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 Hottest Titles from Troll Lord Games
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Castles and Crusades: The GameCastles and Crusades: For the PlayerCastles and Crusades: Monsters and Adventures
Castles and Crusades: After Winter DarkCastles and Crusades: Deal of the dayCastles and Crusades: Amazing Adventures
Castles and Crusades: Crusader JournalCastles and Crusades: Fiction and Non-FictionCastles and Crusades: Siege Engine Game
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Castles & Crusades - Caverns of Ambuscadia

Castles & Crusades - Caverns of Ambuscadia


The silver mines run deep under the Unterbrook, unearthed by the clever hands of man and dwarf and the wealth has flowed like never before. But such wealth tends to draw unwanted eyes, and such excavations to cross powers best left asleep. Recently, all contact with the mines has been lost and a brooding silence settled upon the Unterbrook.  Even the goblins shun the region. Plunge beneath the mountain’s...   [click here for more]
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Castles & Crusades - Desecration & Damnation

Castles & Crusades - Desecration & Damnation


All along the banks of the Vindig River people worshipped the river goddess. She blessed the people and kept the trolls at bay. But in time, she grew weary and to guard them she set statues upon the river to watch over the people, and then she left them to their own devices. But no troll fears stone, nor the forgotten promises of a goddess. They have returned to the Vindig, but this time with a vengeance....   [click here for more]
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Castles & Crusades - The Burning Firmament

Castles & Crusades - The Burning Firmament


TLG 80951 Castles & Crusades The Burning Firmament $6.99 Goblins have fallen upon the town of Oorerestberg, besieging the walls and gate. And in the chaos and fear Gisella von Gripp, a druid of some renown, calls for aid in securing a wonderous books of potions. This to keep it from the goblins and others she deems unfit! This module is designed for 4-6 players...   [click here for more]
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Castles & Crusades -- Mystical Companions

Castles & Crusades -- Mystical Companions


The book of Mystical Companions, guides, divine spirits, totems, special mounts and heroic weapons. Offering a fresh approach to an age-old gamer’s adage, Mystical Companions expands the concept of the familiar beyond the established wizard’s pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the hero’s weapon,...   [click here for more]
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Castles & Crusades -- Tome of the Unclean

Castles & Crusades -- Tome of the Unclean


Beyond the darkness and beyond all sense lies a gulf of empty fear where true evil lurks. Born with twisted thought, tainted with stains of malice, they are creatures foul and bent. They dwell in the darkness of time's caverns, in the Abyss, in Hell, in those Wretched Planes of shadow and evil, loss and despair. The echo of the unknown drives them from darkness toward the light. Some few seek salvation,...   [click here for more]
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Castles & Crusades A Dark Burden

Castles & Crusades A Dark Burden


Eiranwen, the bride of the evil Raven-King Lord of Unseelie, has fled, taking his unborn child to Faerie, to rear the demi-god as she would. But she was snared by the Raven-King’s Hag and suffered beneath the sorcery of the old woman. When at last she called upon the druids they knew that champions must be gathered, champions willing to fight the Raven-King’s hold upon her. But things are not...   [click here for more]
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Castles & Crusades A Druid's Lament

Castles & Crusades A Druid's Lament


A few decades gone a young half-elf woman named Aspasia ventured into the the Minnimar. Born to her elven mother and raised among the fey folk, Aspasia had love and respect for the sylvan land. Her grandmother had lived in the Minnimar centuries before and Aspasia traveled here to reconnect with her ancestral home.  So it was for a great while, and she lived in peace. She spoke to the wild like no...   [click here for more]
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Castles & Crusades A Night on the Black God's Hill

Castles & Crusades A Night on the Black God's Hill


Duscha Izet is the last of the Molfari, druidic shamans tasked with guarded the world against the dark forces that hound it. With their fall the Molfari have left the gates open to the rising forces of darkness and their black hearted god Czernobog. They are gathering even now, to summon him to the world bring an end to the light of day. But it is not too late. The meet, called the Great Night, has...   [click here for more]
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Castles & Crusades A Princely Heritage

Castles & Crusades A Princely Heritage


Thieves have robbed Hart Blemann of a prized collection of books. These books are valuable to him for they bind him to a royal prince, the prince’s bloodline and his inheritance. He needs them back and he will pay. But the tangled streets and alleys of the City of Thieves are no place for the meek. Betrayal, assassination, deception, primordial magic, grotesque beasts, and the harrowing travails...   [click here for more]
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Castles & Crusades A0 The Rising Knight

Castles & Crusades A0 The Rising Knight


This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle Keeper and players with the basic rules and their applications while undertaking an exciting adventure. The adventure...   [click here for more]
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Castles & Crusades A1 Assault on Blacktooth Ridge

