Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















GenrePublisher
Science Fiction   Remove Search Term
Monte Cook Games   Remove Search Term
Advanced Search

pixel_trans.gif
pixel_trans.gif
pixel_trans.gif
 
 Hottest Science Fiction from Monte Cook Games
 
 Hottest Community Science Fiction from Monte Cook Games
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon it swear they heard...   [click here for more]
Monte Cook Games  $3.19

Add to DriveThruRPG.com Order  
Beyond the Mask: Unmasked for Numenera and The Strange

Beyond the Mask: Unmasked for Numenera and The Strange


Loot the Eighties for your Numenera or The Strange game! Looking for an incredible new recursion for your game of The Strange? Hoping to introduce dark superheroes or ’80s teens into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your next adventure. Unmasked uses the Cypher System—the same “game engine” that underlies both Numenera...   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
Castaway

Castaway


Marooned on a deadly planet without weapons, supplies, or even memories. The world on which you awaken is savage and brutal. The scant supplies in your ruined lifeboat offer little aid, and even fewer clues to who you are or where you came from. But you’re not alone on this strange planet—unknown forces, for unknown reasons, are hunting you. There’s a way off, but finding it will mean discovering...   [click here for more]
Monte Cook Games  $4.99

Add to DriveThruRPG.com Order  
Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and...   [click here for more]
Monte Cook Games  $2.39

Add to DriveThruRPG.com Order  
Dread Expectations

Dread Expectations


Face the Most Feared Supervillain of Our Age! Doctor Dread is widely considered the most fearsome supervillain currently in operation. She’s a master of social and media manipulation, but whether it’s targeting the East Coast with her solar cannon or freezing the mayor’s family in liquid nitrogen, she’s followed through on her myriad extortion schemes often enough—and horribly enough—to...   [click here for more]
Monte Cook Games  $4.99

Add to DriveThruRPG.com Order  
Eschatology Code

Eschatology Code


When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange. Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth......   [click here for more]
Monte Cook Games  $3.99

Add to DriveThruRPG.com Order  
Heist on Miracle IV

Heist on Miracle IV


Your wealthy patron is convinced that evidence of alien intelligence has been uncovered on the research station Miracle IV, and she’s paying you handsomely to retrieve it. But the station’s staff has been replaced with synths, and its AI has some surprising tricks up its sleeve. And it soon becomes clear: whatever’s been discovered at Miracle IV, it may be even bigger than alien intelligence....   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
Impossible Vehicles

Impossible Vehicles


Recursions within the Strange are seeded by fiction, imagination, and myth—stories. And stories sometimes feature vehicles, often vehicles that are practically iconic to their settings. Star fighters. Flying carpets. The Argo. Vehicles large enough to host the PCs through the bulk of their adventures are especially likely to be seeded into the Strange. This fractal brings you a sampling of vehicles...   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
In Alternate Dimensions

In Alternate Dimensions


The Ninth World can be a weird place, but those realms outside the natural world are even weirder. Navigating a reality of pure sound, a realm with only two dimensions, or a plane where time is inconstant, can be a serious challenge to Numenera characters—and an even greater challenge to Numenera GMs. In Alternate Dimensions gives GMs three critical tools for running adventures in the many alternate...   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

Add to DriveThruRPG.com Order  
Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

Add to DriveThruRPG.com Order  
Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to...   [click here for more]
Monte Cook Games  $2.39

Add to DriveThruRPG.com Order  
Mastodon

Mastodon


Former members of a secret military program—codename: Mastodon—are being murdered. The PCs were once part of that now-defunct program, which explored the military applications of paranormal abilities. Are they next? Not if they can find out who or what’s behind the murders—and stop them. But will they have to venture beyond our reality to find a killer long thought dead? This 22-page adventure...   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
More Tales from the Ninth World

More Tales from the Ninth World


More Beauty, Wonder, and Weirdness of the Ninth World Life after death, time travel, teleportation. The things that are impossible now—these are things that aren’t just possible in the Ninth World, but probable. It doesn’t matter whether you’re a noble, a thief, a tinkerer, or a serial killer, when you come face to face with impossibilities becoming realities, you must make hard choices....   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
Numenera GM Screen

Numenera GM Screen


On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond. On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping...   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
Ohunkakan: The Living Myths

