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 Hottest Titles from Green Ronin Publishing
 
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AGE Creators AllianceAGE SystemBlue Rose
Chronicle SystemChronicle System GuildCthulhu Awakens
Fantasy AGEFifth Edition CompatibleGreen Ronin Presents
Modern AGEMutants & MastermindsNisaba Press
The ExpansePathfinderFreeport
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Mutants & Masterminds Villainous Archetypes 3

Mutants & Masterminds Villainous Archetypes 3


This Mutants & Masterminds supplement offers Gamemasters a total of ten new villainous archetypes to challenge the heroes with. Each villainous archetype features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain. The archetypes inside are: Beast Lord - thinks humanity are the real animals Disdainful Psionic - capable of some very dangerous...   [click here for more]
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Return to Freeport, Part Five: A Storm of Sails

Return to Freeport, Part Five: A Storm of Sails


Return to Freeport Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures. Part Five: A Storm...   [click here for more]
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Return to Freeport, Part Four: The Freebooter's City

Return to Freeport, Part Four: The Freebooter's City


Return to Freeport Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures. Part Four:...   [click here for more]
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Return to Freeport, Part One: Curse of the Brine Witch

Return to Freeport, Part One: Curse of the Brine Witch


Return to Freeport Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures. Part One: Curse...   [click here for more]
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Return to Freeport, Part Six: Traitor's End

Return to Freeport, Part Six: Traitor's End


Return to Freeport Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures. Part Six: Traitor's...   [click here for more]
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Return to Freeport, Part Three: Storming the Razor Caves

Return to Freeport, Part Three: Storming the Razor Caves


Return to Freeport Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures. Part Three: Storming...   [click here for more]
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Return to Freeport, Part Two: The Abyssinial Chain

Return to Freeport, Part Two: The Abyssinial Chain


Return to Freeport Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures. Part Two: The Abyssinial...   [click here for more]
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Spark to Powder

Spark to Powder


Compatible with the Sword Chronicle roleplaying game. Spark to Powder moves the Chronicle System's technological "slider" a little bit further up the timeline, to what might be termed the Gunpowder Age. This PDF book presents equipment and Benefits that reflect the advent of gunpowder and firearms technologies, but also examines some of its ramifications on a House’s...   [click here for more]
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Star Raiders

Star Raiders


In a galaxy in upheaval, heroes are found in unlikely places. That’s certainly the case for the crew of the Marauder, who have become known—and wanted—in the Stellar Imperium and the Grue Unity for their involvement in recent events. Some within the Republic Alliance call the Star Raiders heroes; others dismiss them as pirates, mercenaries, or renegades. In truth, they are all of those...   [click here for more]
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Tales of Freeport

Tales of Freeport


Rousing Tales of Blood and Thunder! Anything can happen in Freeport—and in this book, it does! Evil serpent folk, hidden pirate treasure, lost civilizations, foreign intrigue, scheming merchants, nightmarish creatures and marauding orcs are all in a day’s work in the City of Adventure. Death lurks around every corner, but wealth and glory await those with the strength and the...   [click here for more]
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True20 Cybernetics

True20 Cybernetics


True20 CyberneticsA popular technological feature in many near-future and sci-fi settings, cybernetic enhancements represent a method of improving a character's body through the addition of metal and plastic components that are implanted during complicated surgical procedures. This PDF details over 30 cybernetic enhancements and shows you how to quickly include cybernetics in your planned, or already...   [click here for more]
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Woodland Creatures

Woodland Creatures


Compatible with the Sword Chronicle roleplaying game. In the tangled darkness of the woodlands, hidden dangers await. Whether they are ravenous super-predators, strange creatures whose existence is only hinted at in folklore, or unholy terrors of supernatural provenance, you'll find them here! Woodland Creatures is the first support PDF for the Chronicle System, the rules engine...   [click here for more]
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Adventures in Aldea: A Harvest of Masks

Adventures in Aldea: A Harvest of Masks


Though the Pavin Weald lies within Aldin borders, it is a world of its own. When folk in the villages along its border begin to disappear without trace or explanation, will the heroes brave its verdant mysteries to discover what is going on before it is too late? A Harvest of Masks is a Blue Rose AGE An adventure for 4 to 6 heroes of levels 5–8. NOTE: A Harvest of Masks...   [click here for more]
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Adventures in Aldea: A Wanton Curse

