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Convicts & Cthulhu: The Misery Archive [Bundle]

Convicts & Cthulhu: The Misery Archive [Bundle]


All the Misery, Collected in One Place. Convicts & Cthulhu is a sourcebook designed to allow Call of Cthulhu Keepers and players to run scenarios and campaigns set in the penal colonies of early Australia. It particularly targets the historical period from 1795 to 1810, a time in which law and order played second-fiddle to greed and corruption. This was the...   [click here for more]
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Second Coming (Cthulhu Eternal Jazz Age)

Second Coming (Cthulhu Eternal Jazz Age)


“A Lost Golden-Age Scenario by Gary Sumpter & Rob Malkovich: A Sequel to a Classic Tale” "Second Coming" is a sequel of sorts to events described by H.P. Lovecraft in his seminal tale "The Call of Cthulhu". One strand of that tangled story focuses on a terrible cult that is active in the bayous close to New Orleans. A plucky young Inspector Legrasse...   [click here for more]
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Dark Visitations - Cthulhu Eternal Lost Masterpieces

Dark Visitations - Cthulhu Eternal Lost Masterpieces


“Two Lost Golden-Age Scenarios by Kevin A. Ross — Re-Animated from their Essential Saltes” This PDF collects two early scenarios written by Kevin Ross, a titan of the Lovecraftian RPG scene and one of the writers responsible for setting the long-term direction for the whole hobby in its early days. His career as a published writer began in 1989 (with...   [click here for more]
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The Lord of Nombrecht (Cthulhu Eternal Medieval)

The Lord of Nombrecht (Cthulhu Eternal Medieval)


“These ancient turrets, stained by the storms of generations and crumbling under the slow yet mighty pressure of time ...” The Lord of Nombrecht -- a domain in the Holy Roman Empire -- lies dead, the victim of a cruel hunting accident. But was it really an accident? The abbot of nearby Hohenfluss Monastery has his doubts. The lands granted to Nombrecht were...   [click here for more]
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Starlight on the Gutter (Cthulhu Eternal Victorian Era)

Starlight on the Gutter (Cthulhu Eternal Victorian Era)


“There is no such thing as a moral or an immoral book. Books are well written, or badly written. That is all.” It is January 1895, and in London’s famous West End theatre district preparations are underway for a most singular production. Oscar Wilde – that most scurrilous and scandalous of writers – has a new play titled Salomé, a piece that...   [click here for more]
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Red in Tooth & Claw (Cthulhu Eternal WW1 Australian Waters)

Red in Tooth & Claw (Cthulhu Eternal WW1 Australian Waters)


“out of corruption horrid life springs, and the dull scavengers of earth wax crafty to vex it and swell monstrous to plague it.” It is September, 1914, and the young nation of Australia – an independent country formed by the federation of colonies in 1901 – finds itself at war. Political machinations half a world away in Europe have led to Britain declaring...   [click here for more]
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Dead Flowers (Cthulhu Eternal 1980s Australia)

Dead Flowers (Cthulhu Eternal 1980s Australia)


“The beach was a prisoner in a hueless vault for hours at a time, as if something of the night were welling into other hours.” The seaside town of Busselton, Western Australia, is synonymous with sand, sea, and relaxation, but when the Protagonists arrive on New Years’ Eve 1982, the atmosphere in the resort town is anything but relaxed. Over the past...   [click here for more]
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Thou Didst Let Fall (Cthulhu Eternal Modern Australia)

Thou Didst Let Fall (Cthulhu Eternal Modern Australia)


“The young soldier's return was not a thing of unmitigated happiness” It is over a century since the first ANZACs -- young soldiers from the newly-formed nations of Australia and New Zealand -- fought in the infamous WW1 battles at Gallipoli. Among their number were 50 or more Aboriginal and Torres Strait Islander men, though their contribution to the efforts...   [click here for more]
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The Bitter Jungle (Cthulhu Eternal Jazz Age)

The Bitter Jungle (Cthulhu Eternal Jazz Age)


