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Champions of the Scarred Lands

Champions of the Scarred Lands


A Time of New Legends The ancient races of the world known as Scarn still remember a time of relative peace, when they were ruled by titans and the land was whole.  Now those times are gone. Over a hundred years ago, the race of young gods overthrew the titans in a bloody war.  Their battles shattered mountains, blighted forests and decimated the inhabitants of...   [click here for more]
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Serpent Amphora — Free Adventure in the Scarred Lands

Serpent Amphora — Free Adventure in the Scarred Lands


Gift From a Dying Man “I thank the gods and the mother of gods for your presence here... I am dying, but before I surrender my soul to Tanil’s mercies, I must tell a tale. I am Eôchaid, of the Vigils of Vesh. In our investigations, we learned of a small covey of hags on the edge of the Hornsaw and the Blood Steppes. We discovered that they had somehow come into possession...   [click here for more]
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Scarred Lands Campaign Setting: Ghelspad

Scarred Lands Campaign Setting: Ghelspad


The First Continent of the Scarred Lands Playground of titans, battlefield of gods, land of empires and magic: Ghelspad is a vivid and exciting setting for your fantasy campaign. This volume details the lands, peoples, cultures, gods, and history of Ghelspad, from the ancient titanic epochs to the horrors of the Divine War and the tumultuous recent years, when the empire of Calastia...   [click here for more]
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Scarred Lands Campaign Setting: Termana

Scarred Lands Campaign Setting: Termana


The Savage Continent A land of verdant jungles, steaming swamps and impassable mountains, Termana is a wild land full of diverse and often dangerous cultures — from the notorious Charduni Empire to the ancient high elven nations to the infamous Carnival of Shadows. This volume details the history of the Scarred Lands' southern continent, from the vast titan-worshipping empires that...   [click here for more]
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Scarred Lands Gazetteer: Ghelspad

Scarred Lands Gazetteer: Ghelspad


A War Among Gods Scarred the Land Whether you first played in the Scarred Lands in using 3rd Edition or revised 3.5 rules, or you are just now discovering this fantasy campaign setting, this gazetteer provides you with everything you need to begin your adventures in this unique world. Welcome to the Scarred Lands When the gods and the titans warred for supremacy,...   [click here for more]
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Scarred Lands Gazetteer: Termana

Scarred Lands Gazetteer: Termana


The Far Lands Distant from Ghelspad, Termana is the second major continent of the Scarred Lands™ to be described in Gazetteer format. Here, the wicked charduni dwarves challenge the forces of good, and exotic kingdoms rise and fall in the wake of the Divine War. The 48 page book includes a history of the continent, and the role it played in the struggle against the titans, information...   [click here for more]
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Strange Lands: Lost Tribes of the Scarred Lands

Strange Lands: Lost Tribes of the Scarred Lands


The Forgotten Places of the Scarred Lands Beyond the continents of Ghelspad and Termana lie still more lands of wonder and danger. Explore the ashen deserts and stately theopoli of Asherak, where the gods were born. Uncover the secrets beneath the ice of Fenrilik, the last bastion of titanspawn in all the world. Discover the wonders of the wyrmclans of the Dragon Lands, masters of sword, spell...   [click here for more]
Onyx Path Publishing  $14.99

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Creature Collection Revised

Creature Collection Revised


New Monsters of Myth and Legend From the horrible wrack dragon to the tiny bottle imp, creatures frighteneing and wondrous are found throughout the lands of fantasy. Discover your favorites anew in the complete revision of the original d20 bestseller, Creature Collection! Creature Collection Revised presents all the original monsters and races in...   [click here for more]
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Creature Collection II: Dark Menagerie

Creature Collection II: Dark Menagerie


The Twisted Legacy of Dead Gods Horrifying aberrations, undead and other creatures to corrupt or kill the most able heroes. Creature Collection II: Dark Menagerie™ presents a host of new creatures for use in your fantasy campaign. Come and revisit the Carnival of Shadows and a whole menagerie of twisted servitor races the Titans fashioned for their war with the...   [click here for more]
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Creature Collection III: Savage Bestiary

Creature Collection III: Savage Bestiary


Perils of the Savage Wilds This third volume of the Creature Collection series presents a horde of new monsters to challenge player characters and haunt the wild lands of any campaign setting. From deadly swarms to mighty avatars, Creature Collection III: Savage Bestiary is packed with over 150 creatures of every challenge level, each compatible...   [click here for more]
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Relics and Rituals

