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 Hottest Fantasy, Print from AAW Games
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B04: The Cave Beast's Hoard

B04: The Cave Beast's Hoard


A Pathfinder compatible adventure for three to five 3rd level PCs. Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. A new threat lurks throughout the region, however, a "cave beast" rumored to be the cause of a rash of recent disappearances in the area, leaving the people of this...   [click here for more]
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B05: To Catch a Serpent

B05: To Catch a Serpent


A Pathfinder compatible adventure for four to six level 10 PCs The portside city of Tawwa is under attack from within! The PCs find themselves waylaid in the harbor of the busy port city as the government has begun to fall into chaos – a dozen city officials have been murdered over the last month, and the attacks show no sign of stopping. The mayor is panicking, and the harbor...   [click here for more]
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B07: Beauty & Blood

B07: Beauty & Blood


A Pathfinder compatible adventure for four to six PCs of 4th level  The small town of Iversdam is threatened by an insane nymph! Accompanied by vicious mites and deadly mountain wolves, the townsfolk have little to defend themselves should an attack come to them. Three villagers have died trying to enter the nearby Silwood, and now an adventuring party has also vanished within. The...   [click here for more]
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B08: Thief in the Night

B08: Thief in the Night


A Pathfinder compatible adventure for four to six PCs of levels 4-6 The city of Bridgefort needs your help! A series of robberies have begun to cause panic and distrust within the city. Witnesses are reporting seeing vampires lurking in the shadows. The Guards are unable to solve the mystery. Even worse, the citizens are blaming these events on the party. Can Bridgefort be saved?...   [click here for more]
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B12: The Right to Arm Bugbears

B12: The Right to Arm Bugbears


A Pathfinder compatible adventure for four to six PCs of level 5-7 After a series of robberies nearly brought Bridgefort to its knees, the stolen goods have not been found. Now humanoids are gathering in the nearby Forest of Mists and have been exploring ancient ruins using maps stolen during the robberies. Can the party stop these creatures before they are able to raise an army...   [click here for more]
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B13: Frozen Nightmares

B13: Frozen Nightmares


A Pathfinder compatible adventure for four level 10 PCs When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and a warm bed in the frozen northern plains. However, the town mysteriously disappeared and forgotten even in...   [click here for more]
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B14: Battle for Bridgefort

B14: Battle for Bridgefort


A Pathfinder compatible adventure for four to six PCs of levels 6-8 The city of Bridgefort is under siege! Hordes of humanoids are assaulting the city in an organized army. Only the party stands between the enemy and the defenseless civilians of the Western Province. Can they defeat the numerous foe and confont their leader determined to bring about the destruction or enslavement...   [click here for more]
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B15: Rito della Successione

B15: Rito della Successione


A Pathfinder compatible adventure for four to six PCs of levels 13-15 The City of Freeport, one hundred years ago; Donadrien died shortly after creating her final opera. Her ghost reappears after each subsequent performance, and always kills one of more of the cast or crew. Now, fresh off of a remodel of the Freeport Opera House, a previously unknown opera from Donadrien is ready...   [click here for more]
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B17: Death & Taxes

B17: Death & Taxes


 A Pathfinder compatible adventure for four to five level 6 PCs It’s tax season in Hordenheim, and the free city is about to boil over. A rash of thefts has left the citizenry unable to pay, and a desperate burgomaster has turned to the PCs for help. The party will find themselves hired on as Tax Inspectors, tasked to keep order on the streets and bring gold back to the treasury....   [click here for more]
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B21: Shadows of the Deep

B21: Shadows of the Deep


A Pathfinder compatible adventure for four to six PCs of 5th to 7th level The sun rises on a beautiful morning to find the farming families of Pindleton already out in the fields, tending their crops and collecting their harvests. Their fields cover many acres, and have always yielded a great enough bounty to not only feed the village, but provide enough for sale at the market in...   [click here for more]
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B22: Serpents of Fickle Fortune

B22: Serpents of Fickle Fortune


A Pathfinder compatible adventure for four 9th level PCs. It was supposed to be an easy job; find the knucklebone of fickle fortune, kill the thespian gangsters, get paid. Instead the fabric of reality has been torn a new one, and the agents of pure chaos are pouring into Arefast! A protean raid has come to the Material Plane on a scale never before seen. Now the city is...   [click here for more]
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B23: Ruins of Gilead

B23: Ruins of Gilead


A Pathfinder Roleplaying Game compatible adventure for three to four 4th or 5th level PCs. The expedition to Gilead has been shattered from within. Mad with greed for a golden idol, the explorers turned daggers on their peers, murdering one another in paranoia and rage. The victorious killers show signs of demonic possession, and now stalk the jungle in pursuit of their missing...   [click here for more]
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BASIC01: A Learning Time