The Jungles of British Honduras hold many secrets ... some which don't much welcome the new colonial farmers —♦— “The Bitter Jungle” is a medium-length investigative scenario of Cthulhu Mythos horror, set in 1922 in the Central American country of British Honduras (modern-day Belize). It can be played with access...   [click here for more]
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Physiology of Acquired Taste (Cthulhu Eternal Age of Revolutions)

Physiology of Acquired Taste (Cthulhu Eternal Age of Revolutions)


“It was the ultimate product of ... cannibal nutrition above and below the ground; the embodiment of all the snarling and chaos and grinning fear that lurk behind life” —♦— “Physiology of Acquired Taste” is a thrilling investigative scenario of Cthulhu Mythos horror, set in 1830 in the months following the infamous "Three Days in...   [click here for more]
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The White War (Cthulhu Eternal WW1 Italian Alps)

The White War (Cthulhu Eternal WW1 Italian Alps)


“for he had brought up that which no gusts of icy terror could quite efface ... a terrible survival dwelling on unvisited Alpine peaks” December 1916 sees one of the bitterest winters in living memory, with record snowfalls in the Italian Alps. Conflict in the Alps is already brutal enough, but these harsh conditions make it much worse. One period estimate...   [click here for more]
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Smoke Green

Smoke Green


To Achieve Greatness ... one must Smoke Green! —♦— “Smoke Green” is a short investigative scenario of Cthulhu Mythos horror, set entirely in H.P. Lovecraft’s fictional town of Arkham. It can be played with access to just the open-source Cthulhu Eternal Jazz Age SRD, which (for convenience) we have bundled...   [click here for more]
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Bottoms Up! [Cthulhu Eternal Jazz Age]

Bottoms Up! [Cthulhu Eternal Jazz Age]


Sodas and Tonics in the Miskatonic Valley can sometimes be ... Out of this World. —♦— “Bottoms Up!” is a medium-length investigative scenario of Cthulhu Mythos horror, set mostly in the industrial town of Bolton, some 4 miles from H.P. Lovecraft’s fictional town of Arkham. It can be played with access to just...   [click here for more]
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H.P. Lovecraft's Book of Yog-Sothothery

H.P. Lovecraft's Book of Yog-Sothothery


The Most Merciful Thing in the World is the Inability of the Human Mind to Correlate all its Contents. H.P. Lovecraft coined the term "Yog-Sothothery" to refer to the fictional myth cycle he invented for his tales -- what subsequently became known as the "Cthulhu Mythos" (after other writers had added their own original horrors to sit beside...   [click here for more]
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Spoiled Milk {Cthulhu Eternal Jazz Age}

Spoiled Milk {Cthulhu Eternal Jazz Age}


Arkham's milk is ... unique... sometimes imbued with subtle extras from beyond the Milky Way —♦— “Spoiled Milk” is a short investigative scenario of Cthulhu Mythos horror, set in the countryside surrounding H.P. Lovecraft’s fictional town of Arkham. It can be played with access to just the open-source Cthulhu...   [click here for more]
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Help Wanted {Cthulhu Eternal Jazz Age}

Help Wanted {Cthulhu Eternal Jazz Age}


Cryptic Advertisements in the Arkham papers are common ... but why does everyone who responds to THESE ads, vanish? —♦— “Help Wanted” is a short investigative scenario of Cthulhu Mythos horror, set entirely in H.P. Lovecraft’s fictional town of Arkham. It can be played with access to just the open-source Cthulhu...   [click here for more]
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To Touch The Untouchable

To Touch The Untouchable


Call it art, call it cult. Gertrude was a friend of all. Call her eyes such a fright, she's sailing on a wave of light. "To Touch The Untouchable" is a short standalone investigative scenario set in H.P. Lovecraft's notorious college town of Arkham, any time in the 1920s or 1930s. It can be played with access to just the open-source...   [click here for more]
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The Open Cthulhu Mythos SRD

