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 Hottest Pathfinder OGL, Print, May D&D Sale from AAW Games
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Heir & Back Again -- Deck of Cards

Heir & Back Again -- Deck of Cards


This deck of cards is designed for use with Heir & Back Again, an adventure module for D&D 5th Edition or the Pathfinder Roleplaying Game and inspired by classic computer adventure games from the 90's.  These cards help Gamemasters by providing players with the means to acquire and utilize various items found throughout their quest in physical form. Imagine the fun you'll have at...   [click here for more]
AAW Games  $14.84

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Adventure Chronicle #2

Adventure Chronicle #2


Issue #2 of Adventure Chronicle magazine The tabletop roleplaying game magazine compatible with Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Publisher's Corner By Jonathan G. Nelson Catching Up With Wolfgang Interview with the Kobold-in-Chief Seaborne Stories By Stephen Rowe Oi!...   [click here for more]
AAW Games  $10.99

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Adventure Chronicle #1

Adventure Chronicle #1


Issue #1 of Adventure Chronicle magazine The tabletop roleplaying game magazine compatible with Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game.   Contents for issue #1: Publisher's Corner by Jonathan G. Nelson Adventure (5E): A Shoggoth Among the Sheep by Wolfgang Baur...   [click here for more]
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Snow White

Snow White


Snow White is an adventurous fairytale compatible with Dungeons & Dragons 3.5 and the Pathfinder Roleplaying Game, designed for four to six 6th-8th level characters. This is the completely rewritten and gorgeous epic of the 5-star award-winning adventure produced thanks to our Kickstarter backers!       (( PLAYER GUIDE: Picking...   [click here for more]
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U02: Murder in Stoneholme

U02: Murder in Stoneholme


A Pathfinder compatible adventure for four to six PCs of levels 3-4 A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events, the city now finds itself facing a mysterious killer, one whose face is...   [click here for more]
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Search for Lost Legacy 4: By Eternal Wrath

Search for Lost Legacy 4: By Eternal Wrath


Search for Lost Legacy Adventure Path An adventure for four to six 6th-7th level PCs. After endless peril the party finally learns the fate of the egomaniacal Vargon Greyhands and an illustrious adventuring group—the Emerald Band—and to their astonishment the PCs discover they must complete the momentous work the shadow magician had begun! This all assumes...   [click here for more]
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Search for Lost Legacy 3: By Shadow's Grasp

Search for Lost Legacy 3: By Shadow's Grasp


Search for Lost Legacy Adventure Path A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 4-5 A race into darkness. The fate of the mighty wizard Vargon Greyhands is slowly being revealed. You are tasked with exploring a mysterious Sanctum upon an underground river. It is soon apparent you are not alone and others seek to plunder the fabled...   [click here for more]
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Dracoprimia 2: Undertrek

Dracoprimia 2: Undertrek


A Pathfinder compatible adventure module designed for four to five PCs of 3rd-4th level. In the second module of the Dracoprimia Adventure Path, the party travels across the plains of the Klavek King­dom to reach woodlands with a very strange means to travel beneath the surface. Stepping into an odd mushroom hidden inside the Silent Forest, they emerge far down in the...   [click here for more]
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Fallen Leaves 3: Into the Red

Fallen Leaves 3: Into the Red


Fallen Leaves Adventure Path A 3.5/Pathfinder compatible adventure for four to six PCs of levels 7 - 8 Following the clues gained from ancient elven writings, the group journeys ever onward to the inhospitable Scorched Lands in search of the Fist of Heaven, a powerful artifact. Once there, they must brave the Tower of Mek'Madius the Sun...   [click here for more]
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Fallen Leaves 2: Into the Woods

Fallen Leaves 2: Into the Woods


Fallen Leaves Adventure Path A 3.5/Pathfinder Compatible Adventure for four PCs levels 6-7. Book 2 of the Fallen Leaves adventure path takes you from the Klavek Kingdom to the unknown depths of the Silent Forest, home of the Elves, who have been secluded for centuries. Among the towering trees of the Silent Forest, the PCs will learn about the trouble that began...   [click here for more]
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C07: The Sussurus Tomb

C07: The Sussurus Tomb


GET THE BATTLEMAPS/VTT MAPS FOR THIS ADVENTURE HERE! A Pathfinder compatible adventure designed for four to six PCs of levels 5-7 In a silent section of the forest, in the center of a circle of massive runestones, lies the Sussurus Tomb. As night falls, flickering light streams upwards from a staircase that is carved into the surrounding stone. Every night...   [click here for more]
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A24: Return to Crypt of the Sun Lord

