Close
Close
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Rogue Genius Games
Pathfinder Class Options   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Titles
Pathfinder Class Options
pixel_trans.gif
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price ▲ 
#1 With a Bullet Point: 6 Godling Feats

#1 With a Bullet Point: 6 Godling Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games   FREE 

Buy Now  
52-in-52 Free Teaser

52-in-52 Free Teaser


52 IN 52 PREORDER and BONUS MEGABUNDLE The 52 in 52 program gives you a new gaming product a week, every week, throughout 2020. Each product is written or developed by RPG veteran Owen K.C. Stephens (Star Wars Saga Edition, Starfinder, Dungeon & Dragons, Fantasy AGE, Wheel of Time RPG, EverQuest RPG, and many more!). Every one of the 52 products is presented in four versions to cover four popular...   [click here for more]
Rogue Genius Games  Pay What You Want

Add to DriveThruRPG.com Order  
The Genius Guide to Favored Class Options

The Genius Guide to Favored Class Options


In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, The Advanced Player's Guide introduced a new set of racial favored class options. These are benefits that members of specific races can get when they gain a level in a class that is listed as a...   [click here for more]
Rogue Genius Games   FREE 

Buy Now  
Veranthea Codex: Beztekorps Prestige Class - FREE PDF

Veranthea Codex: Beztekorps Prestige Class - FREE PDF


Beztekorps Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro. In this FREE PDF: Ankshirr water, a fluid that decreases the weight of objects and creatures! Reiciosteel, a new material ideal for...   [click here for more]
Rogue Genius Games   FREE 

Buy Now  
Veranthea Codex: Beztekorps Prestige Class - FREE PDF

Veranthea Codex: Beztekorps Prestige Class - FREE PDF


Beztekorps Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro. In this FREE PDF: Ankshirr water, a fluid that decreases the weight of objects and creatures! Reiciosteel, a new material ideal for...   [click here for more]
Rogue Genius Games   FREE 

Buy Now  
Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator - FREE PDF

Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator - FREE PDF


Scientific Innovator (Alchemist Archetype) In Veranthea the laws of biology, chemistry, and physics are fundamentally unique and forgiving, allowing for a far wider range of particle reactions not present in any other Material Plane. Scientific innovators exploit these flexible laws of nature to concoct incredible serums and craft fantastic devices that defy the power of mages across the world! This...   [click here for more]
Rogue Genius Games   FREE 

Buy Now  
Veranthea Codex: Spoony Jawz, Top Pilot of Trectoyri - FREE PDF

Veranthea Codex: Spoony Jawz, Top Pilot of Trectoyri - FREE PDF


Spoony Jawz, hero of a thousand border clashes and pride of the Goblinvania airfleet started life as a smuggler named Bur Snuffbucket. Famed for his luck, youth, and propensity for picking fights with monstrous citizens far larger than himself, Captain Snuffbucket should have had a long and rewarding career as a purveyor of illicit cargo. But no amount of luck is a match for treachery. Bur’s ship...   [click here for more]
Rogue Genius Games   FREE 

Buy Now  
#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 5 Magic Witch's Daggers

#1 With a Bullet Point: 5 Magic Witch's Daggers


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 6 Archon Feats

#1 With a Bullet Point: 6 Archon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 6 Jester Feats

#1 With a Bullet Point: 6 Jester Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 6 Spell-Less Ranger Feats

#1 With a Bullet Point: 6 Spell-Less Ranger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 7 Bard Feats

#1 With a Bullet Point: 7 Bard Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 7 War Master Feats

#1 With a Bullet Point: 7 War Master Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 8 Barbarian Feats

#1 With a Bullet Point: 8 Barbarian Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 8 Dragonrider Feats

#1 With a Bullet Point: 8 Dragonrider Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 9 Alchemical Bomb Discoveries

#1 With a Bullet Point: 9 Alchemical Bomb Discoveries


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 9 Armiger Feats

#1 With a Bullet Point: 9 Armiger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: 9 Witch Hunter Feats

#1 With a Bullet Point: 9 Witch Hunter Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

