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A Mishap of Ill Portent

A Mishap of Ill Portent


A Scarred Lands Adventure for 4-6 players of APL 1-3 While the characters shop in the marketplace of a small village, a thunderous boom interrupts the peaceful commerce. A large plume of smoke rises from the outskirts of town, and the locals rightly determine that the source of the blast must be the home of a local wizard named Tsendur. Investigating, the party discovers that something terrible and...   [click here for more]
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A Scholarly Schism

A Scholarly Schism


A Scarred Lands Adventure for 4-6 players of APL 2-4 The party arrives in the Bridged City to find that the Academy of Magic and Engineering is sealed up tight! Inside the Academy, wild magic runs rampant. While navigating a magical labyrinth and helping to stabilize the dangerous currents of Mesos’ Bane, they learn the identity and motives of the elf who caused the trouble in Durgan's Rest. Within...   [click here for more]
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Blood & Ink: Tattoo Magic

Blood & Ink: Tattoo Magic


Blood & Ink: Tattoo Magic is a system and setting enhancement for use with Scarred Lands 5e. The Scarred Lands Player’s Guide introduces the concept of tattoo magic, giving the heroes of Ghelspad another method of arming themselves for the trials of adventuring in the war-torn world of Scarn. This supplement is intended to expand upon the concepts...   [click here for more]
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Desert of Lost Relics

Desert of Lost Relics


A Scarred Lands Adventure for 4-6 players of APL 4-6 The characters have learned of the plan of Maghiel's plan to collect relics and artifacts belonging to the titans and, in performing a necromantic ritual, be elevated to the power of a titan. The characters have decided that, rather than following after the Drendali, they should try to jump ahead of her, getting to several of the necessary items...   [click here for more]
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Elven Blood

Elven Blood


The Half-Elves of Scarn As introduced in Yugman's Guide to Ghelspad, the half-elves of Scarn are unique. Drawing from the genetic and cultures of both parents in personalized combinations, these half-elves provide a vast array of options for players and Game Masters alike. Options and Permutations Half-elves in Scarred Lands are created by selecting from the traits...   [click here for more]
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Encounters in the Calastian Hegemony Volume 1

Encounters in the Calastian Hegemony Volume 1


An excerpt from Encounters in the Calastian Hegemony volume 1 was featured in the premiere episode of the Scarred Lands: Myths and Matchmakers twitch stream on the plasticageplays channel! See the episode below (starts at 13:02)! Encounters in the Calastian Hegemony is a campaign resource for use with Scarred...   [click here for more]
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Encounters in the Calastian Hegemony Volume 2

Encounters in the Calastian Hegemony Volume 2


Encounters in the Calastian Hegemony Volume 2 is a campaign resource for use with Scarred Lands 5e. The encounters included herein are designed to serve as brief interactions, one-shots, or connective tissue in an ongoing campaign set in or traveling through the region of Ghelspad which is under the rule of King Virduk. These encounters are designed for first tier play involving...   [click here for more]
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Frostlands of Fenrilik

Frostlands of Fenrilik


Adventure Awaits in the Frozen North Frostlands of Fenrilik is an expansion for Scarred Lands 5e OGL that explores the frozen continent of Fenrilik. Known as the Roof of the World, Fenrilik is a massive frozen tundra filled with unique creatures, dangerous weather and deadly Titanspawn. This book is created through the Slarecian Vault Community Content...   [click here for more]
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Frostlands of Fenrilik - Preview One

Frostlands of Fenrilik - Preview One


Adventure Awaits in the Frozen North Frostlands of Fenrilik is an expansion for Scarred Lands 5e OGL that explores the frozen continent of Fenrilik. Known as the Roof of the World, Fenrilik is a massive frozen tundra filled with unique creatures, dangerous weather and deadly Titanspawn. Frostlands of Fenrilik is created through the Slarecian...   [click here for more]
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Frostlands of Fenrilik - Preview Two

Frostlands of Fenrilik - Preview Two


Adventure Awaits in the Frozen North Frostlands of Fenrilik is an expansion for Scarred Lands 5e OGL that explores the frozen continent of Fenrilik. Known as the Roof of the World, Fenrilik is a massive frozen tundra filled with unique creatures, dangerous weather and deadly Titanspawn. Frostlands of Fenrilik is created through the Slarecian...   [click here for more]
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Game Master Companion and Adventures

Game Master Companion and Adventures


The Slarecian Vault Game Master Companion and Adventures is a collection of GM and player resources for use with Scarred Lands 5e. This 46 page book is designed to act as a companion piece for the Scarred Lands 5e DM Screen (above) and contains the following: Three playable Races Over a dozen subraces Eight quick reference tables,...   [click here for more]
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Love-Scorned Soul