Castles & Crusades A1 Assault on Blacktooth Ridge


Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There...   [click here for more]
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Castles & Crusades A10 The Last Respite

Castles & Crusades A10 The Last Respite


Upon the backs of vultures adventure flies Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Over a morass of pools and mired swamps the Vessel of Souls...   [click here for more]
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Castles & Crusades A11 The Wasting Way

Castles & Crusades A11 The Wasting Way


The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky wings, or slithering through the filth they hunt any who dare to enter the Gray Pools. So great the danger that the Lords of...   [click here for more]
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Castles & Crusades A12 The Paladin's Lament

Castles & Crusades A12 The Paladin's Lament


These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps piled upon heaps of dungeons, tunnels, halls, vaulted chambers of chain-bound madness, all steeped in the putrid morass of law...   [click here for more]
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Castles & Crusades A13-17 The Dungeons of Aufstrag

Castles & Crusades A13-17 The Dungeons of Aufstrag


The Dungeons of Aufstrag Set (Digital Only) includes the Following: Dungeons of Aufstrag Adventure Modules A13-17 5 11 x 17 Dungeon Level Maps (color) World of Aihrde Area Map Aufstrag is the iron will of evil. It is a house of terror where dwell the shadows of Darkness, named the Fell Beast, Unklar, the Horned God. From that bastion he ruled the world of Aihrde...   [click here for more]
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Castles & Crusades A2 Slag Heap

Castles & Crusades A2 Slag Heap


The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. A mad run by the goblins left a trail of ruin along the river road but the time to act is now, beforre the trail goes cold. the evil doers broke off the raid and now lie in hiding somewhere in the Baren Wood. There in the deeps of the forest stands the legendary...   [click here for more]
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Castles & Crusades A3: Wicked Cauldron

Castles & Crusades A3: Wicked Cauldron


Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these...   [click here for more]
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Castles & Crusades A4 Usurpers of the Fell Axe

Castles & Crusades A4 Usurpers of the Fell Axe


The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron...   [click here for more]
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Castles & Crusades A5 The Shattered Horn

Castles & Crusades A5 The Shattered Horn


Festung Akt sits in the wastes of the Blighted Screed. Its last lord, Deuranimus the Crow, went mad for the suffering he visited on those who were brought before him. He drove forth his minions and bound himself in the high towers of the fortress, there setting sorceries to work that bound the dead to the world of the living. In recent years Festung Akt has been reclaimed by the Witch Queen’s Umbrian...   [click here for more]
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Castles & Crusades A6 Banishment & Blight

Castles & Crusades A6 Banishment & Blight


Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Winter comes early as snows billow from the keep and blankets the fields and villages near the mountain's foot. Help is needed to break the hold the Lord of Frost has over this...   [click here for more]
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Castles & Crusades A7 Beneath the Despairing Stone

Castles & Crusades A7 Beneath the Despairing Stone


Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it...   [click here for more]
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Castles & Crusades A8 Forsaken Mountain

Castles & Crusades A8 Forsaken Mountain


Leave the world behind, cross the ever turulant Dreaming Sea in seek of the legendary Forsaken Mountain, for here, upon the ruins of time lies the vessel of souls! A high level adventure module for Castles & Crusades! For the first time in many long years a cold wind blows from Aufstrag. The Ahargon Den, The Great Maw, the gates of Aufstrag, has opened and a host issued forth. Lord Coburg the...   [click here for more]
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Castles & Crusades A9 The Helm of Night

Castles & Crusades A9 The Helm of Night


The Tower of Horesk is an ancient edifice built upon the edge of the Grausumlands. Its dark stones sit upon an island-anchorage in the midst of a deep morass of bogs, saw grass, and gray, stagnant water. The tower sits like an obelisk, rising from the fog and waters. Adventure’s road brings those stout of heart to the Tower’s iron bound gate. Whether brought here by the trail of the Vessel of...   [click here for more]
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Castles & Crusades Adventurers Spellbook

Castles & Crusades Adventurers Spellbook


The heart and soul of the magic system in Castles & Crusades are the spells. And now, for the first time we have gathered the spells or C&C into one place. From a wide variety of sources, we have compiled them all in one place. They come from the Players Handbook, Adventurers Backpack, Players Guide to Aihrde, Amazing Adventures, Hallowed Oracle Players Guide & Elemental Spells! A mountainous...   [click here for more]
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Castles & Crusades Aihrde Fantasy Campaign Setting

Castles & Crusades Aihrde Fantasy Campaign Setting


The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bares the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure;...   [click here for more]
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Castles & Crusades Back to Blacktooth Ridge

