh’s work: One of the best published adventures. Ever. It fits. You need this. Harley Stroh...   [click here for more]
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Wicked Fantasy Factory #1: Rumble in the Wizard's Tower

Wicked Fantasy Factory #1: Rumble in the Wizard's Tower


An Adventure for Character Levels 1-3 Your adventures are already exciting... characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are things of legend. Maybe you want adventures that are wicked sick. That's what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing. Don't...   [click here for more]
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Wicked Fantasy Factory #3: Throwdown with the Arm-Ripper

Wicked Fantasy Factory #3: Throwdown with the Arm-Ripper


A Level 3 Adventure Your adventures are already exciting. Characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are over-the-top, in-your-face, BADASS THRILL RIDES! Maybe you want adventures that are things of LEGEND! Maybe you want adventures that are WICKED SICK! That’s what Wicked Fantasy Factory gives...   [click here for more]
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Xcrawl: Anaheim Crawl (DCC RPG Edition)

Xcrawl: Anaheim Crawl (DCC RPG Edition)


A level 4 DCC RPG adventure Anaheim – where even the mighty had better duck! Join DJ Hat Trick, the League of Saturday Morning Evil, the Steampunk Ninja Rodeo Clowns, and the whole gang in the Anaheim Crawl! It’s the latest in Live On Pay Per View Mayhem from the game that makes hobgoblins chew every bite 32 times…Xcrawl! This was the featured Xcrawl tournament adventure at GenCon 2015!...   [click here for more]
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Xcrawl: Anaheim Crawl (Pathfinder Edition)

Xcrawl: Anaheim Crawl (Pathfinder Edition)


A level 6-8 Pathfinder adventure Anaheim – where even the mighty had better duck! Join DJ Hat Trick, the League of Saturday Morning Evil, the Steampunk Ninja Rodeo Clowns, and the whole gang in the Anaheim Crawl! It’s the latest in Live On Pay Per View Mayhem from the game that makes hobgoblins chew every bite 32 times…Xcrawl! This was the featured Xcrawl tournament adventure at GenCon...   [click here for more]
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Xcrawl: IndyCrawl (level 6-8 adventure) (3E)

Xcrawl: IndyCrawl (level 6-8 adventure) (3E)


An Adventure for Character Levels 6-8 In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It’s a modern-day world with a fantasy twist, and the game is simple. The Dungeon Judge, or DJ, creates an artificial dungeon under controlled – but lethal – conditions. The players go through the dungeon and try to fulfill whatever conditions...   [click here for more]
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Xcrawl: Louisiana Crawl (DCC RPG Edition)

Xcrawl: Louisiana Crawl (DCC RPG Edition)


Louisiana Crawl is a special charity module, and all proceeds from this adventure will be split between Second Harvest Food Bank and Zeus' Rescues, who are doing phenomenal work with feeding displaced persons and animal rescue in the flooded areas of Louisiana. A level 3 DCC RPG adventure The Gulf area of the North American Empire has always been subject to tropical storms...   [click here for more]
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Dungeon Crawl Classics #12: The Blackguard's Revenge

Dungeon Crawl Classics #12: The Blackguard's Revenge


An adventure for character levels 9-11 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #23: The Sunken Ziggurat

Dungeon Crawl Classics #23: The Sunken Ziggurat


An Adventure for Character Levels 5-7 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #24: Legend of the Ripper

Dungeon Crawl Classics #24: Legend of the Ripper


GET THIS TITLE FREE FOR HALLOWEEN 2014! An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant...   [click here for more]
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Dungeon Crawl Classics #38: Escape from the Forest of Lanterns

Dungeon Crawl Classics #38: Escape from the Forest of Lanterns


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #7: The Secret of Smuggler's Cove

Dungeon Crawl Classics #7: The Secret of Smuggler's Cove


An adventure for character levels 5-7 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Xcrawl: Emperor's Cup (level 12 adventure) (3E)

Xcrawl: Emperor's Cup (level 12 adventure) (3E)