Ohunkakan: The Living Myths


An Ever-Changing Land of Myth and Power The old stories still live. Tale-tellers practice their art, the constant flux of their tellings and retellings weaving an ever-changing tapestry of myth that shapes the fabric of reality. Landmarks, villages, and even the patterns of stars shift across the landscape, the familiar freely mixes with the mythic, and elements of dim ages stubbornly persist alongside...   [click here for more]
Monte Cook Games   FREE 

Buy Now  
Predation: The Age of Crest and Bone

Predation: The Age of Crest and Bone


A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up. We’ve got gear....   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
Shards of the Looking Glass

Shards of the Looking Glass


How will you react when you meet yourself—and how will they? The isolated aldeia of Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have...   [click here for more]
Monte Cook Games  $5.99

Add to DriveThruRPG.com Order  
Strange Creatures of the Ninth World

Strange Creatures of the Ninth World


The Strange and The Strange Bestiary introduce scores of creatures compatible with Numenera, many of which look and seem as if they stepped right out of the Ninth World! Using creatures from The Strange in your Numenera campaign is super-easy--the rules require almost no conversion work.   Strange Creatures of the Ninth World gives you advice...   [click here for more]
Monte Cook Games   FREE 

Buy Now  
Swordbreakers

Swordbreakers


An Elite Organization of The Strange Recruited from an already-elite team called the Prime Element on Earth, the Swordbreakers are among the best of the best. They can acclimate to almost any recursion, environment, or situation. But their primary mission is facing threats that arise in the recursion of Ardeyn. Swordbreakers: An Elite Organization of the Strange gives players...   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

Add to DriveThruRPG.com Order  
Tales Beyond the Ninth World

Tales Beyond the Ninth World


What Wonders Lie Beyond Earthly Boundaries? An ancient vessel sailing the darkness of night encounters a demon of the void. A distraught mother seeks her dead child in a parallel dimension where that death never took place. A tomb robber raids an ancient ship, and must overcome the ocean's watery pull—and the dark shadows of her own expectations. The wonders of the Ninth World—our Earth,...   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
Tales from the Ninth World

Tales from the Ninth World


THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own...   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
Tales from The Strange

Tales from The Strange


Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with life,...   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
The Amber Monolith (Numenera Fiction)

The Amber Monolith (Numenera Fiction)


All glory to the originators of truth and understanding. Praise to the innovators of steel and synth. Praise to the shapers of flesh, of bone, and of mind. Glory to those who re-sculpted the sustaining earth and the life-giving sun. Praise to the senders of signals, who even now whisper into machine ears and give life to the inanimate. Praise to those who...   [click here for more]
Monte Cook Games   FREE 

Buy Now  
The Cawdor Complex

The Cawdor Complex


Welcome to the Cretaceous For almost a hundred years, since the Last Commute, the people of Grevakc have been trapped in the Cretaceous period. Now a man calling himself Rados, working in a forgotten compound built deep within a jungle volcano, claims to have solved the problem that brought time travel to an end. Both SATI and the Butterflies have caught wind of Rados’s boasts, and both factions...   [click here for more]
Monte Cook Games  $4.99

Add to DriveThruRPG.com Order  
The Estate Dossiers

The Estate Dossiers


A clever prop can add a sense of veracity and mystery to your game. The Estate Dossiers can be printed or copied, maybe tossed into a manila folder, then given to players at just the right time: when their characters ransack an NPC’s office or get handed a folder of documents to prepare for their next Estate mission. The package contains the following dossiers and other props, written...   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
The Hum

The Hum


The Hum (from Wikipedia): The Hum is a phenomenon, or collection of phenomena, involving widespread reports of a persistent and invasive low-frequency humming, rumbling, or droning noise not audible to all people. The Grand Bavarian Hotel was once frequented by Gilded Age luminaries like Theodore Roosevelt, Harry Houdini, and even Nikola Tesla. Now, after decades of neglect, it’s enjoying a renaissance...   [click here for more]
Monte Cook Games  $4.99

Add to DriveThruRPG.com Order  
The Nightcraft

The Nightcraft


A Ride Into the Night Aeon Priests speculate that at some time in the distant past, the Earth was the hub of an empire that spanned the vastness of space. At such a time in the dim recesses of the prior worlds, numenera craft of all varieties crossed the gulfs and came here, or flew from Earth out into the night. Some of these craft remain in the Ninth World, lost deep within ancient ruins, buried...   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
The Octopi of the Ninth World