The Open Cthulhu Mythos SRD


What primal, inconceivable source of age-old myth-cycles and haunting nightmares might I be on the brink of uncovering?   IMPORTANT NOTE: This PDF contains the text of a full set of game statistics describing the creatures, rituals, and artifacts from Lovecraft's original Cthulhu Mythos. In OGL terms it is a “System Reference...   [click here for more]
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APOCTHULHU Terrible New Worlds

APOCTHULHU Terrible New Worlds


"And I saw the world battling against blackness; against the waves of destruction from ultimate space ..." ◊ The APOCTHULHU roleplaying game has been especially designed to transport gamers into terrifying, devastated worlds where the forces of the Cthulhu Mythos have gained control. Usually to the utter detriment of mankind. This supplemental volume brings together...   [click here for more]
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APOCTHULHU RPG Core Rules

APOCTHULHU RPG Core Rules


"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them ..." ◊ Mankind likes to believe itself the foremost power in the world, and the universe beyond. But this is a prideful illusion. A lie. Long before we rose from the slime, other powers far greater held sway upon our planet ... and those same powers were always destined to one day return...   [click here for more]
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APOCTHULHU System Reference Document

APOCTHULHU System Reference Document


This is the APOCTHULHU System Reference document. It contains all the open content from the APOCTHULHU RPG. We informally call this game engine the "Cthulhu Eternal" System (and other, non-Apocalypse versions of the same rules are published under that name). Whether you are a publisher or a gamer, you can use this under the terms of the Open Gaming License. This is NOT the...   [click here for more]
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Convicts & Cthulhu

Convicts & Cthulhu


Cosmic Horror. Fuelled by Human Cruelty and Depravity. ◊ The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien. ◊ But, few among...   [click here for more]
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APOCTHULHU Quickstart Rules

APOCTHULHU Quickstart Rules


Horror Roleplaying in Terrifying Realms of Lovecraftian Apocalypses. ◊ Lovecraftian roleplaying typically sees brave Mythos investigators foiling plots to corrupt our familiar world. But what happens when the heroes DON’T save the day? When the cult’s apocalyptic schemes succeed? What comes next? That’s what APOCTHULHU is about. APOCTHULHU is...   [click here for more]
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APOCTHULHU Quickstart Rules [softcover]

APOCTHULHU Quickstart Rules [softcover]


Horror Roleplaying in Terrifying Realms of Lovecraftian Apocalypses. ◊ Lovecraftian roleplaying typically sees brave Mythos investigators foiling plots to corrupt our familiar world. But what happens when the heroes DON’T save the day? When the cult’s apocalyptic schemes succeed? What comes next? That’s what APOCTHULHU is about. IMPORTANT NOTE: this...   [click here for more]
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Cthulhu Eternal - Classical Era SRD

Cthulhu Eternal - Classical Era SRD


“standing with his searchlight in the Roman ruin, [he] translated aloud the most shocking ritual I have ever known ... of the diet of the antediluvian cult which the priests of Cybele found and mingled with their own.”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian...   [click here for more]
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Cthulhu Eternal - Medieval SRD

Cthulhu Eternal - Medieval SRD


“I recalled forcibly the events preceding my confinement and seclusion in this veritable medieval fortress. They were not pleasant, and I shuddered anew when I remembered ...”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian adventures in the Medieval times. In OGL terms...   [click here for more]
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Cthulhu Eternal - Future SRD

Cthulhu Eternal - Future SRD


“I shivered at the mysteries the past may conceal, and trembled at the menaces the future may bring forth.”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian adventures in future eras. In OGL terms it is a “System Reference Document” (or SRD). While the rules contained...   [click here for more]
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Cthulhu Eternal - World War II SRD

Cthulhu Eternal - World War II SRD


Many men have related hideous things ... which happened on the battlefields ... the shocking, the unnatural, the unbelievable horror from the shadows   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian adventures in the time of World War II. In OGL terms...   [click here for more]
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Cthulhu Eternal - World War I SRD

Cthulhu Eternal - World War I SRD


“Many men have related hideous things, not mentioned in print, which happened on the battlefields of the Great War.”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian adventures in the time of World War I. In OGL terms it is a “System Reference Document” (or SRD)....   [click here for more]
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Cthulhu Eternal - Age of Revolutions SRD