  For Honor. For Glory. For Money.   For lots and lots of money... There is only one championship in the world of Xcrawl: The Emperor’s Cup. To win it is to become an instant champion and the idol of millions. But winning isn’t easy. In fact, surviving isn’t easy. Your team has fought its way to the top of the ranks, and made a name for itself, but this is the final goal. The ultimate...   [click here for more]
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Xcrawl: Three Rivers Crawl (level 4 adventure) (3E)

Xcrawl: Three Rivers Crawl (level 4 adventure) (3E)


In the heart of Pittsburgh lies a fabulous new arena known as Three Rivers Coliseum. It is the largest and most advanced facility of its kind, and host to the largest crawl ever held in the North American Empire, promising prizes far beyond anything ever offered. Heading up this new event is a mysterious figure calling himself DJ Phantom. Little is know of this man, except that he was hand picked...   [click here for more]
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Broncosaurus Rex: Dinosaurs That Never Were

Broncosaurus Rex: Dinosaurs That Never Were


This monster manual presents d20 stats for 50 dinosaurs that could have evolved on Earth -- but didn\'t. These "dinosaurs that never were" can be found in Storm Valley on the planet of Cretasus, where they have diverged fantastically from their Earth ancestors. Ranging from tiny and highly specialized to vicious killers and 90 HD behemoths, these fantasy dinosaurs present a new vista of encounters...   [click here for more]
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Complete Guide to Rakshasas

Complete Guide to Rakshasas


At the dawn of creation, the rakshasa openly ruled all the world. Greatest among them was one called Ravana, acknowledged by even the most egotistical rakshasa as their rightful king. He had been born into the world many times, growing in power with each incarnation, until finally he brought all mortal races under the power of rakshasa. However, Ravana's rule was destined to end. He overlooked one...   [click here for more]
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Complete Guide to Treants

Complete Guide to Treants


Note: This product uses 3.0 rules.   What happens when a forest dies? Its treant swears vengeance. Learn about the dark side of treants: fury, hatred, revenge, and the charred, undead creatures left behind when a treant burns... The Complete Guide to Treants is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about treants. It covers the traditional...   [click here for more]
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Dungeon Crawl Classics #105: By Mitra’s Bones, Meet Thy Doom!

Dungeon Crawl Classics #105: By Mitra’s Bones, Meet Thy Doom!


A 2nd-level adventure for Dungeon Crawl Classics that ties in with the classic Dark Tower Goodman Games is happy to announce DCC #15 By Mitra’s Bones, Meet Thy Doom! The ancient conflict between Set and Mitra rears its head anew when the characters discover that relics of the slain Mitra remain in the scaly hands of Set’s servants. The party must overcome the...   [click here for more]
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Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen

Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen


An adventure for character levels 14-15 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #16: Curse of the Emerald Cobra

Dungeon Crawl Classics #16: Curse of the Emerald Cobra


An adventure for character levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #17: Legacy of the Savage Kings

Dungeon Crawl Classics #17: Legacy of the Savage Kings


An adventure for character levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #19: The Volcano Caves

Dungeon Crawl Classics #19: The Volcano Caves


An adventure for character levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #22: The Stormbringer Juggernaut

Dungeon Crawl Classics #22: The Stormbringer Juggernaut


An Adventure for Character Levels 14-16   Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid...   [click here for more]
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Dungeon Crawl Classics #25: The Dread Crypt of Srihoz

Dungeon Crawl Classics #25: The Dread Crypt of Srihoz


An adventure for character levels 9-11   Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid...   [click here for more]
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Dungeon Crawl Classics #32: The Golden Palace of Zahadran

Dungeon Crawl Classics #32: The Golden Palace of Zahadran


An Adventure for Character Levels 14-16 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100%...   [click here for more]
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Dungeon Crawl Classics #37: The Slithering Overlord

Dungeon Crawl Classics #37: The Slithering Overlord


An adventure for character levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #40: Devil in the Mists

Dungeon Crawl Classics #40: Devil in the Mists


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #44: Dreaming Caverns of the Duergar

Dungeon Crawl Classics #44: Dreaming Caverns of the Duergar


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #45: Malice of the Medusa

Dungeon Crawl Classics #45: Malice of the Medusa


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #47: Tears of the Genie

Dungeon Crawl Classics #47: Tears of the Genie


An Adventure for Character Levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #56: Scions of Punjar

