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$2 Generals: Deiro Domine

$2 Generals: Deiro Domine


By design, the deck is always stacked against the GM in RPGs. If the players aren’t winning then the game has to restart. Players with overly strict or egotistical GMs end up quitting and sharing tales of caution. However, when things are simply too easy and the game lacks challenge, the players get bored and leave. While the flavor and core mechanics of Pathfinder are excellent, the challenge...   [click here for more]
Flying Pincushion Games  $2.00

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Heart of the Dwarf

Heart of the Dwarf


Dear Reader, I confess that I’ve always had mixed feelings about the traditional fantasy portrayal of dwarves. Fantasy dwarves have a specific Gimli shaped box that has for years gone unchallenged. They are defined by being long lived, hard working, quick to anger, loyal to those they love, often obsessed with the grandeur of the past, and motivated by greed. A fantasy human can have any sort of...   [click here for more]
Flying Pincushion Games  $5.99

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Into The Breach: The Alchemist

Into The Breach: The Alchemist


Into the Breach is a series of crunch-focused books intended to expand the options available to the base classes (the alchemist, cavalier, gunslinger, inquisitor, magus, oracle, summoner, and witch). For the seventh book in our Into the Breach line we are focusing on the Alchemist. The class that answers the question what if a mad scientist had magic. We've expanded the content in a variety of wonderful...   [click here for more]
Flying Pincushion Games  $5.99

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Into the Breach: The Bard

Into the Breach: The Bard


In this installment of Into the Breach we tighten our strings and keep the rhythm even tighter with everyone’s favorite crooner, the bard. With 12 new archetypes covering themes from the sword focused and elf only chronicler of blades to the outrageous prop comic and his schticks. Also featuring a new bard alternate class, the silent and mysterious mime, a new bard/paladin prestige class (thanks...   [click here for more]
Flying Pincushion Games  $5.99

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Into The Breach: The Cavalier

Into The Breach: The Cavalier


Into the Breach is a series of crunch-focused books intended to expand the options available to the base classes (the alchemist, cavalier, gunslinger, inquisitor, magus, oracle, summoner, and witch). For the sixth book in our Into the Breach line we are focusing on the Cavalier. Pathfinder's answer to the knight has melee hit power, a mount, and a penchant for being a good team player. What makes...   [click here for more]
Flying Pincushion Games  $5.99

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Into The Breach: The Druid

Into The Breach: The Druid


Into the Breach is a series of crunch-focused books intended to expand archetypes and class options for a single class in each book. Into the Breach the Druid is our largest offering to date at 55 pages! In these pages you’ll find 21 new archetypes, 3 new prestige classes, feats, traits, new companion options, an article that expands options for druid order and groves, and even some mundane gear....   [click here for more]
Flying Pincushion Games  $6.99

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Into The Breach: The Forgotten Classes

Into The Breach: The Forgotten Classes


Welcome to the Forgotten Classes, this book provides you with a modest selection of alternate classes and archetypes for the default set of NPC Classes. But why do you want this? We here at The Flying Pincushion believe that the core NPC Classes need some pizzaz. Something to make them more appealing, not necessarily so strong as to compete with full classes, but for that step in between...   [click here for more]
Flying Pincushion Games  $5.99

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Into The Breach: The Gunslinger

Into The Breach: The Gunslinger


Into the Breach is a series of crunch-focused books intended to expand the options available to the base classes (the alchemist, cavalier, gunslinger, inquisitor, magus, oracle, summoner, and witch). For the fifth book in our Into the Breach line we are focusing on the Gunslinger. For some mixing guns and fantasy is like adding peanut butter to chocolate to others its like adding processed cheese...   [click here for more]
Flying Pincushion Games  $5.99

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Into the Breach: The Inquisitor

Into the Breach: The Inquisitor


For the last of our first run on base classes we address the Inquisitor. Sometimes described as a more skillful better armed less magically versatile cleric. The role of the Inquisitor is clear, to pursue enemies of the faith. Within this installment you’ll find a wealth of new options with 9 new archetypes, 2 new prestige classes, an alternate class, new Inquisitions, and new gear! New Archetypes:...   [click here for more]
Flying Pincushion Games  $5.99

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Into the Breach: The Kineticist

Into the Breach: The Kineticist


Into the Breach is a series of crunch-focused books intended to expand the options available to the Occult Classes (the kineticist, medium, mesmerist, occultist, psychic, and spiritualist). For our 10th installment, we call upon primal elements both familiar and strange, and will them to our purpose with the kineticist. With three new archetypes, two new prestige classes, five new elements, and a...   [click here for more]
Flying Pincushion Games  $5.99

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Into the Breach: The Magus 2nd Wave

Into the Breach: The Magus 2nd Wave


We've touched on Magus before under a different company banner. I daresay we've done a better job the second time around and like with all other Into the Breach products you'll find an array of new options centered around one class, in this case the magus.  You'll find 12 new archetypes, 2 new prestiege classes, new spells and new feats to bring to your gaming table. ...   [click here for more]
Flying Pincushion Games  $5.99