BASIC01: A Learning Time


CALLING ALL BEGINNER PATHFINDER GMS AND PLAYERS! A Pathfinder adventure for beginner players and game masters, 4 PCs of levels 1-2 Prepare to be schooled! Exallizar Preparatory Academy is a place that, for generations, has trained the best and brightest heroes in the land. All of the students are the children of famous heroes, and as one of the fortunate attendees, it...   [click here for more]
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BASIC02: A Frightful Time

BASIC02: A Frightful Time


CALLING ALL BEGINNER PATHFINDER GMS AND PLAYERS! by Kevin Mickelson A Pathfinder compatible adventure for beginner players and game masters, 4 PCs of levels 1-2 Fall into heroism! The young heroes from Exallizar Preparatory Academy are back for their second adventure – and this time, there’s no safety net. A nearby town has sent out a call for aid...   [click here for more]
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BASIC03: A Giving Time

BASIC03: A Giving Time


by Kevin Mickelson A Pathfinder compatible adventure for beginner players and game masters, 4 PCs of level 3 This adventure can be run to completion in 3-6 hours. The long cold is approaching! As food grows scarcer, monsters grow more desperate – and before long a peaceful monastery is besieged by savage beasts of the forest. It’s come down to the stalwart...   [click here for more]
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BASIC04: A Miraculous Time

BASIC04: A Miraculous Time


by Kevin Mickelson A Pathfinder compatible adventure for beginner players and game masters, 4 PCs of level 4. The fourth chapter of a series of seasonally thematic modules that can be run to completion in 1-2 average sessions. It isn’t just the weather outside that’s frightful! Now that winter has arrived in full force and the predators of the wild...   [click here for more]
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C02: Goblin Cave

C02: Goblin Cave


A Pathfinder/3.5 Compatible Adventure for 4 PCs of Levels 1-2 The village of Svor has a problem, travelers on the main road are being robbed by bandits. The magistrate has requested assistance from the king, but help will take weeks to arrive. In the meantime the PCs are called upon to investigate the robberies. Clues lead the group through Svorian Forest and across Murky Lake...   [click here for more]
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C03: Sufferhorn Castle

C03: Sufferhorn Castle


A Pathfinder/3.5 Compatible Adventure for 4 PCs of Levels 2-3 Mosshammer Castle has been seized by Sufferhorn orcs! The former occupants of the castle are missing, most likely slain by the orcs during the violent attack. Could the movement of the orcs into human territory herald a coming orc horde and the surging tides of war? If the castle is not reclaimed the nearby towns and...   [click here for more]
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C07: The Sussurus Tomb

C07: The Sussurus Tomb


GET THE BATTLEMAPS/VTT MAPS FOR THIS ADVENTURE HERE! A Pathfinder compatible adventure designed for four to six PCs of levels 5-7 In a silent section of the forest, in the center of a circle of massive runestones, lies the Sussurus Tomb. As night falls, flickering light streams upwards from a staircase that is carved into the surrounding stone. Every night...   [click here for more]
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Cloak & Ballot Trilogy 1: Tyranny of Greed

Cloak & Ballot Trilogy 1: Tyranny of Greed


Cloak and Ballot Trilogy (1 of 3) A Pathfinder/3.5 Compatible Adventure for four level 3 PCs The people think they live in a town where they are free but the people are just prisoners in a tyranny of greed. When the order of monks known as the United Voice liberated the city of Rogail from the evil tyrant Lord Ilin, the people of Rogail rejoiced for their new found freedom....   [click here for more]
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Crow's Rest Island

Crow's Rest Island


SAVAGE WORLDS! A SWADE compatible adventure for Novice characters Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land upon the isle’s shores. It is to this island that the Heroes will find themselves driven as a storm threatens to drive their ship...   [click here for more]
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Crypt of the Sun Lord

Crypt of the Sun Lord


A SWADE adventure for 4 Novice Heroes The adventurers travel across Serpent Lake with a group of Rybalkan soldiers.  The group camps for the night adjacent to the ruins of Ka'Teek.  As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins.  The party pursues and finds themselves confronting undead guardians of the Sun Lord while avoiding...   [click here for more]
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Dire, Devilish Deeds (1 of 4): Arcineum Devaneas 1

Dire, Devilish Deeds (1 of 4): Arcineum Devaneas 1


A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level Magic weaves its way through everyone's life, whether they realize it or not. Its energy flows all around them, from the simplest cantrip or orison all the way to the mightiest spells that shake worlds. But the one thing that seems stronger than magic itself is the disagreement between those that wield as to...   [click here for more]
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Dire, Devilish Deeds (3 of 4): Devaneas Arcineum 1