Dungeon Crawl Classics #56: Scions of Punjar


A level 4 adventure. In Punjar, even the nobility have secrets to conceal, and the Dev'shir have more than most. An heirloom been stolen from the City of the Dead, leading the heroes on a perilous quest through the city's darkest alleys and byways, into a long abandoned crypt, and against an army of shambling corpses. When the dead stalk the ancestral estates of Punjar, can even the mightiest of...   [click here for more]
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Dungeon Crawl Classics #60: Thrones of Punjar

Dungeon Crawl Classics #60: Thrones of Punjar


Level 7-9 adventure. Twisted secrets rise and give birth to horrors in the dark crevices beneath Slaughterstone Alley. Here, in the foul entertainment district known as the Devil's Thumb, death puts on a painted face and stalks the streets at night. And when the city's greatest nobles strike bargains with abominations, and willing cultists offer up blood sacrifices in the name of their wicked masters,...   [click here for more]
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Dungeon Crawl Classics #61: Citadel of the Corruptor

Dungeon Crawl Classics #61: Citadel of the Corruptor


Level 7-9 adventure. In a world of arcane magic and divine might, some secrets are best left hidden. When the forces of the wicked Mountain King discover an eldritch weapon of unmatched power, the future of the Northlands hangs in the balance. Following in the wake of bloody, madness-induced slaughter, can the heroes prevail where an army has perished? Blood and madness are in store, for where...   [click here for more]
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Dungeon Crawl Classics #62: Shrine of the Fallen Lama

Dungeon Crawl Classics #62: Shrine of the Fallen Lama


An Adventure for Character Levels 10-12 The Shrine of Zongxian was once a force for good, ruled by an immortal being through a thousand incarnations. But arrogance and hubris laid the shrine low, and now evil sits atop the high mountain throne. Can your heroes stand against a force that has reigned since time immemorial? Or will they fall like those before them, their bodies cast from the...   [click here for more]
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Dungeon Crawl Classics #64: Codex of the Damned

Dungeon Crawl Classics #64: Codex of the Damned


A Level 5 Adventure. Something is lurking beneath the ruined church. Down the slick stone steps, beneath the musty catacombs and forgotten chambers, there is a vault. A gallery of blasphemous, heretical tomes, this vault conceals an artifact of inestimable power: The Codex of the Damned. For centuries, the Codex has rested undisturbed. But now someone dares to unearth its wicked secrets,...   [click here for more]
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Dungeon Crawl Classics #8: Mysteries of the Drow

Dungeon Crawl Classics #8: Mysteries of the Drow


An adventure for character levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Fifth Edition Fantasy #1: Glitterdoom for Roll 20

Fifth Edition Fantasy #1: Glitterdoom for Roll 20


This level 3 adventure module is fully compatible with the fifth edition of the world’s most popular fantasy RPG, and ready to play in your home campaign! Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again....   [click here for more]
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Fifth Edition Fantasy #25: Seven Days of the Serpent God

Fifth Edition Fantasy #25: Seven Days of the Serpent God


A 6th-level adventure for 5E that can serve as a tie-in to the classic adventure Dark Tower Set in the bustling city of Shadhalia during the largest open-air market in the realm, the Seven Days of Gold, this adventure pits the heroes against an ally of the Serpent God bent on recovering a powerful relic to unleash a diabolical curse. FEF #25: Seven Days of the Serpent God is...   [click here for more]
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Fifth Edition Fantasy #2: The Fey Sisters' Fate for Roll 20

Fifth Edition Fantasy #2: The Fey Sisters' Fate for Roll 20


A LEVEL ONE ADVENTURE. This adventure module is fully compatible with the fifth edition of the world’s most popular fantasy RPG, and ready to play in your home campaign! The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace....   [click here for more]
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Fifth Edition Fantasy #3: The Pillars of Pelagia for Roll 20

Fifth Edition Fantasy #3: The Pillars of Pelagia for Roll 20


A LEVEL THREE ADVENTURE. This level 3 adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign! Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the...   [click here for more]
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Fifth Edition Fantasy #4: War-Lock for Roll 20

Fifth Edition Fantasy #4: War-Lock for Roll 20


A LEVEL FIVE ADVENTURE. Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization’s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end...   [click here for more]
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