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Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants.
With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful.
Can you quench the giants’ thirst for revenge?
A Two-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99
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East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.
However, a powerful item in the ancient fight against the giants is said... [click here for more] |
Wizards of the Coast |
$3.99
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East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.
However, a powerful item in the ancient fight against the giants is said... [click here for more] |
Wizards of the Coast |
$3.99
|
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army.
HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from... [click here for more] |
Wizards of the Coast |
$3.99
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The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
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Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart.
It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.
A Two-Hour... [click here for more] |
Wizards of the Coast |
$3.99
|
The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king).
With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the... [click here for more] |
Wizards of the Coast |
$3.99
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HSING bears foul news: SEER has been captured.
While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst.
Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!
A Four-Hour Adventure for 11th - 16th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
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A Four-Hour Adventure for 11th - 16th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
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Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner.
No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids.
SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.
A Four-Hour... [click here for more] |
Wizards of the Coast |
$3.99
|
Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.
The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
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Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of... [click here for more] |
Wizards of the Coast |
$3.99
|
Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the... [click here for more] |
Wizards of the Coast |
$3.99
|
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous.
However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?
Five Four-Hour Mini-Adventures for 1st-4th Level... [click here for more] |
Wizards of the Coast |
$3.99
|
In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations.
As such, you have been charged with scouting several locations to assess their viability.
Surely something so trivial as a scouting mission couldn’t go wrong?
Five One-Hour Adventures for 5th-10th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
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The other half of the core monsters for AD&D 2e, originally released as looseleaf sheets to fit in the original Monstrous Compendium binder.
Product History
MC2: Monstrous Compendium Volume Two (1989) is the second monster manual for AD&D 2e. It was published in August 1989.
Moving Toward AD&D 2e. During the AD&D 1e era (1977-1989), TSR... [click here for more] |
Wizards of the Coast |
$4.99 $3.99
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Friends and Foes for Every Occasion
This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including:
Statistics for powerful and unusual nonplayer characters you can drop into your own campaign.
Ready-to-run minions, guards, and... [click here for more] |
Wizards of the Coast |
$6.99 $4.19
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The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone - a doorway that locals swear has never been there before! You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless... [click here for more] |
Wizards of the Coast |
$4.99
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Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border.
Your characters are hired to escort a caravan from Greatwall... [click here for more] |
Wizards of the Coast |
$4.99
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They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.
Learn all about the drow herein, from the words... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess.
"A shining light in the darkness of our lives," agreed a sage. "Pray that it never goes out."... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor.... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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They are the stuff legends are made of. In fact, they are legends. The major characters who have fought -- and in some cases died -- for the sake of goodness and justice in all parts of the Forgotten Realms campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade. Inside you'll find updated... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game’s premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game’s most iconic locations and monsters, sharing insights... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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"Here are the legends and lore needed to recreate the heroic quests in the ADVANCED DUNGEONS & DRAGONS world of fantasy" Now you can add the grandeur of epic quests to your game. This book provides the Dungeon Master with details of heroes, gods, and monsters from myth, fiction, and legend for use in creating an AD&D fantasy world.