The Octopi of the Ninth World


The Secrets of a Billion-Year Empire If the seas have a ruler, it is the octopus. Their empire has outlived the eight Prior Worlds and spans the world’s oceans—all ruled by their queen. Discover the secrets of the Ninth World’s most ancient and, though it is known to few, pervasive cultures. Face off against the aggressive octopi of the Bay of Peyclin, who are secretly building an army to invade...   [click here for more]
Monte Cook Games  $2.99

Add to DriveThruRPG.com Order  
The Paradox Room

The Paradox Room


THERE IS MORE THAN ONE WORLD The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods....   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
The Strange GM Screen

The Strange GM Screen


On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond. On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your...   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
The Way of the Dinosaur: Converting Predation for Numenera and The Strange

The Way of the Dinosaur: Converting Predation for Numenera and The Strange


Loot the Cretaceous for your Numenera or The Strange game! Looking for an incredible new recursion for your game of The Strange? Hoping to introduce genetically engineered, cybernetic-enhanced dinosaurs into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your next adventure. Predation uses the Cypher System—the same “game...   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
Unmasked: Day One

Unmasked: Day One


Superpowers and Horror in a Dark Eighties Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something even bigger. At school, at the mall, down by the 7-Eleven, you’ve started noticing things....   [click here for more]
Monte Cook Games  $1.37

Add to DriveThruRPG.com Order  
Unmasked: In the City

Unmasked: In the City


Superpowers and Horror in a Dark Eighties Everyone loves Patty. Top of the class. Student council. Debate club president. Unashamed trekkie. But her boyfriend Robert is another matter—violent and troubled. And secretly, you and your friends know, a prodigy. Trouble is brewing—trouble bigger than you find in Boundary Bay. Because Robert’s family has some dark connections, and when Robert runs...   [click here for more]
Monte Cook Games  $2.06

Add to DriveThruRPG.com Order  
Vortex

Vortex


A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two parts, and is ideal...   [click here for more]
Monte Cook Games  $5.99

Add to DriveThruRPG.com Order  
When Worlds Collide: Converting Numenera and The Strange

When Worlds Collide: Converting Numenera and The Strange


Do you want to loot Numenera material for your The Strange campaign? Do you want to lift a few new foci and descriptors from The Strange and use them in Numenera? How about mashing both games together in their entirety, both rules and setting? The system—the “game engine,” if you will— behind both The Strange and Numenera is...   [click here for more]
Monte Cook Games  $3.99

Add to DriveThruRPG.com Order  
100 Books to Find in the Revel

100 Books to Find in the Revel


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves and databases will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf, real or digital. These books...   [click here for more]
Monte Cook Games  $1.25

Add to DriveThruRPG.com Order  
100 Books to Find on a Grevakc Bookshelf

100 Books to Find on a Grevakc Bookshelf


Not every book discovered is a true source of valuable information; some are more mundane or everyday than that. This supplement has 100 books that could be found on a bookshelf in Predation's Grevakc setting, though given the setting, many of these bookshelves could be virtual and the books themselves digital files. They cover a range of subjects from fiction to history to scientific observations...   [click here for more]
Monte Cook Games  $1.25

Add to DriveThruRPG.com Order  
100 Hooks and Rumours for Predation

100 Hooks and Rumours for Predation


This supplement has 100 different rumours that characters could hear in the Grevakc setting of Predation, perhaps when seeking other information. These can be used as background colour or as adventure hooks. They are similar to the Reading the Bones sections found in the setting book. Whether or not a specific rumour is true or not is up to the GameMaster. This PDF supports Adobe layers and the page...   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
100 Hooks and Rumours for The Stars Are Fire

100 Hooks and Rumours for The Stars Are Fire


This supplement has 100 different rumours that characters could hear in the Revel setting of The Stars Are Fire, perhaps when seeking other information. These can be used as background colour or as adventure hooks. They are similar to the Rumours and Opportunities sections found in the setting book. Whether or not a specific rumour is true or not is up to the GameMaster. This PDF supports Adobe layers...   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
A Breath of Fresh Air

A Breath of Fresh Air


Descent into a mysterious crack in the ground and survive in an alien world beneath! This Cypher System Adventure comes from the author of "The Bridges we Burn – a Numenera Adventure” and is designed for Tier 2 characters. It takes about 3-5 hours to complete and can be easily adapted for any of the official Cypher System settings. Discover an ancient, mysterious and gigantic machine, battle vicious...   [click here for more]
Monte Cook Games  $3.99