Add to DriveThruRPG.com Order  
Everyman Archetypes: Skald

Everyman Archetypes: Skald


Rock on with Everyman Archetypes: Skald! From the mind behind Everyman Archetypes: Swashbuckler and introducing all-new author Justin Whitley, Everyman Archetypes: Skald provides all new options for the Pathfinder Roleplaying Game's heavy-metal performing class. Within Everyman Archetypes: Skald, you will find: Six all-new skald archetypes, including the...   [click here for more]
Rogue Genius Games  $1.99

Add to DriveThruRPG.com Order  
Everyman Archetypes: Swashbuckler

Everyman Archetypes: Swashbuckler


Prepare to buckle your swash with Everyman Archetypes: Swashbuckler! From the mind behind the Pact Magic Unbound series and Guidance, Everyman Archetypes: Swashbuckler provides all-new options for the Pathfinder Roleplaying Game's most cinematic melee class. Within Everyman Archetypes: Swashbuckler, you will find: Six all-new swashbuckler archetypes,...   [click here for more]
Rogue Genius Games  $1.99

Add to DriveThruRPG.com Order  
Everyman Unchained: Monk Archetypes II

Everyman Unchained: Monk Archetypes II


You've unchained your monk, now make him shine with Everyman Unchained: Monk Archetypes II! This product by Everyman Gaming, LLC finishes the good work of its predecessor by updated a variety of official Pathfinder RPG archetypes to make them compatible with the unchained monk from Pathfinder Roleplaying Game: Pathfinder Unchained as well as several archetypes from other Everyman...   [click here for more]
Rogue Genius Games  $1.99

Add to DriveThruRPG.com Order  
Everyman Options: Kineticists

Everyman Options: Kineticists


New from Everyman Gaming, LLC! Wield the elements like never before with Everyman Options: Kineticist! Within, you will find: Psychokineticists; kineticists who manipulate the raw psychic energy of the Dimension of Dreams in order to command an all-new dream element. Six all-new archetypes, ranging from the destructive elemental blade and elemental marksman to the possesses harbinger and the shapeshifting...   [click here for more]
Rogue Genius Games  $2.45

Add to DriveThruRPG.com Order  
The Genius Guide to More Bard Talents

The Genius Guide to More Bard Talents


The concept of bard talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Bard, along with a large number of talents allowing for a wide range of possible witch character concepts. The new talents presented here can be used with that book, or added as new options for the traditional bard class. With the extra options, a bard can tell stories so real they come...   [click here for more]
Rogue Genius Games  $2.45

Add to DriveThruRPG.com Order  
Mythic Options: Mythic Rogue Class Features

Mythic Options: Mythic Rogue Class Features


Being Mythic is Cool as Hell! The rules from Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats), none of the rogue’s class features have mythic upgrades available. There...   [click here for more]
Rogue Genius Games  $2.49

Add to DriveThruRPG.com Order  
The Genius  Guide to More Rogue Talents

The Genius Guide to More Rogue Talents


Rogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in The Genius Guide to the Talented Rogue, and this book is designed as a follow-up to that product. However, to use these new talents with the ninjas and rogues from...   [click here for more]
Rogue Genius Games  $2.49

Add to DriveThruRPG.com Order  
The Genius Guide to More Barbarian Talents

The Genius Guide to More Barbarian Talents


The idea of barbarian talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Barbarian, along with a large number of talents (many adapted from the abilities of barbarian archetypes). The new talents presented here can be used with that book, or added as new options for the traditional barbarian class. To use these talents with the core barbarian class,...   [click here for more]
Rogue Genius Games  $2.49

Add to DriveThruRPG.com Order  
The Genius Guide to More Cavalier Talents

The Genius Guide to More Cavalier Talents


The idea of cavalier talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Cavalier, along with a large number of talents (many adapted from the abilities of cavalier archetypes). The new talents presented here can be used with that book, or added as new options for the traditional cavalier class. To use these talents with the core cavalier class, simply...   [click here for more]
Rogue Genius Games  $2.49