Cthulhu Eternal - Age of Revolutions SRD


“..a brotherhood kept alive from age to age ... as a hero an ancient Chaldean sorcerer surviving in the pristine bloom of youth to perish on the guillotine of the French Revolution.”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian investigations in historical periods...   [click here for more]
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Cthulhu Eternal - Victorian Era SRD

Cthulhu Eternal - Victorian Era SRD


Above the waves rose weedy remembered spires. The moon laid pale lilies of light on dead London, and Paris stood up from its damp grave to be sanctified with star-dust ...”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian investigations in a mid-to-late...   [click here for more]
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Cthulhu Eternal - Jazz Age SRD

Cthulhu Eternal - Jazz Age SRD


I threw on the current of the Crookes tube apparatus, and focussed toward that scene of immortal blasphemousness the strongest ether radiations which men's art can arouse ...”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian investigations in a 1920s/30s...   [click here for more]
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Cthulhu Eternal - Modern Age SRD

Cthulhu Eternal - Modern Age SRD


“What do moderns know of life and the forces behind it? You call the Salem witchcraft a delusion, but I'll wager my four-times-great-grandmother could have told you things ...”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces Lovecraftian investigations in a modern-day context. In...   [click here for more]
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Cthulhu Eternal - Cold War SRD

Cthulhu Eternal - Cold War SRD


“ ... a terrible cosmic narrative derived from  ... discourses of the mad self-styled spy who had killed himself. I found myself faced by names and terms ... Yuggoth, Great Cthulhu, Tsathoggua, YogSothoth, R'lyeh, Nyarlathotep, Azathoth”   IMPORTANT NOTE: This PDF contains the text of a full set of rules for a (setting-independent) RPG which embraces...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #16 OC

Convicts & Cthulhu: Ticket of Leave #16 OC


"Alas Poor Convict, I Knew Him Well ... 'Tis a Shame He Fell Prey to the Sydney Devil" ◊ One of the more surprising elements of the early penal settlements of Australia is the convict theatre. When one thinks of a brutal and isolated settlement filled with the most...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #1

Convicts & Cthulhu: Ticket of Leave #1


Night Terrors Stalk the Streets of the 18th Century Penal Colonies of Early Australia. ◊ Night-time is always a dangerous time to be out on the streets of colonial Sydney and Parramatta. Drunken soldiers and absconding convicts haunt the townships in the hours after curfew. But recently another -- far stranger and more deadly -- force has taken to lurking in the shadows, occasionally striking...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #2

Convicts & Cthulhu: Ticket of Leave #2


French Occult Explorers Lurk in the Shadows of 18th Century Australia. ◊ The early days of the Australian colonies coincides with a period where France and England were bitter enemies -- sometimes at war. Although England has stamped its ownership by founding the settlement of New South Wales, the continent of Australia is a vast place and the French are known to be lurking in the seas nearby,...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #3

Convicts & Cthulhu: Ticket of Leave #3


Delve into the Shady Criminal Underworld of 18th Century Australia. ◊ The majority of the Europeans living in the penal colony of New South Wales are there because of their guilty association with the world of crime. This is just as true for the gaolers as it is for the convicts they guard. Not surprisingly, incarceration in a large and remote prison has done little to turn felons from their criminal...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #4

Convicts & Cthulhu: Ticket of Leave #4


Survey the Colonial Horrors and Hidden Secrets of 18th Century Australia. ◊ The early penal colonies survived on a razor's edge, kept alive on the most primitive and basic of supplies and military provisions. Successive Governors complained bitterly of the perils of leaving such a large assemblage of convicted criminals poorly defended, in a far-off land for which other European powers still...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #5

Convicts & Cthulhu: Ticket of Leave #5


A Cornucopia of Cretinous and Corrupt Character Types for Convicts & Cthulhu. ◊ The early days of European settlement in Australia are marked by scarcity and resource shortages. However, there is one thing that the colonies never seemed to have had a short supply of … and that’s colourful and roguish characters. Whether it was immoral ne’er do-wells, ruthless peddlers...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #6