Relics and Rituals


Cache of New Magic Items and Spells This handbook introduces a treasure trove of new prestige character classes, new arcane and divine spells, rules for ritual magic casting, and hundreds of new magic items ranging from minor wondrous items to colossal relics of the gods. Among the first books released under the 3rd Edition OGL, Relics & Rituals remains one of...   [click here for more]
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Relics and Rituals II: Lost Lore

Relics and Rituals II: Lost Lore


New Material for Your Fantasy Campaign Following in the footsteps of its best-selling predecessor, Relics & Rituals II: Lost Lore brings more spells, true rituals, magic items and artifacts to excite and challenge your players. Included in this book are 10 new prestige classes, guidelines for astrological magic, details regarding lost magical tomes, and rules for introducing...   [click here for more]
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Blood Bayou

Blood Bayou


Land of the Laughing Man A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. When the mighty Kadum was plunged into the ocean, a great wave of the titan's blood inundated part of the continent of Termana. In the aftermath of this divine flood arose the nightmarish wilderness known as Blood Bayou. Ruled now by the Laughing Man - known aslo as the...   [click here for more]
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Blood Sea: The Crimson Abyss

Blood Sea: The Crimson Abyss


Waves of Scarlet A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood -- the blood of the Mountainshaker, the blood of the Father of Monsters -- changes everything that it touches, men and beasts...   [click here for more]
Onyx Path Publishing  $9.99

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Burok Torn: City Under Siege

Burok Torn: City Under Siege


The Battle Below A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Once, long ago, there was peace. The dwarves of Burok Torn and the dark elves of Dier Drendal fought together against the titanspawn and engaged in mutually beneficial trade. Yet war and betrayal tore these two races apart, and today Burok Torn is a place of sorrow, where the sins of the...   [click here for more]
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Calastia: Throne of the Black Dragon

Calastia: Throne of the Black Dragon


Realm of Blood and Treachery A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. During the Druid War, Calastia’s faithlessness almost brought disaster upon the Divine races. Today, under the despotic rulership of the crafty King Virduk, the land of the Black Dragon once more threatens the peace and stability of Ghelspad. Greedy for land and power,...   [click here for more]
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Dead God Trilogy Book 1: Forsaken

Dead God Trilogy Book 1: Forsaken


To Resurrect a God The Divine War, the great conflict between gods and titans, shattered the world of Scarn and transformed it into the Scarred Lands. It also claimed many casualties, including the god of the elves of Termana. With his death, the elves lost their immortality, their purpose and their future. They became forsaken. Vladawen, the forgotten god's high priest, has not...   [click here for more]
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Dead God Trilogy Book 2: Forsworn

Dead God Trilogy Book 2: Forsworn


In Cities of the Dead Vladawen the Titanslayer, the high priest of a dead elven god, continues his quest to resurrect his deity. Following prophecies and portents, he and his companions head first to Hollowfaust, the dread City of Necromancers, and then into the wasteland beyond to explore the ruined cities of the Slarecians, a people so vile the gods and titans cooperated to destroy...   [click here for more]
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Dead God Trilogy Book 3: Forbidden

Dead God Trilogy Book 3: Forbidden


Before the Titan, Tremble All seems lost for Vladawen, high priest of the forgotten god of the elves.  His epic quest to resurrect his deity lies in ruins, usurped by the Goddess of Murder herself, Belsameth, and her acolytes.  He has sacrificed all in His forgotten name, gaining little for his suffering but the scorn of those he loves.  Desperate and despairing, the elf journeys...   [click here for more]
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Echoes of the Past: The Slarecian Legacy

Echoes of the Past: The Slarecian Legacy


From the Shadowed Past A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Deep in the history of the Scarred Lands, the gods and titans joined forces to destroy the slarecians, a people of strange and terrible power. The full repurcussions of this mighty war remain as much a mystery as its cause. What powers did the slarecians wield? Why were they...   [click here for more]
Onyx Path Publishing  $10.99

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Edge of Infinity: The Scarred Planes

Edge of Infinity: The Scarred Planes


At the Edge of Infinity, Where Dwell the Gods A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Even the vast Scarred Lands are tiny compared to the scope of the Great Beyond. From the horrendous wastes of the Apocalypse Abyss to the beautific glories of the Adamantine Heavens, these planar realms are...   [click here for more]
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Hollowfaust: City of Necromancers