Adventures in Aldea: A Wanton Curse


An autumnal gathering hosted by a borderland noble takes a turn for the tragic when an evil seeks to slake its thirst for blood and vengeance. Though the heroes were simply guests to the seasonal fete, can they rise to the occasion and help overcome the predator on the prowl? A Wanton Curse is a Blue Rose AGE adventure for 4 to 6 characters of levels 12–15. NOTE: A Wanton...   [click here for more]
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Adventures in Aldea: Flight of the Snow Pearl

Adventures in Aldea: Flight of the Snow Pearl


The heroes are dispatched into the snowy Ice Binder Mountains to meet a mysterious contact and escort them back to safety in Aldis. Who is “the Snow Pearl” and why must they now flee from the dark and deadly Kingdom of Kern? Moreover, what dangers pursue them and can the envoys overcome them make it back home? Flight of the Snow Pearl is a Blue Rose AGE adventure for 4 to 6 characters,...   [click here for more]
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Adventures in Aldea: Nightmare Rider

Adventures in Aldea: Nightmare Rider


The marriage between the child of an influential Aldin family and the prince of a Rezean clan is something worth celebrating! When the heroes are hired to accompany an Aldin lady to the marriage bower in Rezea, can they protect her from the myriad threats that endanger the happiness of the new couple? Nightmare Rider is a Blue Rose AGE adventure for 4 to 6 1st level characters....   [click here for more]
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Adventures in Aldea: Storms Over Kamala

Adventures in Aldea: Storms Over Kamala


A Rezean witch seeks aid to help free the old wintering grounds of her clan from dark and sinister influences. When she approaches the heroes for help, will they journey to the horse-plains of Rezea to discover what wickedness lies in wait? Storms Over Kamala is a Blue Rose AGE adventure for 4 to 6 heroes of levels 9–12.  NOTE: Storms Over Kamala also appears in the...   [click here for more]
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Adventures in Aldea: The Mistress of Gloomhale Manor

Adventures in Aldea: The Mistress of Gloomhale Manor


In the newly-settled Husqan Valley, the children are disappearing. The heroes are called upon to investigate these disappearances, and all paths lead to the ancient Gloamhale Manor. What dark secrets await within? The Mistress of Gloamhale Manor is Blue Rose AGE adventure for 4 to 6 heroes of levels 1–4. NOTE: The Mistress of Gloamhale Manor also appears in the adventure...   [click here for more]
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Adventures in Aldea: The Night Market

Adventures in Aldea: The Night Market


The criminal Silence, so subtle within the Kingdom of the Blue Rose, occasionally hosts the Night Market, an underground auction of goods forbidden and illegal. Assigned to infiltrate just such a Night Market being held in the Veran Marsh, can the heroes successfully recover a shard of the sorcerous Shadow Heptagram? The Night Market is a Blue Rose AGE adventure for 4 to 6 heroes of...   [click here for more]
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Adventures in Aldea: The Sixth Beast

Adventures in Aldea: The Sixth Beast


The Trebutane fled the tyranny of Kern for the northerly reaches of the Pavin Weald. But now, they are prey to others: The bandits known as the Five Beast Army prey on the reclusive Trebutane. Can the heroes sent by the Crown uncover and resolve the deep conflicts at play here? The Sixth Beast is a Blue Rose AGE adventure for 4 to 6 heroes of levels 1–4. NOTE: The Sixth...   [click here for more]
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Adventures in Aldea: Witching Weather

Adventures in Aldea: Witching Weather


With strange, terrible storms battering the Aldin port city of Garnet for months on end, threatening lives and livelihoods, the heroes must find the source of the unnatural weather and bring an end to it. In the process, they discover Shadow’s evil influence stretching forth to seize the innocents who are unwittingly at the heart of this arcane dilemma. Witching Weather is a Blue Rose...   [click here for more]
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Blue Rose Adventure: Flight of the Snow Pearl (5e / Fifth Edition)

Blue Rose Adventure: Flight of the Snow Pearl (5e / Fifth Edition)


The heroes are dispatched into the snowy Ice Binder Mountains to meet a mysterious contact and escort them back to safety in Aldis. Who is “the Snow Pearl” and why must they now flee from the dark and deadly Kingdom of Kern? Moreover, what dangers pursue them and can the envoys overcome them to make it back home? A Blue Rose adventure for 5e / Fifth Edition for 4 to 6 characters, levels...   [click here for more]
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Cthulhu Awakens Tokens: Entities Set [Roll20]