Add to DriveThruRPG.com Order  
The Genius Guide to More Fighter Talents

The Genius Guide to More Fighter Talents


The idea of fighter talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Fighter, along with a large number of talents (many adopted from the abilities of fighter archetypes). The new talents presented here can be used with that book, or they can be added as new options for the traditional fighter class. To use these talents with the core fighter...   [click here for more]
Rogue Genius Games  $2.49

Add to DriveThruRPG.com Order  
The Genius Guide to More Monk Talents

The Genius Guide to More Monk Talents


The idea of monk talents (and why they're awesome to begin with) is first presented in The Genius Guide to the Talented Monk, along with a large number of talents (many adapted from the abilities of monk archetypes) to get you going. But we know that you can never have enough talents and so the GGT: More Monk Talents adds over 20 new ones, each of which can be used with the Talented Monk...   [click here for more]
Rogue Genius Games  $2.49

Add to DriveThruRPG.com Order  
The Genius Guide to More Ranger Talents

The Genius Guide to More Ranger Talents


The idea of ranger talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Ranger, along with a large number of talents (many adapted from the abilities of ranger archetypes). The new talents presented here can be used with that book, or added as new options for the traditional ranger class. To use these talents with the core ranger class, simply allow a...   [click here for more]
Rogue Genius Games  $2.49

Add to DriveThruRPG.com Order  
Everyman Minis: Unchained Ninja Options

Everyman Minis: Unchained Ninja Options


By Sasha Lindley Hall For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s...   [click here for more]
Rogue Genius Games  $2.95

Add to DriveThruRPG.com Order  
Everyman Unchained: Teamwork Feats

Everyman Unchained: Teamwork Feats


By Alexander Augunas, David N. Ross, and Owen K. C. Stephens Unleash your Pathfinder RPG! Returning for another installment, our fan-favorite Everyman Unchained line takes aspects of the Pathfinder RPG and adjusts them to enhance their playability and fun! Each Everyman Unchained product includes a small tidbit describing the design decisions made, so you’ll always know whether each Everyman Unchained...   [click here for more]
Rogue Genius Games  $2.95

Add to DriveThruRPG.com Order  
The Genius Guide to More Witch Talents

The Genius Guide to More Witch Talents


The concept of witch talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Witch, along with a large number of talents (many adapted from the abilities of witch archetypes). The new talents presented here can be used with that book, or added as new options for the traditional witch class. With the extra options, a witch can create a curse bag, cremate corpses...   [click here for more]
Rogue Genius Games  $2.95

Add to DriveThruRPG.com Order  
The Genius Guide to the Talented Otter Dragon

The Genius Guide to the Talented Otter Dragon


A Romp of Otter Dragons! The Talented Class line of books from Rogue Genius Games presented a popular and proven edge and talent system. Adapting that system to monsters, The Genius Guide to the Talented Bestiary picked up the mantle and created a modular system for building such varied creatures as dream slimes, feasters, turduckens, vortex golems, and woogie wegs. Using the monster...   [click here for more]
Rogue Genius Games  $2.95

Add to DriveThruRPG.com Order  
Everyman Unchained: Monk Archetypes

Everyman Unchained: Monk Archetypes


Release the full potential of the unchained monk with Everyman Unchained: Monk Archetypes! From the designer who brought you the Kitsune Compendium, Pact Magic Unbound, and Know Direction's Guidance, Everyman Unchained: Monk Archetypes revises all of the monk archetypes from a number of your favorite Pathfinder Roleplaying Game products to make them compatible with the revised monk class found in Pathfinder...   [click here for more]
Rogue Genius Games  $2.99

Add to DriveThruRPG.com Order  
Everyman Unchained: Unchained Rage

Everyman Unchained: Unchained Rage


Unleash your inner rage with the newest release from Everyman Gaming, LLC: Everyman Unchained: Unchained Rage. Perfect for GMs using the unchained barbarian, this product helps GMs apply the unchained rage mechanics with the following mechanics: Unchained versions of the bloodrager and skald that are built off of the math-light versions of the unchained rage class feature. Half a dozen rewritten...   [click here for more]
Rogue Genius Games  $2.99