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Into The Breach: The Oracle

Into The Breach: The Oracle


Into the Breach is a series of crunch-focused books intended to expand the options available to the base classes (the alchemist, cavalier, gunslinger, inquisitor, magus, oracle, summoner, and witch). For our third installment we tackle the mysterious oracle. We diverge from our normal focus on archetypes for this class because the versatility of oracles lies more in their mysteries and curses. You...   [click here for more]
Flying Pincushion Games  $5.99

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Into the Breach: The Rogue

Into the Breach: The Rogue


In our latest installment of the Into the Breach line we are going Rogue. From its Core roots to its newer Unchained incarnation the rogue has been a favorite of many in part for the personality in between the lines of its crunch. We've designed a little toward both with more archetypes then we have ever put in an Into the Breach book 16 new archetypes, 1 new alternate class and a slew of new rogue...   [click here for more]
Flying Pincushion Games  $5.99

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Into The Breach: The Witch

Into The Breach: The Witch


For the fourth product in our crunch focused Into the Breach line, with evil eyes ablaze, we tackle The Witch. In this newest installment of the series we look to a number of historical and fantastical sources to expand the flavor and flexibility of the witch base class. The following is just a small taste of what is inside of Into the Breach: the Witch. Bailiwick Hermit Due to historic persecution...   [click here for more]
Flying Pincushion Games  $5.99

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Mystic Marketplaces: Einjhall's Hall of Exotic Equipment

Mystic Marketplaces: Einjhall's Hall of Exotic Equipment


The goal of Mystic Market Places is to add an aura of mystery and enchantment back to shopping; a shopping experience that transcends the Walmart mentality that has infected some games. Each installment will deliver interesting role-play worthy staff, a compelling local, adventure hooks, and of course unique wares. It is also where we introduce a patronage sub-system which enhances a GMs ability...   [click here for more]
Flying Pincushion Games  $2.99

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Mystic Marketplaces: The Brass Drake

Mystic Marketplaces: The Brass Drake


The goal of Mystic Market Places is to add an aura of mystery and enchantment back to shopping; a shopping experience that transcends the Walmart mentality that has infected some games. Each instalment will deliver interesting role-play worthy staff, a compelling local, adventure hooks, and of course unique wares. It is also where we introduce a patronage sub-system which enhances a GMs...   [click here for more]
Flying Pincushion Games  $2.99

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The Hex Gunner Bundle [BUNDLE]

The Hex Gunner Bundle [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
Flying Pincushion Games  $11.98 $10.00

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Tides of War: Bard/X Feats

Tides of War: Bard/X Feats


Bards are known the world over as jacks of all trades, but sometimes on those rare occations where your whit and charm won't do, the situation calls for expanded talents. Be it agreesive sword based diplomacy, spectacular spell barrages, or some other tick, a great bard knows you always barrow from other artists. That is how art is made and how you ensure you live to hoist another pint over tall tales...   [click here for more]
Flying Pincushion Games  $0.99

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Tides of War: Druid/x—Multi-classing Feats for Druids

Tides of War: Druid/x—Multi-classing Feats for Druids


The mystical druid has been known to take many roles throughout history. From exploring uncharted jungles to protecting nature from reckless developments of civilization, their talents are invaluable to the preservation of all things natural and pure. In their travels and exploits, some druids gain new knowledge, magic, and skills that—while unorthodox to the everyday methods of their kind—prove...   [click here for more]
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Tides of War: Kineticst/X Feats

Tides of War: Kineticst/X Feats


Often volatile and notoriously unpredictable, kineticists embody the very essence of nature itself. With the ability the channel the elements and bend them to their will, they are very often seen as a force to be reckoned with. Some of these talented individuals dare to branch out into other fields of training; seeking more effective ways to employ the craft of the kineticist. ...   [click here for more]
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Tides of War: Magus/x Feats

Tides of War: Magus/x Feats


Feats are the universal customization across all classes. Tides of War is our feat line and our /X feats are about making multi classing work well. 3.5 did this all the time and while we prefer pathfinder we like to keep multiclassing on the table. ...   [click here for more]
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Tides of War: Mounted Charging Feats

Tides of War: Mounted Charging Feats


Natural attributes are the natural gifts a character starts with and class is the path the character has chosen. In many ways feats are the last echo of a character's individuality. Feats are the tricks up a character's sleeve. Feats can open up new forms of attack, alter the rules of a spell, or widen a character’s skill array. The Tides of War product line is about expanding feat options....   [click here for more]
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Tides of War: Rogue/X Feats

Tides of War: Rogue/X Feats


The wily rogue is known for its ability to use deft hands and a smooth tongue to weasel one's way out of any situation. But for some of these bandits, thievery and subterfuge can only take one so far in the harsh real world. Putting those talented hands to new training and new tactics helps put a whole new spin on the roguish craft. Tides of War: Rogue/X is a series of feats that will allow your...   [click here for more]
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Tides of War: Volley Teamwork Feats

Tides of War: Volley Teamwork Feats


Natural attributes are the natural gifts a character starts with and class is the path the character has chosen. In many ways feats are the last echo of a character's individuality. Feats are the tricks up a character's sleeve. Feats can open up new forms of attack, alter the rules of a spell, or widen a character’s skill array. The Tides of War product line is about expanding feat options....   [click here for more]
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