Hollowfaust: City of Necromancers


Lords of the Dead A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In the shadow of a dormant volcano crouched the dead city of Sumara. Wandering necromancers rediscovered it in the wake of the Divine War, and from the bones of that slain nation, the wizards fashioned a new realm: Hollowfaust, City of the Necromancers. Today, this city-state grows...   [click here for more]
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Hornsaw: Forest of Blood

Hornsaw: Forest of Blood


A Wood Awash in Blood A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Mormo, Lady of Serpents, was defeated at the height of the Divine War. Her body was ripped apart, her foul blood and flesh raining down upon the peaceful Broadreach Forest. Today, that once idyllic place is known as the Hornsaw, a place of horror where monstrous titanspawn...   [click here for more]
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Mithril: City of the Golem

Mithril: City of the Golem


In the Shadow of the Golem A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. The city-state of Mithril: a pocket of civilization carved out of the wilderness between the Blood Sea's tainted waters and the perilous Kelder Mountains. Corean's priests and paladins built a city around their god's colossal Mithril Golem — a city that now serves as...   [click here for more]
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Player's Guide to Clerics and Druids

Player's Guide to Clerics and Druids


The Pious and the Primal Devotion to a higher power — whether to a deity on high or to nature itself — is a powerful part of any fantasy campaign setting. The powers that may be channeled by those who dedicate themselves to such ideals are immense, whether expressed in healing the righteous and smiting the wicked, or in shapeshifting and commanding the very elements! Unlock...   [click here for more]
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Player's Guide to Fighters and Barbarians

Player's Guide to Fighters and Barbarians


Steel and Savagery War and battle are constants in fantasy campaign settings, and none excel at these arts like the fighter and the barbarian. Whether gained through dedication to the techniques of combat or through sheer lethal rage, martial prowess is the deadliest of weapons. Second Essential Player's Guide This sourcebook in the Player's Guide series from Sword...   [click here for more]
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Player's Guide to Monks and Paladins

Player's Guide to Monks and Paladins


The Dedicated and The Devoted "Some pursue adventuring as a means to glory and riches... while others battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield for a righteous cause or master physical arts to perfect body, mind and spirit, these champion are anything but ordinary. Concluding the Player's Guide Series This final...   [click here for more]
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Player's Guide to Rangers and Rogues

Player's Guide to Rangers and Rogues


The Vigilant and the Villainous None are better suited to tracking foes through wilderness and stalking profit through dark allies than the ranger and the rogue. Whether used for ends good and noble or selfish and foul — or something in between — such talents are indispensable in any fantasy campaign.  The Way of Stealth and Shadow This is the fourth sourcebook...   [click here for more]
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Player's Guide to Wizards, Bards and Sorcerers

Player's Guide to Wizards, Bards and Sorcerers


Legacy and Lore Arcane might is a source of both peace and war. Whether by bards who have garnered knowledge from generations of epics, by sorcerers who have powerful potential in their blood or by wizards through the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them. First in the Player's Guide Series This first sourcebook in...   [click here for more]
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Scarred Lands Adventures (DM Screen Companion)

Scarred Lands Adventures (DM Screen Companion)


Two Scarred Lands Adventures! We cannot offet the DM Screen for download, but you can get two evenings of adventure. The Shrine of Madness and Kadum's Horn are adventures for beginning to mid-level characters that introduce you to the unique dangers of the Scarred Lands campaign world. Also included are detailed racial ability rules and racial...   [click here for more]
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Scarred Lands Creature Collection Preview 1

Scarred Lands Creature Collection Preview 1


The original monster book is back! In this free preview you can get a glimpse into the world of Scarred Lands, and the adversaries that await! Monsters! From the horrible wrack dragon to the hideous skullworm, creatures frightening and wondrous are found throughout the Scarred Lands. Discover your favorites anew in this hand-picked selection of adversaries from the storied...   [click here for more]
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Scarred Lands Creature Collection Preview 2

Scarred Lands Creature Collection Preview 2


The original monster book is back! In this free preview you can get a glimpse into the world of Scarred Lands, and the adversaries that await! Monsters! From the horrible wrack dragon to the hideous skullworm, creatures frightening and wondrous are found throughout the Scarred Lands. Discover your favorites anew in this hand-picked selection of adversaries from the storied...   [click here for more]
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Secrets & Societies