Love-Scorned Soul


Love-Scorned Soul is an undead creature for use with Scarred Lands 5e. The love-scorned soul is the ghostly remnant of a humanoid who was tragically killed in pursuit of their true love. Some misfortune, malady, or misadventure ended the love-scorned soul’s life before they could return to the arms of their lover. This horrific fate has embittered the love-scorned...   [click here for more]
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Master of the Scaled

Master of the Scaled


The Scarred Lands Player’s Guide mentions a number of criminal organizations, thieves’ guilds and factions with influence across the face of Ghelspad. The most notorious and widespread among these factions is a group known as The Scaled. In the Rogue class description, members of the Scaled are listed as potential spellcasters. The descriptions of the Filch and...   [click here for more]
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People of Ghelspad

People of Ghelspad


People of Ghelspad takes a look at folks from all walks of life from the world of the Scarred Lands. Presented through stat blocks that are ready to be used in your Scarred Lands campaign or dropped directly into any 5e setting, this volume is a reference work designed to help bring the people of the Scarred Lands...   [click here for more]
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Rangers of Ghelspad

Rangers of Ghelspad


The Scarred Lands Player’s Guide discusses a number of ranger organizations while emphasizing the prevalence of rangers as solitary hunters. This booklet focuses on three prominent organizations of rangers, any of which can be used for player characters or NPCs. The ranger archetypes you will find in Rangers of Ghelspad are: Brotherhood of the Crimson...   [click here for more]
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Sins of Shelzar Stock Art

Sins of Shelzar Stock Art


Scarred Lands: Sins of Shelzar The materials in this stock art package are drawn from the actual play stream and podcast Scarred Lands: Sins of Shelzar. These represent a vast array of character pieces useable in YOUR Slarecian Vault products, per the terms of the license provided in the included .pdf Sins of Shelzar Stock Art includes the following...   [click here for more]
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Slarecian Vault Character Sheet

Slarecian Vault Character Sheet


The Slarecian Vault Chararacter Sheet is a play aid for use with Scarred Lands 5e. This sheet is designed to handle all your needs for tracking the abilities, gear, and spells of your Scarred Lands 5e character! In this package you will find a two page, graphics intensive sheet, a two page graphics-lite print friendly sheet, and a two page form fillable...   [click here for more]
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The Mists of Algos

The Mists of Algos


A band of pirates calling themselves the Bloodsail Brigands recently raided the small orc village of Skrakolfeld in the middle of the night and made off with a month’s harvest of evergreen. One of the pirates was captured by the village militia and compelled to reveal that the band operates out of a small cove on the northern end of the island of Algos. The Alchemist Gurlag needs adventurers to retrieve...   [click here for more]
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The Pleasure City of Shelzar

The Pleasure City of Shelzar


In the Sweltering Plains of southern Ghelspad, on the shores of the Blossoming Sea, stands the Pleasure City of Shelzar. A monument to decadence, vice, and joyful revelry, Shelzar is a vacation destination for some, a prison for others. It is here, in the seediest quarters of the City of Sin, where our tale begins… Scarred Lands: Sins of Shelzar The materials in...   [click here for more]
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The Serpent Amphora 5e Quickstart

The Serpent Amphora 5e Quickstart


The Serpent Amphora 5e Quickstart is an introductory adventure for 5th Edition fantasy in the Scarred Lands setting. This adventure contains all the information you will need to run the game, including the basic rules the Game Master, or GM, will use to adjudicate combat, survival, and any challenges the player characters, or PCs, encounter throughout the story. Characters are provided...   [click here for more]
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The Treasure of Magister Yama

The Treasure of Magister Yama


A Scarred Lands Adventure for 4-6 players of APL 3-5 The characters’ pursuit of Maghiel the Shunned leads them to an abandoned temple in the shadow of the Kelder Mountains, far from civilization. There, they discover that the mad necromancer has activated a Slarecian relic whose magic has the potential to warp everything around it – and its effects are spreading. Shutting it down will...   [click here for more]
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Vengeance of the Shunned - Campaign

Vengeance of the Shunned - Campaign


Maghiel Will Have Her Revenge! When the quiet village of Durgan’s Rest is rocked by a sudden explosion, the heroes discover the foul plot of a power-mad wizard who seeks to steal the might of a titan! Soon, the party is thrust into conflict with Maghiel the Shunned, a veteran of the Titanswar who seeks to rule all of Ghelspad. The shunned Drendali is willing to risk rousing the...   [click here for more]
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Vengeance of the Shunned Planar Index