Add to DriveThruRPG.com Order  
A Cold and Distant Hunger

A Cold and Distant Hunger


It is the year 3058. Around this quiet corner of the galaxy, forces mobilize for war. With whom or for what reason, no one quite knows, but what is certain is that war is coming. In a desperate bid to bolster their defenses before the inevitable onslaught arrives, the Interplanetary Union has dispatched survey teams to half-forgotten battlegrounds and fabled strongholds of ancient humanity. Their hope,...   [click here for more]
Monte Cook Games  $0.99

Add to DriveThruRPG.com Order  
Artifact Powers

Artifact Powers


Powers don’t define a hero, but in the case of superheroes they certainly don’t hurt! The Cypher System offers a tremendous amount of flexibility in building a good superheroic character, but sometimes we may need a bit more flexibility in power selections. It’s not uncommon to have a great character concept that the descriptor, focus, and type can make but it’s still missing...   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
Blood & Chrome Player's Bundle [BUNDLE]

Blood & Chrome Player's Bundle [BUNDLE]


This special bundle product contains the following titles. Cypher Burst 1.1 Blood & Chrome Technopunk Descriptors Regular price: $3.49 Bundle price: $1.32 Format: PDF Note: This is an older version of Blood & Chrome. We've expanded and updated the product with the Blood & Chrome Preview Edition. Original Product Descripotion: Cypher Bursts...   [click here for more]
Monte Cook Games  $10.98 $7.25

Add to DriveThruRPG.com Order  
Bug Hunt Pregenerated Characters

Bug Hunt Pregenerated Characters


Inside you will find six pregenerated characters for Bug Hunt, a Cypher System series of adventures launching in 2019, plus guidelines for creating your own characters for Bug Hunt. Currently released adventures: The Children of Argent What is Bug Hunt? A decade has passed since the bug-pocalypse. Humans slid down the food chain, making way for giant mutant insects to devour and enslave...   [click here for more]
Monte Cook Games  Pay What You Want

Add to DriveThruRPG.com Order  
Bug Hunt: The Children of Argent

Bug Hunt: The Children of Argent


Huge mutant alien bugs have swarmed the planet. Mankind has been reduced to a few stragglers eking out a meager existence in the wild, avoiding all cities lest they end up on the menu, or worse… converted into bug zombies. Our last hope depends on the few brave survivors willing to take the fight to bugs. In The Children of Argent, deep in the swamps of Bayou Sauvage, the Roughnecks discover...   [click here for more]
Monte Cook Games  $4.99

Add to DriveThruRPG.com Order  
CB01 Simple Cypher System Character Sheets

CB01 Simple Cypher System Character Sheets


What it says on the tin. Simple character sheets with a little bit of the old-school aesthetic tweaked for modern players. These are landscape format character sheets. You get one universal Cypher System character sheet and over twenty-five more type-specific sheets ready to print and play with at your table. These sheets cover every existing Character Type from the Revised Cypher System Rulebook,...   [click here for more]
Monte Cook Games  $0.50

Add to DriveThruRPG.com Order  
Characters: Crews

Characters: Crews


You're stronger as a team when you don't have to make sacrifices. The Characters: Crews supplement lets a PC party share a fourth option, Crews, while still allowing them the legendary flexibility of the Cypher System's three core choices. Now you can be a Creative Adept who Rides the Lightning in her Goblin Crew or an Alluring Speaker who is Idolized By Millions in her Musical Crew. The Crews...   [click here for more]
Monte Cook Games  $1.49

Add to DriveThruRPG.com Order  
Characters: Heroes and Heretics I

Characters: Heroes and Heretics I


A story is only as good as its villain and a journey is only as good as your travelling companions. In Heroes and Heretics, you'll meet Petrovic Zubov, a master of illusion and clockwork magic items from the hard, cold nation of Rus. A place where the snow -- and the soul -- never stays clean for long. Friend or foe, he can help or hinder your PCs on their adventures. Inside you'll find: One Cypher...   [click here for more]
Monte Cook Games  $1.99

Add to DriveThruRPG.com Order  
Displaying 101 to 150 (of 216 items) Result Pages: [<< Prev]   1  2  3  4  5  [Next >>] 
Select Page Number

  Little but Fierce (Starter Edition)