Secrets & Societies


What is Seen, What is Secret A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In this book, you will find more than a dozen fully-developed organizations to enhance your campaign, from the terrifying and secretive Cult of the Ancients — murderous servants of an evil goddess — to the noble Paladins of Corean, valorous defenders of faith. Secrets...   [click here for more]
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Serpent Amphora Cycle Book 1: Serpent in the Fold

Serpent Amphora Cycle Book 1: Serpent in the Fold


The Cycle Begins Something stirs in the land of Vesh — something unwholesome. In recent times, a relic of Mormo's destruction was brought to the care of the Vigils, but not without great sacrifice. The servants of the hag Queen will stop at nothing to get it back - and the only thing that stands between them and the Serpent Amphora is your characters! Are they up to the challenge?...   [click here for more]
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Serpent Amphora Cycle Book 2: The Serpent & The Scepter

Serpent Amphora Cycle Book 2: The Serpent & The Scepter


The Cycle Continues Armed with the lore gained from ancient ruins, the heroes venture forth to discover the True Ritual that will allow them to destroy the unwholesome Serpent Amphora and its contents. This may prove more difficult than anticipated, however, for the dead harbor many secrets... and they are often loathe to give them up. Usable alone or as part of the ongoing Serpent...   [click here for more]
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Serpent Amphora Cycle Book 3: The Serpent Citadel

Serpent Amphora Cycle Book 3: The Serpent Citadel


The Cycle Concludes A ritual gone horribly awry leads to a pursuit through the warped Hornsaw Forest, where the Serpent Mother herself was torn asunder. With nothing but their own might and the assistance of some unlikely allies, the heroes must recover a lost treasure and somehow stop the machinations of Mormo's children, lest they resurrect the dread titan. Usable alone or as...   [click here for more]
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Shelzar: City of Sins

Shelzar: City of Sins


City of Pleasure and Peril A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In Shelzar the Wicked, every desire can be fulfilled for those able to pay the price. Said to be half as old as Scarn itself, Shelzar has survived conquest, catastophe and chaos to emerge as the continent's capital of decadence and sin. This volume contains a complete...   [click here for more]
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The Divine and the Defeated

The Divine and the Defeated


A Pantheon of Gods and Titans A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. The Divine and the Defeated provides indispensable resources for incorporating a vivid and exciting pantheon of gods in the Scarred Lands or in any Gamemaster's own campaign setting. This volume provides all the statistics, new rules, new powers and GM advice for introducing...   [click here for more]
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The Faithful and the Forsaken

The Faithful and the Forsaken


Dark Dwarves and Lost Elves A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Once, the high elves commanded a powerful empire, opposed only by the wicked charduni — ferocious evil dwarves with a thirst for conquest. Today, both races are a mere whisper of their former selves. The elves went from high to forsaken as they lost their god, while...   [click here for more]
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The Penumbral Pentagon

The Penumbral Pentagon


The Secrets of Shadow A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. When the Slarecians captured the goddess Drendari, they tore the secrets of shadow magic from her and passed that knowledge on to their servants, the Penumbral Lords. But the Penumbral Lords betrayed the Slarecians and stood by as the gods defeated their masters. Centuries...   [click here for more]
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The Wise & The Wicked

The Wise & The Wicked


Champions of Gods and Titans A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. The Wise and the Wicked introduces a host of extraordinary movers and shakers — those who carry out the will of the fates and who can be valuable friends, useful resources or tenacious foes for the player characters of your campaign. Herein...   [click here for more]
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Vigil Watch: Secrets of the Asaatthi

Vigil Watch: Secrets of the Asaatthi


 Feared Warriors of the Arcane A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Cold. Cunning. Masters of sword and spell. Such words describe the serpent-folk known as the asaatthi, yet still little is known of their ancient history, their rich culture, their once-influential role in the world and their plans for the future. The Children of...   [click here for more]
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Vigil Watch: Warrens of the Ratmen

Vigil Watch: Warrens of the Ratmen


Lurkers in Shadow A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. The Ratmen — or, as they call themselves, the slitheren — are some of the deadliest foes adventurers can face: foul humanoid rodents, intent on spreading evil throughout the lands of men, elves, and dwarves. In the dank reaches of the Mourning Marshes, the many broods...   [click here for more]
Onyx Path Publishing  $6.99

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Wilderness & Wasteland

Wilderness & Wasteland


Danger All Around A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. The threats adventurers face go far beyond the creatures that lie in wait for them — the very terrain through which they travel can be a danger. Wilderness & Wasteland contains new hazards, diseases, plants and poisons, as well as rules...   [click here for more]
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