Title |
Publisher |
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War on a Distant Moon is a Spacemaster 2nd Edition adventure module.
Fighting for their HomeWorld with little to lose, the rebels of the Tayan Liberation Front have proven themselves a force to be reckoned with. Although Darran Provincial garrisons have been tripled, the rebel bases remain hidden and the terrorist attacks continue. Rumor has it that the Church has requested Imperial aid in... [click here for more] |
Iron Crown Enterprises |
$5.00
|
A Vehicle Compendium for Armored Assault
The essence of ground combat is hardware. The machines of war have left trails of destruction down through history. They have made their marks on the landscape with treads and cannon. Now with Armored Reserves, you can have a wider selection of the latest vehicles, aerocraft and powered armor battle suits for the Armored Assault game. With these weapon-laden... [click here for more] |
Iron Crown Enterprises |
$5.00
|
Vessel Compendium 1: Adventurer Class
Deep in Carlisle space, the Indus transport "Drachma" has just disgorged its mining shuttle. Swift, silent, the small craft picks its way through the asteroid field, sweeping the rocks with neutrino streams as it searches for valuable ore deposits. An anomolous reading skips over the sensor display. The shuttle operator contacts the Drachma's captain;... [click here for more] |
Iron Crown Enterprises |
$5.00
|
Vessel Compendium 2 - Pursuit Class
Materializing out of darkness, a small starcraft hurtles toward 'Stardust II,' a lumbering imperial cargo cruiser. Aboard the League of Merchants' pirate Cutter "Lightfoot, "Captain Hari Xutii gloats: "Poor 'Star-dust,' brimming with Molecutronic components, just begging us to unload them." He turns to his gunner: "Fire as we pass, Rykar. Try not to shake... [click here for more] |
Iron Crown Enterprises |
$5.00
|
Vessel Compendium #3 - Imperial Ships
The two Imperial Destroyers shunted out of Hyperspace 30 minutes ago. Now, at maximum velocity, they hurtle toward a small moon thought to be supplying war materiel to an upstart Minor Clan. On the bridge of the lead Destroyer, Captain Harg Burly is nervous. Most of his original squadron's ships have been lost over the past year; unexpected traps and... [click here for more] |
Iron Crown Enterprises |
$5.00
|
A short adventure set in the Zor Wastes of Jaiman with links to Haalkitaine.
The PCs Might:
Discover a Portal network which might become useful in later adventures,
Explore the Zor Wastes and its denizens.
Infiltrate the complex secret citadel of the High Priest Dansart, and perhaps gain priceless treasure.
Rescue an imprisoned Loremaster Apprentice and gain the gratitude of the Loremasters.
Suffer... [click here for more] |
Iron Crown Enterprises |
$2.00
|
A 2018 present from Terry. You have seen these intrepid adventurers in many of our recent Shadow World products. Now find out who they are and what are their stories.
Complete with Rolemaster stats.
... [click here for more] |
Iron Crown Enterprises |
FREE
|
A short adventure set in Southwestern Emer as a taster for the Emer IV sourcebook
Complete with Rolemaster stats for RM2/Classic and RMSS/FRP
... [click here for more] |
Iron Crown Enterprises |
Pay What You Want
|
A Campaign Sourcebook for Cyberspace
The year is 2090 and the place is the Federal State of Europe. Thirty-six countries from Iceland to Georgia have been blended into a caustic, volatile melting pot. Governed by aristocrats, who are in turn ruled by executive slime, the European Community exists at the edge of depravity and despotism. Dare you cross its war-torn borders?
In Cyber... [click here for more] |
Iron Crown Enterprises |
$10.00
|
A classic Shadow World module
Throughout most of the Third Era, the five Abarquan Islands have remained peaceful and safe, protected by their isolation and by the Great Oracle, an unseen but powerful presence whose palace atop Mount Tatham is a refuge to all in need. Unknown to the Saurkur, a race of intelligent reptiles who inhabit the isles, forces of the Unlife have seized control of one... [click here for more] |
Iron Crown Enterprises |
$5.00
|
Oriental Companion is your guide to using Rolemaster for the land of the Orient; an adventurous world with Samurai and Ninja. Rolemaster's Orient is a hybridization of many Far Eastern cultures injected with a mix of fantasy and wonder. This book contains new Rolemaster professions, skills, powers, creatures, and items for the Orient, plus plenty more.
The Oriental Companion can be used... [click here for more] |
Iron Crown Enterprises |
$7.00
|
Digitally remastered and including updates for Rolemaster Classic, Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans. Every aspect of Rolemaster is expanded with optional rules and guidelines.