Castles & Crusades Back to Blacktooth Ridge


The Blacktooth Ridge lies far to the east and north of New Aenoch and the Crusader States of Ephremere's making. This long, snake-like ridge is fabled for its string of abandoned fortresses, treasure houses, temples, cavernous dungeons and underground mansions. It invites many an adventurer seeking fame and fortune. It is an altogether dangerous place, tainted with the evil of the Horned One and those...   [click here for more]
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Castles & Crusades Behet's Rampage

Castles & Crusades Behet's Rampage


Kha ‘Hamet, the demi-god, loved the mortal As’ Wan like no other. After she was slain, Kha ‘Hamet could not finish the funerary ritual and so, left her unburied and she was denied her afterlife. Kha ‘Hamet cheated Osiris of his bounty and in a rage, Osiris plagued the lands of As’ Wan and all her people. Osiris unleashed a beast upon them, and all was laid waste. Though the memory of men...   [click here for more]
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Castles & Crusades Beneath The Black Moon

Castles & Crusades Beneath The Black Moon


  The Celebration of the Black begins with the unfurling of the Banner of the Black Moon. Delivered to the streets of Bergholt by the gods, the Banner is raised high and paraded through streets and alleys for all to see. Everyone dons mask and cape, lights fires and burns incense, imbibes and enjoys a bacchanalia, only to be followed by deeds of heinous nature, murder most foul in dark alleys,...   [click here for more]
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Castles & Crusades Beneath the Dome

Castles & Crusades Beneath the Dome


This book brings together the 4 parts that were first featured as a serial adventure.  It's been retooled and brought together in one cohesive 36 page adventure! Riding the winds of an Eldritch sorcery they came, bearing only a lust for chaos and evil and for power over the kindgdoms of men.  They built a fortress deep in the mountains, buried beneath a dome of rock. Though their...   [click here for more]
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Castles & Crusades Bergman Outlandish

Castles & Crusades Bergman Outlandish


“No one just goes to Bergman,” is a popular saying for the town’s inhabitants. The town of Bergman is an unusual place. It does not exist anywhere except wherever it happens to be. It moves through space and time at its leisure, as if it had a will of its own or a purpose of its own. The town can appear on any plane of existence, in any dimension, and at any time. It may stay in one place for...   [click here for more]
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Castles & Crusades Black Libram of Naratus

Castles & Crusades Black Libram of Naratus


The Black Libram of Nartarus is a unique new installment to the Castles & Crusades fantasy role playing game. It is a book of wicked secrets, intended not as a supplement for the player characters to use for their own devices, but instead as a tool for the Castle Keeper to unleash new levels of magic, monsters and mayhem upon her jaded and unsuspecting players. The spells and items contained within...   [click here for more]
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Castles & Crusades Bluffside City on the Edge

Castles & Crusades Bluffside City on the Edge


Welcome to Bluffside: City on the Edge, a boom town boasting the most precious metal in the known world - adamantine. Perched upon high cliffs overlooking the deep waters of Crater Bay Bluffside’s many districts sprawl into the country beyond, climb the cliffs and ride the waters. Here is a city forged on power, where corruption mingles with purity and men contend with one the other for gold or glory,...   [click here for more]
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Castles & Crusades Bluffside Maps

Castles & Crusades Bluffside Maps


Own the book?  Get the maps!  Bluffside: City on the Edge... 3 18 x 13 maps.  Two in full color and one in black and white.  These maps cover Bluffside, the area, the city and the sewers.  These are in the book but we've put them here so that you can print them (2 in color) and use them in your next Bluffside: City on the Edge Adventure.  To learn more about Bluffside, read below: Welcome to...   [click here for more]
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Castles & Crusades Book of Names

Castles & Crusades Book of Names


Names. Whether running the table, creating NPCs, developing characters, creating a genealogy, developing names is a vital part of any role playing game experience. Never easy and often quite challenging, table top gamers strive to create names unique both to the person or creature being created and the role playing experience. The Book of Names helps unravel this age-old problem. By creating naming...   [click here for more]
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Castles & Crusades Breaking Heads

Castles & Crusades Breaking Heads


Breaking Heads is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 4 pages of information Bents Trading Post, and 2 pages worth of NPCs and the set up for a classic brawl turned ugle. Bents Trading Post stands upon the banks of the Powder...   [click here for more]
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Castles & Crusades Brindisium Adventures

Castles & Crusades Brindisium Adventures


South of the fabled Darkenfold lies the dry plains of Brindisium here men dwell in the shadow of an Empire, ancient yet reduced. Here legions are fierce, her government controlling, he lands are wild and reckless. Two High Level Adventures! In the Prophecy of Balak’ zir an ancient orarcle that heralds the doom of the realm has seemingly come to pass. But things are not as they seem and it is us...   [click here for more]
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Castles & Crusades By Shadow of Night