Vengeance of the Shunned Planar Index


A Vengeance of the Shunned Compendium of the Planes The Planar Index gives a brief overview of the Planes of the Scarred Lands and how they function in the 5e System. The Planar Index is the capstone addition to the Vengeance of the Shunned campaign. Over 20 community content creators have banded together to bring a full-length campaign to the Slarecian...   [click here for more]
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Worse Than Death

Worse Than Death


Worse Than Death is a collection of undead creatures for use with Scarred Lands 5e. Necromancers and Titanspawn reach beyond the veil of death to inflict terrible monstrosities on the people of Scarn. Worse Than Death presents seven undead creatures for use in your Scarred Lands 5e campaign. Within these pages you will find: Acid...   [click here for more]
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Chase Across Ghelspad - Vengeance of the Shunned Side Quests

Chase Across Ghelspad - Vengeance of the Shunned Side Quests


Maghiel Will Have Her Revenge! When the quiet village of Durgan’s Rest is rocked by a sudden explosion, the heroes discover the foul plot of a power-mad wizard who seeks to steal the might of a titan! Soon, the party is thrust into conflict with Maghiel the Shunned, a veteran of the Titanswar who seeks to rule all of Ghelspad. The shunned Drendali is willing to risk rousing the titans to achieve...   [click here for more]
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Death at Djurmivikka

Death at Djurmivikka


The city of Kovokimru is the center of civilization on the dangerous arctic continent of Fenrilik. Aside from access to a wealth of local resources, Fenrilik controls the only reliable, permanent bridge across the Tobor Gorge. This means that travel and commerce from the western portion of the continent is performed at the whim and under the control of Kovokimru. Many settlements in the west resent...   [click here for more]
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Sundered Sisters

Sundered Sisters


A Scarred Lands Adventure for 4-6 players of APL 6-9 As the characters pass through a tavern or town, they hear of the location of a fragment of Mesos hidden beneath the house of a murderous hag in the Sorporata Swamp. Buried with the fragment is reportedly a cache of powerful weapons and artifacts – perhaps even powerful enough to defeat a Titan. The characters must face a menagerie of vicious animals,...   [click here for more]
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Wracklings

Wracklings


Wracklings are horrific humanoids crafted at the command of the Stormwrack dragons, in the hopes of overcoming their inability to reproduce. By mixing the elemental wrack from which the wrack dragons were formed with humans, these terrible creatures were given life. Neither Divine, nor Redeemed, these creatures are not quite Titanspawn either. Though the majority of the Wracklings...   [click here for more]
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Cavern at the Obelisk

Cavern at the Obelisk


Cavern at the Obelisk is a Scarred Lands adventure for 4-6 characters of levels 4-6, set in the northern continent of Fenrilik. At the eastern village of Vorudislav, the adventurers are commissioned by a local logger who was expecting a shipment of wollahogs from the Ivanov farm, a day’s journey to the north west. As the adventurers head toward...   [click here for more]
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The War Wagon

The War Wagon


The War Wagon is a vehicle as seen on the Scarred Lands: A Family Affair actual play twitch stream. Ths product contains the stat block for the war wagon, as well as map assets and a VTT token to represent the wagon. Travel Ghelspad in style with The War Wagon! ...   [click here for more]
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Pages of the Demigods

Pages of the Demigods


A collection of Divine Servants from the Scarred Lands by Travis Legge There are many gods worshipped across Scarn. Although the Divine Victors claim the greatest portion of worship on Ghelspad, they do not hold a monopoly on divinity. Several demigods enjoy devotion from the people of Ghelspad. In some areas the worship of demigods is even more common than that of the core pantheon. As the gods become...   [click here for more]
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The Staff and the Secret Shrine

The Staff and the Secret Shrine


A Scarred Lands Adventure for 4-6 players of APL 6-9 Maghiel has learned the location of the staff of Zuvys and has devised a way to use its power to aid her in summoning some strange fiends known as the “Mouths of Vangal”. What purpose she has in mind, what part this plays in her plan, only she can say. She has sent her henchman, a twisted wizard named Anuzor Okalis, to fetch the staff of Zuvys...   [click here for more]
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The Queen's Gambit