Dire, Devilish Deeds (3 of 4): Devaneas Arcineum 1


A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level Every coin has two sides, every discussion at least two points of view, and magic is no different. If it came from just one source, think how much more straightforward being a spellcaster would be! But magic is strange and fascinating, a force that beguiles and can promise much whilst delivering little. Supporters of...   [click here for more]
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Dire, Devilish Deeds (4 of 4): Devaneas Arcineum 2

Dire, Devilish Deeds (4 of 4): Devaneas Arcineum 2


A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level So far, so good, or at least it seems. For as you delve deeper into the challenge that is Maaginen Jekku’s testing ground, you find yourself facing more demanding puzzles and stouter foes. Yes, the rewards continue to be valuable, but the constant changes mean you have to frequently and suddenly adapt to new events...   [click here for more]
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Dracoprimia 1: Disaster in Drak'kal

Dracoprimia 1: Disaster in Drak'kal


A Pathfinder RPG compatible adventure for four to six PCs of level 1 Drak'kal is the oldest of the Three Sisters, settlements that lay along the Serpent Tail River, and is hosting the most popular attraction of the spring—the Broztavya Circus! When the adventurers go to see the show, however, they find much more than they bargained for under the big top! A sordid wizard, cheated...   [click here for more]
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Dracoprimia 2: Undertrek

Dracoprimia 2: Undertrek


A Pathfinder compatible adventure module designed for four to five PCs of 3rd-4th level. In the second module of the Dracoprimia Adventure Path, the party travels across the plains of the Klavek King­dom to reach woodlands with a very strange means to travel beneath the surface. Stepping into an odd mushroom hidden inside the Silent Forest, they emerge far down in the...   [click here for more]
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Into the Wintery Gale: Random Event Deck

Into the Wintery Gale: Random Event Deck


This deck of 30 cards was created based on the collection of overland random events written by Justin Andrew Mason to ensure that any journey through the wintery white would not be without substance. The source inspiration for each event was submitted as an idea by the “Vikmordere Seer” level backers of the Into the Wintery Gale Kickstarter. ...   [click here for more]
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U01: Dark Days in Stoneholme

U01: Dark Days in Stoneholme


Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with it foul creatures of shadow. After heroically defending a group of dwarven children from being ravaged by a group of these shadow beings, the PCs are approached by Shtawn Deppenkhut—one of the king’s own advisers—and are offered the task of finding the source of the darkness that...   [click here for more]
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U02: Murder in Stoneholme

U02: Murder in Stoneholme


A Pathfinder compatible adventure for four to six PCs of levels 3-4 A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events, the city now finds itself facing a mysterious killer, one whose face is...   [click here for more]
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U03: Death Comes to Stoneholme

U03: Death Comes to Stoneholme


A Pathfinder Roleplaying Game compatible adventure for four to six 5th level PCs When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired to prevent, touched by accusations of devil worship...   [click here for more]
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Varakt's Halo: The Great Pubo Hunt (1 of 3)

Varakt's Halo: The Great Pubo Hunt (1 of 3)


A Pathfinder RPG compatible adventure for four to five PCs of level 3 The PCs wake up shipwrecked on an isolated island, unable to escape the archipelago while the unnaturally active volcanoes that surround it continue to generate vicious currents and tumultuous weather patterns. After awakening they are ambushed by aquatic savages before being introduced to one of the island's two...   [click here for more]
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Winter's Roar: Vikmordere Bestiary (Monster Deck)

Winter's Roar: Vikmordere Bestiary (Monster Deck)


These cards may accompany and enhance the Winter's Roar: Vikmordere Bestiary compatible with the Pathfinder Roleplaying Game and designed for use in Into the Wintery Gale. The front of each card features high quality artwork by Mates Laurentiu with a description of the monster and reference page number to the bestiary on the back. There are also player cards with gorgeous artwork...   [click here for more]
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A18: Storm's Wake, Saatman's Empire (2 of 4)

A18: Storm's Wake, Saatman's Empire (2 of 4)


A Pathfinder compatible adventure for four to six PCs of level 12 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly...   [click here for more]
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A23: Twin Crossings

A23: Twin Crossings


A mercantile endeavor for four to five 4th level PCs. Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city. The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest,...   [click here for more]
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B02: Happiness in Slavery

B02: Happiness in Slavery


A Pathfinder/3.5 Compatible Adventure for 6-8 PCs of levels 4-6 The PCs are just bedding down for the night when the village is attacked by raiders. What at first appear to be simple bandits turns out to be more frightening when they discover the ‘raiders’ are not mere brigands, but foul Orcs. Worse, they have taken captives. With the help of several locals, the PCs must...   [click here for more]
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B10: White Worm of Weston