Cthulhu Awakens Tokens: Entities Set [Roll20]


Cthulhu Awakens Tokens: Entities Set This set contains 52 tokens covering the various entities in Chapter 9 of Cthulhu Awakens, along with tokens for both The Gathering, and Unseen Influencers adventures from Chapter 10. Token Breakdown 15 Earthly Beings, example include Burglar, Soldiers, and Security Guard 7 Touched by the Mythos,...   [click here for more]
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Cthulhu Awakens Tokens: NPCs Pack [Roll20]

Cthulhu Awakens Tokens: NPCs Pack [Roll20]


Cthulhu Awakens Tokens: NPCs Pack Whether you are a player looking for a new Character token, or you are a Game Master in need of a token for that random NPC the party has latched onto this set is here to help. Pulled from the pages of Cthulhu Awakens and Modern AGE this collection contains over 70 new tokens including agents, crime bosses, cultists,...   [click here for more]
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Five and Infinity: Chapter 1 - Hunting Night

Five and Infinity: Chapter 1 - Hunting Night


Hungry Spiders and Fallen Demigods The call goes out: Giant spiders stalk the city. Bystanders have seen their leader in the form of an enormous arachnid or a strange woman. Warriors hardened by assaults on Hell itself hunt her on a mission of vengeance. The Metacosm-spanning criminal conspiracy called the Krypteia seek her too, to profit from her powers—or whatever secrets they can steal...   [click here for more]
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Five and Infinity: Chapter 2 - The Dreaming Crown

Five and Infinity: Chapter 2 - The Dreaming Crown


Dreams of Fire and Terror It starts as a standard diplomatic mission. The people of Maldea have discovered interplanar travel. The planes-spanning democracy called the Vitane sends emissaries to help them enter a new age—and so does the Vitane’s rival, the theocratic Divine Empire, whose living gods would bring Maldea into its sphere of influence. But hidden in dreams of the past and a lost...   [click here for more]
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Five and Infinity: Chapter 3 - The Soul Trade

Five and Infinity: Chapter 3 - The Soul Trade


Every Soul Has Its Price On an alternate Earth warped and twisted into a cruel imperial state, the conspiracy called Aethon begins its procedure to “delete” it from the Metacosm of countless planes, ridding it of a dangerous threat. On that doomed world and others, agents uncover crucial links to a hidden smuggling chain, one that could break the interplanar trade in souls wide open,...   [click here for more]
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Five and Infinity: Chapter 4 - Midnight Gold

Five and Infinity: Chapter 4 - Midnight Gold


Industrial Damnation and Infernal Fortune Demetrius Bassei came to the Netherworld of Mao Saothair to win back his son’s lost soul at the Midnight Gold, the plane’s foremost casino. He never returned. Now it’s up to your heroes to dare this hell dimension of endless cities and spirit-flensing factories, where demons gamble over the souls of the damned—and the merely unlucky. On Mar Saothair,...   [click here for more]
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Five and Infinity: Chapter 5 - On the Threshold of Apocalypse

Five and Infinity: Chapter 5 - On the Threshold of Apocalypse


After Armageddon Lies Hope Earth is slain; the ruins of London have fallen on Blattarum, the plane of lost and broken things. This is the work of the Nexus, a servant of uttermost darkness, whose obsessions guided the hands of countless selves scattered across as many alternate worlds. Yet heroes may find hope in the wreckage of Earth: precious life they unknowingly created, and perhaps...   [click here for more]
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Modern AGE Missions: Assault on the Aerie

Modern AGE Missions: Assault on the Aerie


Assault on the Aerie A skilled strike team must find a way to breach the defenses of a nigh-impenetrable mountain fortress, rescue the hostages inside, stop a threat to humanity, and get out alive. That alone would be hard enough, but the mystical wards and magical creatures standing in their way makes the mission all the more dangerous. Assault on the Aerie is a new adventure...   [click here for more]
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Modern AGE Missions: Feral Hogs

Modern AGE Missions: Feral Hogs


Murica! Love it or…Argh, My Leg! Was there an apocalypse, or is this a fever dream brought on by too many energy drinks? Or is Murica, a future nation of trucks, guns, mail order distribution centers-turned-fortresses, and most importantly, mutated feral hogs, truly a Utopia, where everyone can express themselves as the ruggedest of individuals? Find out by testing yourself against this brave...   [click here for more]
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Modern AGE Missions: Flight 1701