Castles & Crusades By Shadow of Night


The City of Bergholt lies upon the southern shores of the Interzae. Her crumbling walls and ancient cobbled streets are little more than a backwater, controlled by powerful merchants and thieves. In these darkened streets and twisted alleys people claw their way to the top through violence and guile. In Bergholt, the fear lingers in every shadow. In By Shadow of Night you’ll find a complete detailed...   [click here for more]
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Castles & Crusades C1 Mortality of Green

Castles & Crusades C1 Mortality of Green


'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap...   [click here for more]
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Castles & Crusades C2 Shades of Mist

Castles & Crusades C2 Shades of Mist


Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of the...   [click here for more]
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Castles & Crusades C3 Upon the Powder River

Castles & Crusades C3 Upon the Powder River


This adventure combines overland travel to and from the village of Willowbreak, it involves challenges both combat and role playing. It is not a traditional adventure module that consists of one dungeon or one goal, but rather consists of a series of short adventures, which in turn offer the enterprising Castle Keeper the opportunity for numerous side treks and adventures. It is easy to port into any...   [click here for more]
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Castles & Crusades C4 Harvest of Oaths

Castles & Crusades C4 Harvest of Oaths


The River Basin lies between the Spine Ridge to the north, and the Cherry Hills in the south. It holds the meandering Mistbane River, the life blood of the ancient and dreaded wood, the Darkenfold. Here trails switch back on one the other through a country haunted by small dragons, wild eschl and will o wisps. Travel here is difficult and dangerous. Follow the trail into the Bolan Drops and climb...   [click here for more]
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Castles & Crusades C5 Falls the Divide

Castles & Crusades C5 Falls the Divide


Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, temple and barracks. From there they terrorized the surrounding country, raiding the villages of...   [click here for more]
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Castles & Crusades C6 Ends Meet

Castles & Crusades C6 Ends Meet


Ends Meet is a town of small intrigues at the end of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm it triggers a series of events the town’s inhabitants will talk about for years to come. This module includes a history of the town, a map of Ends Meet and its environs,...   [click here for more]
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Castles & Crusades C7 Castle on the Hill

Castles & Crusades C7 Castle on the Hill


Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared. That Green Wizard’s power has only grown and he is at last casting his eyes beyond the confines...   [click here for more]
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Castles & Crusades Castle Keepers Guide 4th Printing

Castles & Crusades Castle Keepers Guide 4th Printing


This is the 4th printing! Also, please note that this PDF comes with both covers, the standard and the alternative cover, within the same PDF. The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost,...   [click here for more]
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Castles & Crusades Castle Keepers Guide to the Haunted Highlands

Castles & Crusades Castle Keepers Guide to the Haunted Highlands


PDF 400pp Includes the adventures DB1 - DB9 The Castle Keepers Guide to the Haunted Highlands includes everything you need to run a game in the Haunted Highlands and more. Within you'll find the regional history, significant terrain features, regional powers and governments, a pantheon of deities, new monsters and new treasures. It also includes nine complete adventures to...   [click here for more]
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Castles & Crusades Castle Zagyg Yggsburgh Classic Reprint

Castles & Crusades Castle Zagyg Yggsburgh Classic Reprint


Beneath the shadows of the ancient, dreaded Castle Zagyg stands the fortified town of Yggsburgh. Its stout walls and cobbled ways give ample refuge to those bold and worthy adventurers who come to the Four Tors to plunder the dungeon deeps of the Mad Mage. Beyond the protective covering of the town’s walls and the deep waters of the Urt and Nemo Rivers, lie a vast rolling countryside from the Glittering...   [click here for more]
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Castles & Crusades Character Reference Sheets

Castles & Crusades Character Reference Sheets


Are you tired of reams of disorganized sheets of paper used to track your character? Can't find that information you are looking for about your character? Is organization a problem? Troll Lord Games is happy to announce the release of the Castles & Crusades Character Reference Sheets. These small but mighty sheets of paper can help even the most experienced player keep track of their character's...   [click here for more]
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Castles & Crusades CK Screens

Castles & Crusades CK Screens


The Castle Keepers Screens are a complete four panel shield for the beleaguered Castle Keeper to keep their notes, monsters, miniatures, and dice well hidden from prying eyes. These screens are a single accordion style screen made of durable board and laminated for protection. From the Player’s side the screens sport the Jason Walton Tribute covers, as seen on the C&C Castle...   [click here for more]
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Castles & Crusades Classic Monsters & Treasure 2nd Printing

Castles & Crusades Classic Monsters & Treasure 2nd Printing


2nd Printing! Monsters abound. They litter the halls of our collective games like so much debris; wandering monsters, laired beasts, plane walkers, horrid thoughts that linger upon the edge of our imagination. Monsters abound, but as any gamer of any stripe knows, you can never have too many creatures for these a the grist of the mill that is our game. The early days of gaming...   [click here for more]
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