The Queen's Gambit


A Scarred Lands Adventure for 4-6 players of APL 11-16 The necromancer Maghiel is weary of adventurers interfering with her plans to amass power, and she has devised a cunning trap to rid herself of them once and for all. Maghiel sends her trusted halfling assistant Haplo to infiltrate the party, and to convince them he escaped from Maghiel with spell scrolls that have the power to nullify her magic....   [click here for more]
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Expedition to the Gluttonous Caves

Expedition to the Gluttonous Caves


A Scarred Lands Adventure for 4-6 players of APL 11-13 The adventurers have learned that minions of the Maghiel are seeking an artifact that will help increase the power of Maghiel’s ritual. The adventurers are tasked with retrieving the artifact by whatever means they can and return it to Dremen, a member of the Academy of Magic and Engineering that the adventurers have met before. Dremen believes...   [click here for more]
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Hope and Despair are Both Stars

Hope and Despair are Both Stars


A Scarred Lands Adventure for 4-6 players of APL 6-9 Political factions threaten to destroy an orc trading caravan and the fate of the Shumosh wolf-riders may be determined over a celebratory hearth. Tradition has guided the caravan for decades, though the younger generation struggles against its constraints, and something altogether more insidious may be at work. A Vengeance of the Shunned Side...   [click here for more]
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Temple of Madriel

Temple of Madriel


A Scarred Lands Adventure for 4-6 players of APL 12-14 As the adventurers approach Artemisia, they see horrific destruction before them, confirming the suspicions conveyed by Dremen at the end of Expedition to the Gluttonous Caves. Maghiel’s cultist spies have staked out the town of Artemisia and are posing as adventurers passing through. Can the party learn the true scope of the...   [click here for more]
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Pit of Boiling Blood

Pit of Boiling Blood


A Scarred Lands Adventure for 4-6 players of APL 6-9 Anger and rage are powerful forces, and they can spread like a disease among a populace with little or no warning. The festering swamps of the Mourning Marshes have belched forth many diseases since the titan Chern fell upon the landscape, but recently something new has bubbled up. A rage-inducing disease birthed from a newly revealed cesspool on...   [click here for more]
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The Fall of Durgan's Rest

The Fall of Durgan's Rest


A Scarred Lands Adventure for 4-6 players of APL 13-15 Though she has failed to absorb the power of the titan Mesos, Maghiel the Shunned’s actions have brought her to the precipice of godhood. Her rampage of slaughter and blasphemy has caught the attention of Vangal the Ravager. Maghiel’s activity has awakened a hunger within the God of Destruction. As reward for her unintentional service, Vangal...   [click here for more]
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The Mirovan Henge

The Mirovan Henge


A Scarred Lands Adventure for 4-6 players of APL 14-16 As Durgan’s Rest burns behind them, the party casts aside all caution, following Maghiel the Shunned through a mysterious portal. As they pass through the membrane between planes, they are inundated with visions of the raw chaos of the cosmos. For the fortunate, this may unlock insight that serves as a bulwark against the horrors...   [click here for more]
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The Cliffs of Death

The Cliffs of Death


A Scarred Lands Adventure for 4-6 players of APL 9 In Maghiel’s search for power she stumbled upon rumor of an Ontenazuan cult who sought great power through the Slarecians they worshipped. When she could she sought their tomb out. Once the Canyon of Souls was traversed, Maghiel had but to breath un-life into the corpses strewn throughout the tomb. The raised Eknethryn were happy to serve and quickly...   [click here for more]
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10 Fenrilik Monsters

10 Fenrilik Monsters


Herein lies a series of tales, a grouping of weird references rarely found outside of the most unique tales or tomes. These are the creatures villagers and the like are scared to tell about as they suspect no one will believe them. Should you meet one of these deadly creatures in the wild, make sure every sword was sharpened the night before. Take care to polish the armor before going to bed. Expend...   [click here for more]
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100 Books to Find in Ghelspad

100 Books to Find in Ghelspad


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad II

100 Books to Find in Ghelspad II


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad III

100 Books to Find in Ghelspad III


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in Ghelspad IV

100 Books to Find in Ghelspad IV


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Books to Find in or About Hollowfaust

100 Books to Find in or About Hollowfaust


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad

100 Hooks and Rumours to Hear in Ghelspad


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad II

100 Hooks and Rumours to Hear in Ghelspad II


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
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100 Hooks and Rumours to Hear in Ghelspad III

100 Hooks and Rumours to Hear in Ghelspad III


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the nation...   [click here for more]
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100 Hooks and Rumours to Hear in or About Hollowfaust

100 Hooks and Rumours to Hear in or About Hollowfaust


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the city-state of Hollowfaust in Ghelspad. This PDF supports Adobe...   [click here for more]
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