Modern AGE Missions: Flight 1701


"Mayday, Mayday!" A routine flight turns into a challenge to survive and humanity’s first contact with extraterrestrial life, as the plane somehow crashes on another world. The passengers and crew must work together to discover what happened, represent all humans while struggling to communicate with an alien people, and figure out a way to get back home. The decisions they make may...   [click here for more]
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Modern AGE Missions: Storm Warning

Modern AGE Missions: Storm Warning


Storm Warning In a small, seaside town, a cult lurks in the shadows and prepares to fulfill the dark prophecies it’s harbored for years. Now, the time is finally right to bring their patron into the world, using an incoming natural disaster as both cover and a source of fell energy. Heroes must work against the clock and the elements to discover the cult’s plot and decide what...   [click here for more]
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Modern AGE Missions: Warflower

Modern AGE Missions: Warflower


Swords, Drugs, or Alchemy? Unlock the Secrets of the Warflower Murder at an auction. Medieval sword masters in the modern day. Drug dealing alchemists. The Warflower inspires them all. When this obscure book gets stolen, strange, violent factions battle over its destiny, influenced by hidden forces who want the book’s secrets for themselves. Your team must uncover the mystery—and your...   [click here for more]
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Tales of Freeport: Dark Currents

Tales of Freeport: Dark Currents


A Stash of Short Stories For those who did not pick up these Freeport short stories individually, Dark Currents collects "My Night In Freeport" by Anthony Pryor, "Unlikely Tides" by Dylan Birtolo, and "In the Shadows" by Richard C. White. "My Night In Freeport" - A naive cabin boy goes ashore in Freeport for the first time, and learns important lessons about life in the big city,...   [click here for more]
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The Expanse: Secrets of Lemuria

The Expanse: Secrets of Lemuria


Secrets of Lemuria is a short adventure for The Expanse Roleplaying Game intended for a crew of four to six 1st to 3rd level characters. The characters are hired to escort a journalist to Medina Station meet with a scientist who claims to have made a remarkable discovery on a world called Lemuria. Upon arrival at Medina, the crew learn that the scientist has been abducted. Who took...   [click here for more]
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Vitaeoth Adventures #3 - In the Belly of the Whalehold

Vitaeoth Adventures #3 - In the Belly of the Whalehold


Welcome to Vitaeoth, Conflux of the Twelve Elements! You are an Emissary of Convergence who has been assigned to assist an investigation in the neaby coastal settlement of Whalehold. The colorful city has had locals go missing, and the guard are asking for an outside perspective soon. As if that weren't enough, spirits of the Eldovin rainforest are accusing the mortals of Whalehold of kidnapping their...   [click here for more]
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Ghullora Campaign Setting

Ghullora Campaign Setting


Ghullora is a setting a couple of centuries after a devastating war among the competing human factions known as the Ten King’s War. The continent-wide destruction of this war has forged the conditions now present and offers an almost Renaissance era setting in a world that has rebuilt from a violent age and is on the verge of the next evolution of civilization. Get ready to dive into the world...   [click here for more]
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The Bridge at Redrock, a Sword Chronicle adventure

The Bridge at Redrock, a Sword Chronicle adventure


Two years ago, the Bridge at Redrock Pass was destroyed in the final battle of the Wedding War. Since then, Bandits and cursed magics have conspired to keep the ruins just that, ruins. They say a curse lays on the road, they say that the last heir of House Oakhorn leads rebels against the Local Houses. They say many things. But the Crown has grown impatient. The Bridge at Redrock is vital to trade...   [click here for more]
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Desert Threats

Desert Threats


Compatible with the Sword Chronicle roleplaying game. The desert feasts on the bones of those who venture into those forbidding wastes. Baking heat and scouring winds are only the most obvious of those threats; the wise know other, more bloodthirsty dangers await hidden from view. From the voracious djinn-hound to the whispered legends of the golden kraken, explore what lurks in these treacherous...   [click here for more]
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Mountain Terrors