NOTE: In 1985, TSR reprinted "Deities & Demigods" as this... [click here for more] |
Wizards of the Coast |
$4.95
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Note: This is a Classic product, and does not contain the latest information for RPGA tournaments. For the latest news on the RPGA, please visit the RPGA website at http://www.wizards.com/rpga Welcome to the world of tournament competition! The Role Playing Game Association, or RPGA Network, is an organization of role playing gamers which was created by TSR to promote excellence in role playing... [click here for more] |
Wizards of the Coast |
$4.95
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What weapon would you choose when you have to fight a 100-foot dragon? What are your chances of falling off the cliff and breaking your neck? Do you still have that certain magical potion or did your character drink it last week? These questions, and many more, can be answered when you fill out your all new AD&D 2nd Edition Character Record Sheet. Record your character's ability scores, possessions,... [click here for more] |
Wizards of the Coast |
$4.95
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This indispensable aid to the Dungeon Master puts all the most important combat and encounter tables at your fingertips! Don't slow down the action by searching for a number; keep them in front of you all the time with this handy screen and reference guide. Also included is a 16-page adventure, Terrible Trouble at Trgidore. This exciting RPGA tournament adventure is intended for medium-level characters... [click here for more] |
Wizards of the Coast |
$4.95
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"Do you have trouble keeping track of your dwarf's hit points? Are you constantly checking to see what your thief's abilities are? Did your magic-user miss going up a level because you lost the piece of paper with all of his treasure on it? Well cast your gaze upon this item. At last, all of that valuable information has been place on one sheet of paper. These convenient record sheets display all... [click here for more] |
Wizards of the Coast |
$4.95
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For the first time, all the important tables and information for character classes has been gathered together in this easy-to-use accessory. This screen collects all the crucial information for player characters, form beginning to master level. This fabulous product includes Level advancement, spells and weapons tables: Saving Throws, Combat and Special Abilities. Also features is the Master level... [click here for more] |
Wizards of the Coast |
$4.95
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Look what's here! Advanced Dungeons & Dragons Permanent Character Folder and Adventure Records specifically designed for use with the AD&D game. These two interlocking products have been designed to eliminate those major problems which commonly plague other character records, space and durability. Organized into a special format, information is grouped together under specific and easy-to-identify... [click here for more] |
Wizards of the Coast |
$4.95
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Advanced Dungeons & Dragons Player Character Records Sheets are here! These character records have been especially designed for use with Advanced Dungeons & Dragons games and contains space for all information commonly used by the player. This package contains multiple sheets of each of five different character records, one for each of the major character classes and their attendant subclasses;... [click here for more] |
Wizards of the Coast |
$4.95
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Behold the Dungeon Master's best game supplement! At last! A whole collection of 3D heroes and their monstrous foes is made available. From now on, easy to assemble hordes of colorful and mysterious creatures will hide behind the Dungeon Master game screen, waiting to surprise unwary players. The Character & Monster supplement brings back the best game pieces offered in your favorite D&D... [click here for more] |
Wizards of the Coast |
$4.95
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Here Comes Trouble! Three trolls?hot, hungry, and bothered?are breathing down your neck in a dead-end catacomb. Is this the end of the line for your noble hero? Of course not! With an official D&D Game Character Record Sheet, you know exactly where to look for that wand of fireballs. All of your character's essential information is ready at a glance, right where you need it, when you need... [click here for more] |
Wizards of the Coast |
$4.95
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Are you running out of ideas for ways to stock your dungeon full of treasure? Do you need a quick and easy way to fill your castle of 1,000 times with monsters? The Monsters & Treasure Assortment has 900 Monsters, 900 Treasures, a host of treasure containers/protection devices/concealment, and complex instructions for using the assortment to fill in partially stocked or newly encountered dungeon... [click here for more] |
Wizards of the Coast |
$4.95
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"A mutual friend has praised your skills highly. If you seek rich reward and the oppurtunity to delve into mysteries ancient and lost, bring this bottle forthwith to my demesne in the village of Volkumburgh. Together we may seek to bring mankind the lost wonder of the awtawmatawn." A mysterious note, a disappearing 5-foot-long religious artifact, and the ruins of two magical schools. What do these... [click here for more] |
Wizards of the Coast |
$4.95
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The quest for honor and the search for treasure sometimes leads to death and despair. Herein are featured six adventures originally presented in Dungeon Adventures magazine:
Caermor by Nigel D. Findley: True evil walks among the villagers of Caermor. You must uncover the danger in time to save the village from destruction.