B10: White Worm of Weston


3.5/Pathfinder compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical white worm. The townsfolk have been appeasing the...   [click here for more]
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B11: Fall of House Rodow

B11: Fall of House Rodow


A Pathfinder compatible adventure for four PCs of level 1 The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about. It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put their investigation...   [click here for more]
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B19: Tower of Screaming Sands

B19: Tower of Screaming Sands


A Pathfinder compatible adventure for four level 7 PCs Deep within the blasted desert wastes a mysterious black tower has been sighted. The structure is not marked on any known map and has not been seen in this location by travellers in the region, yet there it stands. The adventurers set out to explore this ancient, isolated tower that appears ripe for the plundering. Within they face a gauntlet...   [click here for more]
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B20: For Rent, Lease, or Conquest

B20: For Rent, Lease, or Conquest


A Pathfinder compatible adventure for four to five level 7 PCs There comes a point in every adventuring career when a guildhall becomes a necessity. After all, where is the fighter going to hang his trophies? Where is the wizard going to perform his arcane experiments? Fortunately for the PCs, Edgewaith Manor is free for the taking. Unfortunately, it’s a bit of a fixer-upper....   [click here for more]
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C01: Alagoran's Gem

C01: Alagoran's Gem


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 3-5 The first adventure in Adventureaweek.com’s Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game. C1 is an extremely challenging, traditional dungeon crawl crafted in the style of old school D&D adventure modules. Make sure your...   [click here for more]
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C05: The Foul Passage of Progress

C05: The Foul Passage of Progress


A Pathfinder/3.5E Compatible Adventure for 4-6 PCs of levels 6-8 As sometimes happens in the world, blind luck places the PCs in a position where they are the only people who can help. Jyrkannelaki has a problem, and the town council’s attempt to deal with it seems to have made matters worse. Trade has halted and that means money is drying up, so how will people live? Plus...   [click here for more]
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PATHMASTER: Cutting Silver Pass

PATHMASTER: Cutting Silver Pass


by Scott Janke A Pathfinder adventure for 4-6 level 7 characters The remote mining town of Imarlap relies on magic for its silver exports, but its mage is now missing. He planned to open a new route and the silver barons grow desperate to complete his work. The PCs must discover the wizard’s underground cavern and join the town to the new pass. The denizens and other underground...   [click here for more]
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PATHMASTER: Ironwall Gap Must Hold

PATHMASTER: Ironwall Gap Must Hold


2013 PATHMASTER SILVER MEDAL by Jacob Michaels A Pathfinder adventure for 4-6 level 7 characters When an orc horde besieges a remote border fortress, the PCs must ride to the rescue. Arriving to find the fort's officers murdered and the garrison in chaos, the PCs take command just as the orcs launch their first attack. In addition to building defenses to hold off the slavering...   [click here for more]
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PATHMASTER: To Walk the Dark Road

PATHMASTER: To Walk the Dark Road


2013 PATHMASTER GOLD MEDAL by Michael Allen A Pathfinder adventure for 4-5 level 7 characters The very land rises up against the PCs as they hike deep into country cursed by the ferocity of an ancient evil. Whilst retracing the route of a bygone army to recover a lost artifact, the party discovers that nightmares, monsters, and Nature itself strive to bar the way. Will the adventurers...   [click here for more]
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C06: The Community Dungeon

C06: The Community Dungeon


A D&D 3.5 and Pathfinder compatible adventure designed for four to six PCs of levels 2-3 88 pages of pure old school dungeon! It all started with a post on the world’s most popular social networking website. “How would you like to write up your own room in our first ever community dungeon?” I wanted to build an old school dungeon with likeminded folks,...   [click here for more]
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Fallen Leaves 1: Into the White

Fallen Leaves 1: Into the White


Fallen Leaves Adventure Path A 3.5/Pathfinder Compatible Adventure for 4 level 5 PCs An ancient rivalry between Elven deities threatens to overtake the entire world, unless an artifact, the Menalpaur, can be recovered! There is only one clue to the hiding place of the Menalpaur, but the Elves have yet to find it. With the help of the PCs, the Elves may find it in...   [click here for more]
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(5E) A06: Bear Trouble

(5E) A06: Bear Trouble


A 5th Edition compatible adventure, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to eat, so when...   [click here for more]
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(5E) A12: When the Ship Goes Down

(5E) A12: When the Ship Goes Down


A 5th Edition compatible adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has caused the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so concerned that she offers her ship, her crew and even...   [click here for more]
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(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4)

(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4)


A 5th Edition compatible adventure for 4-6 10th level PCs A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into the middle...   [click here for more]
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