A24: Return to Crypt of the Sun Lord


A Pathfinder compatible adventure for four to six PCs of levels 6-8 The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so...   [click here for more]
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U01: Dark Days in Stoneholme

U01: Dark Days in Stoneholme


Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with it foul creatures of shadow. After heroically defending a group of dwarven children from being ravaged by a group of these shadow beings, the PCs are approached by Shtawn Deppenkhut—one of the king’s own advisers—and are offered the task of finding the source of the darkness that...   [click here for more]
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C06: The Community Dungeon

C06: The Community Dungeon


A D&D 3.5 and Pathfinder compatible adventure designed for four to six PCs of levels 2-3 88 pages of pure old school dungeon! It all started with a post on the world’s most popular social networking website. “How would you like to write up your own room in our first ever community dungeon?” I wanted to build an old school dungeon with likeminded folks,...   [click here for more]
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Dracoprimia 1: Disaster in Drak'kal

Dracoprimia 1: Disaster in Drak'kal


A Pathfinder RPG compatible adventure for four to six PCs of level 1 Drak'kal is the oldest of the Three Sisters, settlements that lay along the Serpent Tail River, and is hosting the most popular attraction of the spring—the Broztavya Circus! When the adventurers go to see the show, however, they find much more than they bargained for under the big top! A sordid wizard, cheated...   [click here for more]
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Dire, Devilish Deeds (4 of 4): Devaneas Arcineum 2

Dire, Devilish Deeds (4 of 4): Devaneas Arcineum 2


A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level So far, so good, or at least it seems. For as you delve deeper into the challenge that is Maaginen Jekku’s testing ground, you find yourself facing more demanding puzzles and stouter foes. Yes, the rewards continue to be valuable, but the constant changes mean you have to frequently and suddenly adapt to new events...   [click here for more]
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Varakt's Halo: The Great Pubo Hunt (1 of 3)

Varakt's Halo: The Great Pubo Hunt (1 of 3)


A Pathfinder RPG compatible adventure for four to five PCs of level 3 The PCs wake up shipwrecked on an isolated island, unable to escape the archipelago while the unnaturally active volcanoes that surround it continue to generate vicious currents and tumultuous weather patterns. After awakening they are ambushed by aquatic savages before being introduced to one of the island's two...   [click here for more]
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Dire, Devilish Deeds (3 of 4): Devaneas Arcineum 1

Dire, Devilish Deeds (3 of 4): Devaneas Arcineum 1


A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level Every coin has two sides, every discussion at least two points of view, and magic is no different. If it came from just one source, think how much more straightforward being a spellcaster would be! But magic is strange and fascinating, a force that beguiles and can promise much whilst delivering little. Supporters of...   [click here for more]
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Dire, Devilish Deeds (2 of 4): Arcineum Devaneas 2

Dire, Devilish Deeds (2 of 4): Arcineum Devaneas 2


A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level Deep within the gauntlet that is Olemus Multa’s testing ground, the party is finding that championing a druid can have its unsettling moments! The chance to find out “how the other half live and die” is a rare one, and understanding the tooth and claw, sting and constricting coils of what would usually...   [click here for more]
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Dire, Devilish Deeds (1 of 4): Arcineum Devaneas 1

Dire, Devilish Deeds (1 of 4): Arcineum Devaneas 1


A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level Magic weaves its way through everyone's life, whether they realize it or not. Its energy flows all around them, from the simplest cantrip or orison all the way to the mightiest spells that shake worlds. But the one thing that seems stronger than magic itself is the disagreement between those that wield as to...   [click here for more]
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A23: Twin Crossings

A23: Twin Crossings


A mercantile endeavor for four to five 4th level PCs. Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city. The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest,...   [click here for more]
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A22: Saatman's Throne, Saatman's Empire (4 of 4)

A22: Saatman's Throne, Saatman's Empire (4 of 4)


A Pathfinder compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god kings stood...   [click here for more]
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Fallen Leaves 1: Into the White

Fallen Leaves 1: Into the White


Fallen Leaves Adventure Path A 3.5/Pathfinder Compatible Adventure for 4 level 5 PCs An ancient rivalry between Elven deities threatens to overtake the entire world, unless an artifact, the Menalpaur, can be recovered! There is only one clue to the hiding place of the Menalpaur, but the Elves have yet to find it. With the help of the PCs, the Elves may find it in...   [click here for more]
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Cloak & Ballot Trilogy 1: Tyranny of Greed