To SPELL LAW, 118 new individual spells (from 1st to 75th level) and 31 new spell lists along with supernatural... [click here for more] |
Iron Crown Enterprises |
$15.00
|
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #1 Table of Contents
Introduction .....................................................1 Elementalists ....................................................2 Elementalist Training Package ........................ 4 Spell Lists .................................................... 5-10 Earth Manipulation... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #2 Table of Contents
Introduction .................................................................... 1 Elementalist Training Package ........................................ 2 Spell Lists ......................................................................... 3 Elemental Air ............................................................... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #3 Table of Contents
Introduction ..................................................................... 1 Fighter Schools ................................................................. 2 The Pit Fighting School................................................. 2 The Knights-Errant ......................................................... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #4 Table of Contents
Introduction ............................................................... 1 Thief Schools ...................................................... 2 Avanor’s Urchins ................................................ 2 The Confidence Man ............................................ [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #5 Table of Contents
Introduction .............................................................1 Woodsmen Schools ..................................................2 Poacher ...............................................................2 Trapper ...............................................................4... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #6 Table of Contents
Introduction ...................................................................... 1 Clerical Schools ................................................................. 2 Monastic Priest .......................................................... 2 Pacifist Priest ................................................................. [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material:
Issue #7 Table of Contents
Introduction ..................................................... 1 Craft Guilds ..................................................... 2 Weapon Smiths’ Guild ............................... 2 Tanners’ Guild ........................................... 3 Jewelers’ Guild .............................................. [click here for more] |
Iron Crown Enterprises |
$3.00
|
Sea Law contains the ship combat system and naval campaign guidelines for the Rolemaster system. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system doesn't require a GM-it is a fully functional boardgame. Sea Law has everything you need to handle action on the... [click here for more] |
Iron Crown Enterprises |
$10.00
|
Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe.
Issue #1 Table of Contents
Introduction...................................................................1 1.0 Pressure and Vacuum Exposure..............................2 1.1 Rapid Pressure Changes..................................3 1.2 Explosive Decompression...............................3... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe.
Issue #2 Table of Contents
Introduction...................................................................1 Radiation Rules..............................................................2 Gravity............................................................................6 Fun ‘N Games: Recreation... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with species creation rules:
Issue #3 Table of Contents
1.0 Races and Cultures...................................................2 1.1 Aliens.................................................................2 1.1.1 The Nature ofAliens..................................2 1.1.2 General Biology........................................3 1.1.3 Psychological Considerations...................6... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe.
Issue #4 Table of Contents
1.0 The Culture of the ISC.............................................2 1.1 The Dragoons...................................................2 1.2 The Falar...........................................................2 1.3 The Humans.....................................................2... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe.
Issue #5 Table of Contents
1.0 The Semi-Psychic.....................................................2 2.0 Port of Call: Helios..................................................4 2.1 Ruler...................................................................4 2.2 Government.......................................................5... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints.
Issue #6 Table of Contents
1.0 Port of Call: Hassus..................................................2 1.1 Ruler...................................................................2 1.2 Government.......................................................3 1.3 Capitol................................................................3... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints.
Issue #7 Table of Contents
1.0 Port of Call: Crrrrlorrrol.........................................2 1.1 Ruler...................................................................2 1.2 Government.......................................................2 1.3 Capitol................................................................3... [click here for more] |
Iron Crown Enterprises |
$3.00
|
Enhance your Spacemaster: Privateers game with optional rules about space environments, further details of the Privateers universe and campaign plotpoints.
Issue #8 Table of Contents
1.0 Fear and Influence Attacks................................................2 1.1 Role Playing Influence Attacks......................................2 1.2 Mechanics Of Influence Attacks....................................2... [click here for more] |
Iron Crown Enterprises |
$3.00
|
An Organizations Sourcebook for Cyberspace
Glittering spires capped with entrancing video panels crown a golden-red, twilight horizon of empty promise.
The Megacorp skyline rests in hovering tranquility above a seething gray mass of sludge and destitute humanity. Here, the Sprawl's periphery bears witness to the ultimate juxtaposition in human society: armed street scum interspersed... [click here for more] |
Iron Crown Enterprises |
$5.00
|
Welcome to the Timestream!
Got a bag full of fresh dinosaur eggs to sell? Or Dead Sea Scroll originals? How about analog masters of the Beatles' first platinum album? That's a good day's work for an ambitious Freetimer. Too bad there is a crack team of Timekeeper agents hot on your trail and looking to put an end to your lucrative "antique" trade. And here they come! It's time to hop aboard your Anderson... [click here for more] |
Iron Crown Enterprises |
$8.00
|