Convicts & Cthulhu: Ticket of Leave #6


"They're Coming To Get You, Convicts!". The Dead Walk Again. ◊ The penal colonies of early Australia are places where death is a common occurrence. Whether due to disease, starvation, violent flogging, or execution -- people depart this life at an alarming rate. This creates practical problems: where to bury so many corpses, and how to maintain a degree of sanitation? These...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #7 Un-Statted

Convicts & Cthulhu: Ticket of Leave #7 Un-Statted


"There's Gold in That Thar Penal Settlement!" ◊ Most people would be aware that the early colonial history of Australia included major gold rushes in the 1840s and 1850s. But what few people know is that decades prior to these great discoveries, a discovery of precious gold sent ripples through the very fabric of New South Wales. The find, made by a lowly convict,...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #8 Un-Statted

Convicts & Cthulhu: Ticket of Leave #8 Un-Statted


"Some Gentlemen Prefer Crime!" ◊ Not everyone who was sentenced to be a convict in the penal settlements came from the poorer, criminal classes of Britain. Some were wealthy men and women, sentenced to transportation sometimes because of their criminal ways, but other times because of their politics. And some of these so-called...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #9 Un-Statted

Convicts & Cthulhu: Ticket of Leave #9 Un-Statted


"Better Not Shout, Better Not Cry, Something Evil is Watching the Orphans. Something hungry." ◊ Perhaps the most vulnerable people in the penal colonies of early Australia were the (surprisingly many) unwanted and destitute children. Most roamed the streets, prey to wicked and degenerate sorts -- but a scant few of the unwanted...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #10 Un-Statted

Convicts & Cthulhu: Ticket of Leave #10 Un-Statted


"Who knows what unknown terrors lurk in the unexplored bushland of Australia?" ◊ Strange stories have recently been circulating in Sydney Town. Tales about a catastrophic event that caused widespread devastation to a staging point along the Parramatta River much...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #11 Un-Statted

Convicts & Cthulhu: Ticket of Leave #11 Un-Statted


"Medical Malpractice. Of the Cthulhu Mythos Kind." ◊ The medical arts of the late 18th Century were, by our standards, horrific in themselves. And yet, in the isolated Australian penal colonies, the standards of surgical and medical treatment were made even more primitive by a reliance on a supply of European-made drugs and treatments...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #13 Un-Statted

Convicts & Cthulhu: Ticket of Leave #13 Un-Statted


"Good Luck. Bad Luck. Neither Means Much When Facing the Cthulhu Mythos" ◊ The convicts and settlers of the early penal colonies of Australia were, by our standards, highly superstitious people. To their way of thinking, the world was full of nebulous evil spirits that could bring misfortune and calamity. Fortunately long traditions...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #15 Un-Statted

Convicts & Cthulhu: Ticket of Leave #15 Un-Statted


"Ominous Bells Toll Their Ominous Knells" ◊ The penal settlements of New South Wales were cruel and desperate places, but even in such darkness there existed rare hints of culture and civilisation. One of these was the existence of music, which was performed at surprisingly...   [click here for more]
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Convicts & Cthulhu: Campaign #1

Convicts & Cthulhu: Campaign #1


"So Vile A Place, It Cries Out To Receive the Mythos' Touch" ◊ In 1803 the penal settlements at New South Wales are a mere fifteen years old, but are already synonymous with harshness and brutality. Back in England their reputation has been well-established as a hellish place, half a world away from any form of civilsation....   [click here for more]
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Convicts & Cthulhu: Muster #1 Un-Statted

Convicts & Cthulhu: Muster #1 Un-Statted


"The Turbulent Mason" ◊ The early penal settlements of Australia were filled with colourful (sometimes roguish) characters who lived larger-than-life. Anthony Fenn Kemp, army paymaster, opportunistic entrepreneur, and master mason is a figure that certainly fits this bill. Deftly skirting the edges of the political maelstrom...   [click here for more]
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  Dance of the Leprechaun: A One-Shot Scenario