Cloak & Ballot Trilogy 1: Tyranny of Greed


Cloak and Ballot Trilogy (1 of 3) A Pathfinder/3.5 Compatible Adventure for four level 3 PCs The people think they live in a town where they are free but the people are just prisoners in a tyranny of greed. When the order of monks known as the United Voice liberated the city of Rogail from the evil tyrant Lord Ilin, the people of Rogail rejoiced for their new found freedom....   [click here for more]
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C05: The Foul Passage of Progress

C05: The Foul Passage of Progress


A Pathfinder/3.5E Compatible Adventure for 4-6 PCs of levels 6-8 As sometimes happens in the world, blind luck places the PCs in a position where they are the only people who can help. Jyrkannelaki has a problem, and the town council’s attempt to deal with it seems to have made matters worse. Trade has halted and that means money is drying up, so how will people live? Plus...   [click here for more]
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Search for Lost Legacy 1: By Silver's Light

Search for Lost Legacy 1: By Silver's Light


Search for Lost Legacy Adventure Path A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 1 When supplies of silver ore disappear, the PCs are requested by worried merchants to investigate. Foiling an ambush they arrive in the normally sleepy Hamlet of Krisen to find the local dwarven miners and tranquil nature community at odds with one...   [click here for more]
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B13: Frozen Nightmares

B13: Frozen Nightmares


A Pathfinder compatible adventure for four level 10 PCs When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and a warm bed in the frozen northern plains. However, the town mysteriously disappeared and forgotten even in...   [click here for more]
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B14: Battle for Bridgefort

B14: Battle for Bridgefort


A Pathfinder compatible adventure for four to six PCs of levels 6-8 The city of Bridgefort is under siege! Hordes of humanoids are assaulting the city in an organized army. Only the party stands between the enemy and the defenseless civilians of the Western Province. Can they defeat the numerous foe and confont their leader determined to bring about the destruction or enslavement...   [click here for more]
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B11: Fall of House Rodow

B11: Fall of House Rodow


A Pathfinder compatible adventure for four PCs of level 1 The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about. It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put their investigation...   [click here for more]
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A19: Incandium's Eruption, Saatman's Empire (3 of 4)

A19: Incandium's Eruption, Saatman's Empire (3 of 4)


A Pathfinder compatible adventure for four to six PCs of level 14. Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he was ‘special’, never explaining what latent...   [click here for more]
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B10: White Worm of Weston

B10: White Worm of Weston


3.5/Pathfinder compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical white worm. The townsfolk have been appeasing the...   [click here for more]
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A16: Midwinter's Chill, Saatman's Empire (1 of 4)

A16: Midwinter's Chill, Saatman's Empire (1 of 4)


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10 A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into the...   [click here for more]
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A17: Haunting at Rybalka Lodge

A17: Haunting at Rybalka Lodge


A Pathfinder compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting rumors of it being haunted. The original lodge burned...   [click here for more]
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B09: Curse of the Full Moon

B09: Curse of the Full Moon


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs Levels 4-5 “Have you ever been jostled awake by the shrill howl of a terrible beast? Felt the hairs on the back of your neck rise up, and goosebumps wash over your body like death’s cold caress? I have. For the past two weeks, every single night, a big wolf-like beast, covered in thick fur has invaded our normally quaint...   [click here for more]
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C04: The Play's the Thing

C04: The Play's the Thing


A Pathfinder/3.5E Compatible Adventure for 4-6 PCs of Levels 4-5 Naytella, a goddess of revelry and relaxed pleasure, had few shrines. Authorities feared what they couldn’t control and her belief in freedom of spirit worried many, causing them to drive her scattered followers underground. So when the bard Villeim Teatteri discovers an ancient site dedicated to Naytella, he...   [click here for more]
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B08: Thief in the Night

B08: Thief in the Night


A Pathfinder compatible adventure for four to six PCs of levels 4-6 The city of Bridgefort needs your help! A series of robberies have begun to cause panic and distrust within the city. Witnesses are reporting seeing vampires lurking in the shadows. The Guards are unable to solve the mystery. Even worse, the citizens are blaming these events on the party. Can Bridgefort be saved?...   [click here for more]
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BASIC02: A Frightful Time

BASIC02: A Frightful Time


CALLING ALL BEGINNER PATHFINDER GMS AND PLAYERS! by Kevin Mickelson A Pathfinder compatible adventure for beginner players and game masters, 4 PCs of levels 1-2 Fall into heroism! The young heroes from Exallizar Preparatory Academy are back for their second adventure – and this time, there’s no safety net. A nearby town has sent out a call for aid...   [click here for more]
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B07: Beauty & Blood