The Moor-Tomb Map by Jon Bailey: A mysterious maps lead you into the perilous... [click here for more] |
Wizards of the Coast |
$4.95
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At last, gaming screens for players, too! The Fighter's Screen speeds up game play by taking the most frequently used character-specific information from the AD&D game Player's Handbook and Complete Fighter's Handbook and making it instantly accessible. Now the details players need on the spot to play any warrior class - including fighters, rangers, and paladins - can be right at their fingertips.... [click here for more] |
Wizards of the Coast |
$4.95
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A pack of podogs has emerged from the surrounding mountains. You are trapped and degenseless. You thought you had three shots in the rifle and 10 more minutes on the stun whip. The fusion bomb? You used in yesterday. Ah, so the character sheet wasn't such a bad idea after all? The GAMMA WORLD Character Sheets will keep essential information easily accessible during play. Designated spaces organize... [click here for more] |
Wizards of the Coast |
$4.95
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Included in this package are a referee's screen and an eight-page mini-module, The Albuquerque Starport. The screen contains the combat, hazard, and reference tables used most often by referees and players , arranged to make this vital information easy to use. The mini-module is a complete GAMMA WORLD adventure, in which players discover and explore an Ancient starport buried in the desert sands.
Note: This... [click here for more] |
Wizards of the Coast |
$4.95
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Gateway to Ravens Bluff, The Living City. Enter the gates of Ravens Bluff, The Living City. Nestled in the Forgotten Realms, the city calls to adventurers. Inside the gates are many businesses with colorful proprietors, officials and noblemen working to shape the city\'s future and exciting adventures just waiting to be joined. This product, created by RPGA Network members, features several... [click here for more] |
Wizards of the Coast |
$4.95
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"Come on," they said. "It won't be so tough, just stopping a slavery ring," they said.
"I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?" But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of—no, that's too disturbing to think about. There were... [click here for more] |
Wizards of the Coast |
$4.95
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Glittering treasures lie undisturbed in darkened caves. Angry genies seethe in magically-sealed bottles. Gigantic birds of prey roost atop unscalable mountain peaks. Sea serpents twist and slither beneath blue waves. Alongside a world of stunning beauty and idyllic leisure exists a harsh realm of legendary beasts and monsters. The Al-Qadim appendix for your Monstrous Compendium contains 64 pages of... [click here for more] |
Wizards of the Coast |
$4.95
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Welcome to Annual Number Four! Drawn from our best adventures of the recent past-not to mention the pages of DRAGON", DUNGEON", and POLYHEDRON" Magazines-this volume also returns old classics to print and introduces some critters never before seen! Over 100 creatures are presented, from the Prismatic Dragon and the Clockwork Horrors to the Shades from the Demiplane of Shadow. Creatures in this book... [click here for more] |
Wizards of the Coast |
$4.95
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Welcome to the third installment of the Monstrous Compendium annual. Drawn from our best adventures of 1995?not to mention the award-winning Dragon, Dungeon, and Polyhedron magazines?this annual also marks the return of many old classics and introduces some nifty new critters! More than 100 denizens of the land, sky, sea, and Outer Planes are ready to sneak, storm, or wheedle their way out of these... [click here for more] |
Wizards of the Coast |
$4.95
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At last, record sheets for non-player characters! Advanced Dungeons & Dragons Non-Player Character Records are specially designed for Advanced Dungeons & Dragons. No longer will the DM need to worry about lack of continuity or lost records on non-player characters, for these sheets provide the DM with easy-to-store records of the many non-player personalities which populate his or her campaign.... [click here for more] |
Wizards of the Coast |
$4.95
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This is the first of the Almanac series, and covers events immediatley following the "Wrath of the Immortals" storyline. The map included shows the remains of the Alphatian Empire, following the "Wrath" adventure. For the year 1010 AC. ... [click here for more] |
Wizards of the Coast |
$4.95
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This is the third Almanac in the series and the first Using AD&D stats. It covers the year AC 1012 on the Thyatian calendar, and includes several new sections. Among these are sections on weather patterns and predictions, the Hollow World floating continents' route and the resulting shadowfall, horoscopes, a list of the prominent NPCs converted to AD&D stats and information regarding new regions... [click here for more] |
Wizards of the Coast |
$4.95
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You have found the ideal all-in-one playing aid for your favorite game with the AD&D Game Priest's Player Pack. Inside your Player Pack is the information you need to play your chosen class of character - the priest - will skill and finesse, and a gathering of playing aids selected by TSR game designers as the items both experienced and beginning gamers find most useful.
NOTE: PDF is not Letter... [click here for more] |
Wizards of the Coast |
$4.95
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