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Call creatures to your summoner's side like never before with Everyman Unchained: Eidolons by Everyman Gaming, LLC! Everyman Unchained: Eidolons is packed with over 40 pages of all-new options for summoners looking to conjure the perfect companion for any adventure, and includes content such as:
12 pages of all-new evolutions based upon existing universal monster abilities as well... [click here for more] |
Rogue Genius Games |
$10.98
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Fur and Fang, Tooth and Claw!
Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there?
Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover!
Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes... [click here for more] |
Rogue Genius Games |
$11.98
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Cut your players down to size with Microsized Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Microsized Adventures gives GMs and players alike the tools they need to create adventures and campaigns from an ant’s point of view, whether the PCs want to mount an ant, scale a dog, or boldly flee from a lumbering toddler.
Microsized Adventures... [click here for more] |
Rogue Genius Games |
$13.98
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Command the Forces of Nature
Druids are masters of all aspects of nature, able to change shape, earn the loyalty of an animal companion, command elemental powers, and much, much more.
But... what if you just want to be a storm druid? Or want to focus on some of the more obscure aspects of the powers of nature? Or wish to command clerical forces of fire AND plants?
With the popular Edge and Talent... [click here for more] |
Rogue Genius Games |
$7.47
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PALADINS ARE ALL THE SAME, RIGHT?
Ready to redefine your paladins and antipaladins? The Genius Guide to the Talented Paladin breaks down the abilities of these two linked classes, and provides them as a menu of powers a player (or GM) can pick-and-choose from to build the perfect champion of an alignment extreme.
Don’t want to cast spells? Think mercies are literally for the weak? No worries,... [click here for more] |
Rogue Genius Games |
$9.47
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Which witch is which?
Witches are a longstanding part of fantasy stories, dating back to well before the first roleplaying games. The trick for players and GM alike is to figure out how to use the witch class to make everything from hags that lure children with candy houses to the good and bad witches of the cardinal directions. Archetypes can help, but each only allows a witch to fit into one narrow... [click here for more] |
Rogue Genius Games |
$9.97
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Add Some Class to Your Character!
The Genius Guide to Variant Multiclassing Rules lets any character add just a little of another classes' ability, by sacrificing feats instead of losing crucial class levels. This tome covers variant mulcticlassing for every base, core, hybrid and alternate class, offers variant prestige class rules using the same system, and expands the rules into dedicated... [click here for more] |
Rogue Genius Games |
$11.49
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Command, Conquer, Control!
Raise armies, expand your reputation, and secure victory over your foes using Ultimate Charisma, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Ultimate Charisma gives GMs and players all the tools they need to put their charisma to the test as they recruit a legion of followers, exercise their leadership skills, master a variety... [click here for more] |
Rogue Genius Games |
$22.00 $18.50
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Kill Things With Your Mind!
There’s a long history of mental powers in fantasy roleplaying games—beloved by some, hated by others. In the Pathfinder Roleplaying Game rather than have psionic powers, with their own rules and a science-fiction tone, the game introduced psychic magic in Pathfinder Roleplaying Game Occult Adventures. For people who prefer psychic magic, but don’t want to miss out... [click here for more] |
Rogue Genius Games |
$10.48
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