B07: Beauty & Blood


A Pathfinder compatible adventure for four to six PCs of 4th level  The small town of Iversdam is threatened by an insane nymph! Accompanied by vicious mites and deadly mountain wolves, the townsfolk have little to defend themselves should an attack come to them. Three villagers have died trying to enter the nearby Silwood, and now an adventuring party has also vanished within. The...   [click here for more]
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B06: Cry of Ill Omen

B06: Cry of Ill Omen


A Pathfinder compatible adventure for four to six PCs of levels 8-10 The quaint fairytale village of Prince’s Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died. Every there years the banshee comes to Prince’s Folly to portend the death of a member of the McDonagal...   [click here for more]
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BASIC01: A Learning Time

BASIC01: A Learning Time


CALLING ALL BEGINNER PATHFINDER GMS AND PLAYERS! A Pathfinder adventure for beginner players and game masters, 4 PCs of levels 1-2 Prepare to be schooled! Exallizar Preparatory Academy is a place that, for generations, has trained the best and brightest heroes in the land. All of the students are the children of famous heroes, and as one of the fortunate attendees, it...   [click here for more]
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B05: To Catch a Serpent

B05: To Catch a Serpent


A Pathfinder compatible adventure for four to six level 10 PCs The portside city of Tawwa is under attack from within! The PCs find themselves waylaid in the harbor of the busy port city as the government has begun to fall into chaos – a dozen city officials have been murdered over the last month, and the attacks show no sign of stopping. The mayor is panicking, and the harbor...   [click here for more]
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C02: Goblin Cave

C02: Goblin Cave


A Pathfinder/3.5 Compatible Adventure for 4 PCs of Levels 1-2 The village of Svor has a problem, travelers on the main road are being robbed by bandits. The magistrate has requested assistance from the king, but help will take weeks to arrive. In the meantime the PCs are called upon to investigate the robberies. Clues lead the group through Svorian Forest and across Murky Lake...   [click here for more]
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C01: Alagoran's Gem

C01: Alagoran's Gem


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 3-5 The first adventure in Adventureaweek.com’s Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game. C1 is an extremely challenging, traditional dungeon crawl crafted in the style of old school D&D adventure modules. Make sure your...   [click here for more]
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C03: Sufferhorn Castle

C03: Sufferhorn Castle


A Pathfinder/3.5 Compatible Adventure for 4 PCs of Levels 2-3 Mosshammer Castle has been seized by Sufferhorn orcs! The former occupants of the castle are missing, most likely slain by the orcs during the violent attack. Could the movement of the orcs into human territory herald a coming orc horde and the surging tides of war? If the castle is not reclaimed the nearby towns and...   [click here for more]
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B03: It All Falls Down

B03: It All Falls Down


A Pathfinder compatible adventure for four to six PCs of level 6 The Saatman emerald is an artifact, a relic of a long lost civilization that has been safely hidden in the Iroth family vault for years. But now, it, along with thousands of other precious gems have been stolen! A secretive group of duergar, long since driven insane from a curse, have broken into the family home and...   [click here for more]
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B04: The Cave Beast's Hoard

B04: The Cave Beast's Hoard


A Pathfinder compatible adventure for three to five 3rd level PCs. Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. A new threat lurks throughout the region, however, a "cave beast" rumored to be the cause of a rash of recent disappearances in the area, leaving the people of this...   [click here for more]
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A12: When the Ship Goes Down

A12: When the Ship Goes Down


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has caused the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so concerned that she offers her ship, her crew and even...   [click here for more]
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B02: Happiness in Slavery

B02: Happiness in Slavery


A Pathfinder/3.5 Compatible Adventure for 6-8 PCs of levels 4-6 The PCs are just bedding down for the night when the village is attacked by raiders. What at first appear to be simple bandits turns out to be more frightening when they discover the ‘raiders’ are not mere brigands, but foul Orcs. Worse, they have taken captives. With the help of several locals, the PCs must...   [click here for more]
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B01: Under His Skin

B01: Under His Skin


A Pathfinder compatible adventure for four to six PCs of levels 1-2 Saben Behi is lauded amongst his peers for his study of the very nature of magic has touched lives across the world. But he remains secluded, and has suddenly fallen silent after suggesting he was studying the art of necromancy to extend one’s life forever. The PCs arrive at the wizard’s tower to find it in disarray,...   [click here for more]
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A11: Wild Thing

A11: Wild Thing


A Pathfinder compatible adventure for four PCs of levels 5-7 The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian’s Rest as the most beautiful woman...   [click here for more]
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