Add to DriveThruRPG.com Order  
The Genius Guide to Bravery Feats

The Genius Guide to Bravery Feats


Bravery defines the hero The fighter, more than any other class, is an exemplar of this truth, routinely facing down spell-hurling sorcerers, otherworldly monsters, even devils and demons, all with nothing but a slender piece of steel or wood with which to confront the roaring magics of these fearsome foes. This .pdf presents a series of feats designed to showcase just how essential bravery can be...   [click here for more]
Rogue Genius Games  $2.99

Add to DriveThruRPG.com Order  
The Genius Guide to Feats of Spellcasting II

The Genius Guide to Feats of Spellcasting II


Aren’t there enough feats already? Certainly it’s possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting or...   [click here for more]
Rogue Genius Games  $2.99

Add to DriveThruRPG.com Order  
The Genius Guide to the Order of Vigilance

The Genius Guide to the Order of Vigilance


The Genius Guide to the Order of Vigilance presents a group of three thematically linked prestige classes for the Pathfinder Roleplaying Game. These classes represent various disciplines taught to members of an elite guild of bodyguards known as the Order of Vigilance, an organization dedicated to the notion that any group of individuals only ever reaches their ultimate potential...   [click here for more]
Rogue Genius Games  $2.99

Add to DriveThruRPG.com Order  
Ultimate Options: New Magus Arcana

Ultimate Options: New Magus Arcana


  The magus class represents a trope common in fantasy fiction--the warrior-mage able to swing swords and cast spells with equal skill. From classic sword-and-sorcery wielders such as Michael Moorcock's Elric of Melniboné, to the protagonists of more modern fantasy tales such as Garion from David Edding's Belgariad series or Rand al'Thor from Robert Jordan's Wheel of Time series, the...   [click here for more]
Rogue Genius Games  $2.99

Add to DriveThruRPG.com Order  
Advanced Options: Arcanist Exploits

Advanced Options: Arcanist Exploits


Behold the Power of the Arcane! The arcanist is a new hybrid class, combining elements of the two ultimate arcane spellcasters: sorcerer and wizard. Arcanists may be court advisors, cunning enchanters, fiery combat mages, or delvers in secrets mortals were not meant to know. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing arcanists through exploits and...   [click here for more]
Rogue Genius Games  $3.95

Add to DriveThruRPG.com Order  
Advanced Options: Witches' Hexes

Advanced Options: Witches' Hexes


Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range of allies and abilities from which...   [click here for more]
Rogue Genius Games  $3.95

Add to DriveThruRPG.com Order  
Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire

Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire


A Talented Witch This NPC is fully fleshed out through 19th level, using the rules from The Genius Guide to the Talented Witch. Able to be a cunning enemy or valued ally, this Talented Adventurer fills the witch's role, but perhaps not in exactly the way PCs will expect! Marena Lenoire, Blessed Priestess The Blessed Priestess is a benign healer and a pacifist, winning the hearts...   [click here for more]
Rogue Genius Games  $3.95

Add to DriveThruRPG.com Order  
Four Horsemen Present: Base Class Engineer

Four Horsemen Present: Base Class Engineer


FOUR HORSEMEN PRESENT: BASE CLASS: ENGINEER In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new base class, tailored to take golem creation to a whole new level. PREVIEW! Crafting and using constructs is a difficult proposition. Constructs are expensive, difficult to repair, and require a certain mastery of spellcasting. The engineer scoffs at such excuses, turning...   [click here for more]
Rogue Genius Games  $3.95

Add to DriveThruRPG.com Order  
Four Horsemen Present: Character Options - Gods in the Void

Four Horsemen Present: Character Options - Gods in the Void


FOUR HORSEMEN PRESENT: CHARACTER OPTIONS: GODS IN THE VOID IA! IA! In conjunction with d20PFSRD and Rogue Genius Games the Four Horsemen bring your more sci-fi themed character options! Powerful gods exist in the void—ancient and recondite deities challenging the assumptions of the wisest mortals. Some of these elder powers crush reality by coming too near the mortal reckoning of time and space....   [click here for more]
Rogue Genius Games  $3.95

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 130 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number

  b_4261_20190724030743.jpg