Mountain Terrors


Compatible with the Sword Chronicle roleplaying game. There are more dangers in the highest mountains peaks than just avalanches, treacherous terrain, and foul weather. Here there dwell the terrors that make the highest reaches their homes, from the bestial alpingast to the nearly-unseen cloud leopard, from the legendary devouring shadow to the deadly skullcracker. Explore the dangers of...   [click here for more]
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Mutants & Masterminds Second Edition Character Record Folio

Mutants & Masterminds Second Edition Character Record Folio


A Super Sheet for Your Superhero! Your mighty superhero deserves deluxe treatment and that's where the Mutants & Masterminds Second Edition Character Record Folio comes in. Say goodbye to cramming your notes and super powers onto a single character sheet. The folio is designed to handle your superhero for the entire campaign. Its 16 pages include great add-ons, like record sheets for your...   [click here for more]
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Out of Strife, Prosperity

Out of Strife, Prosperity


Compatible with the Sword Chronicle roleplaying game. Whether they are a peaceful agrarian House known for their vast fields of grain and fine warhorse bloodlines, or a sinister House notorious for their extravagant wealth and rumors of assassins in their employ, noble Houses are defined by the kinds of Wealth Holdings they invest in. With more than sixty new and updated Wealth Holdings, Out...   [click here for more]
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Spaceship Zero: Slave Ship of Despair

Spaceship Zero: Slave Ship of Despair


WHAT is the twisted fate of an Earth teeming with space frogs bent on galactic conquest? WHY are these aliens stripping the planet of all its resources? WHO is the elusive Chosen One, and what part will he play in the destiny of Spaceship Zero? HOW can the crew keep the secrets of the apocalyptic Better-Than-Light Drive from their captors? WHERE is the final destination of the massive and deadly Slave...   [click here for more]
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Trades of The Expanse: Bounty Hunter

Trades of The Expanse: Bounty Hunter


Trades of the Expanse is a PDF series that details the occupations and professions players can explore in The Expanse RPG. Each PDF includes info on creating characters that practice a specific trade, game systems for handling their jobs, new rules content such as specializations and equipment, and adventure hooks and ideas for the GM to craft tie-in stories. Trades of the Expanse:...   [click here for more]
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Trades of The Expanse: Planetary Surveyor

Trades of The Expanse: Planetary Surveyor


Trades of the Expanse is a PDF series that details the occupations and professions players can explore in The Expanse RPG. Each PDF includes info on creating characters who practice a specific trade, game systems for handling their jobs, new rules content such as specializations and equipment, and adventure hooks and ideas for the GM to craft tie-in stories. Planetary surveyors...   [click here for more]
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Trades of The Expanse: Scout

Trades of The Expanse: Scout


Trades of the Expanse is a PDF series that details the occupations and professions players can explore in The Expanse RPG. Each PDF includes info on creating characters who practice a specific trade, game systems for handling their jobs, new rules content such as specializations and equipment, and adventure hooks and ideas for the GM to craft tie-in stories. Scouts are the...   [click here for more]
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Vengeance in Freeport

Vengeance in Freeport


With my last breath, I spit at thee..." One week after the events of Madness in Freeportan fiery explosion rips through a tavern in Freeport, leaving piles of smoldering corpses, and setting the heroes hot on the trail of the perpetrator. Tracking down one lead after another, the player characters must race to prevent the postumous revenge of a madman. As additional explosions rock the city,...   [click here for more]
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Adventures in Aldea: The Wolfenmoot Web (Pay What You Want!)

Adventures in Aldea: The Wolfenmoot Web (Pay What You Want!)


The heroes venture into the twilight depths of the majestic forest of the Pavin Weald to take part in the Wolfenmoot, a cultural holiday of the Forest Folk and their rhy-wolf companions. But danger lurks among the leaves, and the characters must discover its nature and overcome the threat to maintain their ties of friendship with the forest folk. The Wolfenmoot Web is a Blue Rose AGE adventure...   [click here for more]
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Astonishing Adventures - NetherWar 0: Master of Earth

Astonishing Adventures - NetherWar 0: Master of Earth


Adrian Eldrich—Earth’s Master Mage and mystical defender—has vanished, and now the ancient evils he kept at bay are free to encroach once more! No longer bound by Eldrich’s pacts, Una, Queen of the Netherworld, wastes no time in invading to bring the Earth into her empire. With Earth’s defender’s paralyzed by Una’s malevolent curses, only Eldrich’s apprentice, Seven, and a handful...   [click here for more]
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