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Sometimes characters are inspired even when their players aren’t
Sometimes things just come together. Sometimes you just happen to have exactly the ideal tool, or the perfect insight.
And sometimes it’s great to give the players just a touch of inspiration and additional narrative control. And a little extra reward for a particularly challenging encounter or adventure.
The 100-card Asset... [click here for more] |
Monte Cook Games |
$20.04
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Scores of creatures at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Cypher System Creature Deck contains 99 weird and wondrous Cypher System creatures, drawn from the Cypher System Rulebook and beyond. When you need to build an encounter (either... [click here for more] |
Monte Cook Games |
$19.99
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In the Cypher System, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful in both the short-... [click here for more] |
Monte Cook Games |
$8.05
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Breathe life into an infinite variety of NPCs—for any campaign!
Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly when time... [click here for more] |
Monte Cook Games |
$19.99
|
One Hundred New Artifacts in a Convenient Deck
In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine.... [click here for more] |
Monte Cook Games |
$20.05
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Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [click here for more] |
Monte Cook Games |
$20.05
|
Scores of foes at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from The Ninth World Bestiary 2, Into the Night, Into the Deep, and Into the Outside.... [click here for more] |
Monte Cook Games |
$19.99
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The easiest way to build and run Ninth World encounters
Populate your encounters with weird and wondrous Ninth World creatures quickly and easily. Generate them randomly from a selection you build. Or create encounters on the fly. Then give your players a look at the foes they face.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from the Ninth World Bestiary 3.... [click here for more] |
Monte Cook Games |
$19.99
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Turn up your decks to eleven!
The Numenera Creature Deck and Numenera Cypher Deck are incredible resources for GMs, saving valuable time during game prep and at the table. And both have been followed by sequel decks (Numenera Creature Deck 2 and Numenera Cypher Deck 2), doubling the number of creatures and cyphers available.
So where do you go from there?
With the Numenera Cypher... [click here for more] |
Monte Cook Games |
$15.04
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Track and trade XP without wearing a hole in your character sheet!
In the Old Gods of Appalachia Roleplaying Game, players earn experience points not for killing monsters, but for facing unexpected challenges, protecting those close to them, and uncovering dark forces and sinister plots.
You might rack up your XP between sessions, but most commonly you receive experience points during... [click here for more] |
Monte Cook Games |
$9.99
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Generate random cyphers on the fly for your modern, sci-fi, or other realistic game
Cyphers—single-use abilities that characters gain over the course of play—lie, not surprisingly, at the heart of the Cypher System. In many genres, cyphers come in the form of items, like magic potions, one-shot spell scrolls, or bits of alien technology.
But physical items with overt, supernatural-seeming effects... [click here for more] |
Monte Cook Games |
$20.04
|
100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The... [click here for more] |
Monte Cook Games |
$19.99
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On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond.
On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping... [click here for more] |
Monte Cook Games |
$7.35
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On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond.
On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your... [click here for more] |
Monte Cook Games |
$7.35
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Over one and a half MILLION cyphers!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
I love giving my players cyphers that are at least a little bit randomized, but are... [click here for more] |
Monte Cook Games |
$15.05
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XP Cards with Added Effects!
Requires the Cypher System Rulebook from Monte Cook Games.
Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing!
The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall into... [click here for more] |
Monte Cook Games |
$6.05
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